|
On Healing Hands - A Comprehensive WHM Guide
サーバ: Asura
Game: FFXI
Posts: 353
By Asura.Wyattdoc 2014-03-10 07:24:26
Anyone have a up to date spell cast im not very good at adjusting with the gear lol .
Leviathan.Fosco
サーバ: Leviathan
Game: FFXI
Posts: 70
By Leviathan.Fosco 2014-03-11 08:53:49
Is there any pieces of relic or af +2 thats worth doing for whm? Get the legs, without question.
Body if you use Regen.
The 109/119 AF/relic head pieces have cure casting time on them.
Are we not going to talk about the hands? Theophany mitts +1, if you are already capped cure potency are stunning healing hands. Hard to make up 17 healing magic skill (excluding body) in multiple other slots. Should get them made first.
If you use and have a regen set like me, you will want to upgrade the AF legs also. So empy hands/relic body/AF reforged legs for max regens.
The main reason to upgrade relic body though is on the off chance the +1 gets +3/tick refresh. Making it the only 3tick refresh body for WHM. You're right.
I actually have the AF legs upgraded, so I don't know why I didn't include them. XD
[+]
サーバ: Asura
Game: FFXI
Posts: 30
By Asura.Kharlan 2014-03-12 22:54:45
Just got back for the first time in like, 8 months.
What's an Optimal Curing set looking like nowadays? All this Item Level gear has confused me lol.
Bismarck.Ihina
サーバ: Bismarck
Game: FFXI
Posts: 3187
By Bismarck.Ihina 2014-03-12 23:00:18
So basically, you still want to cap cure potency, mix in a moderate amount of mnd, healing skill and -enm. If you can, use a high amount of -cure casting time in your preset gear set.
Oh, and you should still cure in AF3+2 body with solace up.
Hope that helps.
サーバ: Asura
Game: FFXI
Posts: 30
By Asura.Kharlan 2014-03-13 02:02:27
So basically, you still want to cap cure potency, mix in a moderate amount of mnd, healing skill and -enm. If you can, use a high amount of -cure casting time in your preset gear set.
Oh, and you should still cure in AF3+2 body with solace up.
Hope that helps. Thanks for the quick reply!
So same as usual, pretty much? Good to hear. I was getting a little confused as to where the Sparks of Eminence and Reforged gear fits into the puzzle.
Here's where I left off:
ItemSet 294194
If anyone would be able to offer some advice as to where I should begin advancing my set, it'd be appreciated. I believe I was looking to get Bokwus Gloves to cap my Potency, but never really got into Delve before quitting. I'm lacking pretty hard at Earring#2 and Belt, and need to finish off my +2 Head.
Ragnarok.Daffel
サーバ: Ragnarok
Game: FFXI
Posts: 476
By Ragnarok.Daffel 2014-03-13 04:07:31
ItemSet 252144
Here is my healing set at the moment far from ideal but my plan is to +1 the reforged hands. Get the WHM skirmish head and aug it (this will allow me to drop some cure pot gear in exchange for skill+ and -emn gear) and finally pick up a pair of Litany clogs. The Genbu's Shield has +3 macc +4% cure pot and -7% casting time.
Can never remember the name of the bloody Skirmish gear >.<
Ragnarok.Daffel
サーバ: Ragnarok
Game: FFXI
Posts: 476
By Ragnarok.Daffel 2014-03-13 04:11:44
So basically, you still want to cap cure potency, mix in a moderate amount of mnd, healing skill and -enm. If you can, use a high amount of -cure casting time in your preset gear set.
Oh, and you should still cure in AF3+2 body with solace up.
Hope that helps. Thanks for the quick reply!
So same as usual, pretty much? Good to hear. I was getting a little confused as to where the Sparks of Eminence and Reforged gear fits into the puzzle.
