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(Don't) Fear the Reaper: A Dark Knight Guide
サーバ: Fenrir
Game: FFXI
Posts: 98
By Fenrir.Pertalee 2017-01-27 17:06:28
Yes, you can put all of the augment gear on the job file itself; however when you go to play other jobs you will also have to put it in that file. Any update you do on augment gear will have to be on every file if that is the case.
If you use the additional file it is just name_globals.lua
By Quetzacoatl 2017-01-28 13:55:34
Awesome, adding this to resources.
edit: replaced where "Spellcast" would be with the Gearswap LUA and Global File that Pertalee provided.
By Quetzacoatl 2017-01-28 14:07:04
As to answer the questions about Gearsets:
I'm going to resume with getting them ready to put up, but as a disclaimer, they may not be perfect. Some adjusting for the sets will still need to be done, and any Suggestions to any tweaks would highly be appreciated in this matter.
サーバ: Odin
Game: FFXI
Posts: 521
By Odin.Geriond 2017-01-28 15:35:23
Don't know if anyone tested, but Erra Pendant is a straight +5% in the potency category for absorbs.
So, with Liberator and all of the armor enhancing potency/duration, we can get +92 for a stat for >5 minutes, longer than the recast of Nether Void and Dark Seal.
サーバ: Asura
Game: FFXI
Posts: 1,326
By Asura.Azagarth 2017-01-28 15:57:07
When is it calculated? the description is different from other absorb gear so I wasnt sure. +92 is pretty damn big and if you dont need the HP boost turns lib into our highest acc weapon.
サーバ: Odin
Game: FFXI
Posts: 521
By Odin.Geriond 2017-01-28 16:00:11
It's calculated in the same term as Pavor Gauntlets/Chuparossa Mantle (which is a separate step from Liberator's potency).
On strong monsters, I've been swapping to Liberator to do a Nether Void/Dark Seal absorb, and then swapping back to Ragnarok afterwards. Having +32 to a stat (the boost Liberator gives to a maxed out absorb) is worth losing your TP once every five minutes. It feels kind of sad to treat Liberator as a macro piece, though.
サーバ: Asura
Game: FFXI
Posts: 1,326
By Asura.Azagarth 2017-01-28 20:29:42
I am having issue with my absorbs I realized my midcast set isnt procing.... any ideas?
Code -------------------------------------------------------------------------------------------------------------------
-- Setup functions for this job. Generally should not be modified.
-------------------------------------------------------------------------------------------------------------------
-- Initialization function for this job file.
function get_sets()
mote_include_version = 2
-- Load and initialize the include file.
include('Mote-Include.lua')
end
include('Include/AugmentedGear.lua')
-------------------------------------------------------------------------------------------------------------------
-- User setup functions for this job. Recommend that these be overridden in a sidecar file.
-------------------------------------------------------------------------------------------------------------------
-- Setup vars that are user-dependent. Can override this function in a sidecar file.
function user_setup()
state.OffenseMode:options('Rag', 'RagACC', 'Apoc', 'ApocACC', "Omen")
state.HybridMode:options ('Reraise')
state.WeaponskillMode:options('Normal', 'Acc')
state.CastingMode:options('Normal', 'Resistant')
state.PhysicalDefenseMode:options('PDT')
state.MagicalDefenseMode:options('MDT')
select_default_macro_book()
end
-- Elements for skillchain names
skillchain_elements = {}
skillchain_elements.Light = S{'Light','Fire','Wind','Lightning'}
skillchain_elements.Darkness = S{'Dark','Ice','Earth','Water'}
skillchain_elements.Fusion = S{'Light','Fire'}
skillchain_elements.Fragmentation = S{'Wind','Lightning'}
skillchain_elements.Distortion = S{'Ice','Water'}
skillchain_elements.Gravitation = S{'Dark','Earth'}
skillchain_elements.Transfixion = S{'Light'}
skillchain_elements.Compression = S{'Dark'}
skillchain_elements.Liquification = S{'Fire'}
skillchain_elements.Induration = S{'Ice'}
skillchain_elements.Detonation = S{'Wind'}
skillchain_elements.Scission = S{'Earth'}
skillchain_elements.Impaction = S{'Lightning'}
skillchain_elements.Reverberation = S{'Water'}
-- Define sets and vars used by this job file.
