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On Healing Hands - A Comprehensive WHM Guide
Bahamut.Dannyl
サーバ: Bahamut
Game: FFXI
Posts: 1550
By Bahamut.Dannyl 2014-09-02 12:12:11
Ah, am looking for a Randy partner, these trials are blowing my mind.
I'll partner up with you if you are still going at it Jeta.
サーバ: Odin
Game: FFXI
Posts: 282
By Odin.Skjalf 2014-09-02 13:29:16
I assume this is answered somewhere but I can't find the actual duration bonus on Dynasty Mitts, is +5 five seconds? or +5%? Boils down to Orison Mitts+2 or Dynasty for Regen set?
ItemSet 327866
Skjalf's current Regen set. :3
By Jetackuu 2014-09-02 14:14:20
Ah, am looking for a Randy partner, these trials are blowing my mind.
I'll partner up with you if you are still going at it Jeta. Sure, I'll be on after class tonight, I can't get on before, well because: physics. (aka about 930-10pm edt).
サーバ: Odin
Game: FFXI
Posts: 282
By Odin.Skjalf 2014-09-02 18:16:52
:3
Flash Nova can do a lot of damage in Abyssea with this set:
ItemSet 322134
along with Beyond, Hell's Guardian and Ultimate Atmas.
[Aput Mantle +1 and Sekhmet Corset up for consideration]
:3
Updated set. Doing this for damage today:
Its not as high as GEO can do, but still nice for WHM. ^^
Phoenix.Phaeon
サーバ: Phoenix
Game: FFXI
Posts: 43
By Phoenix.Phaeon 2014-09-03 15:45:36
:3
Flash Nova can do a lot of damage in Abyssea with this set:
ItemSet 322134
along with Beyond, Hell's Guardian and Ultimate Atmas.
[Aput Mantle +1 and Sekhmet Corset up for consideration]
:3
Updated set. Doing this for damage today:
Its not as high as GEO can do, but still nice for WHM. ^^ Any reason for Manabyss Pigaches over Umbani Boots?
サーバ: Odin
Game: FFXI
Posts: 282
By Odin.Skjalf 2014-09-03 16:03:07
:3
Flash Nova can do a lot of damage in Abyssea with this set:
ItemSet 322134
along with Beyond, Hell's Guardian and Ultimate Atmas.
[Aput Mantle +1 and Sekhmet Corset up for consideration]
:3
Updated set. Doing this for damage today:
Its not as high as GEO can do, but still nice for WHM. ^^ Any reason for Manabyss Pigaches over Umbani Boots?
This is a "current" set. Working on getting more plasm to get Umbani Boots. ^^
Forum Moderator
サーバ: Sylph
Game: FFXI
Posts: 6115
By Sylph.Shadowlina 2014-09-08 03:25:19
I assume this is answered somewhere but I can't find the actual duration bonus on Dynasty Mitts, is +5 five seconds? or +5%? Boils down to Orison Mitts+2 or Dynasty for Regen set?
ItemSet 327866
Skjalf's current Regen set. :3
Personally for Regen (Seeing as it's enhancing magic),
I use something which looks a little bit like this:
ItemSet 328149
I'm not sure as to if i should work on the mardok head, or to just stick like this for now.
サーバ: Odin
Game: FFXI
Posts: 282
By Odin.Skjalf 2014-09-08 03:27:32
:3
Flash Nova can do a lot of damage in Abyssea with this set:
ItemSet 322134
along with Beyond, Hell's Guardian and Ultimate Atmas.
[Aput Mantle +1 and Sekhmet Corset up for consideration]
:3
Updated set. Doing this for damage today:
Its not as high as GEO can do, but still nice for WHM. ^^
:o
Leviathan.Fosco
サーバ: Leviathan
Game: FFXI
Posts: 70
By Leviathan.Fosco 2014-09-08 09:37:25
I assume this is answered somewhere but I can't find the actual duration bonus on Dynasty Mitts, is +5 five seconds? or +5%? Boils down to Orison Mitts+2 or Dynasty for Regen set?