Here's where I left off:
ItemSet 294194
If anyone would be able to offer some advice as to where I should begin advancing my set, it'd be appreciated. I believe I was looking to get Bokwus Gloves to cap my Potency, but never really got into Delve before quitting. I'm lacking pretty hard at Earring#2 and Belt, and need to finish off my +2 Head.
Seems you are not capped cure potency yet, the +13% hands will be better for you until you are. Sorry I can't remember any names, I have got back after a break also. When you are capped without a hand slot, can swap back to healers mitts or ideally theophany mitts/+1. =)
Edit: Helps if I read the comments I quote and not just glance them. Bokwus gloves would be ideal and delve is far more accessible these days. They are also relatively free.
If you have the gil, roundel earring and litany clogs are an easy 9% cure pot with a range of other benefits that trump gifted/orvail every day of the week. That would be about a 6-7mil drop though, not everyone is prepared to spend that sort of gil on WHM. Neither are 100% necessary either (as there is so much cure pot% for WHM these days, can cap in a variety of different ways depending on play style)
Leviathan.Fosco
サーバ: Leviathan
Game: FFXI
Posts: 70
By Leviathan.Fosco 2014-03-13 08:42:26
Rubeus boots would be a relatively easy (and significant) upgrade from the Orvail.
Also pick up a Beatific Earring if you can.
サーバ: Asura
Game: FFXI
Posts: 30
By Asura.Kharlan 2014-03-13 19:26:51
Thanks a lot, everyone! Very helpful.
By Heimdel 2014-03-20 11:04:52
So I've finally decided to update whm cure set with all the new gear out. I'm looking to get rid of cure clogs and possibly (not sure possible) bokwus gloves while keeping 50/50 pot/cast. This all to increase secondary stats like mnd -enemity skill fastcast/haste and others. I'd also like to stay away from litany clogs if possible though not absolutely if needed. Also have it work with in game macros. My current set has 50/50 with precast heka and ends on single target cures with orson body what is a must. Anyways I made a list of the relevant gear leaving out the few near impossible or unreasonable to get pieces like hex and salvage+1. So there are so many things to choose from now It has given me a headache trying figure in out. So I to thought see if anyone else wants to try. This is the list to work with. Thank you for any help.
Witful belt
Medala Cape Back DEF:9 "Cure" potency +2% "Cure" spellcasting time -5% Enmity-2
ephedra ring
sirona's ring
Fast cast -enemity ring (cant think of name off top of head)
earring moonshade refresh aug
gifted earring
roundel earring (rather not use)
healing torque (alexander version)
Orson neck fastcast
orson earing 2% pot -enemity
Phalaina lockets mnd 3 cure pot 4%
skimish +1 hands haste 1% fastcast 7% auged 7% pot
Aceso's chocker cure cast -10% 3.5 mil
litany clogs cure pot 4% cast time -10% 3.5 mil (would like to not use if possible)
heka body 15/15% (precast in)
skirmish head 10% auged 4% pot. Possible augs cast time 3-5% pot 4-8%
Pahtli cape 8 mnd -8% cast time
gende body 8% pot possible augs cast time 3-5% pot 4-8% (used in curagas)
trial staff 24% pot /refresh grip
club 22% pot mnd
genbu shield 3% pot/7% cast
sors shield 3% pot 5% cast -5 enemity
bokwus gloves 13% pot +mnd aug
Orson legs+2 (must keep)
Piety Cap
DEF:70 HP+17 MP+50
STR+10 DEX+10 VIT+15 AGI+10 INT+14 MND+19 CHR+14
Evasion+16 Magic Evasion+51 "Magic Defense Bonus"+2
Haste+5% Enmity-7
"Cure" spellcasting time -12%