function init_gear_sets()
--------------------------------------
-- Start defining the sets
--------------------------------------
-- Precast Sets
sets.WSDayBonus = {head="Gavialis Helm"}
-- add here to the ws list those you want moonshade on when less than 3000tp
moonshade_WS = S{"Resolution", "Torcleaver", "Cross Reaper", "Quietus", "Entropy", "Insurgency", "Savage Blade", "Vorpal Blade", "Requiescat", "Sanguine Blade"}
-- Precast sets to enhance JAs
sets.precast.JA['Diabolic Eye'] = {hands="Fallen's finger gauntlets +1"}
sets.precast.JA['Arcane Circle'] = {feet="Chaos Sollerets"}
sets.precast.JA['Nether Void'] = {legs="Heath. Flanchard +1"}
sets.precast.JA['Souleater'] = {head="Ignominy Burgeonet +1"}
sets.precast.JA['Weapon Bash'] = {hands="Ignominy Gauntlets"}
sets.precast.JA['Last Resort'] = {back="Ankou's Mantle",feet="Fallen's Sollerets"}
sets.precast.JA['Dark Seal'] = {head="Fallen's Burgeonet"}
sets.precast.JA['Blood Weapon'] = {body="Fallen's Cuirass"}
sets.buff.Doom = {waist="Gishdubar sash",ring1="Saida Ring",ring2="Saida Ring"}
Ankou={}
Ankou.WSDSTR= { name="Ankou's Mantle", augments={'STR+20','Accuracy+20 Attack+20','STR+10','Weapon skill damage +10%',}}
Ankou.DA= { name="Ankou's Mantle", augments={'STR+20','Accuracy+20 Attack+20','STR+10','"Dbl.Atk."+10',}}
Ankou.WSDVIT= { name="Ankou's Mantle", augments={'VIT+20','Accuracy+20 Attack+20','VIT+10','Weapon skill damage +10%',}}
Ankou.ACC= { name="Ankou's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10',}}
Ankou.FC= { name="Ankou's Mantle", augments={'Mag. Acc+20 /Mag. Dmg.+20','"Fast Cast"+10',}}
-- Precast Sets
sets.precast.FC = {
ammo="Staunch Tathlum",
head="Carmine Mask",
neck="Voltsurge Torque",
ear1="Loquacious Earring",
ear2="Enchanter Earring +1",
body=OdysBody.FC,
hands="Leyline Gloves",
ring1="Kishar Ring",
ring2="Rahab Ring",
back=Ankou.FC,
waist="Tempus Fugit",
legs="Eschite cuisses",
feet=OdysFeet.FC,}
-- Specific spells
sets.midcast.Utsusemi = set_combine(sets.precast.FC,{})
sets.midcast.Endark = {
head="Ignominy Burgeonet +1",
neck="Deceiver's Torque",
ear2="Halasz Earring",
ear1="Loquacious Earring",
body="Carmine Scale Mail",
hands="Fallen's finger gauntlets +1",
left_ring="Stikini Ring",
right_ring="Evanescence Ring",
waist="Casso sash",
legs="Eschite cuisses",
feet=OdysFeet.FC,
back="Niht Mantle",}
sets.midcast['Endark II'] = set_combine(sets.midcast.Endark, {})
sets.midcast['Dread Spikes'] = {
ammo="Egoist's Tathlum",
head=OdysHead.WSD,
body="Heathen's Cuirass +1",
hands="Emicho Gauntlets",
legs=ValoLegs.MAB,
feet="Amm greaves",
neck="Sanctity necklace",
waist="Eschan Stone",
left_ear="Odnowa Earring",
right_ear="Odnowa Earring +1",
left_ring="Etana Ring",
right_ring="Meridian Ring",
back="Aenoth. Mantle +1",}
sets.midcast['Elemental Magic'] = {
ammo="Pemphredo Tathlum",
head="Jumalik Helm",
body="Carmine Scale Mail",
hands="Leyline gloves",
legs=ValoLegs.MAB,
feet=OdysFeet.MACC,
neck="Sanctity necklace",
waist="Eschan Stone",
left_ear="Hecate's Earring",
right_ear="Friomisi Earring",
left_ring="Acumen Ring",
right_ring="Shiva Ring",
back=Ankou.FC,}
sets.midcast['Enfeebling Magic'] = {
ammo="Pemphredo Tathlum",
head="Carmine Mask",
body="Flamma Korazin +1",
hands="Leyline Gloves",
legs="Eschite cuisses",
feet=OdysFeet.MACC,
neck="Sanctity necklace",
waist="Eschan Stone",
left_ear="Enchntr. Earring +1",
right_ear="Hermetic Earring",
left_ring="Stikini Ring",
right_ring="Stikini Ring",
back=Ankou.FC,}
sets.midcast.DarkMagic = {
ammo="Pemphredo Tathlum",
head="Carmine Mask",
body="Carmine Scale Mail",
hands="Fallen's finger gauntlets +1",
legs="Eschite cuisses",
feet=OdysFeet.MACC,
neck="Deceiver's torque",
waist="Casso sash",
left_ear="Hermetic Earring",
right_ear="Halasz Earring",
left_ring="Stikini Ring",
right_ring="Evanescence Ring",
