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(Don't) Fear the Reaper: A Dark Knight Guide
By Taint 2024-10-15 07:43:24
Dont forget SE for B/F Windhands!
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Lakshmi.Buukki
By Lakshmi.Buukki 2024-10-15 09:07:13
but have never seen anyone share any numbers.
I throw Scarlet praise with screenshots in various thread all the time. Most fun ability in the game.
This is probably my favorite one, because it's also best use for Apocalypse I have found so far :)
Keep in mind this is almost 2 years old, probably like Nyame20,empy+2 and no Aria.
Did you ignore this ambuscade mechanic of running away and just kill it with Apoc?
By SimonSes 2024-10-15 09:15:03
Did you ignore this ambuscade mechanic of running away and just kill it with Apoc?
Yep :)
I did DS+NE drain III to have big enough HP pool to survive those 1.5k DoT ticks between Catastrophes. If I remember this right, there is one SP that can kill your there, or force you to run to little moogles.
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Lakshmi.Buukki
By Lakshmi.Buukki 2024-10-15 09:31:15
That is the kind of innovative and creative use of job abilities/weapons that I love to see. Need more unique applications like that. Very cool
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Carbuncle.Maletaru
サーバ: Carbuncle
Game: FFXI
Posts: 2685
By Carbuncle.Maletaru 2024-10-15 09:32:32
If I remember this right, there is one SP that can kill your there, or force you to run to little moogles.
Perfect Dodge. Though if he's still using TP moves, being stunned or terrorized would be quite inconvenient.
By SimonSes 2024-10-15 09:35:49
Most guaranteed to piss off your healers ability in the game, for sure.
You better bring your own healer if you wanna go all emo-Drk circa 2003.
You can control this ability to some extension. Predict damage, have few tiers of gear to boost %HP damage taken etc. You can use Dread Spikes on stuff that you know won't resist the effect. You can have TP ready to use Catastrophe or Origin (and miss :D). In current state of the game, everything that brings some emotions and breaks the routine is welcomed.
It’s sad that it has been reduced to a mere gimmick. Hell, I can’t even soul eater anymore unless I’m using it to grab hate on the botulism and then turn it off, primes capping DMG so easily kinda killed SD and SE unless you just want to troll your healers (and my static healers will just let me die lol)
I disagree. You are not caping damage unless you are buffed to the roof and hold TP and/or have savagery. There is also huge gain in white damage. SD can potentially still adds tons of DPS.
By SimonSes 2024-10-15 09:40:10
Carbuncle.Maletaru said: »If I remember this right, there is one SP that can kill your there, or force you to run to little moogles.
Perfect Dodge. Though if he's still using TP moves, being stunned or terrorized would be quite inconvenient.
I think chainspell and manafont force him to use spells only, so you can zerg it safely during that time. There is for sure some randomness involved for that method.
Carbuncle.Maletaru
サーバ: Carbuncle
Game: FFXI
Posts: 2685
By Carbuncle.Maletaru 2024-10-15 09:43:43
Carbuncle.Maletaru said: »If I remember this right, there is one SP that can kill your there, or force you to run to little moogles.
Perfect Dodge. Though if he's still using TP moves, being stunned or terrorized would be quite inconvenient.
I think chainspell and manafont force him to use spells only, so you can zerg it safely during that time. There is for sure some randomness involved for that method.
5% miss chances also suck. 1 is probably OK, but 2 means certain death. Also nobody other than other Apoc/Foe DRKs can do any damage, so it will probably be slower overall.
It's definitely a neat gimmick and fun to mess around with, but not ideal.
By SimonSes 2024-10-15 10:04:44
Carbuncle.Maletaru said: »5% miss chances also suck. 1 is probably OK, but 2 means certain death. Also nobody other than other Apoc/Foe DRKs can do any damage, so it will probably be slower overall.
It's definitely a neat gimmick and fun to mess around with, but not ideal.
Definitely, but doesn't normal strategy involves just white damage under constant amnesia or just stop damage when it's in DoT mode and just following moogles. Afaik it's pretty long fight that way. You can also technically have other DD just do the same, while DRK is spanking cata/origin. Especially RNG should be effective with white damage from Arma.
Carbuncle.Maletaru
サーバ: Carbuncle
Game: FFXI
Posts: 2685
By Carbuncle.Maletaru 2024-10-15 10:20:09
Carbuncle.Maletaru said: »5% miss chances also suck. 1 is probably OK, but 2 means certain death. Also nobody other than other Apoc/Foe DRKs can do any damage, so it will probably be slower overall.