ItemSet 327866
Skjalf's current Regen set. :3
Personally for Regen (Seeing as it's enhancing magic),
I use something which looks a little bit like this:
ItemSet 328149
I'm not sure as to if i should work on the mardok head, or to just stick like this for now. Enhancing magic skill doesn't add any potency to Regen, though.
[+]
Forum Moderator
サーバ: Sylph
Game: FFXI
Posts: 6115
By Sylph.Shadowlina 2014-09-10 01:16:09
I assume this is answered somewhere but I can't find the actual duration bonus on Dynasty Mitts, is +5 five seconds? or +5%? Boils down to Orison Mitts+2 or Dynasty for Regen set?
ItemSet 327866
Skjalf's current Regen set. :3
Personally for Regen (Seeing as it's enhancing magic),
I use something which looks a little bit like this:
ItemSet 328149
I'm not sure as to if i should work on the mardok head, or to just stick like this for now. Enhancing magic skill doesn't add any potency to Regen, though.
Yes, the Mardock head +1 would be the better piece. ^^;
By Jetackuu 2014-09-10 06:30:41
Ah, am looking for a Randy partner, these trials are blowing my mind.
I'll partner up with you if you are still going at it Jeta. Sure, I'll be on after class tonight, I can't get on before, well because: physics. (aka about 930-10pm edt). Finished beasts the other night, on amorphs now... This would be easier if I didn't basically skip the abyssea era and only have access to like 1 atma...
By Luthiene 2014-09-27 01:22:57
Could someone please post an up to date:
Cure/Curaga Precast set
Spells Precast set, ie. haste
Cure potency set
Curaga Potency set
Boost spells set
Barspells set
Thanks
By Fasaga 2014-09-27 01:27:30
Could someone please post an up to date:
Cure/Curaga Precast set
Spells Precast set, ie. haste
Cure potency set
Curaga Potency set
Boost spells set
Barspells set
Thanks This person has pretty up to date sets, I think everything except maybe +1 rings.
http://www.ffxiah.com/player/Quetzalcoatl/Crystalchan
By Luthiene 2014-09-27 01:44:52
Pretty solid sets, thanks.
Does fast cast gear have to be equipped at the end of a spell being casted in order to benefit from the reduced recast? Or just during my precast set?
Asura.Nanabi
サーバ: Asura
Game: FFXI
Posts: 340
By Asura.Nanabi 2014-09-30 05:51:09
Quetzalcoatl.Wakmidget said: »Piety Pantaloons +1 give you 30 additional magic resistance on barspells (and +22 enhancing magic, which is effectively 5 additional resistance, since you can't reach 500 enhancing with 4/5 Orison without Piety Pants). Each piece of Orison+2 gives you a 2% chance of completely resisting magic of the same element as the barspell. So you're looking at:
Orison pants: 2% chance of completely resisting
Piety pants: Increase from ~155 resistance to 190 resistance, a 22% increase in elemental resistance on every spell.
Piety pants are definitely the way to go.
Bolded part means nothing, since barspells as far as I have seen, are not subject to the 500 Enhancing Magic cap. 5 Enhancing Magic = 1 Barpsell on the stat menu. And keeps going over 500 Enhancing Magic.
It's the only enhancement stat I've seen that does that. It doesn't change the fact that piety pantaloons +1 are still better just because of the sheer massive amount of barspell they add, though.
Huh. Are you sure? I've never tried it myself, but bg-wiki says it caps at 500:
http://www.bg-wiki.com/bg/Barspells
Quote: Elemental Barspell potency caps at a base of +150 or 500 Enhancing Magic Skill. WHM can increase this to up to +185 with merits and gear.