back="Niht Mantle",}
sets.midcast.Stun = set_combine(sets.midcast.DarkMagic, {
hands="Leyline Gloves",
waist="Eschan Stone",
legs="Eschite cuisses",
feet=OdysFeet.MACC,
back=Ankou.FC})
sets.midcast.Absorb = {
ammo="Pemphredo Tathlum",
head="Carmine Mask",
body="Carmine Scale Mail",
legs="Eschite cuisses",
feet=OdysFeet.MACC,
neck="Deceiver's torque",
waist="Casso sash",
left_ear="Hermetic Earring",
right_ear="Halasz Earring",
right_ring="Evanescence Ring",
hands="Pavor Gauntlets",
right_ring="Kishar Ring",
back="Chuparrosa Mantle",}
sets.midcast.Drain = {
ammo="Pemphredo Tathlum",
neck="Deceiver's torque",
left_ear="Hermetic Earring",
right_ear="Hirudinea Earring",
head="Pixie Hairpin +1",
body="Carmine Scale Mail",
hands="Fallen's finger gauntlets +1",
left_ring="Stikini Ring",
right_ring="Evanescence Ring",
back="Niht Mantle",
waist="Austerity belt +1",
legs="Eschite cuisses",
feet=OdysFeet.MACC}
sets.midcast.Aspir = set_combine(sets.midcast.Drain, {})
-- Weaponskill sets
-- FOR ANY WS NOT DEFINED WILL USE BELOW
sets.precast.WS ={
ammo="Seething Bomblet",
head="Argosy Celata +1",
body="Ignominy Cuirass +2",
hands="Argosy Mufflers +1",
legs="Argosy Breeches +1",
feet="Argosy Sollerets +1",
neck="Fotia Gorget",
waist="Grunfeld rope",
left_ear="Cessance earring",
right_ear="Brutal earring",
left_ring="Ifrit Ring +1",
right_ring="Rufescent Ring",
back=Ankou.WSDSTR}
-------------------------------------------------------------- SCYTHE -----------------------------------------------------------------------
-- Stat Modifier: 40% STR / 40% INT fTP: 2.75
--Relic Aftermath: 10% Equipment Haste (+102/1024) AG 10% Ability
sets.precast.WS['Catastrophe'] = {
ammo="Seething Bomblet",
head=OdysHead.WSD,
body="Ignominy Cuirass +2",
hands=OdysHands.WSDSTR,
legs=OdysLegs.WSDSTR,
feet="Sulev. Leggings +1",
neck="Fotia Gorget",
waist="Metalsinger Belt",
left_ear="Ishvara earring",
right_ear="Telos Earring",
left_ring="Petrov Ring",
right_ring="Rajas Ring",
back=Ankou.WSDSTR}
sets.precast.WS['Catastrophe'].Acc = set_combine(sets.precast.WS['Catastrophe'], {
head="Argosy Celata +1",
hands=OdysHands.WSDSTR,
legs=OdysLegs.WSDSTR,
left_ear="Cessance earring",
left_ring="Apate Ring",
right_ring="Ifrit Ring +1",
back=Ankou.WSDSTR})
-- Delivers a two-hit attack. Damage varies with TP.
-- Stat Modifier: 60% STR / 60% MND fTP: 2.0 4.0 7.0
sets.precast.WS['Cross Reaper'] = {
ammo="Seething Bomblet",
head="Argosy Celata +1",
body="Ignominy Cuirass +2",
hands=OdysHands.WSDSTR,
legs=OdysLegs.WSD,
feet="Sulev. Leggings +1",
neck="Fotia Gorget",
waist="Grunfeld rope",
left_ear="Ishvara earring",
right_ear="Brutal earring",
left_ring="Apate Ring",
right_ring="Rufescent Ring",
back=Ankou.WSDSTR}
sets.precast.WS['Cross Reaper'].Acc = set_combine(sets.precast.WS['Cross Reaper'], {
head="Argosy Celata +1",
body=ValoBody.DA,
hands="Emicho Gauntlets",
legs="Argosy Breeches +1",
left_ear="Telos Earring",
right_ring="Ramuh Ring +1",
left_ring="Cacoethic Ring",})
-- Delivers a triple damage attack that ignores target's defense. Amount ignored varies with TP.
--Stat Modifier: 60% STR / 60% MND Defense ignored: 10% 30% 50% fTP: 3.0
sets.precast.WS['Quietus'] = {
ammo="Seething Bomblet",
head=OdysHead.WSD,
body="Ignominy Cuirass +2",
hands=OdysHands.WSDSTR,
legs=OdysLegs.WSDSTR,
feet="Sulev. Leggings +1",
neck="Fotia Gorget",
waist="Metalsinger Belte",
left_ear="Ishvara earring",
right_ear="Brutal earring",
left_ring="Petrov Ring",
right_ring="Rajas Ring",
back=Ankou.WSDSTR}
sets.precast.WS['Quietus'].Acc = set_combine(sets.precast.WS['Quietus'], {
head=ValoHead.WSD,
hands=OdysHands.WSDSTR,
legs=OdysLegs.WSDSTR,
right_ear="Telos Earring",
left_ear="Cessance earring",})
-- Delivers a fourfold attack. Converts some of the damage into MP. Damage varies with TP.