It's definitely a neat gimmick and fun to mess around with, but not ideal.
Definitely, but doesn't normal strategy involves just white damage under constant amnesia or just stop damage when it's in DoT mode and just following moogles. Afaik it's pretty long fight that way. You can also technically have other DD just do the same, while DRK is spanking cata/origin. Especially RNG should be effective with white damage from Arma.
It is mostly white damage under amnesia, but TBH there's often a risk of pushing the next 1hr from him before the current one wears off, because 5 people doing white damage is...a lot. It's definitely not a very long fight if you are doing it right, his HP flies down.
The only people who can do this are RNG or possibly COR but that assumes that the regen moogle is standing close enough to the boss moogle for you to be able to shoot him and also no pillars in the way, etc. Also can't do this while the regen moogle is moving, which is pretty often. And in a fight where (for non-Apoc DRKs) you have to move a lot, I wouldn't want to bring a RNG anyway because their white damage weapons all revolve around standing still to shoot, which is asking to have an aura move away from you. Even if you don't die, while you're chasing the moogles you're not doing your primary source of damage. WAR, MNK, hell even THF doesn't have this problem.
By SimonSes 2024-10-15 10:57:21
Ehhh I guess it depends if you are using ja0wait and even if you don't RNG shots almost immediately those days and moving is actually required to keep hover shot. With Hover shot stacks and being able to damage from distance RNG should be actually amazing for this.
Btw if you proc SD, DRK white damage is second to only Ukon WAR probably.
Carbuncle.Maletaru
サーバ: Carbuncle
Game: FFXI
Posts: 2685
By Carbuncle.Maletaru 2024-10-15 11:02:36
Btw if you proc SD, DRK white damage is second to only Ukon WAR probably.
...Especially if you use a good weapon instead of Apocalypse. Sorry I couldn't resist.
By SimonSes 2024-10-15 11:09:53
Carbuncle.Maletaru said: »Btw if you proc SD, DRK white damage is second to only Ukon WAR probably.
...Especially if you use a good weapon instead of Apocalypse. Sorry I couldn't resist.
I love Appc, but I'm also a math person I know it's place. I wouldn't use it for WS strategy too in the first place, but Foenaria wasn't a thing then (and still isn't for me outside of Sortie :P). I would obviously use Calad for white damage :)
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By Drayco 2024-10-22 07:14:53
I just finished my Anguta last night. Is there any use for this thing? Ultimate Skillchains didn't seem to do much more or affect my MB noticably.
By Atrox78 2024-10-22 07:49:56
I just finished my Anguta last night. Is there any use for this thing? Ultimate Skillchains didn't seem to do much more or affect my MB noticably.
I'd argue it's the 2nd best scythe you can make (after prine). Soloing 4 step darkness is realy nice (but not practical for party play) but where it really shines is spamming cross reaper and riding the tp bonus.
Others will certainly come in jumping down my throat about how liberator > Angunta but I think you get more damage spamming cross reaper compared to insurgency.
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Carbuncle.Maletaru
サーバ: Carbuncle
Game: FFXI
Posts: 2685
By Carbuncle.Maletaru 2024-10-22 08:22:27
I also use Anguta whenever I need to do Cross Reaper (like melee Sortie) or Shadow of Death (very rare). Not sure if the increased TP gain from Liberator would be better than the TP bonus/STP on Anguta, it's probably close to a wash, but that's what I use it for.
Ultimate skillchains do not affect MBs, they function the exact same in terms of MB damage, just get extra SCD.
By Drayco 2024-10-22 08:29:07
Thanks, this is my first Aeonic. I thought they behaved differently, but I was just reading wiki on them. Guess there is nothing special about them lol. You'd think they would have added like 10% MB damage or something.
By Taint 2024-10-22 08:29:41
AM3 is so easy to keep up (Impact) for DRK that I always default to Liberator. DRK feels like a TP slug, LibAM3 fixes that.
Carbuncle.Maletaru
サーバ: Carbuncle
Game: FFXI
Posts: 2685
By Carbuncle.Maletaru 2024-10-22 08:30:59
Guess there is nothing special about them lol.
I said it in my post above and the wiki also says it, but they do have increased SCD. That's the only thing that's special about them, but it is true and can be relevant depending what you're fighting. Radiance/Umbra generally do ridiculous damage, especially if they're at the end of a longer SC. Light/Dark can also do this sometimes, but if they're not capped at 99,999 then Radiance/Umbra will do something.