+1 13%
Piety Duckbills
DEF:47 HP+31 MP+37
STR+6 DEX+7 VIT+6 AGI+21 INT+11 MND+12 CHR+21
Evasion+25 Magic Evasion+73 "Magic Defense Bonus"+2
Enhancing Magic skill +15 Enfeebling Magic skill +15
Haste+3% Enmity-4
"Cure" potency +8%
+1 10%
Theophany Cap
DEF:68 HP+17 MP+26 STR+13 DEX+13 VIT+13 AGI+13 INT+17 MND+20 CHR+17
Evasion+16 Magic Evasion+51 "Magic Def. Bonus"+2 Enmity-4 Haste+5%
"Cure" potency +10%
"Cure" spellcasting time -4%
+1 -5%
Theophany Briault
DEF:89 HP+25 MP+49 STR+13 DEX+13 VIT+13 AGI+13 INT+18 MND+18 CHR+18
Enfeebling magic skill+17 Evasion+19 Magic Evasion+54 "Magic Def. Bonus"+3 Enmity-4 Haste+2%
"Cure" potency +6%
Adds "Refresh" effect
+1 7&
Theophany Mitts
DEF:59 HP+10 MP+47 STR+9 DEX+17 VIT+16 AGI+3 INT+12 MND+26 CHR+12
Evasion+10 Magic Evasion+25 "Magic Def. Bonus"+1 Healing magic skill+17 Enmity-4 Haste+3%
Quetzalcoatl.Crystalchan
サーバ: Quetzalcoatl
Game: FFXI
Posts: 1184
By Quetzalcoatl.Crystalchan 2014-03-20 12:54:05
Well, these are the sets that I have, avoiding Cureclogs and Litany.
Keep in mind that Light arts is -10% casting time and 5/5 cure casting merits are -20% casting time, I have 5/5 Regen merits instead. :I
Also if you didn't know, WHM gets an ability called Tranquil heart, which surpasses the -50 enmity cap. The cap is currently -25 enmity with 500 healing magic skill, -1% enmity with every +10 healing magic skill. It's good to keep this in mind for your cure sets!
ItemSet 321080
^This adds to -71% casting time, -81% with Light arts. Hands are augmented with -3% cure casting, Genbu's shield can also get -7% cure casting time, but I use mine for macc! (Keep in mind if you have 5/5 merits you can avoid -20% of any of this gear)
ItemSet 321078
^This is 50% cure potency, -48 enmity, +55 healing magic skill, +36 conserveMP with SCH subjob. Hat is augmented with +5% cure potency, if you have it augmented with less, consider Orison Earring for an additional +2% cure potency, -3 enmity!
I use this set for cures, it's not fully optimal but I feel lugging around select pieces just to give an additional 5 HP cured isn't worth sacrificing space for other gear to enhance enfeebles, etc!
ItemSet 321079
^This is +57% cure, -52 enmity, +35 Healing magic skill.
This set has been conflicting me for a couple days, I hate to be over-capped by so much, so I've been trying to think of a new set.
I hope this helped you a bit for possible gear choices, not everything is on your list but maybe you found a piece of gear for you to work towards! If you're curious about other sets; fastcast, enhancing, barspells, enfeebling, cursna, etc, I just updated my page with item sets. ChanWHM-Item sets
サーバ: Asura
Game: FFXI
Posts: 188
By Asura.Melbufrauma 2014-03-20 13:02:59
Instead of posting each individual set, I figured id just post my GS link and people could browse as they please: http://pastebin.com/ChRywxcq
Hope it helps any aspiring WHMs!
**With my Solace cure sets, Cure3s heal for 487
By Heimdel 2014-03-20 14:11:43
Quetzalcoatl.Crystalchan said: »Well, these are the sets that I have, avoiding Cureclogs and Litany.
Keep in mind that Light arts is -10% casting time and 5/5 cure casting merits are -20% casting time, I have 5/5 Regen merits instead. :I
Also if you didn't know, WHM gets an ability called Tranquil heart, which surpasses the -50 enmity cap. The cap is currently -25 enmity with 500 healing magic skill, -1% enmity with every +10 healing magic skill. It's good to keep this in mind for your cure sets!