-- Stat Modifier: 73~85% INT fTP: 0.75 1.25 2.0
-- This weaponskill has its fTP transferred across all hits, making Elemental
-- Gorgets and Elemental Belts excellent neck and waist gear options.
sets.precast.WS['Entropy'] = {
ammo="Seething Bomblet",
head="Lustratio Cap",
body=ValoBody.DA,
hands="Emicho Gauntlets",
legs=OdysLegs.DA,
feet="Argosy Sollerets +1",
neck="Fotia Gorget",
waist="Fotia Belt",
left_ear="Cessance earring",
right_ear="Telos Earring",
left_ring="Ramuh Ring +1",
right_ring="Shiva Ring",
back=Ankou.ACC}
sets.precast.WS['Entropy'].Acc = set_combine(sets.precast.WS['Entropy'], {
legs="Sulvia's Cuisses +1",
ammo="Seething Bomblet",
head="Argosy Celata +1",
left_ear="Telos Earring",
back=Ankou.ACC})
--Delivers a fourfold attack. Damage varies with TP.
-- Stat Modifier: 20% STR / 20% INT fTP: 0.5 3.25 6.0
sets.precast.WS['Insurgency'] = {
ammo="Seething Bomblet",
head="Argosy Celata +1",
body=ValoBody.DA,
hands="Argosy Mufflers +1",
legs="Argosy Breeches +1",
feet="Argosy Sollerets +1",
neck="Fotia Gorget",
waist="Fotia Belt",
left_ear="Cessance earring",
right_ear="Brutal earring",
left_ring="Rufescent Ring",
right_ring="Ifrit Ring +1",
back=Ankou.DA}
sets.precast.WS['Insurgency'].Acc = set_combine(sets.precast.WS['Insurgency'], {
left_ear="Telos Earring",
left_ring="Cacoethic Ring",
right_ring="Ramuh Ring +1",
back=Ankou.ACC})
-------------------------------------------------------------------- SWORD ---------------------------------------------------------------------------------
-- Stat Modifier: 50% MND / 30% STR fTP: 2.75
-- dSTAT: (pINT-mINT)*2
sets.precast.WS['Sanguine Blade'] = {
ammo="Pemphredo Tathlum",
head="Pixie Hairpin +1",
body="Carmine Scale Mail",
hands="Leyline gloves",
legs=ValoLegs.MAB,
feet=OdysFeet.MACC,
neck="Sanctity necklace",
waist="Eschan Stone",
left_ear="Ishvara Earring",
right_ear="Friomisi Earring",
left_ring="Acumen Ring",
right_ring="Shiva Ring",
back=Ankou.WSDSTR}
-- Delivers an aerial attack comprised of two hits. Damage varies with TP.
-- Stat Modifier: 50% MND / 50% STR fTP: 4.0 10.25 13.75
sets.precast.WS['Savage Blade'] = {
ammo="Seething Bomblet",
head=OdysHead.WSD,
body="Ignominy Cuirass +2",
hands=OdysHands.WSDSTR,
legs=OdysLegs.WSDSTR,
feet="Sulev. Leggings +1",
neck="Fotia Gorget",
waist="Fotia Belt",
left_ear="Ishvara earring",
right_ear="Brutal Earring",
left_ring="Rufescent Ring",
right_ring="Ifrit Ring +1",
back=Ankou.WSDSTR}
-- Delivers a fivefold attack, non-elemental damage. Attack power varies with TP.
-- Stat Modifier: 73~85% MND
sets.precast.WS['Requiescat'] = {
ammo="Seething Bomblet",
head="Argosy Celata +1",
body="Carmine Scale Mail",
hands="Argosy Mufflers +1",
legs="Argosy Breeches +1",
feet="Argosy Sollerets +1",
neck="Fotia Gorget",
waist="Fotia Belt",
left_ear="Cessance earring",
right_ear="Telos earring",
left_ring="Rufescent Ring",
right_ring="Ifrit Ring +1",
back=Ankou.DA}
-- Delivers a fourfold attack. Chance of critical hit varies with TP.
-- Stat Modifier: 60% STR fTP: 1.375
-- This weaponskill has its fTP transferred across all hits, making Elemental Gorgets
-- and Elemental Belts excellent neck and waist gear options.
sets.precast.WS['Vorpal Blade'] = {
ammo="Seething Bomblet",
head="Argosy Celata +1",
body="Argosy Hauberk",
hands="Argosy Mufflers +1",
legs="Argosy Breeches +1",
feet="Thereoid greaves",
neck="Fotia Gorget",
waist="Fotia Belt",
left_ear="Cessance earring",
right_ear="Telos earring",
left_ring="Ifrit Ring +1",
right_ring="Begrudging Ring",
back=Ankou.DA}
----------------------------------------------------------------- GREAT SWORD ---------------------------------------------------------------------------
-- Description: Deals triple damage. Damage varies with TP.