Was this changed at some point? Obviously this is somewhat out of date, since merits and gear can now increase this to at least 190, even with a 500 cap.
Also, over 300 skill, every 4 skill gives 1 additional resistance.
You would be right Perryk, but the 500 cap does not exist on Barspells, it does for everything else however. This wasn't changed, its just that is wasn't easy to get past 500 skill substantially enough to properly test it.
took off gearswap and @ 545 enhancing, barspell still sitting @ 190.
Can record it if you need to, but the best barspell set for current gameplay is this:
ItemSet 328903
190 with 8% negate.
サーバ: Odin
Game: FFXI
Posts: 282
By Odin.Skjalf 2014-09-30 06:04:08
Quetzalcoatl.Wakmidget said: »Piety Pantaloons +1 give you 30 additional magic resistance on barspells (and +22 enhancing magic, which is effectively 5 additional resistance, since you can't reach 500 enhancing with 4/5 Orison without Piety Pants). Each piece of Orison+2 gives you a 2% chance of completely resisting magic of the same element as the barspell. So you're looking at:
Orison pants: 2% chance of completely resisting
Piety pants: Increase from ~155 resistance to 190 resistance, a 22% increase in elemental resistance on every spell.
Piety pants are definitely the way to go.
Bolded part means nothing, since barspells as far as I have seen, are not subject to the 500 Enhancing Magic cap. 5 Enhancing Magic = 1 Barpsell on the stat menu. And keeps going over 500 Enhancing Magic.
It's the only enhancement stat I've seen that does that. It doesn't change the fact that piety pantaloons +1 are still better just because of the sheer massive amount of barspell they add, though.
Huh. Are you sure? I've never tried it myself, but bg-wiki says it caps at 500:
http://www.bg-wiki.com/bg/Barspells
Quote: Elemental Barspell potency caps at a base of +150 or 500 Enhancing Magic Skill. WHM can increase this to up to +185 with merits and gear.
Was this changed at some point? Obviously this is somewhat out of date, since merits and gear can now increase this to at least 190, even with a 500 cap.
Also, over 300 skill, every 4 skill gives 1 additional resistance.
You would be right Perryk, but the 500 cap does not exist on Barspells, it does for everything else however. This wasn't changed, its just that is wasn't easy to get past 500 skill substantially enough to properly test it.
took off gearswap and @ 545 enhancing, barspell still sitting @ 190.
Can record it if you need to, but the best barspell set for current gameplay is this:
ItemSet 328903
190 with 8% negate.
Asura.Nanabi
サーバ: Asura
Game: FFXI
Posts: 340
By Asura.Nanabi 2014-09-30 06:12:55
Quetzalcoatl.Wakmidget said: »Piety Pantaloons +1 give you 30 additional magic resistance on barspells (and +22 enhancing magic, which is effectively 5 additional resistance, since you can't reach 500 enhancing with 4/5 Orison without Piety Pants). Each piece of Orison+2 gives you a 2% chance of completely resisting magic of the same element as the barspell. So you're looking at:
Orison pants: 2% chance of completely resisting
Piety pants: Increase from ~155 resistance to 190 resistance, a 22% increase in elemental resistance on every spell.
Piety pants are definitely the way to go.
Bolded part means nothing, since barspells as far as I have seen, are not subject to the 500 Enhancing Magic cap. 5 Enhancing Magic = 1 Barpsell on the stat menu. And keeps going over 500 Enhancing Magic.
It's the only enhancement stat I've seen that does that. It doesn't change the fact that piety pantaloons +1 are still better just because of the sheer massive amount of barspell they add, though.
Huh. Are you sure? I've never tried it myself, but bg-wiki says it caps at 500:
http://www.bg-wiki.com/bg/Barspells
Quote: Elemental Barspell potency caps at a base of +150 or 500 Enhancing Magic Skill. WHM can increase this to up to +185 with merits and gear.
