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[dev1137] Salvage Battlefield Expansion
Ramuh.Austar
サーバ: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2012-07-26 04:54:26
Well, most FFXI players are idiots, didn't expect the majority to agree. Just like everyone thought their awesome shiny Aces Helm was actually good. Ace's helm was also good, btw.
サーバ: Asura
Game: FFXI
Posts: 1932
By Asura.Dajociont 2012-07-26 04:54:31
Quote: Shura feet where the best resist gravity feet in the game thus are premium and top tier
well, you're right there since they were like, the onlyyyyyy resist gravity feet for those jobs at 75, but you're just grabbing for straws to try to counter logic that you simply can't understand because you're *** HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE. try harder???????/////////////
also
WHERE
WHEREWHEREHWHEREHWHRWHWHRHWERHEHRHEHE
サーバ: Asura
Game: FFXI
Posts: 3213
By Asura.Failaras 2012-07-26 04:55:25
Quote: Ace's helm was also good, btw. lol
Cerberus.Kvazz
サーバ: Cerberus
Game: FFXI
Posts: 5345
By Cerberus.Kvazz 2012-07-26 04:55:30
We understand very well what you mean, you'r just bringing this too far and making it silly.
And you seem to understand what we mean, you just don't want to agree for some reason.
Butthurt because it was hard to get?
I only ever had morri hands back at 75.
I never questioned any of the gears utility(where they were the best in slot, even) just because of that.
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Phoenix.Sehachan
サーバ: Phoenix
Game: FFXI
Posts: 13352
By Phoenix.Sehachan 2012-07-26 04:55:53
Oh master, teach us your invaluable knowledge.
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Ramuh.Austar
サーバ: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2012-07-26 04:56:05
Quote: Ace's helm was also good, btw. lol Apoc aftermath.
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サーバ: Asura
Game: FFXI
Posts: 1932
By Asura.Dajociont 2012-07-26 04:57:26
i won't lie, i use to have a sand mantle when i did ouryu v2
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By Artemicion 2012-07-26 04:58:16
Quote: Ace's helm was also good, btw. lol
In situations where accuracy wasn't capped, it was a great TP piece, and also it was an invaluable mutli-hit WS piece for DRK and DRG since they obviously couldn't wear Shura, and it beat Askar by miles.
サーバ: Asura
Game: FFXI
Posts: 3213
By Asura.Failaras 2012-07-26 04:58:26
Quote: We understand very well what you mean, you'r just bringing this too far and making it silly.
And you seem to understand what we mean, you just don't want to agree for some reason.
Butthurt because it was hard to get?
I only ever had morri hands back at 75.
I never questioned any of the gears utility(where they were the best in slot, even) just because of that. I already mentioned I did more salvage than most people at 75, I also had many pieces of gear, and loved the event. I just find it amazing anyone can argue that because something is super situationally good for one thing that doesn't even warrant it worth carrying around, it is suddenly the premium piece of gear in the game.
Quote: In situations where accuracy wasn't capped, it was a great TP piece, and also it was an invaluable mutli-hit WS piece for DRK and DRG since they obviously couldn't wear Shura, and it beat Askar by miles. There was no situation in which Aces Helms accuracy was better than Walahras Haste at 75. Also hecatomb cap.
Cerberus.Kvazz
サーバ: Cerberus
Game: FFXI
Posts: 5345
By Cerberus.Kvazz 2012-07-26 04:58:55
i won't lie, i use to have a sand mantle when i did ouryu v2
Hory sheet, how come I did'nt know about that thing >_>
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Lakshmi.Rearden
サーバ: Lakshmi
Game: FFXI
Posts: 1130
By Lakshmi.Rearden 2012-07-26 04:59:41
my *** is the premiere piece of equipment in the game
thread over
Phoenix.Sehachan
サーバ: Phoenix
Game: FFXI
Posts: 13352
By Phoenix.Sehachan 2012-07-26 04:59:43
Did you never do Dynamis for those that were mostly macro pieces?
Also
I already mentioned I did more salvage than most people at 75 Stop being presumptuous.
サーバ: Asura
Game: FFXI
Posts: 3213
By Asura.Failaras 2012-07-26 05:01:25
Quote: Did you never do Dynamis for those that were mostly macro pieces? Reading is hard!
サーバ: Asura
Game: FFXI
Posts: 1932
By Asura.Dajociont 2012-07-26 05:01:54
Ramuh.Austar
サーバ: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2012-07-26 05:02:16
I don't see how carrying 1 or 2 extra pieces for a macro occasionally when I'm probably carrying most of the set anyways is such a strain on inventory. Or in the case of mnk and pup, all 5.