-- Stat Modifier: 80% VIT fTP: 4.75 7.5 10
sets.precast.WS['Torcleaver'] = {
ammo="Brigantia pebble",
head=OdysHead.WSD,
body="Ignominy Cuirass +2",
hands=OdysHands.WSDVIT,
legs=OdysLegs.WSD,
feet="Sulev. Leggings +1",
neck="Fotia Gorget",
waist="Fotia Belt",
left_ear="Ishvara earring",
right_ear="Cessance Earring",
left_ring="Titan Ring",
right_ring="Titan Ring +1",
back=Ankou.WSDVIT}
sets.precast.WS['Torcleaver'].Acc = set_combine(sets.precast.WS['Torcleaver'], {
ammo="Seething bomblet",
head=ValoHead.WSD,
hands=OdysHands.WSDVITACC,
left_ring="Ramuh Ring +1",
right_ring="Titan Ring +1",
left_ear="Telos earring",})
--Relic Aftermath: +5% Critical Hit Rate
-- Stat Modifier: 40% STR / 40% VIT fTP: 3.0
sets.precast.WS['Scourge'] = {
ammo="Seething bomblet",
head=OdysHead.WSD,
body="Ignominy Cuirass +2",
hands=OdysHands.WSDVIT,
legs=OdysLegs.WSDSTR,
feet="Sulev. Leggings +1",
neck="Fotia Gorget",
waist="Metalsinger Belt",
left_ear="Ishvara earring",
right_ear="Cessance Earring",
left_ring="Rufescent Ring",
right_ring="Ifrit Ring +1",
back=Ankou.WSDSTR}
sets.precast.WS['Scourge'].Acc = set_combine(sets.precast.WS['Scourge'], {
hands=OdysHands.WSDSTR,
legs=OdysLegs.WSD,
waist="Grunfeld Rope",
left_ear="Telos earring",
right_ear="Cessance Earring",
left_ring="Apate Ring",
right_ring="Ramuh Ring +1",})
--Description: Delivers a fivefold attack. Damage varies with TP.
--Stat Modifier: 73~85% STR fTP: 0.71875 1.5 2.25
-- This weaponskill has its fTP transferred across all hits, making
-- Elemental Gorgets and Elemental Belts excellent neck and waist gear options.
sets.precast.WS['Resolution'] = {
ammo="Seething Bomblet",
head="Argosy Celata +1",
body="Argosy Hauberk",
hands="Argosy Mufflers +1",
legs="Argosy Breeches +1",
feet="Argosy Sollerets +1",
neck="Fotia Gorget",
waist="Fotia Belt",
left_ear="Telos earring",
right_ear="Cessance earring",
left_ring="Rufescent Ring",
right_ring="Ifrit Ring +1",
back=Ankou.DA}
sets.precast.WS['Resolution'].Acc = set_combine(sets.precast.WS['Resolution'], {
body=ValoBody.DA,
hands=OdysHands.WSDSTR,
right_ring="Cacoethic Ring",
left_ring="Ramuh Ring +1",
back=Ankou.ACC})
-- Idle sets
sets.idle = {
neck="Sanctity necklace",
ammo="Staunch Tathlum",
ear1="Infused Earring",
ear2="Genmei Earring",
body="Lugra cloak +1",
hands="Sulevia's gauntlets +1",
ring1="Defending Ring",
ring2="Shneddick Ring",
back="Agema cape",
waist="Flume belt",
legs="Sulevia's cuisses +1",
feet="Amm greaves"}
sets.enmity = {
neck="Sanctity necklace",
ammo="Staunch Tathlum",
ear1="Infused Earring",
ear2="Genmei Earring",
body="Lugra cloak +1",
hands="Sulevia's gauntlets +1",
ring1="Defending Ring",
ring2="Shneddick Ring",
back="Agema cape",
waist="Flume belt",
legs="Sulevia's cuisses +1",
feet="Amm greaves"}
sets.resting = set_combine(sets.idle, {})
-- Defense sets
sets.defense.PDT = {
ammo="Staunch Tathlum",
head="Sulevia's Mask +1",
body="Sulevia's Plate. +1",
hands="Sulev. Gauntlets +1",
legs="Sulevi. Cuisses +1",
feet="Amm greaves",
neck="Loricate Torque +1",
waist="Flume belt",
right_ear="Eabani Earring",
left_ear="Odnowa earring +1",
left_ring="Shadow Ring",
right_ring="Defending Ring",
back="Shadow mantle",}
sets.defense.Reraise = set_combine(sets.defense.PDT,{head="Twilight Helm",body="Twilight Mail",})
sets.defense.MDT = set_combine(sets.defense.PDT,{
back="Agema cape",})
-- Engaged sets
-- rag with 20 stp on ws, need 57 stp on tp /sam for 5 hit
-- 14 / 58 61/5
-- 1182 acc 61 stp 48 DA
sets.engaged.Rag = {
ammo="Ginsen",
head="Argosy Celata +1",
hands="Argosy Mufflers +1",
legs=OdysLegs.DA,
feet=ValoFeet.STP,
neck="Ainia Collar",
body=ValoBody.DA,
--body="Founder's Breastplate",
waist="Ioskeha belt",
right_ear="Telos Earring",
left_ear="Brutal earring",
left_ring="Petrov Ring",
right_ring="Chirich Ring",
back=Ankou.ACC}
-- 1256 61 stp 34 DA
sets.engaged.RagACC = {
