Hey all,
Currently putting together a pure non-afk support BRD as my new main project now that I'm feeling happy with PUP.
Assuming full Kaykaus +1 (so capped Cure Pot) what is my best option for a healing weapon? I don't have any Kaykaus but I'm considering ot for the future.
Thanks!
5/5 Kayakus HQ is a really good set, but are you really sure you know what you're getting into? Maybe I'm wrong and I apologize, but I get the feeling that you *think* it's the absolute best and want to set 5/5 HQ as your ultimate goal.
Now as I said it's undoubtely a really good set, but it's not necessarily the "absolute best", depends on your point of view.
First of all, it's ~90 mils gil to get the full set. You sure you don't have other more important things for your BRD that you could get before going for Kayakus HQ? (assuming you'd get it only for BRD, of course)
Second: You don't cap CP1 with 5/5 Kayakus HQ (well... pretty close though)
The good part about Kayakus+1 is the lovely 10% CP2 set bonus it gives, in addition to really high MND values and some Healing skill (head only alas).
In case you didn't know, Healing Skill is
much more relevant in raising the efficiency of Cure 1-4 spells, especially on BRD because you get the skill of a level 49 WHM, not a level 99.
MND does affect C1-C4, but not much.
Which means what while MND is good, it's Healing Skill you would want the most, ideally, for C1-4 spells.
As I already said Kayakus HQ sadly has skill only in the head slot, BUT it gives set bonus CP2 so it's still good.
For instance compare 5/5 Kayakus HQ vs 4/5 Kayakus HQ, using Inyanga+2 Hands. (I'm considering the ~2% additional CP2 for 5/5 of course)
5/5 Kaya => C3 ~430 HP, C4 ~801 HP
4/5 Kaya => C3 ~429 HP, C4 ~799 HP
Or for example let's compare 5/5 Kaya HQ vs 4/5 Kaya HQ using Vanya Feet.
5/5 Kaya => C3 ~430 HP, C4 ~801 HP
4/5 Kaya => C3 ~433 HP, C4 ~808 HP
It's ~15mils gil for each of those two items, you see what I mean? Are you sure you really want to go 5/5?
Now, Kayakus HQ has other advantages as well of course beyond just CP1 and CP2. First it grants -enmity on all pieces, even more if you go for path B aug (at the expense of some additional healing from the lost MND), something that's gonna come in handy if you'll ever find yourself mainhealing a non proper tank for instance.
Other pros of Kayakus HQ piece by piece in my humble opinion:
Head => With path D, really good for mab, Aeolian Edge or... nuking lol?
Body => BiS for Refresh, still very good Meva even if lower than Inyanga+2 of course. Out of my mind I think it's also the only CP2 option that BRD can use, other than the Kaya+1 set bonus of course.
Hands => Path A probably BiS for landing white magic debuffs. Inferior to Inyanga+2 for landing black magic debuffs (lol)
Legs => Path D okaysh (but not BiS) for magic stuff (nukes, magic WS etc), BiS Fast Cast option for BRD. Good but not BiS for landing debuffs/macc.
Feet => Nothing that hasn't been already said, but yai for Conserve MP! I guess lol
tl;dr
Kayakus HQ is an awesome set but it lost much of the value it used to have thanks to new gear being released.
If you really want to go for that I'd definitely get Body HQ and then either Legs or Head (or both) to activate the set bonus.
Use Vanya Feet (path B) and Inyanga+2 hands.
All of this supposing you can cap Cure Potency but using something good in your Main Hand that shouldn't be a problem.
There's also the Cape slot.
If you can cap CP without it, I suggest to go with MND+30 / enmity-10.