This table shows all Dark Knight equipment represented in the guide (And a few added by me), that can be purchased (Or crafted) from the Auction House. Equipment can easily be added to this upon request.
Equipment |
Description |
Set/Situation |
Price/Rarity |
Quality |
|
A level 99 Scythe that gives you extra TP for getting Critical hits. |
A cheap scythe that is worth getting for those Abyssea parties, and skilling up with. |
50k-300k. Rare. |
L |
|
A Scythe that likes to enhance your Drain and Aspir |
Good Scythe to start out with. Cheap and effective. |
10-30k. Rare/Common. |
L |
|
It's got a DMG rating close to most of the recommended Great Swords, plus it has a refresh effect for Stun/Endark/Absorb-TP Exploitation. |
Good Great Sword to begin with. |
500k-1Million. Rare. |
L |
|
Its Added effect of Stun comes straight from its name alone, which is the french word for "stunning". |
Good Great Sword to begin with. |
1-5 Million. Very Rare. |
L |
|
NQ of Etourdissante +1 |
Good Great Sword to begin with. |
350k-600k. Rare. |
L |
|
Could have easily been called "Potato Peeler", this huge chunk of a Great Sword has nice damage, Critical Hit Rate, and Enhances Zanshin for that Samurai subjob. |
Good Great Sword to begin with. |
600k-1 Million. Rare. |
L |
|
The standard grip for DRK. Keep this until you get Duplus Grip. |
Used in any set that doesn't require Rose Strap for the Store TP |
30k-350k. Common. |
|
|
Attack piece for the Ammo slot. Good for Catostrophe and Insurgency |
The standard for any DRK. However it is easily replaced depending on the situation |
35-100k. Common. |
|
|
Attack earring for the beginner DRK |
Used until you get Brutal and Bale (Or Ghillie +1) |
6k-20k. Common. |
L |
|
Beginner's gear for the jobs that can wear it |
Used until you get Bale +1 head and other gear that push you above the 14% Haste from the Perle set, or any of the higher-end TP headpieces |
3k-10k. Common. (Also bought with Cruor in Abyssea) |
L |
|
Beginner's gear for the jobs that can wear it |
Used until you get Bale +1 body and other gear that push you above the 14% Haste from the Perle set, or any of the higher-end TP body pieces |
3k-10k. Common. (Also bought with Cruor in Abyssea) |
L |
|
Beginner's gear for the jobs that can wear it |
Used until you get Bale +1 hands and other gear that push you above the 14% Haste from the Perle set, or any of the higher-end TP hand pieces |
3k-10k. Common. (Also bought with Cruor in Abyssea) |
L |
|
Beginner's gear for the jobs that can wear it |
Used until you get Jingang Hose and other gear that push you above the 14% Haste from the Perle set, or any of the higher-end TP leg pieces |
3k-10k. Common. (Also bought with Cruor in Abyssea) |
L |
|
Beginner's gear for the jobs that can wear it |
Used until you get Ace's Leggins and other gear that push you above the 14% Haste from the Perle set, or any of the higher-end TP feet pieces |
4k-10k. Common. (Also bought with Cruor in Abyssea) |
L |
|
This piece is one of the rarest body armours in the game. People say the Armada Hauberk with the right augments is still better, however this has better base stats. |
It is classed as Rare, so it can be placed in this table. If you did get one, it would mostly likely find itself in your TP build. |
Dropped from Lofty Zilant in Hall of An. |
H |
|
Gives you Store TP, but at the expense of STR and DEX, try not to keep this for too long |
Cheap ring for any starting DRK. Alternative would be Blitz Ring. |
2k-10k. Rare |
L |
|
A standard Haste Belt. It is easily trumped by many other belts though. |
A beginner's Haste belt. Goading Belt replaces it, and it's not difficult to get. |
50-320k. Common. |
L |
|
Nice TP piece with Haste. Can be used for Weapon Skill until Bale +1. |
Cheap beginners piece. Used mostly for TP until you get Calmecac, Ace's, Phorcys etc. |
10-50k. Common. |
L |
|
Ammo piece with Attack and Store TP. Only drops from a HKCNM |
Used in many different Store TP sets to round off the x-hit build. Really depends on the gear you have on whether it's useful to you |
2-3.4 Million. Rare. |
H |
|
The Store TP ring. A must for any DRK who is serious in making a Store TP set. |
Paired with Rajas, the vast majority of DRK TP sets will include this ring. |
800k-1.5 Million. Common. |
H |
|
Store TP Earring. Used in niche Store TP setups to round out the x-hit without sacrificing a major piece. |