Was this changed at some point? Obviously this is somewhat out of date, since merits and gear can now increase this to at least 190, even with a 500 cap.
Also, over 300 skill, every 4 skill gives 1 additional resistance.
You would be right Perryk, but the 500 cap does not exist on Barspells, it does for everything else however. This wasn't changed, its just that is wasn't easy to get past 500 skill substantially enough to properly test it.
took off gearswap and @ 545 enhancing, barspell still sitting @ 190.
Can record it if you need to, but the best barspell set for current gameplay is this:
ItemSet 328903
190 with 8% negate.
or swap out the ears to go for the cape but honestly it has no additional bar effect past 500 enhancing for bar spells, so if you're going for /RDM you could always swap to that cape while still wearing those 2 earrings and swap the hands to Dynasty mitts, would be @ 503 enhancing still.
Phoenix.Capuchin
サーバ: Phoenix
Game: FFXI
Posts: 3592
By Phoenix.Capuchin 2014-10-07 02:26:41
Is the below the current best hMP set? I noticed a few new additions with new Walk of Echoes +1 gear, not sure if I'm missing anything else fairly recent.
ItemSet 329279
By camaroz 2014-10-07 02:29:54
Looks pretty good to me although Mystic boon ftw
By Skjalfeirdotter 2014-10-07 02:39:32
Is the below the current best hMP set? I noticed a few new additions with new Walk of Echoes +1 gear, not sure if I'm missing anything else fairly recent.
ItemSet 329279
Looks good. Mana Ampulla may be better choice. Additionally, Rapture Earring is another option if you don't have one of those two earrings. Skjalf uses Oneiros Grip.
[+]
Phoenix.Capuchin
サーバ: Phoenix
Game: FFXI
Posts: 3592
By Phoenix.Capuchin 2014-10-07 02:41:48
Looks pretty good to me although Mystic boon ftw
Yeah it's super rare to ever rest for MP these days between all the forms of refresh, subjobs, buffs, temps, WS, whatever.
But sitting down and getting over 100mp first tic does give me a little sense of happiness and awe of how amazing that would have been back in 2005 exp parties ("NO WAIT DON'T PULL YET! WHM MP: 16/460")
Looks good. Mana Ampulla may be better choice. Additionally, Rapture Earring is another option if you don't have one of those two earrings. Skjalf uses Oneiros Grip.
Good point on the Oneiros Grip, certainly would be a better MP over time choice while resting. I guess a Refresh Moonshade would beat an hMP+1 ear too (Rapture, Antivenom, Magnetic).
Cerberus.Conagh
サーバ: Cerberus
Game: FFXI
Posts: 3189
By Cerberus.Conagh 2014-10-08 06:56:19
Looks pretty good to me although Mystic boon ftw
Yeah it's super rare to ever rest for MP these days between all the forms of refresh, subjobs, buffs, temps, WS, whatever.
But sitting down and getting over 100mp first tic does give me a little sense of happiness and awe of how amazing that would have been back in 2005 exp parties ("NO WAIT DON'T PULL YET! WHM MP: 16/460")
Looks good. Mana Ampulla may be better choice. Additionally, Rapture Earring is another option if you don't have one of those two earrings. Skjalf uses Oneiros Grip.
Good point on the Oneiros Grip, certainly would be a better MP over time choice while resting. I guess a Refresh Moonshade would beat an hMP+1 ear too (Rapture, Antivenom, Magnetic).
Something to consider you can add a 30 second timer like in motes set for th tag. Use refresh then swwp to hmp after 30 seconds I can add the rules on here when I get home
By FaeQueenCory 2014-10-08 07:10:01
Looks pretty good to me although Mystic boon ftw Hell, Dagan and you don't even need to kill something after. Lol
Pretty solid sets, thanks.
Does fast cast gear have to be equipped at the end of a spell being casted in order to benefit from the reduced recast? Or just during my precast set? Yes. FC-precast=only casting time reduced.
