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[dev1137] Salvage Battlefield Expansion
サーバ: Asura
Game: FFXI
Posts: 3213
By Asura.Failaras 2012-07-26 04:24:38
Looks to me like 5 people having to hold Cerberus because they are using two terrible tanks that don't do damage or generate hate with their awesome Evasion and Enmity gear. Looks to me like you just couldn't get salvage gear at 75 and are trying to delude yourself into thinking it really wasn't worth the effort despite every single piece being a top end piece for the things they were used for. I did more salvage than most people did, I'm just not delusional in thinking it was all "premium" gear. Pieces like Usukane Somen sat in my storage for the never to happen time when I might need that just right mix of Evasion and Haste for soloing something. While other pieces like Ares Head and Feet I never even bothered upgrading if I got them because they where ***.
Ramuh.Austar
サーバ: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2012-07-26 04:26:09
***for WAR? Sure. ***in a top tier set for something? No. Which is my whole point, every single piece was #1 somewhere in a set on one of the listed jobs.
Cerberus.Kvazz
サーバ: Cerberus
Game: FFXI
Posts: 5345
By Cerberus.Kvazz 2012-07-26 04:28:27
Im 100% sure i saw apoc drks running around in full ares's one of them was my old dyna leader.
I know a few DRGs that used to fulltime 5\5 Ares, that does'nt make it a good idea :P
No, full ares was'nt good for apoc drk.
10 haste from cata AM, 6 from belt and one from ring, nothing from gear otherwise, so way too short on haste.
サーバ: Asura
Game: FFXI
Posts: 3213
By Asura.Failaras 2012-07-26 04:29:21
And my whole point is just because Genbus Kabuto was top tier for Spirits Within doesn't make it a premium piece. Your arguement that full Ares is premium top tier gear because it was useful for a Jump macro and nothing else is pretty bad.
Lakshmi.Rearden
サーバ: Lakshmi
Game: FFXI
Posts: 1130
By Lakshmi.Rearden 2012-07-26 04:30:05
where do marches and LR get you
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Ramuh.Austar
サーバ: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2012-07-26 04:31:11
And my whole point is just because Genbus Kabuto was top tier for Spirits Within doesn't make it a premium piece. Your arguement that full Ares is premium top tier gear because it was useful for a Jump macro and nothing else is pretty bad. Well ***, I better toss my Genbu's kabuto for using it as the best chakra piece because you know, it's top tier and i can use it less than i can jump in full ares. Stfu, things were top tier, no matter how situational they were.
サーバ: Asura
Game: FFXI
Posts: 3213
By Asura.Failaras 2012-07-26 04:32:02
And my whole point is just because Genbus Kabuto was top tier for Spirits Within doesn't make it a premium piece. Your arguement that full Ares is premium top tier gear because it was useful for a Jump macro and nothing else is pretty bad. Well ***, I better toss my Genbu's kabuto for using it as the best chakra piece because you know, it's top tier and i can use it less than i can jump in full ares. Stfu, things were top tier, no matter how situational they were. So everything in the entire game is top tier because it could be situationally top tier for something.
Cerberus.Kvazz
サーバ: Cerberus
Game: FFXI
Posts: 5345
By Cerberus.Kvazz 2012-07-26 04:32:51
That's what top tier is.
Everything in this game is situational, nothing is perfect for every situation.
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Phoenix.Sehachan
サーバ: Phoenix
Game: FFXI
Posts: 13352
By Phoenix.Sehachan 2012-07-26 04:32:59
Do you, like, don't have macroes for different purposes? Are you Rosina?
Ramuh.Austar
サーバ: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2012-07-26 04:33:16
And my whole point is just because Genbus Kabuto was top tier for Spirits Within doesn't make it a premium piece. Your arguement that full Ares is premium top tier gear because it was useful for a Jump macro and nothing else is pretty bad. Well ***, I better toss my Genbu's kabuto for using it as the best chakra piece because you know, it's top tier and i can use it less than i can jump in full ares. Stfu, things were top tier, no matter how situational they were. So everything in the entire game is top tier because it could be situationally top tier for something. If it's a top tier piece in a given situation, yes it's a top tier piece.
Cerberus.Kvazz
サーバ: Cerberus
Game: FFXI
Posts: 5345
By Cerberus.Kvazz 2012-07-26 04:34:05
But one thing Failaras, I can agree that Ares would be the least useful set overall for the jobs that could use it.
Does that make it bad? nope >_>
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サーバ: Asura
Game: FFXI
Posts: 3213
By Asura.Failaras 2012-07-26 04:36:42
This just in, Wax Sword +1 is a premium top tier piece because it's the best level 1 sword you can get.
Quote: But one thing Failaras, I can agree that Ares would be the least useful set overall for the jobs that could use it.