--sub="Bloodrain strap",
left_ring="Chirich Ring",
ammo="Ginsen",
head="Argosy Celata +1",
body=ValoBody.DA,
--body="Founder's Breastplate",
hands="Emicho Gauntlets",
legs=OdysLegs.ACC,
feet=ValoFeet.STPACC,
neck="Lissome necklace",
waist="Ioskeha belt",
left_ear="Telos earring",
right_ear="Cessance Earring",
right_ring="Chirich Ring",
back=Ankou.ACC}
sets.engaged.Omen = {
ammo="Staunch Tathlum",
head="Sulevia's Mask +1",
body="Founder's Breastplate",
hands="Sulev. Gauntlets +1",
legs="Sulevi. Cuisses +1",
feet="Amm greaves",
neck="Loricate Torque +1",
waist="Tempus Fugit",
right_ear="Telos Earring",
left_ear="Cessance earring",
left_ring="Petrov Ring",
right_ring="Defending Ring",
back=Ankou.ACC,}
-- 4 hit if ws with 21 stp /sam requires 75 stp in tp gear, only 28stp if 5 hit w/ 21 on ws
-- 15/77 14/78 17/76
-- 1194 acc 77 stp 30 DA
sets.engaged.Apoc = {
ammo="Ginsen",
head="Argosy Celata +1",
hands=ValoHands.STP,
legs=OdysLegs.STP,
feet=ValoFeet.STP,
neck="Ainia Collar",
body=ValoBody.STP,
--body="Founder's Breastplate",
waist="Ioskeha belt",
right_ear="Telos Earring",
left_ear="Cessance earring",
left_ring="Petrov Ring",
right_ring="Chirich Ring",
back=Ankou.ACC}
-- 5/32 ... 41 DA 4 TA 1248 acc 5 hit (4 hit is 77)
sets.engaged.ApocACC = set_combine(sets.engaged.Apoc, {
ammo="Seething",
head="Flamma Zucchetto +1",
body=ValoBody.DA,
-- body="Founder's Breastplate",
hands="Sulevia's Gauntlets +1",
legs=OdysLegs.STPACC,
feet="Flamma Gambieras +1",
neck="Lissome necklace",
waist="Ioskeha belt",
right_ear="Telos Earring",
left_ear="Cessance Earring",
left_ring="Cacoethic Ring",
right_ring="Ramuh Ring +1",
back=Ankou.ACC})
sets.engaged.DW = {
ammo="Ginsen",
head="Flam. Zucchetto +1",
hands="Sulev. Gauntlets +1",
legs=OdysLegs.DA,
feet=ValoFeet.STP,
neck="Lissome Necklace",
body="Emicho haubert",
waist="Ioskeha belt",
right_ear="Suppanomimi",
left_ear="Eabani earring",
left_ring="Petrov Ring",
right_ring="Chirich Ring",
back=Ankou.DA}
sets.engaged.DWACC = set_combine(sets.engaged.DW, {
ammo="Seething bomblet",
head=ValoHead.CRIT,
hands="Emicho Gauntlets",
neck="Subtlety Spec.",
left_ring="Chirich Ring",
back=Ankou.ACC})
end
-- Run after the default midcast() is done.
-- eventArgs is the same one used in job_midcast, in case information needs to be persisted.
function job_post_midcast(spell, action, spellMap, eventArgs)
if spell.skill == 'Elemental Magic' then
if spell.element == world.day_element or spell.element == world.weather_element then
equip(sets.midcast['Elemental Magic'], {waist="Hachirin-no-Obi"})
end
end
if S{"Torcleaver","Resolution","Catastrophe","Scourge","Cross Reaper"}:contains(spell.english) and (spell.element==world.day_element or spell.element==world.weather_element) then
equip({head="Gavialis Helm"})
end
if S{"Drain","Drain II","Drain III", "Aspir", "Aspir II", "Aspir III"}:contains(spell.english) and (spell.element==world.day_element or spell.element==world.weather_element) then
equip({waist="Hachirin-no-obi"})
end
end
function job_post_precast(spell, action, spellMap, eventArgs)
if spell.type == 'WeaponSkill' then
if world.time >= 17*60 or world.time < 7*60 then -- Dusk to Dawn time.
equip({ear1="Lugra Earring +1", ear2="Lugra Earring"})
end
end
if spell.action_type=="Magic" and buffactive.Silence then
eventArgs.cancel = true
send_command('input /item "Echo Drops" <me>')
end
if spell.type=='WeaponSkill' then
if moonshade_WS:contains(spell.english) and player.tp<2850 then
equip({ear2="Moonshade Earring"})
end
end
end
-------------------------------------------------------------------------------------------------------------------
-- Utility functions specific to this job.
-------------------------------------------------------------------------------------------------------------------
-- Called when a player gains or loses a buff.
