So, uh, yeah, let's get started....
As an aside:
Gendewitha = Skirmish II gear
Weatherspoon = Bayld II gear
~~~Weapons~~~
Nothing to note too much here. Use the biggest baddest weapon you can find for smashing face. For supporting, your best bet is:
As it can be augmented with +15 MACC and +10 MND for a total of +20 MND and +150 MACC. ~Whistles~
~~~Headgear~~~
Bokwus circlet
DEF:68 HP+19 MP+70 STR+9 DEX+9 VIT+9 AGI+9 INT+13 MND+13 CHR+13 Summoning skill +7 Evasion+18 "Magic Def. Bonus"+1 Magic Evasion+53 Avatar: Inc. Mag. Acc. "Mag. Atk. Bonus"+10
-Even with all the stat upgrades, nothing too exciting here. 23 MND and 10 MAB can make for an exciting nuking piece for those inclined.
-So, uh,
Iaso mitra, eat your heart out. 1% less POtency and 1 less power for -3 more enmity and 5% more haste. Overall, this will most likely be much more accessible for most WHMs and a very nice upgrade over
orison cap +2.
nahtirah hat
DEF:96 HP+70 MP+70 STR+17 DEX+17 VIT+17 AGI+17 INT+25 MND+25 CHR+25 Magic Accuracy+10 Evasion+36 "Magic Def. Bonus"+5 Magic Evasion+75 Enhances "Fast Cast" effect Haste+5%
-Beaten by
Buremte hat for WSing, this is SLIGHTLY better as a potency piece, but Yumcax's hat also gives an additional +5 MACC, making it more ideal for enfeebles in my opinion. Best Recast head we can equip thanks to 10% Fast Cast and 5% Haste though.
Orvail corona
DEF:43 MP+22 STR+12 DEX+12 VIT+12 AGI+12 INT+14 MND+14 CHR+14 Magic Accuracy+8 Magic Evasion+29 MP recovered while healing +4
-Has become quite the potent enfeebling piece for a starter WHM
-Basically, NQ Xux Hat or HQ Orvail Corona. Take your pick.
xux hat
DEF:61 HP+11 MP+70 STR+11 DEX+11 VIT+11 AGI+11 INT+20 MND+20 CHR+20 Magic Accuracy+15 Evasion+10 "Magic Def. Bonus"+1 Magic Evasion+43 Haste+5%
-Another "step" in the gear treadmill.
~~~Body Pieces~~~
Bokwus robe
DEF:89 HP+28 MP+50 STR+7 DEX+7 VIT+7 AGI+7 INT+13 MND+13 CHR+13 "Magic Atk. Bonus"+13 Evasion+21 "Magic Def. Bonus"+3 Magic Evasion+57 Adds "Refresh" effect
-Still one of our best Enfeebling pieces WHMs can get access to when fully augmented down the MACC path.
-Best WS piece we can get right now, better Curaga piece than
Heka's kalasiris if potency can be capped in other slots (very easy to do) for sheer power.
Orvail robe
DEF:56 MP+40 STR+9 DEX+9 VIT+9 AGI+9 INT+18 MND+18 CHR+18 Magic Evasion+31 Enmity-5 Adds "Refresh" effect
-Gear treadmill piece
-2% less haste and more STR (and thus attack), DEX (and thus accracy) than
shedir manteel, making this a very good TP piece if you can cap Haste in other slots.
~~~Gloves~~~
Bokwus gloves
DEF:59 HP+12 MP+50 STR+1 DEX+10 VIT+8 INT+10 MND+13 CHR+4 Evasion+11 "Magic Def. Bonus"+3 Magic Evasion+26 "Cure" potency +13% Enmity-3 Haste+3%
-Still one very powerful piece for Cures and enfeebling when augmented with MND + MACC. If you don't need potency in this slot,
yaoyotl gloves' new look will definitely trump it though. However, this piece also has the utility of being a decent TP piece for WHMs thanks to the DEX path that can be put on Bokwus equipment, thought you would need to cap Haste in other slots.
-NQ
yaoyotl gloves, which isn't to say it's bad at all, honestly. May become a good utility piece of the Fast Cast on this piece is high (I'd like it to be at least 4%, honestly)
Orvail cuffs
DEF:37 MP+10 STR+2 DEX+8 VIT+8 AGI+1 INT+6 MND+15 CHR+15 Magic Accuracy+5 Magic Evasion+14 Enmity-4 Haste+2%
-Gear treadmill piece
quauhpilli gloves
DEF:53 HP+7 MP+70 STR+3 DEX+14 VIT+13 AGI+2 INT+10 MND+17 CHR+10 Magic Accuracy+8 "Magic Atk. Bonus"+13 Evasion+6 "Magic Def. Bonus"+1 Magic Evasion+21 Haste+2%
-Gear treadmill for HQ
-You're better off get Bokwus for out right cures, though this makes a good substitute TP piece if you can cap Haste in other slots (hard to beat 5%/6% gloves)
yaoyotl gloves
DEF:84 HP+22 MP+14 STR+6 DEX+28 VIT+25 AGI+5 INT+19 MND+33 CHR+19 Magic Accuracy+15 "Magic Atk. Bonus"+15 Evasion+22 "Magic Def. Bonus"+3 Magic Evasion+37 Enmity-6
-King of the hill gloves still. Great for enfeebling, for curing if not potency is required, nuking, even WSing.
~~~Pants~~~
Bokwus slops
DEF:76 HP+22 MP+25 STR+5 VIT+8 INT+11 MND+4 CHR+1 Evasion+14 Magic Accuracy+10 "Magic Def. Bonus"+1 Magic Evasion+76 Enmity-6 Magic damage taken -4% Haste+4%
-The Haste on this puts it in a unique position as a ACC-TP based piece since you can augment this with the DEX path. This will also be a better TP piece versus
rubeus spats when fully ranked.
-An alternative TP piece for the above, this set of pants also makes for a wicked WS piece and an incredible enfeebling and nuking piece. These pants are very nice to have.
Orvail pants
DEF:48 MP+20 STR+8 VIT+4 AGI+5 INT+16 MND+7 CHR+6 Magic Accuracy+6 Magic Evasion+42 Enhances "Fast Cast" effect
-Still useful for its Fast Cast!
-Gear treadmill until Skirmish II pants
~~~Shoes~~~
Bokwus boots
DEF:46 HP+7 MP+12 DEX+1 AGI+12 INT+2 MND+3 CHR+13 Wind instrument skill +10 Magic Accuracy+7 Evasion+28 "Magic Def. Bonus"+3 Haste+3% Magic Evasion+76 Song casting time -6%
-Great TP piece when DEX augmented, also a great enfeebling piece when MND augmented. However, given
Uk'uxkaj boots is reported to increase enfeebling potency by 6%, you're probably better off trying to get those boots instead for enfeebling.
-A very unique pair of boots. If this follows the trend of other Cursna pieces, this will increase your success by 10% on Cursna. It also has Haste. Sold. (oh, decent nuking piece too)
Orvail souliers
DEF:29 MP+10 STR+3 DEX+3 VIT+3 AGI+10 INT+5 MND+14 CHR+10 Magic Accuracy+8 Magic Evasion+42 Enmity-5
-Still decent just on the 14 MND and 8 MACC alone. Very very good for a low tier enfeebling piece.
-Nuking piece, if that suits your fancy
A lot of new/updated pieces also have MDB and Magic Evasion, so stacking as many of those as possible for any sort of MDT/idle set is highly recommended just to avoid getting rocked too hard by magic damage.
Final thoughts: WTF.....