Does that make it bad? nope >_> I am arguing that Salvage gear isn't any more "premium" than any other set of 75 gear out there, not that it is bad.
サーバ: Bahamut
Game: FFXI
Posts: 1008
By Bahamut.Cantontai 2012-07-26 04:37:51
This just in, Wax Sword +1 is a premium top tier piece because it's the best level 1 sword you can get.
WHOOSH.
Ramuh.Austar
サーバ: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2012-07-26 04:37:51
Except wax sword +1 really was the ideal sword for level 1.
サーバ: Asura
Game: FFXI
Posts: 1932
By Asura.Dajociont 2012-07-26 04:40:34
i use wax sword +1 on nin for red procs
yeah
yeah.
サーバ: Bahamut
Game: FFXI
Posts: 1008
By Bahamut.Cantontai 2012-07-26 04:41:30
i use wax sword +1 on nin for red procs
yeah
yeah.
really?
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サーバ: Odin
Game: FFXI
Posts: 1360
By Odin.Creaucent 2012-07-26 04:41:55
Probably waiting for the rest of the ls to show up so 100% hp means not as many tp moves and some of those were nasty at 75 amd Aegis didnt break the 50% mdt cap.
サーバ: Asura
Game: FFXI
Posts: 3213
By Asura.Failaras 2012-07-26 04:42:19
And my whole point is just because Genbus Kabuto was top tier for Spirits Within doesn't make it a premium piece. Your arguement that full Ares is premium top tier gear because it was useful for a Jump macro and nothing else is pretty bad. Well ***, I better toss my Genbu's kabuto for using it as the best chakra piece because you know, it's top tier and i can use it less than i can jump in full ares. Stfu, things were top tier, no matter how situational they were. So everything in the entire game is top tier because it could be situationally top tier for something. If it's a top tier piece in a given situation, yes it's a top tier piece. So why are you arguing that Salvage gear is top tier when you could be arguing that almost every piece of gear in the entire game is top tier for something! Essentially what you are doing is putting EXTREMELY situational items on the same level as bread and butter top tier items just because they might be useful for something sometime. It would be like me arguing that Armada Hauberk and Ares Body are just as top tier as eachother because one is the best DD body for Drk and one is the best refresh body for Drk.
It also completely invalidates the original idea that Salvage gear was some Premium set of gear better than the other 75 gear because everything is top tier for something!
Phoenix.Sehachan
サーバ: Phoenix
Game: FFXI
Posts: 13352
By Phoenix.Sehachan 2012-07-26 04:43:39
I don't know about you but I use idle gear too.
Ramuh.Austar
サーバ: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2012-07-26 04:44:48
Because salvage gear was top tier? And I am arguing the usefulness of any piece of gear, you just seem to want to ***on salvage pieces. You notice I didn't put down armadaberk or hecatomb gear? No, because they were the best at what they were used for. Just like every single piece of salvage gear was the best at what they were used for. You can't say every single piece of abj. gear was the best, hence the shura comment earlier.
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サーバ: Asura
Game: FFXI
Posts: 1932
By Asura.Dajociont 2012-07-26 04:46:05
Bahamut.Cantontai said: »i use wax sword +1 on nin for red procs
yeah
yeah.
really?
yeah, really
サーバ: Bahamut
Game: FFXI
Posts: 1008
By Bahamut.Cantontai 2012-07-26 04:46:33
a bunch of *** about top tier
You're totally right, time for me to throw away all my blue magic skill gear, I only use it for a few spells.
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Quetzalcoatl.Datian
サーバ: Quetzalcoatl
Game: FFXI
Posts: 29
By Quetzalcoatl.Datian 2012-07-26 04:48:25
Dajo ill wax your sword ok yea yea? Also Failaras give it up your losing Salvage gear was the *** and Austar has already stated Why.
サーバ: Asura
Game: FFXI
Posts: 3213
By Asura.Failaras 2012-07-26 04:49:40
Because salvage gear was top tier? And I am arguing the usefulness of any piece of gear, you just seem to want to ***on salvage pieces. You notice I didn't put down armadaberk or hecatomb gear? No, because they were the best at what they were used for. Just like every single piece of salvage gear was the best at what they were used for. You can't say every single piece of abj. gear was the best, hence the shura comment earlier. Sure I can, Shura feet where the best resist gravity feet in the game thus are premium and top tier, also on the same level as Usukane Sune-ate or Fumas. Adaman Celata was the best head piece for -evasion to skill up parry while also skilling up something else from a low level that needs accuracy, thus it is premium and top tier.
Ramuh.Austar
サーバ: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2012-07-26 04:50:47
Top tier for useless things does not make it good.
Well now you're just not making sense.