ItemSet 321080
^This adds to -71% casting time, -81% with Light arts. Hands are augmented with -3% cure casting, Genbu's shield can also get -7% cure casting time, but I use mine for macc! (Keep in mind if you have 5/5 merits you can avoid -20% of any of this gear)
ItemSet 321078
^This is 50% cure potency, -48 enmity, +55 healing magic skill, +36 conserveMP with SCH subjob. Hat is augmented with +5% cure potency, if you have it augmented with less, consider Orison Earring for an additional +2% cure potency, -3 enmity!
I use this set for cures, it's not fully optimal but I feel lugging around select pieces just to give an additional 5 HP cured isn't worth sacrificing space for other gear to enhance enfeebles, etc!
ItemSet 321079
^This is +57% cure, -52 enmity, +35 Healing magic skill.
This set has been conflicting me for a couple days, I hate to be over-capped by so much, so I've been trying to think of a new set.
I hope this helped you a bit for possible gear choices, not everything is on your list but maybe you found a piece of gear for you to work towards! If you're curious about other sets; fastcast, enhancing, barspells, enfeebling, cursna, etc, I just updated my page with item sets. ChanWHM-Item sets
Does light arts and cure cast merits count as part the 50% cast time cape? All the gear I listed I either have or can get reasonably enough that seemed to pertain to what I'm trying to do. As it is my whm blinks like a xmass tree with all the gear swaps built in for diff spells. I don't use spellcast so limits me there and just means I have to be creative with macro sets and gear swaps from one macro to the next.
By Jurant 2014-03-21 18:46:43
Hi. I am currently using Mote's WHM Gearswap and it is very impressive indeed. I am just having one slight issue with it, in that It changes out of Regen set befor the spell finishes. Anybody know where I could fix/change that? Thanks.
Bismarck.Speedyjim
サーバ: Bismarck
Game: FFXI
Posts: 516
By Bismarck.Speedyjim 2014-03-21 22:40:32
Hi. I am currently using Mote's WHM Gearswap and it is very impressive indeed. I am just having one slight issue with it, in that It changes out of Regen set befor the spell finishes. Anybody know where I could fix/change that? Thanks. Are you sure it's actually doing that and not just switching gear too fast to notice? Have you tested it out with & w/o regen+ gear on and checked how long it lasts?
By Jurant 2014-03-21 22:49:03
Yea If I take out all other hands and body so that it does not change out of cast gear I get 1min 30. If I have other hands, Idle etc I just get 1min 15 duration (I Idle in the legs anyway)
By Heimdel 2014-03-22 13:33:54
bump so someone can find.
Leviathan.Fosco
サーバ: Leviathan
Game: FFXI
Posts: 70
By Leviathan.Fosco 2014-03-31 12:31:01
[+]
Cerberus.Conagh
サーバ: Cerberus
Game: FFXI
Posts: 3189
By Cerberus.Conagh 2014-03-31 13:17:34
Quetzalcoatl.Crystalchan said: »Well, these are the sets that I have, avoiding Cureclogs and Litany.
Keep in mind that Light arts is -10% casting time and 5/5 cure casting merits are -20% casting time, I have 5/5 Regen merits instead. :I
Also if you didn't know, WHM gets an ability called Tranquil heart, which surpasses the -50 enmity cap. The cap is currently -25 enmity with 500 healing magic skill, -1% enmity with every +10 healing magic skill. It's good to keep this in mind for your cure sets!
ItemSet 321080
^This adds to -71% casting time, -81% with Light arts. Hands are augmented with -3% cure casting, Genbu's shield can also get -7% cure casting time, but I use mine for macc! (Keep in mind if you have 5/5 merits you can avoid -20% of any of this gear)
ItemSet 321078
^This is 50% cure potency, -48 enmity, +55 healing magic skill, +36 conserveMP with SCH subjob. Hat is augmented with +5% cure potency, if you have it augmented with less, consider Orison Earring for an additional +2% cure potency, -3 enmity!
