By Quetzalcoatl.Kimora 2012-07-29 09:34:00
Hello! You have done a very nice job with this thread, but I think there are some small changes that will make it better.
For stratagems, I think it is important to note that grimoire bonus they affect, they also overwrite.
Such as Penury/Parsimony: reduce spells to 1/2 base MP cost, without 10% cost reduction.
Celerity/Alacrity: reduce final casting and recast by time 50% (after all other fast cast and haste) as well as negating grimoire's bonus. For casting/recast purpose, relic hat and AF feet become useless.
Accession/Manifestation: double only MP cost and recast time. Again, grimoire bonus does not apply, so it is double base MP/recast time and relic/AF have no effect for recast.
Rapture/Ebullience: Though not as important, Rapture works with Banish line and dia. Ebullience works with Drain and Aspir.
For, precasting armor Rubeus glove and pants would grant .04 fast cast, over Repartie glove's .02.
For cure set you have suggested, I think relic+2 hat or zelus tiara would be more ideal without Iaso cap. We have only 2 cures, so I think being able to cast them quickly is as important as making them strong.
For enhancing magic, augmented earring is able to get +3.
For helices because of the formula, staves are basically multiplier, so rainbow staff will not be better for helices any time it is not better for other elemental magic. 1.35*1.15 is better than 1.15*1.25
For merton, it is like a big helix. So, like helix spells, int is better than magic attack, even though it has such high damage. As per jp wiki, formula is:
Damage = (LevelFormula * INT difference formula)
LevelFormula = (CasterLevel * 2/3)
INTDifference = ((TargetINT-CasterINT) * 67/100) + 37} / 10
I think that is all, sorry for length.