Cerberus.Kvazz
サーバ: Cerberus
Game: FFXI
Posts: 5345
By Cerberus.Kvazz 2012-07-26 04:51:31
Failaras, you should really just stop...
Not doing anything but making a fool of yourself >_>
サーバ: Asura
Game: FFXI
Posts: 3213
By Asura.Failaras 2012-07-26 04:52:07
If you couldn't tell I was arguing using your logic Shura Feet are premium top tier pieces of gear. Using my logic they are obviously not.
Phoenix.Sehachan
サーバ: Phoenix
Game: FFXI
Posts: 13352
By Phoenix.Sehachan 2012-07-26 04:52:11
You're doing a good propaganda against yourself that's for sure.
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Ramuh.Austar
サーバ: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2012-07-26 04:53:51
If you couldn't tell I was arguing using your logic Shura Feet are premium top tier pieces of gear. Using my logic they are obviously not. Well if I knew you were into PvP on MNK/SAM/NIN, I'd have not listed shura gear as useless.
サーバ: Asura
Game: FFXI
Posts: 3213
By Asura.Failaras 2012-07-26 04:54:01
Well, most FFXI players are idiots, didn't expect the majority to agree. Just like everyone thought their awesome shiny Aces Helm was actually good.
Quote: Well if I knew you were into PvP on MNK/SAM/NIN, I'd have not listed shura gear as useless. Which makes them premium #1 pieces of gear in game.
07-25-2012 06:47 PM | Okipuit | Community Rep | |
| | It's time to Salvage some gear!
Sorry for the bump but we just received the following information from development:
Along with the higher tier Salvage expansion, we will also be introducing means to revamp the existing Salvage equipment. This will not take place via Trial of the Magians, instead it will be similar to the system used for Homam/Nashira equipment in the higher tier Limbus. | |
07-27-2012 01:26 PM | Camate | Community Rep | |
| | Greetings!
Similar to how we added jobs that previously could not wear Homam/Nashira to the new Murzim and Shedir equipment available via the new higher-tier Limbus areas, the development team is planning to add dancer, scholar, and other jobs to the new Salvage equipment, but not to the currently existing Salvage gear.
In regards to reducing the number of required players for entry, I believe a similar response was made in the past about assault, but we do not have any plans of lowering the requirement due to concerns that instances will be filled faster causing congestion. | |
08-13-2012 07:39 PM | Camate | Community Rep | |
| | Greetings!
The higher tier Salvage expansion is currently under-development as we speak and I’d like to share the basic concept of what we will be adding.
Higher Tier Expansion
High tier expansions will be added for each of the four areas (Arrapago Remnants, Silver Sea Remnants, Zhayolm Remnants, Bhaflau Remnants)
Fundamental concept is the same as the original Salvage, but will be targeting level 99 characters
Will contain strategy elements such as route selection and NM spawning conditions
Changes to the Pathos of Alzadaal
After considering that these imbued items clutter inventory, and the time spent lotting and distributing them made it difficult to focus on strategy, we will be changing the system so that instead of using items to unlock limitations, they will randomly be removed when defeating monsters.
While it will no longer be possible to select the player you wish to unlock, we are planning to make adjustments so that the effects removed by defeating monsters will be more than enough to go around.
Up to 18 players can participate, but we are envisioning a difficulty level that can be cleared with around 6 players. Additionally, due to the change in the system, the higher tier focus will be on relieving the entry-level difficulty associated with doing Salvage, while providing content and rewards for level 99 characters.
Reward wise we will be preparing two kinds of equipment: revamped versions of the previously existing Salvage gear and new equipment.
Finally, as shown on the road map we will be adding this to the Test Server around September and plan on spending time for balancing/adjustments. With that said, actual implementation is still a bit off, but we are working our best so you can all try it out on the Test Server.
We will be releasing more specific information around the timing of Test Server implementation, so hang in there a bit and look forward to it! | |
08-14-2012 01:14 PM | Camate | Community Rep | |
| | Good morning!
As there are quite a few questions in regards to how the new unlocking system will work, I’d like to explain about it just a bit more.
Unlocking System Changes
As mentioned in my previous post, the first objective of this is to relieve the stress related to worrying about cells so that everyone can enjoy this content more. This is why we are only removing the aspect where you need to use items to unlock limitations, but the process of defeating monsters in order to remove the limitations will not change.
The trends for unlocking by each area and each monster will carry over, so think of it as the same flow as in the past when it comes to the order of defeating monsters and all the tricks to unlock Pathos efficiently.
Who Will Be Unlocked
I think the biggest concern at the moment is that by unlocking taking place at random, it will no longer be possible to formulate strategies around which jobs and players get unlocked first. The original Salvage had cases where certain areas would only yield a certain amount of cells, or if cells were not obtained at the right moment you would have to wait a while to get them again, making it so each cell was carefully used.