I use this set for cures, it's not fully optimal but I feel lugging around select pieces just to give an additional 5 HP cured isn't worth sacrificing space for other gear to enhance enfeebles, etc!
ItemSet 321079
^This is +57% cure, -52 enmity, +35 Healing magic skill.
This set has been conflicting me for a couple days, I hate to be over-capped by so much, so I've been trying to think of a new set.
I hope this helped you a bit for possible gear choices, not everything is on your list but maybe you found a piece of gear for you to work towards! If you're curious about other sets; fastcast, enhancing, barspells, enfeebling, cursna, etc, I just updated my page with item sets. ChanWHM-Item sets
Does light arts and cure cast merits count as part the 50% cast time cape? All the gear I listed I either have or can get reasonably enough that seemed to pertain to what I'm trying to do. As it is my whm blinks like a xmass tree with all the gear swaps built in for diff spells. I don't use spellcast so limits me there and just means I have to be creative with macro sets and gear swaps from one macro to the next.
http://www.ffxiah.com/forum/topic/25913/cure-cast-speed-concern-please-assist/
Cast time reduction cap is 80% not 50%
Quote from BG Wiki
Quote: Potency
Increasing casting potency: Any equipment that has "cure potency" as a stat will directly increase the power of all cure spells cast by the percentage listed. This effect caps at 50%.
Increasing received potency: Any equipment that has "increases potency of cure effect received" or the effect of Healer's Roll will directly increase the power of cure spells received by the percentage listed. This effect caps at 30%.
The casted and received potency caps are separate and multiply with each other for a maximum possible potency multiplier of 1.95 (1.5 x 1.3).
Quote regarding recast and cast time for Fast cast -
Quote: Reduces both spell casting time, and the recast time.
Recast reduction is half of the cast time reduction, rounded down to the nearest whole percentage.
Casting Time reduction cap is 80%.
Thus, Fast Cast's maximum contribution to recast reduction is 40%.
Percentages listed are the reduction in casting time (see table under References)
Fast cast used to cap at 50% which can be seen on FFXIclopedia which is vastly outdated and I assume the premis for you assumption.
http://wiki.ffxiclopedia.org/wiki/Fast_Cast
Cerberus.Conagh
サーバ: Cerberus
Game: FFXI
Posts: 3189
By Cerberus.Conagh 2014-03-31 13:23:19
Bear in mind to the above post Recast cap is 40% for FAST CAST ONLY, Haste factors in for the spells base recast time and can allow you to obtain 80% recast cap as well.
Gear Haste caps at 25.6% (256/1024) as haste is calculated at 1024 and not 1000 (which causes discrepencies as gear is rounded to show a set % but in actual fact is not a set % its more like 1% can be 1/1024 which is more like 0.1% but the game can not round down on this and simply rounds it up! (not true for every piece but is the basic idea especially for older gears, adoulin gears appear on the whole to be closer to the mark.)
So 80% FC (40% recast) and 25% haste would give you like ~65% on recast timer, Haste spell adds the extra 15% and would cap you.
Not Strictly related to WHM but here's something that may help you understand how haste works.
magic haste cap 43.75% (448/1024)
Gear 25% (256/1024)
JA 25% (256/1024)
Combined cap 80%
Advancing March Base 7% -
Victory March @ 600 skill 128/1024 (12.50%)
Haste Spell 15%
EDIT**
For any WHM looking at Melee and Dual wield and how that ties together ~
Quote: You then Multiply DW by the haste So..
Assuming you have 30% Dual Wield
Calculated your total Haste delay ~
1024 - gear and magic haste assuming capped would be 256 and 437.5 which leaves you with ~ (330.5/1024) 330.5 is your current delay divided by the total base 1024.