By perryk 2014-10-08 07:56:11
Is the below the current best hMP set? I noticed a few new additions with new Walk of Echoes +1 gear, not sure if I'm missing anything else fairly recent.
ItemSet 329279
Stearc Subligar with refresh & at least +2 hmp would be better than Menhit, if I'm remembering correctly that 1/tic refresh = +3.33 hmp.
Valefor.Vaeria
サーバ: Valefor
Game: FFXI
Posts: 28
By Valefor.Vaeria 2014-10-11 15:31:37
Could anyone advise me on what the best augments should be for Tamaxchi? Is it gonna be Mag Acc +30 and Regen +3. I probably wont be getting a Bolelabunga anytime soon.
Cerberus.Conagh
サーバ: Cerberus
Game: FFXI
Posts: 3189
By Cerberus.Conagh 2014-10-11 15:46:33
Could anyone advise me on what the best augments should be for Tamaxchi? Is it gonna be Mag Acc +30 and Regen +3. I probably wont be getting a Bolelabunga anytime soon.
MND.
By gdiShun 2014-10-11 15:50:48
Could anyone advise me on what the best augments should be for Tamaxchi? Is it gonna be Mag Acc +30 and Regen +3. I probably wont be getting a Bolelabunga anytime soon.
MND.
Can't do MND on weapons. -Enmity if it isn't already capped is probably best.
[+]
By FaeQueenCory 2014-10-11 16:06:31
Could anyone advise me on what the best augments should be for Tamaxchi? Is it gonna be Mag Acc +30 and Regen +3. I probably wont be getting a Bolelabunga anytime soon.
MND.
Can't do MND on weapons. -Enmity if it isn't already capped is probably best. Macc+30 of you're NEVER gonna use Tamaxchi on anything but WHM/SCH/GEO...
Otherwise (read: BLU) OAT is better/more useful.
-10 enmity is the other ability.
-enmity helps BLU not pull hate and helps WHM cap enmity down. A win-win.
Cerberus.Conagh
サーバ: Cerberus
Game: FFXI
Posts: 3189
By Cerberus.Conagh 2014-10-11 16:45:52
Could anyone advise me on what the best augments should be for Tamaxchi? Is it gonna be Mag Acc +30 and Regen +3. I probably wont be getting a Bolelabunga anytime soon.
MND.
Can't do MND on weapons. -Enmity if it isn't already capped is probably best. Macc+30 of you're NEVER gonna use Tamaxchi on anything but WHM/SCH/GEO...
Otherwise (read: BLU) OAT is better/more useful.
-10 enmity is the other ability.
-enmity helps BLU not pull hate and helps WHM cap enmity down. A win-win.
I was being
Quote: facetious
fəˈsiːʃəs/
adjective
adjective: facetious
treating serious issues with deliberately inappropriate humour; flippant.
"a facetious remark"
synonyms: flippant, flip, glib, frivolous, tongue-in-cheek, waggish, whimsical, joking, jokey, jesting, jocular, playful, roguish, impish, teasing, arch, mischievous, puckish; More
I didn't think Macc on Tamazchi was good for anything as BiS really :/
Note: The guide will not be updated at this time due to personal real life commitments. My completely biased opinion is that this guide is still an incredible resources for any WHM, aspiring or not, and the majority of the theory presented in this guide will most likely remain appropriate for many years to come. Item sets have not been updated since August 17, 2013.
On Healing Hands - A Comprehensive WHM Guide
Part 1 - Introduction - “So… I hear you enjoy healing!”
Part 2 - Job Traits and Abilities - “Wait… I can do that…?”
Part 3 - Sub Job Selection and Merits - “I put on my wizard’s hat, no wait!”
Part 4 - Spells and Equipment - “Ooooh… shiny!”
4a) Healing Magic - “Making sure a DD only cares about flattening things”
4b) Enhancing Magic - “Proccing Haste, huh?”