For the higher tier expansion, the direction will be changing quite a bit, and as long as you don’t have severely bad luck, we would like to make it so that it will be possible to fully unlock all limitations. With that said, we will be making adjustments to the number of monsters and the unlocking rate so that the pace of unlocking is not so slow that it makes it not possible to get stuff done.
*We are currently looking into a similar treasure chest that appears upon entry like the original Salvage, and we are thinking to make it so players can choose who will be unlocked. | |
08-22-2012 02:55 PM | Okipuit | Community Rep | |
| | I have some more information to share about the content of the Salvage higher-tier expansion.
After warping to the next floor, a lamp will be placed for voluntary Pathos unlocking
We will be making it possible so that each player can check the lamp and select a status to be unlocked that was unlocked in the floors prior. (In order to use the lamp, certain conditions must be fulfilled on the previous floor; however, we are planning to make the conditions easy to accomplish.)
The plan is not to make this the main focus of unlocking, but it is an alternative method if the necessary unlocks did not occur while defeating monsters and the aim is to secure a method for voluntary unlocking.
Unlocking Pathos as an element of strategy
The strategy and knowledge for which routes to take and which monsters to defeat in order to unlock statuses will be necessary just like they were for the existing Salvage content. While only the order will be random, the only difference is in the amount of monsters that are necessary to defeat, and we are planning to have a good amount of room to make use of the knowledge gained from the existing Salvage.
Jobs that can equip the rewards
Dancer and scholar cannot equip the rewards from the existing Salvage content. While this will not change, the revamped Salvage equipment as well as the new equipment will have dancer and scholar added to the list of jobs that can equip them. We will also be making adjustments so that the stats are compatible.
I think the easiest way to see how this content has changed would be to try it out first-hand on the Test Server and we are working hard to implement this. However, it seems like it is going to take some more time, so hang in there just a bit more. | |
08-23-2012 12:40 PM | Camate | Community Rep | |
| | Greetings!
Since the last post made by Okipuit there have been some questions. We will check and see if we can get some information, but keep in mind they are still working on all the details.
In the meantime, I just wanted to share another quick bit of information about unlocking Pathos.
We are actually planning to make it so when a Pathos is removed, it is displayed in everyone’s chat logs. We will be addressing this for both unlocking by defeating monsters as well as when the lamp is used.
When players use cells it is shown in the chat log, but players who are far away cannot see it. We feel that this will be much better to confirm and share the status of unlocking. | |
09-13-2012 02:14 PM | Okipuit | Community Rep | |
| | Greetings,
I have an announcement to make about the Salvage high-tier expansion that we will be adding to the Test Server.
During this week’s Test Server update, we will start off by only implementing Zhayolm Remnants.
(Same as before, the entrance will be the Guilded Gateway.)
At the current stage, adjustments for monster placement/strength, drop items, and pathos unlocking rate, have not been finalized. There is a possibility that we may change these elements moving forward. Also, we’ve made it so that notorious monsters that appear when completing certain requirements, do not spawn on the Test Server.
We would like to receive feedback focusing on the largest change from original Salvage, the pathos unlocking system.
To aid in your testing endeavors, we have setup the Test Server as stated below:
It will be possible to enter solo.
When checking the Guilded Gateway, you will receive a Remnants Permit, so it will be possible to participate without obtaining the key item in advance.
(Each member who wishes to participate will need to obtain the key item via the above method.)
There will be no cool-down time between entry.
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10-12-2012 04:35 AM | Gildrein | Community Rep | |
| | [dev1137] Salvage Battlefield Expansion
* The following content is in development. Specific details may differ from the release version.
This battlefield expansion is aimed at seasoned adventurers and many of the rules are based on those of previous Salvage content. The method by which Pathos of Alzadaal restrictions can be removed, however, has been modified.
Differences from Previous Salvage Content
Entry is restricted to adventurers level 85 and above.
Pathos of Alzadaal restrictions may no longer be removed by imbued items, but by the following methods: - Defeating certain monsters in specified areas will randomly remove a Pathos of Alzadaal restriction from participants.
- Examining the Runic Lamps within each remnant will allow players to remove restrictions of their choice.
* Runic Lamps will be available near remnant entrances and teleport exits.
* The chance for removing restrictions, and which monsters' defeat are capable of removing restrictions, are still under development.
Test Server Settings Participants may enter battlefields alone.
Remnants Permits will not be required for entry.
No time restrictions will be placed on battlefield reentry.
Only the Zhaylom and Arrapago Remnants are available for entry at present.
The placement and strength of enemies, as well as items obtainable, may differ from the release version.
Boss enemies are still under development, and will be replaced with substitute enemies.
Notorious monsters that only spawn under certain conditions will not be introduced.
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