DW for example (1-30%)
0.7 x 0.32 = 0.225
Which is a delay of 22.5% as 0.2 is the absolute cap you don't need a huge amount to cap With DW3 is 25% and 7% from earrings (32) you get to... 0.68 x 0.32 = 0.217
Leviathan.Fosco
サーバ: Leviathan
Game: FFXI
Posts: 70
By Leviathan.Fosco 2014-04-07 14:01:17
サーバ: Asura
Game: FFXI
Posts: 30
By Asura.Kharlan 2014-04-08 17:48:42
http://wiki.bluegartr.com/bg/Ischemia_Chasu.
Quote: DEF:127 HP+54 MP+59 STR+21 DEX+21 VIT+21 AGI+21 INT+29 MND+29 CHR+29 Accuracy+25 Magic Accuracy+15 Evasion+41 Magic Evasion+80 "Magic Def. Bonus"+6 Enfeebling magic skill +18 Haste+3% "Refresh"+2
Pretty sweet.
Bismarck.Ihina
サーバ: Bismarck
Game: FFXI
Posts: 3187
By Bismarck.Ihina 2014-04-08 17:51:10
Wouldn't kill them to have kept RDM AF1 lv119 body relevant for a little bit longer.
Leviathan.Fosco
サーバ: Leviathan
Game: FFXI
Posts: 70
By Leviathan.Fosco 2014-04-08 18:45:00
http://wiki.bluegartr.com/bg/Ischemia_Chasu.
Quote: DEF:127 HP+54 MP+59 STR+21 DEX+21 VIT+21 AGI+21 INT+29 MND+29 CHR+29 Accuracy+25 Magic Accuracy+15 Evasion+41 Magic Evasion+80 "Magic Def. Bonus"+6 Enfeebling magic skill +18 Haste+3% "Refresh"+2
Pretty sweet. Seriously. You could argue that it is both the best enfeebling body and best weaponskill body for WHM at the moment.
サーバ: Asura
Game: FFXI
Posts: 30
By Asura.Kharlan 2014-04-14 12:03:29
Finally have a good Curing set with capped Potency, looking to work on some other sets now.
Is it worth it to pick up a Wayfarer's (Sparks) set for the Refresh +3 set bonus for an Idle set? Heka's isn't too reasonable IMO with the state of Voidwatch and the drop rate. Wayfarer's Set + Oneiros Grip + Moonshade should make for a half decent total Refresh.
Cerberus.Conagh
サーバ: Cerberus
Game: FFXI
Posts: 3189
By Cerberus.Conagh 2014-04-14 12:14:19
Finally have a good Curing set with capped Potency, looking to work on some other sets now.
Is it worth it to pick up a Wayfarer's (Sparks) set for the Refresh +3 set bonus for an Idle set? Heka's isn't too reasonable IMO with the state of Voidwatch and the drop rate. Wayfarer's Set + Oneiros Grip + Moonshade should make for a half decent total Refresh.
Farm a Hairpin from Abyssea with Refresh +1
AF3+2 Body = 3 tic combined
Serpentes Set +1
Nares Trews +1
Owleyes +1
Long story short, Dont get the wayfarer set.
Oneiros Grip is Good but its only for your base MP and only when below 75% Personally I prefer my Genbu and Owleyes combo (Until I buy the Tree Club)
[+]
Cerberus.Spirachub
サーバ: Cerberus
Game: FFXI
Posts: 516
By Cerberus.Spirachub 2014-04-14 12:20:51
You need the entire set for wayfarer, so it's def. not worth it.
The best idle piece is probaby gendewitha body (+1) for it's PDT/MDT along with the refresh.
But I personally stick with heka because wivre hairpin with refresh augment hates me
[+]
Ragnarok.Cheweh
サーバ: Ragnarok
Game: FFXI
Posts: 62
By Ragnarok.Cheweh 2014-04-14 12:36:27
With the new job specific club it would be interesting to see an updated TP set.