5-hit Fulgurante TP setup. Possibly others depending on your gear. |
30k-150k. Rare. |
|
|
Gloves with STR, AGI, Accuracy and Haste |
If you're someone who has a few jobs, you might already have a pair of these. Can be used til you get Bale Hands +1 for your TP. Don't buy these if your a newer/returning player, get the Bale. |
900k-1.4 Million. Common. |
L |
|
A TP piece that not only includes Haste, but also Double/Triple Attack, at the cost of Accuracy. Looks out of place on a DRK. |
Used in niche TP setups, like 6-hit Fulgurante /WAR. Better in Abyssea where buffs are plentiful, while worse off outside due to Store TP and Accuracy being more potent. |
1.4-2.2 Million. Common. |
|
|
A mantle with a good amount of Accuracy and Attack. |
5-hit Fulgurante /WAR. Used in niche tp setups where Accuracy is an issue. |
1-3 Million. Very Rare. |
|
|
High attack Earring |
TP (Embrava). Also used if you do not have a Bale Earring |
250k-700k. Common. |
|
|
A belt with Triple Attack and the rare stat, Quadruple attack. |
Used in specific TP sets. TP (Embrava) & Apocalypse Aftermath TP (w/ Phorcys) |
1.4-2.9 Million. Common. |
H |
|
Cheap STR helm for Resolution. Twilight and Mekira easily replace it. |
Only used for Resolution if your new to the game and have barely any gil. |
7-17k. Rare. |
L |
|
A nice headpiece designed to give you lots of Strength and Attack |
Get this for Resolution, until you can save up the gil for the +1 |
400-500k. Common. |
L |
|
This High Quality headpiece gives you tons of Strength and Attack |
Best headpiece for Resolution, no need for Twilight anymore. |
4.3-6 Million. Rare. |
H |
|
A good start to a Resolution setup. This piece has a ton of STR and Attack, and added PDT for tanking. |
Used for Resolution until you get Twilight, Grim Cuirass +1, or Phorcys. |
180-600k. Common. |
L |
|
A high quality body piece with extreme amounts of STR and Attack, with some added PDT. |
Well worth getting for Resolution/Insurgency if you have not acquired Phorcys. |
1.6-3 Million. Rare. |
|
|
High Quality Gauntlets with STR, Accuracy and Double Attack. |
Best hands for Resolution unless you can get Phorcys. |
400-800k. Common. |
|
|
A little outdated now, but still a good STR ring for Resolution if you're lacking Rajas, Vulcan's, Pyrosoul or Strigoi. |
Resolution and other STR based WS. |
50-120k. Common. |
L |
|
A good STR ring for Resolution, only beaten by Pyrosoul or Strigoi. |
Resolution and other STR based WS. |
200-550k. Rare. |
L |
|
A little outdated now, but still a good STR belt for Resolution if you're lacking Elemental belts and gil. |
Weapon Skills only. Find a Haste belt to TP in. |
10-28k. Common. |
L |
|
This ring is a hybrid. The STR, VIT and INT can be used in a variety of ways. |
Used in beginner Resolution setups. Also used for Torcleaver, Entropy and Catastrophe. |
50-100k. Common. |
H |
|
Another hybrid piece. It is rare, and can be replaced, so you won't see many DRKs using it. |
Used in a beginners Entropy set. Also can be used for Dark Magic before getting Appetence Crown from Voidwatch. |
100-500k. Very Rare. |
L |
|
A ring used for its Intelligence. It is pretty cheap. |
Entropy has a 100% INT modifier, so getting this is a good start. |
30-50k. Rare. |
L |
|
A cheap Tathlum used purely for it's Intelligence. |
Only ever used for Entropy until you get Ombre Tathlum. |
4-10k. Rare. |
L |
|
For any Dark Knight who wants to do serious damage, this is the ring for you. |
With STR +7, it would be used for Resolution and Insurgency. STR+14 if you buy a second one. |
2.2-3 Million. Common. |
H |
|
An ammo piece with high Strength. May be cheaper to do the BCNM (if you have BST) then buying off AH. |
Best ammo piece for Resolution. |
200-900k. Rare. |
H |
|
Hand piece with a good amount of Vitality, Strength and Attack. |
Used for Torcleaver only. Beaten by the HQ Mavros and Phorcys. |
100-600k. Rare. |
L |
|
A high quality version of the Ugol Moufles. |
Used for Torcleaver until you get Phorcys. |
Crafted |
|
|
A ring with loads of Vitality. |
Used purely for Torcleaver |
360-600k. Rare. |
H |
|
An ammo piece imbued with Vitality. Acquired from Meeble Burrows. |
Best ammo piece for Torcleaver |
500k-5 Million. Very rare. |
H |
|
A cheap neckpiece with lots of Vitality. |
Best neckpiece for Torcleaver. |
10-50k. Rare. |
H |
|
This ammo piece has a good amount of Intelligence. |