Cerberus.Kvazz
サーバ: Cerberus
Game: FFXI
Posts: 5345
By Cerberus.Kvazz 2012-07-26 05:02:23
Quote: We understand very well what you mean, you'r just bringing this too far and making it silly. And you seem to understand what we mean, you just don't want to agree for some reason. Butthurt because it was hard to get? I only ever had morri hands back at 75. I never questioned any of the gears utility(where they were the best in slot, even) just because of that. I already mentioned I did more salvage than most people at 75, I also had many pieces of gear, and loved the event. I just find it amazing anyone can argue that because something is super situationally good for one thing that doesn't even warrant it worth carrying around, it is suddenly the premium piece of gear in the game.
You'd want all 5 usukane pieces on monk, nin, samurai and pup.
You'd want all 5 ares pieces on drg.
You'd want all 5 morrigan pieces on blm and rdm.
You'd want all 5 marduk pieces on all those jobs (fast cast set bonus)
You'd want all 5 skadi pieces on thf.
Other than that, you'd want all 5 pieces of a set on each job able to use them for towngear because they all looked good(skadi can be discussed)
Ramuh.Austar
サーバ: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2012-07-26 05:02:32
Quote: Did you never do Dynamis for those that were mostly macro pieces? Reading is hard! Obviously.
Cerberus.Kvazz
サーバ: Cerberus
Game: FFXI
Posts: 5345
By Cerberus.Kvazz 2012-07-26 05:04:36
Ok well skadi feet on thief was only really good if you did'nt have trotters.
サーバ: Asura
Game: FFXI
Posts: 3213
By Asura.Failaras 2012-07-26 05:06:02
Quote: We understand very well what you mean, you'r just bringing this too far and making it silly. And you seem to understand what we mean, you just don't want to agree for some reason. Butthurt because it was hard to get? I only ever had morri hands back at 75. I never questioned any of the gears utility(where they were the best in slot, even) just because of that. I already mentioned I did more salvage than most people at 75, I also had many pieces of gear, and loved the event. I just find it amazing anyone can argue that because something is super situationally good for one thing that doesn't even warrant it worth carrying around, it is suddenly the premium piece of gear in the game.
You'd want all 5 usukane pieces on monk, nin, samurai and pup.
You'd want all 5 ares pieces on drg.
You'd want all 5 morrigan pieces on blm and rdm.
You'd want all 5 marduk pieces on all those jobs (fast cast set bonus)
You'd want all 5 skadi pieces on thf.
Other than that, you'd want all 5 pieces of a set on each job able to use them for towngear because they all looked good(skadi can be discussed) I would only want 5 Usukane pieces for Mnk and Pup. 2 for Sam. 3 for Ninja.
I would only want all 5 ares pieces on Drg, 1 for War, 1 for Drk.
I would only want 4 Skadi pieces on Thf (I didn't play Thf at 75 but I'm pretty sure the head never had a use), 2 for Rng, 2 for Cor.
Also all the full sets where ugly.
Ramuh.Austar
サーバ: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2012-07-26 05:07:05
Skadi hat was the best SA piece. inb4 hecatomb cuz more dex.
Skadi hat didn't slow down your next attack round as much.
サーバ: Asura
Game: FFXI
Posts: 1932
By Asura.Dajociont 2012-07-26 05:07:34
WHERE
WHEREWHEREWHEREWHEREWHERE
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Ramuh.Austar
サーバ: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2012-07-26 05:07:39
Quote: Also all the full sets where ugly.
I think I speak for everyone when I say "***."
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Lakshmi.Rearden
サーバ: Lakshmi
Game: FFXI
Posts: 1130
By Lakshmi.Rearden 2012-07-26 05:07:48
Which two for SAM?
Cerberus.Kvazz
サーバ: Cerberus
Game: FFXI
Posts: 5345
By Cerberus.Kvazz 2012-07-26 05:08:00
So, because not every single piece was best in slot for every job able to use them, that's what makes the gear not "premium" ?
Also skadi head was good for THF SA/TA without ws
サーバ: Asura
Game: FFXI
Posts: 3213
By Asura.Failaras 2012-07-26 05:08:04
Makes sense, didn't play Thf at 75.
Phoenix.Sehachan
サーバ: Phoenix
Game: FFXI
Posts: 13352
By Phoenix.Sehachan 2012-07-26 05:08:56
Please explain which pieces for the jobs you didn't say needed all 5.
サーバ: Asura
Game: FFXI
Posts: 3213
By Asura.Failaras 2012-07-26 05:10:30
So, because not every single piece was best in slot for every job able to use them, that's what makes the gear not "premium" ?
Also skadi head was good for THF SA/TA without ws The arguement is that Salvage gear was somehow a better set than other end game gear options at the time. In the end full Ares is only useful for Jump, and for the most part the Body and Legs are the only Ares pieces worth talking about for the other jobs. How is it that a set of gear is premium when it only has uses for one job of four.