サーバ: Asura
Game: FFXI
Posts: 30
By Asura.Kharlan 2014-04-14 12:39:15
Finally have a good Curing set with capped Potency, looking to work on some other sets now.
Is it worth it to pick up a Wayfarer's (Sparks) set for the Refresh +3 set bonus for an Idle set? Heka's isn't too reasonable IMO with the state of Voidwatch and the drop rate. Wayfarer's Set + Oneiros Grip + Moonshade should make for a half decent total Refresh.
Farm a Hairpin from Abyssea with Refresh +1
AF3+2 Body = 3 tic combined
Serpentes Set +1
Nares Trews +1
Owleyes +1
Long story short, Dont get the wayfarer set.
Oneiros Grip is Good but its only for your base MP and only when below 75% Personally I prefer my Genbu and Owleyes combo (Until I buy the Tree Club)
{Understood.} Thank you! Very helpful.
Cerberus.Spirachub said: »You need the entire set for wayfarer, so it's def. not worth it.
The best idle piece is probaby gendewitha body (+1) for it's PDT/MDT along with the refresh.
But I personally stick with heka because wivre hairpin with refresh augment hates me
Ah Gendewitha is pretty sweet. I'll look into that when I get deeper into Skirmish.
Shiva.Siral
サーバ: Shiva
Game: FFXI
Posts: 193
By Shiva.Siral 2014-04-21 23:02:34
Quetzalcoatl.Crystalchan said: »Well, these are the sets that I have, avoiding Cureclogs and Litany.
Keep in mind that Light arts is -10% casting time and 5/5 cure casting merits are -20% casting time, I have 5/5 Regen merits instead. :I
Also if you didn't know, WHM gets an ability called Tranquil heart, which surpasses the -50 enmity cap. The cap is currently -25 enmity with 500 healing magic skill, -1% enmity with every +10 healing magic skill. It's good to keep this in mind for your cure sets!
ItemSet 321080
^This adds to -71% casting time, -81% with Light arts. Hands are augmented with -3% cure casting, Genbu's shield can also get -7% cure casting time, but I use mine for macc! (Keep in mind if you have 5/5 merits you can avoid -20% of any of this gear)
ItemSet 321078
^This is 50% cure potency, -48 enmity, +55 healing magic skill, +36 conserveMP with SCH subjob. Hat is augmented with +5% cure potency, if you have it augmented with less, consider Orison Earring for an additional +2% cure potency, -3 enmity!
I use this set for cures, it's not fully optimal but I feel lugging around select pieces just to give an additional 5 HP cured isn't worth sacrificing space for other gear to enhance enfeebles, etc!
ItemSet 321079
^This is +57% cure, -52 enmity, +35 Healing magic skill.
This set has been conflicting me for a couple days, I hate to be over-capped by so much, so I've been trying to think of a new set.
I hope this helped you a bit for possible gear choices, not everything is on your list but maybe you found a piece of gear for you to work towards! If you're curious about other sets; fastcast, enhancing, barspells, enfeebling, cursna, etc, I just updated my page with item sets. ChanWHM-Item sets
Thanks much for your gearsets. For the Precast gear if I don't have torque or backpiece, can I just use pahtli cape instead and wouldn't that make it 70% cure casting+10% from scholar sub?
Note: The guide will not be updated at this time due to personal real life commitments. My completely biased opinion is that this guide is still an incredible resources for any WHM, aspiring or not, and the majority of the theory presented in this guide will most likely remain appropriate for many years to come. Item sets have not been updated since August 17, 2013.
On Healing Hands - A Comprehensive WHM Guide
Part 1 - Introduction - “So… I hear you enjoy healing!”
Part 2 - Job Traits and Abilities - “Wait… I can do that…?”
Part 3 - Sub Job Selection and Merits - “I put on my wizard’s hat, no wait!”
Part 4 - Spells and Equipment - “Ooooh… shiny!”
4a) Healing Magic - “Making sure a DD only cares about flattening things”
4b) Enhancing Magic - “Proccing Haste, huh?”