Best ammo piece for Entropy, Drain and Aspir. |
720k-1.9 Million. Very Rare. |
H |
|
A cheap ring with some Intelligence on it. |
Good starter for your Entropy set. |
10-20k. Common. |
L |
|
A ring with lots of Intelligence. |
Used for Entropy. Can only be beaten by a Diamond Ring with INT+3 Augment, which is incredibly rare. |
200-400k. Common. |
H |
|
A body piece used to defend you from harm. |
Used for PDT sets before you can get hold of the superior Mekira Meikogai from Voidwatch. |
1.5-2.3 Million. Rare/Common |
|
|
An expensive piece of gear usable by many jobs to help you survive. |
PDT set only. |
3-5 Million. Rare. |
H |
|
A mantle which can be used to defend, while also making your character move slower. |
Can be used in PDT and MDT sets. |
900k-1.5 Million. Rare. |
H |
|
A Cape with the power to absorb magical damage.. |
Used in MDT sets.. |
13k-200k. Rare. |
|
|
Gauntlets imbued in fire, that helps you to defend physically. |
Used in PDT sets. |
400k-1 Million. Rare |
|
|
High Quality feet used for tanking. |
Used in PDT sets, beaten by Phorcys. |
1.2-3 Million. Very Rare. |
|
|
A Gorget that gives PDT and Regen, but added Magic Damage. |
PDT set, not bad for a Regen set too. |
110k-500k. Common |
|
|
Gauntlets used for tanking, lots of enmity, and good against magic. |
Used in MDT sets. |
400k-1.2 Million. Very Rare. |
|
|
An earring with attack, and defense from magic. |
Used in MDT sets. |
|
|
A sash with Elemental resistances.. |
Used in MDT sets. |
20k-200k. Rare. |
|
|
Enhances Dark Magic |
Dark Magic set |
8k-250k. Very Rare. |
H |
|
Enhances Dark Magic |
Dark Magic set. Get one of these unless you can get the Aesir Torque, which gives +10 Dark Magic skill during Darksday. |
10k-80k. Rare. |
|
|
A harness used for attack, evasion, MP and Dark Magic. |
Dark Magic set. Get the HQ if possible. |
25-250k. Rare. |
|
|
A high quality harness used for attack, evasion, MP and Dark Magic. |
Dark Magic set. Buy an NQ if you cannot get one of these. |
Crafted |
H |
|
Gauntlets specifically used for Absorbs, also gives high Dark Magic skill. |
Dark Magic & Absorb set. Adds +2 to Absorbs. |
30k-200k. Rare. |
|
|
A sash with Enfeebling and Dark Magic skill |
Dark Magic set. |
350k-2.5 Million. Very Rare |
H |
|
A rare crown with the highest amount of Dark Magic then any other. |
Not currently sold on AH as it is a Legion piece. Put here for future reference. |
Dropped in Maquette Abdhaljs-Legion |
H |
|
High quality sollerets used for better Absorbs. |
Absorb set. Rare to get, but gives +11 seconds to an Absorb. |
100k-3.25 Million. Very Rare. Crafted. |
H |
|
A Mantle dropped from Legion. It gives +10% Potency, and +20% Duration to Absorb spells.. |
Absorb set. |
800k-5 Million |
H |
|
Low level earring dropped from a Malboro, a great source of HP. |
Used for extra HP, in a Dread Spikes HP set, or if you want more HP for a Souleater+Blood Weapon combo. |
50-150k. Common. |
|
|
An earring with HP and MP |
Used for extra HP, in a Dread Spikes HP set, or if you want more HP for a Souleater+Blood Weapon combo. |
5-10k. Common. |
|
|
A belt with a good amount of HP, and some STR. |
Used for extra HP, in a Dread Spikes HP set. |
80-400k. Very Rare. |
|
|
A Campaign piece that gives a good boost to HP and MP. |
Used for extra HP, in a Dread Spikes HP set. |
40-300k. Very Rare. |
|
|
A mage coat with Intelligence, Magic Accuracy and Fast Cast |
Used in a Fast Cast set. |
900k-2 Million. Very Rare. |
|
|
A belt with more haste then any other. |
Used in Niche setups, like Fast Cast sets, Hybrid TP/PDT/MDT sets etc. |
Crafted |
|
|
A mage ring with MP and Fast Cast. |
Used in Fast Cast set. |
600k-1.3 Million. Rare. |
|
|
A flower taken from the head of a lycopodium. |
Can be used to help cast spells quicker. Most likely placed in Dark Magic or Fast Cast set. |
600k-1Million Rare |
|
|
A ring with a little Haste. |
Used to help cap Haste for those struggling to do so in certain sets. |
70k-800k. Rare. |
|
|
A Pinion with a little Haste. |
Used to help cap Haste for those struggling to do so in certain sets. |
10k-50k. Rare. |
|
|
A Ring with a sole purpose of giving Regen. |
Regen Set. 2 HP a tick. |
30-280k Common |
|
|
A Ring designed for Legion, with traits of Double Attack. |
Legion set. |
250k-600k Rare. |
|
Prices of Items taken from the Medians from across all servers. Rarity taken from how often they sell on Cerberus.