サーバ: Odin
Game: FFXI
Posts: 2821
By Odin.Sheelay 2012-07-26 05:10:31
Use it in place of where and you will actually make a lot less mistakes when you type.
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Carbuncle.Sambb
サーバ: Carbuncle
Game: FFXI
Posts: 334
By Carbuncle.Sambb 2012-07-26 05:10:51
one of the most pointless discussions I have ever seen on here...
Failaras you just need to stop.... the hole your digging yourself is now a massive pit....
Back on salvage... I hope the new stats will be decent, in a way I was kinda hoping to augment the gear as it was mentioned before...
I just hope they do make these new pieces the epeen they rightfully should be. At the same time I hope the alexandrites drop rate isnt gimped some how for the new area. I put nothing past SE though......
Cerberus.Kvazz
サーバ: Cerberus
Game: FFXI
Posts: 5345
By Cerberus.Kvazz 2012-07-26 05:11:06
I can kinda understand why he thinks evasion on sam was BAD, because nobody ever used evasion gear on samurai for some reason.
But samurai actually have like B evasion skill, aka same as monk, and monk was always a good evasion tank with proper gear.
SAM might not get dodge, but seigan\third eye more than makes up for that.
07-25-2012 06:47 PM | Okipuit | Community Rep | |
| | It's time to Salvage some gear!
Sorry for the bump but we just received the following information from development:
Along with the higher tier Salvage expansion, we will also be introducing means to revamp the existing Salvage equipment. This will not take place via Trial of the Magians, instead it will be similar to the system used for Homam/Nashira equipment in the higher tier Limbus. | |
07-27-2012 01:26 PM | Camate | Community Rep | |
| | Greetings!
Similar to how we added jobs that previously could not wear Homam/Nashira to the new Murzim and Shedir equipment available via the new higher-tier Limbus areas, the development team is planning to add dancer, scholar, and other jobs to the new Salvage equipment, but not to the currently existing Salvage gear.
In regards to reducing the number of required players for entry, I believe a similar response was made in the past about assault, but we do not have any plans of lowering the requirement due to concerns that instances will be filled faster causing congestion. | |
08-13-2012 07:39 PM | Camate | Community Rep | |
| | Greetings!
The higher tier Salvage expansion is currently under-development as we speak and I’d like to share the basic concept of what we will be adding.
Higher Tier Expansion
High tier expansions will be added for each of the four areas (Arrapago Remnants, Silver Sea Remnants, Zhayolm Remnants, Bhaflau Remnants)
Fundamental concept is the same as the original Salvage, but will be targeting level 99 characters
Will contain strategy elements such as route selection and NM spawning conditions
Changes to the Pathos of Alzadaal
After considering that these imbued items clutter inventory, and the time spent lotting and distributing them made it difficult to focus on strategy, we will be changing the system so that instead of using items to unlock limitations, they will randomly be removed when defeating monsters.
While it will no longer be possible to select the player you wish to unlock, we are planning to make adjustments so that the effects removed by defeating monsters will be more than enough to go around.
Up to 18 players can participate, but we are envisioning a difficulty level that can be cleared with around 6 players. Additionally, due to the change in the system, the higher tier focus will be on relieving the entry-level difficulty associated with doing Salvage, while providing content and rewards for level 99 characters.
Reward wise we will be preparing two kinds of equipment: revamped versions of the previously existing Salvage gear and new equipment.
Finally, as shown on the road map we will be adding this to the Test Server around September and plan on spending time for balancing/adjustments. With that said, actual implementation is still a bit off, but we are working our best so you can all try it out on the Test Server.
We will be releasing more specific information around the timing of Test Server implementation, so hang in there a bit and look forward to it! | |
08-14-2012 01:14 PM | Camate | Community Rep | |
| | Good morning!
As there are quite a few questions in regards to how the new unlocking system will work, I’d like to explain about it just a bit more.
Unlocking System Changes
As mentioned in my previous post, the first objective of this is to relieve the stress related to worrying about cells so that everyone can enjoy this content more. This is why we are only removing the aspect where you need to use items to unlock limitations, but the process of defeating monsters in order to remove the limitations will not change.
The trends for unlocking by each area and each monster will carry over, so think of it as the same flow as in the past when it comes to the order of defeating monsters and all the tricks to unlock Pathos efficiently.
Who Will Be Unlocked
I think the biggest concern at the moment is that by unlocking taking place at random, it will no longer be possible to formulate strategies around which jobs and players get unlocked first. The original Salvage had cases where certain areas would only yield a certain amount of cells, or if cells were not obtained at the right moment you would have to wait a while to get them again, making it so each cell was carefully used.