-- buff == buff gained or lost
-- gain == true if the buff was gained, false if it was lost.
function job_buff_change(buff, gain)
if buff:lower()=='terror' or buff:lower()=='petrification' or buff:lower()=='sleep' or buff:lower()=='stun' then
if gain then
equip(sets.defense.PDT)
elseif not gain then
handle_equipping_gear(player.status)
end
end
if state.Buff[buff] ~= nil then
state.Buff[buff] = gain
end
if buff:lower()=='sleep' then
if gain and player.hp > 120 and player.status == "Engaged" then -- Equip Berserker's Torque When You Are Asleep
equip({head="Frenzy Sallet"})
elseif not gain then -- Take Berserker's off
handle_equipping_gear(player.status)
end
end
if buff:lower()=='Reive Mark' then
if gain then
equip({neck="Adoulin's Refuge +1"}) disable('neck')
else
enable('neck')
end
end
end
ninjaTools = {
Utsusemi = S{"Shihei",},--"Shikanofuda"
Hojo = S{"Kaginawa",},--"Chonofuda"
Migawari = S{"Mokujin",},
Kakka = S{"Ryuno",},
Tonko = S{"Shinobi-tabi",},
Kurayami = S{"Sairui-Ran",},
Raiton = S{"Hiraishin",},
Hyoton = S{"Tsurara",},
Monomi = S{"Sanjaku-Tenugui",},
}
function job_precast(spell, action, spellMap, eventArgs)
if spell.type=="Ninjutsu" then check_tools(spell) end
end
function check_tools(spell)
for prefix,tools in pairs(ninjaTools) do
if spell.english:startswith(prefix) then
for tool in tools:it() do
if not player.inventory[tool] then
add_to_chat(100,'WARNING: You are out of '..tool..'.')
elseif player.inventory[tool].count < 10 then
add_to_chat(100,'WARNING: You are low on '..tool..'. '..player.inventory[tool].count..' remaining.')
end
end
end
end
end
function customize_melee_set(meleeSet)
if state.Buff.Sleep and player.hp > 120 and player.status == "Engaged" then -- Equip Berserker's Torque When You Are Asleep
meleeSet = set_combine(meleeSet,{head="Frenzy Sallet"})
end
if state.Buff.Doom then
meleeSet = set_combine(meleeSet, sets.buff.Doom)
end
return meleeSet
end
function customize_idle_set(idleSet)
if state.Buff.Doom then
idleSet = set_combine(idleSet, sets.buff.Doom)
end
if S{"Eastern Adoulin","Western Adoulin"}:contains(world.area) then
idleSet = set_combine(idleSet,{body="Councilor's Garb", head="Jumalik helm"})
end
return idleSet
end
-- Select default macro book on initial load or subjob change.
function select_default_macro_book()
set_macro_page(2, 7)
end
サーバ: Asura
Game: FFXI
Posts: 86
By Asura.Bloodlusty 2017-01-29 04:02:15
On strong monsters, I've been swapping to Liberator to do a Nether Void/Dark Seal absorb, and then swapping back to Ragnarok afterwards. Having +32 to a stat (the boost Liberator gives to a maxed out absorb) is worth losing your TP once every five minutes. It feels kind of sad to treat Liberator as a macro piece, though.
This is how I use it also and why resolution can get such a boost in alliance zerg set ups. Highest I have had was 579 STR
[+]
サーバ: Asura
Game: FFXI
Posts: 86
By Asura.Bloodlusty 2017-01-29 04:13:11
When is it calculated? the description is different from other absorb gear so I wasnt sure. +92 is pretty damn big and if you dont need the HP boost turns lib into our highest acc weapon.
Better to use and further increase Rags utility, 89 STR on a high acc weapon in the key here
[+]
By Quetzacoatl 2017-01-29 11:38:28
Alright, I have more gearsets to put up, but i'll have to resume this after work tonight
• High-End gear sets - DPS in the process of being edited
• High-End gear sets - Defensive in the process of being edited
• High-End gear sets - Magical in the process of being edited
By Quetzacoatl 2017-01-29 19:41:07
Added several Gearsets to the High-end DPS sets
Many more to come once the info rolls in.
 (▀̿Ĺ̯▀̿ ̿)
[+]
サーバ: Asura
Game: FFXI
Posts: 134
By Asura.Evildemon 2017-01-29 21:53:23
Added several Gearsets to the High-end DPS sets
Many more to come once the info rolls in
 (▀̿Ĺ̯▀̿ ̿)
Looks great so far! Possible to get subtext for desired augments? Obviously the Reis gear is near impossible for preferred but good to gauge of when you get good vs complete crap augments.
By Quetzacoatl 2017-01-29 21:55:07
Added several Gearsets to the High-end DPS sets
Many more to come once the info rolls in
 (▀̿Ĺ̯▀̿ ̿)
Looks great so far! Possible to get subtext for desired augments? Obviously the Reis gear is near impossible for preferred but good to gauge of when you get good vs complete crap augments. working on that as well.
Leviathan.Nitenichi
サーバ: Leviathan
Game: FFXI
Posts: 383
By Leviathan.Nitenichi 2017-01-29 21:55:37
Alright, I have more gearsets to put up, but i'll have to resume this after work tonight
• High-End gear sets - DPS in the process of being edited
• High-End gear sets - Defensive in the process of being edited
• High-End gear sets - Magical in the process of being edited
[+]
By Quetzacoatl 2017-01-30 00:24:16
High-End Magic Sets Complete!