4c) Divine Magic - “I got a laser… that was blessed by the heavens!”
4d) Enfeebling Magic - ~ Insert malicious grin here ~
4e) Miscellaneous Spells and Gear Sets - “What’s that in your Gobbie bag?”
Part 5 - Tips and Tricks to playing White Mage - “Nuances? What’s a nuance?”
5a) White Mage Spellcast - “Can you PLEASE stop blinking?!”
Part 6 - Applying Mace to Face - “Stop! It’s Hammer Time!”
6a) The Right Tools - “Preparation Time”
6b) Weapon Selection - "Do I use Meat Tenderizer A or B?"
6c) Wardrobe of Mass Destruction - "I think the title says it all"
6d) Nuances of Smashing Face - "How many hands do you think I have???"
6e) White Mage Melee Spellcast - “Smashing Supporting!”
Part 1 - Introduction - “So… I hear you enjoy healing!”
White Mages are masters and mistresses of the healing arts. No class in the game can heal as quickly, efficiently, and effectively as a White Mage. With defensive job abilities and traits, the most powerful Cures, several status recovering methods, and a wide variety of enhancing magic - it is difficult to compete with a White Mage on the defensive scale. If fast paced spike heals and a challenge to keep your allies alive and unhindered in even the most desperate of situations is your cup of tea, than White Mage is for you.
White Mages is one of those classes where you are more dependent on your knowledge and your wits than you are in your gear. Does this mean gear is less important for a White Mage? Not at all, but a lack of gear can be made up with quick reflexes and prior knowledge to an encounter. It doesn’t matter if you have the best gear in the world if you do not realize that one of your party members is petrified thanks to a Rock Smash from an opposing troll or if your entire offensive line is paralyzed thanks to a potent Roar from a tiger. Not only are there reactive measures, there are also preventative measures a White Mage can employ. You see that notorious monster readying a highly damaging Area of Effect attack? Prepare that Curaga IV and watch as your parties HP goes from red back to white in an instant.
Where a White Mage truly shines is in large scale melees with huge spike numbers. White Mages are capable of revitalizing your entire front line by themselves, and with a little support can keep up that scale of healing indefinitely.
In this guide, you will find a comprehensive review of many of the spells and abilities White Mages bring to table. Included in this review are optimized gear sets as well as good and easier to acquire alternatives for some equipment.
As a disclaimer, the majority of this guide is written from my own personal experience and knowledge as playing a White Mage as my only job for the majority of my FFXI career. There are different playstyles and some may be more suitable for an individual than others. I wish to present this guide in a way where it can provide players with insight and knowledge that may otherwise be hard to find or located in an obscure part of cyberspace. How an individual wishes to apply this knowledge afterwards, it is up to them. I hope you enjoy this guide!
Version Update
1.9 - August 17, 2013 - Updated item sets to reflect new gear introduced August 8th, 2013 as well as adjusted iLevel gear
1.81 - July 14, 2013 - Updated items sets to reflect near gear introduced in July patch
1.8 - July 11, 2013 - Rough melee sets completed for melee guide; aesthetic and description updates to specific sections in the guide
1.7 - May 23, 2013 - Partially completed Melee section added
1.6 - May 2, 2013 - Gearset update with the April 29, 2013 patch including some clarifications
1.5 - March 28, 2013 - Gearsets update with the introduction of SoA
1.41 - March 18, 2013 - Small update for optimal single target Cure and Tips section
1.4 - March 10, 2013 - Aesthetic updates and links for most spells to a respective FFXIAH page so players may have quick access to other wiki's. Also, pictures!
1.3 - March 7, 2013 - Minor tweaks and edits as suggested by the community.
1.2 - March 3, 2013 - Added Section Content section for easy searching
1.1 - March 2, 2013 - Edits and clarifications
1.0 - March 2, 2013 - First iteration posted
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