By Atrox78 2024-10-22 08:35:17
AM3 is so easy to keep up (Impact) for DRK that I always default to Liberator. DRK feels like a TP slug, LibAM3 fixes that.
It would be faster to just melee 3k tp the casting impact lol or close enough to where you are loosing dps from white dmg (as small as it is). Not to mention that without the prime scythe you're now down 666 mp. Yes, you can entropy but that would also be a dps loss. Same with Aspir.
Aeonic dosent need am to get the tp bonus and can just continously spam cross reaper 1250 to 1500 tp for good dmg.Also, if you have to use entropy, atleast you get a 10% dmg bonus.
By Nariont 2024-10-22 08:57:38
It would be faster to just melee 3k tp the casting impact lol or close enough to where you are loosing dps from white dmg (as small as it is).
depends on the situation i guess. You can get pretty close to 3k off an impact with proper gear + SAM roll iirc and with all the FC gear available its not much of a wait either, so you can have the bulk of your TP before you even engage. The MP loss is a consideration but refresh can recover that or like you say if you must have mp entropy exists to get you back to full at the cost of 1 weaker WS.
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By Atrox78 2024-10-22 09:12:51
It would be faster to just melee 3k tp the casting impact lol or close enough to where you are loosing dps from white dmg (as small as it is).
depends on the situation i guess. You can get pretty close to 3k off an impact with proper gear + SAM roll iirc and with all the FC gear available its not much of a wait either, so you can have the bulk of your TP before you even engage. The MP loss is a consideration but refresh can recover that or like you say if you must have mp entropy exists to get you back to full at the cost of 1 weaker WS.
The existing fc isn't enough when your cut off from head and body which is by far the highest fc slots drk gets. The only use I find for occult acumen is aminon or, in a fight where you have to hold off (this months ambu is a great example if your group can't just stun / kill fast enough).
Also, it's a dps loss to cast or use entropy where you could just be dropping cross reapers for good dmg.
By Taint 2024-10-22 09:27:55
Depends on the content.
Sortie you Impact a mob before going up to the boss.
Odyssey you impact at the start and just maintain. Anguta is fine but don’t pretend AM3 is hard to get up and keep up.
Phoenix.Capuchin
サーバ: Phoenix
Game: FFXI
Posts: 3628
By Phoenix.Capuchin 2024-10-22 12:07:50
The Impact set from the "High End Sets" topic still looks current, right? Any suggested tweaks?
By Nariont 2024-10-22 12:15:05
That's just for landing it if im looking at the right set, this i think is still fairly up to date, only thing to really tweak i think is acro gloves with STP aug
ItemSet 393773
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Carbuncle.Nynja
サーバ: Carbuncle
Game: FFXI
Posts: 4102
By Carbuncle.Nynja 2024-10-22 12:23:23
How much of a dps loss is it if you die or have to hold back because you have no mp to feed schere earring?
By Nariont 2024-10-22 12:31:03
How much of a dps loss is it if you die or have to hold back because you have no mp to feed schere earring?
Pretty hefty loss if you die, but that's a constant, you arent casting this while engaged typically, fire it off at range at the start, engage, swing once to get the remaining TP, apply am3, maintain normally afterwards. If MPs the issue just dump a single entropy after the application of AM3 and off you go.
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Carbuncle.Nynja
サーバ: Carbuncle
Game: FFXI
Posts: 4102
By Carbuncle.Nynja 2024-10-22 12:32:37
Sorry, its a PITA to quote partial posts on mobile, but i realize theres a lot of context missing in my post. I was responding to “its a dps loss to use entropy when you can spam cross”. I was hoping the mention of “dps loss” would help show what i was trying to respond to.
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By Taint 2024-10-22 12:35:55
How much of a dps loss is it if you die or have to hold back because you have no mp to feed schere earring?
Never had that issue but which type of content or fight? Entropy is a macro away if I ever thought that was going to be an issue.
Nothing I’ve encountered in Odyssey or Sortie fits that issue and everything else was doable before Schere.
Carbuncle.Nynja
サーバ: Carbuncle
Game: FFXI
Posts: 4102
By Carbuncle.Nynja 2024-10-22 12:37:30
Once again
I was responding to the guy who said “its a dps lost to cast or use entropy when you can just spam cross”
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