May add some miscellaneous sets like an enfeebling build if I feel like it.
I have all the Melee sets I've gathered posted for now, contributions and suggestions are highly welcome.
 (▀̿Ĺ̯▀̿ ̿)
By Lorax 2017-01-30 01:15:30
I use Despair Hands, Gorney Legs, Odnowa Earringx2 Gold Moogle Belt for Spikes~ unless they are a no go anymore?
By Quetzacoatl 2017-01-30 01:59:45
I use Despair Hands, Gorney Legs, Odnowa Earringx2 Gold Moogle Belt for Spikes~ unless they are a no go anymore? Gold Moogle Belt and Despair Hands can certainly work...the concern with earrings is, you have to be sure you're topped off on HP to get the full potency. Gorney Legs are Surpassed by Brontes.
Bahamut.Ballzack
サーバ: Bahamut
Game: FFXI
Posts: 54
By Bahamut.Ballzack 2017-01-30 02:03:08
Augment on Gorney are +60 hp and true about the earrings didnt occur to me, I also use the 4% campaign feet granted didnt think about Amm because I dont have a capped pair lol
By Quetzacoatl 2017-01-30 02:09:10
Augment on Gorney are +60 hp and true about the earrings didnt occur to me, I also use the 4% campaign feet granted didnt think about Amm because I dont have a capped pair lol Oh. I didn't think there were augments for Coalition +1 gear. I'll have to consider that, then...
Bahamut.Ballzack
サーバ: Bahamut
Game: FFXI
Posts: 54
By Bahamut.Ballzack 2017-01-30 02:14:11
Also Erra Pendant~ seems like it would be ok to use over Incanter's, and dont know if you noticed you put a NQ Carmine for the Drain/Aspir set~
By Quetzacoatl 2017-01-30 02:21:42
Ah, that's an Omen item. I should probably make subtext for that Pendant, because that won't be an item everyone will able to to acquire easily, much like the Niqmaddu Ring.
And yes, I'll have to fix that with Carmine.
Asura.Thorva
By Asura.Thorva 2017-01-30 02:26:20
Some of those sets look familiar.... Sorry haven't been updating sets on here when I update my lua.
Fixed dread spikes by the way. pretty sure that is max possible.
Fixed Drain/aspir
Made Absorb stat set 349219 (absorb tp would only change hands to reforge and and kishar ring to 2nd stikini)
HQ is obviously preferred but not always available.
[+]
Lakshmi.Buukki
By Lakshmi.Buukki 2017-01-30 11:12:13
HQ FC set has Prolix Ring listed over Weatherspoon, which is 5% FC. I'm guessing not a lot of DRK use this ring so maybe that's why it was left off.
It also has Eschite Cuisses (5% FC) listed over Enif (8%). I'm guessing the latter exists because enif isn't ilvl, but it would be good to note that enif is BIS when it comes to FC.
By Quetzacoatl 2017-01-30 11:46:04
HQ FC set has Prolix Ring listed over Weatherspoon, which is 5% FC. I'm guessing not a lot of DRK use this ring so maybe that's why it was left off.
It also has Eschite Cuisses (5% FC) listed over Enif (8%). I'm guessing the latter exists because enif isn't ilvl, but it would be good to note that enif is BIS when it comes to FC. Weatherspoon is an SoA ring, and I'm basically trying to be as general as possible when it comes to ring Options. I'll mention it in the subtext.
Totally forgot about Enif being 8%, too.
Asura.Thorva
By Asura.Thorva 2017-01-30 14:00:31
Can we change the grip on the reso max? I think the new max reso set takes on the Omen Grip, Utu.
edit: this set will net more hp, hp% of mask will beat gav helm if you have 2,880 hp with mask on. (This set should give you about 2,835-2,850 depending on race, making this set higher hp if you have drain 2 or 3 up or if you are in escha)
neck
dualism +1 = bloodbead for hp
ItemSet 344218
By veddertehtaco 2017-02-01 18:50:28
Just a shout out to ya'll for helping all us drk out and a major props to my boy Q for coming back and taking the time to redo the guide
[+]
サーバ: Fenrir
Game: FFXI
Posts: 11,681
By Fenrir.Nightfyre 2017-02-01 19:34:20
Speaking of HP+%, DRK can wear Llwyd's Clogs. Amm Greaves are a bit tougher to beat, but they'll win out above 3125 HP.
[+]
By Quetzacoatl 2017-02-01 19:37:36
Speaking of HP+%, DRK can wear Llwyd's Clogs. Amm Greaves are a bit tougher to beat, but they'll win out above 3125 HP. gotcha, i'll add that to the subtext.
edit: added
Asura.Thorva
By Asura.Thorva 2017-02-01 20:21:08
Just a shout out to ya'll for helping all us drk out and a major props to my boy Q for coming back and taking the time to redo the guide
I like to pretend I contribute outside being an ***.
By Quetzacoatl 2017-02-01 20:28:04
Just a shout out to ya'll for helping all us drk out and a major props to my boy Q for coming back and taking the time to redo the guide
I like to pretend I contribute outside being an ***.
[+]
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