4c) Divine Magic - “I got a laser… that was blessed by the heavens!”
4d) Enfeebling Magic - ~ Insert malicious grin here ~
4e) Miscellaneous Spells and Gear Sets - “What’s that in your Gobbie bag?”
Part 5 - Tips and Tricks to playing White Mage - “Nuances? What’s a nuance?”
5a) White Mage Spellcast - “Can you PLEASE stop blinking?!”
Part 6 - Applying Mace to Face - “Stop! It’s Hammer Time!”
6a) The Right Tools - “Preparation Time”
6b) Weapon Selection - "Do I use Meat Tenderizer A or B?"
6c) Wardrobe of Mass Destruction - "I think the title says it all"
6d) Nuances of Smashing Face - "How many hands do you think I have???"
6e) White Mage Melee Spellcast - “Smashing Supporting!”
Part 1 - Introduction - “So… I hear you enjoy healing!”
White Mages are masters and mistresses of the healing arts. No class in the game can heal as quickly, efficiently, and effectively as a White Mage. With defensive job abilities and traits, the most powerful Cures, several status recovering methods, and a wide variety of enhancing magic - it is difficult to compete with a White Mage on the defensive scale. If fast paced spike heals and a challenge to keep your allies alive and unhindered in even the most desperate of situations is your cup of tea, than White Mage is for you.
White Mages is one of those classes where you are more dependent on your knowledge and your wits than you are in your gear. Does this mean gear is less important for a White Mage? Not at all, but a lack of gear can be made up with quick reflexes and prior knowledge to an encounter. It doesn’t matter if you have the best gear in the world if you do not realize that one of your party members is petrified thanks to a Rock Smash from an opposing troll or if your entire offensive line is paralyzed thanks to a potent Roar from a tiger. Not only are there reactive measures, there are also preventative measures a White Mage can employ. You see that notorious monster readying a highly damaging Area of Effect attack? Prepare that Curaga IV and watch as your parties HP goes from red back to white in an instant.
Where a White Mage truly shines is in large scale melees with huge spike numbers. White Mages are capable of revitalizing your entire front line by themselves, and with a little support can keep up that scale of healing indefinitely.
In this guide, you will find a comprehensive review of many of the spells and abilities White Mages bring to table. Included in this review are optimized gear sets as well as good and easier to acquire alternatives for some equipment.
As a disclaimer, the majority of this guide is written from my own personal experience and knowledge as playing a White Mage as my only job for the majority of my FFXI career. There are different playstyles and some may be more suitable for an individual than others. I wish to present this guide in a way where it can provide players with insight and knowledge that may otherwise be hard to find or located in an obscure part of cyberspace. How an individual wishes to apply this knowledge afterwards, it is up to them. I hope you enjoy this guide!
Version Update
1.9 - August 17, 2013 - Updated item sets to reflect new gear introduced August 8th, 2013 as well as adjusted iLevel gear
1.81 - July 14, 2013 - Updated items sets to reflect near gear introduced in July patch
1.8 - July 11, 2013 - Rough melee sets completed for melee guide; aesthetic and description updates to specific sections in the guide
1.7 - May 23, 2013 - Partially completed Melee section added
1.6 - May 2, 2013 - Gearset update with the April 29, 2013 patch including some clarifications
1.5 - March 28, 2013 - Gearsets update with the introduction of SoA
1.41 - March 18, 2013 - Small update for optimal single target Cure and Tips section
1.4 - March 10, 2013 - Aesthetic updates and links for most spells to a respective FFXIAH page so players may have quick access to other wiki's. Also, pictures!
1.3 - March 7, 2013 - Minor tweaks and edits as suggested by the community.
1.2 - March 3, 2013 - Added Section Content section for easy searching
1.1 - March 2, 2013 - Edits and clarifications
1.0 - March 2, 2013 - First iteration posted
|
|