For the higher tier expansion, the direction will be changing quite a bit, and as long as you don’t have severely bad luck, we would like to make it so that it will be possible to fully unlock all limitations. With that said, we will be making adjustments to the number of monsters and the unlocking rate so that the pace of unlocking is not so slow that it makes it not possible to get stuff done.
*We are currently looking into a similar treasure chest that appears upon entry like the original Salvage, and we are thinking to make it so players can choose who will be unlocked. | |
08-22-2012 02:55 PM | Okipuit | Community Rep | |
| | I have some more information to share about the content of the Salvage higher-tier expansion.
After warping to the next floor, a lamp will be placed for voluntary Pathos unlocking
We will be making it possible so that each player can check the lamp and select a status to be unlocked that was unlocked in the floors prior. (In order to use the lamp, certain conditions must be fulfilled on the previous floor; however, we are planning to make the conditions easy to accomplish.)
The plan is not to make this the main focus of unlocking, but it is an alternative method if the necessary unlocks did not occur while defeating monsters and the aim is to secure a method for voluntary unlocking.
Unlocking Pathos as an element of strategy
The strategy and knowledge for which routes to take and which monsters to defeat in order to unlock statuses will be necessary just like they were for the existing Salvage content. While only the order will be random, the only difference is in the amount of monsters that are necessary to defeat, and we are planning to have a good amount of room to make use of the knowledge gained from the existing Salvage.
Jobs that can equip the rewards
Dancer and scholar cannot equip the rewards from the existing Salvage content. While this will not change, the revamped Salvage equipment as well as the new equipment will have dancer and scholar added to the list of jobs that can equip them. We will also be making adjustments so that the stats are compatible.
I think the easiest way to see how this content has changed would be to try it out first-hand on the Test Server and we are working hard to implement this. However, it seems like it is going to take some more time, so hang in there just a bit more. | |
08-23-2012 12:40 PM | Camate | Community Rep | |
| | Greetings!
Since the last post made by Okipuit there have been some questions. We will check and see if we can get some information, but keep in mind they are still working on all the details.
In the meantime, I just wanted to share another quick bit of information about unlocking Pathos.
We are actually planning to make it so when a Pathos is removed, it is displayed in everyone’s chat logs. We will be addressing this for both unlocking by defeating monsters as well as when the lamp is used.
When players use cells it is shown in the chat log, but players who are far away cannot see it. We feel that this will be much better to confirm and share the status of unlocking. | |
09-13-2012 02:14 PM | Okipuit | Community Rep | |
| | Greetings,
I have an announcement to make about the Salvage high-tier expansion that we will be adding to the Test Server.
During this week’s Test Server update, we will start off by only implementing Zhayolm Remnants.
(Same as before, the entrance will be the Guilded Gateway.)
At the current stage, adjustments for monster placement/strength, drop items, and pathos unlocking rate, have not been finalized. There is a possibility that we may change these elements moving forward. Also, we’ve made it so that notorious monsters that appear when completing certain requirements, do not spawn on the Test Server.
We would like to receive feedback focusing on the largest change from original Salvage, the pathos unlocking system.
To aid in your testing endeavors, we have setup the Test Server as stated below:
It will be possible to enter solo.
When checking the Guilded Gateway, you will receive a Remnants Permit, so it will be possible to participate without obtaining the key item in advance.
(Each member who wishes to participate will need to obtain the key item via the above method.)
There will be no cool-down time between entry.
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10-12-2012 04:35 AM | Gildrein | Community Rep | |
| | [dev1137] Salvage Battlefield Expansion
* The following content is in development. Specific details may differ from the release version.
This battlefield expansion is aimed at seasoned adventurers and many of the rules are based on those of previous Salvage content. The method by which Pathos of Alzadaal restrictions can be removed, however, has been modified.
Differences from Previous Salvage Content
Entry is restricted to adventurers level 85 and above.
Pathos of Alzadaal restrictions may no longer be removed by imbued items, but by the following methods: - Defeating certain monsters in specified areas will randomly remove a Pathos of Alzadaal restriction from participants.
- Examining the Runic Lamps within each remnant will allow players to remove restrictions of their choice.
* Runic Lamps will be available near remnant entrances and teleport exits.
* The chance for removing restrictions, and which monsters' defeat are capable of removing restrictions, are still under development.
Test Server Settings Participants may enter battlefields alone.
Remnants Permits will not be required for entry.
No time restrictions will be placed on battlefield reentry.
Only the Zhaylom and Arrapago Remnants are available for entry at present.
The placement and strength of enemies, as well as items obtainable, may differ from the release version.
Boss enemies are still under development, and will be replaced with substitute enemies.
Notorious monsters that only spawn under certain conditions will not be introduced.
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