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iiPunch - Monk Guide
サーバ: Asura
Game: FFXI
Posts: 3,185
By Asura.Geriond 2019-10-21 12:59:09
Formless damage is based on everything normal hits depend on. It's calculated exactly the same except for formless having a straight percentage decrease (-40% for 1/5, -20% for 5/5) and it being breath damage instead of H2H damage.
DMG, Attack, STR, PDL, crit rate/damage, etc. all affect formless like normal.
Asura.Shiraj
サーバ: Asura
Game: FFXI
Posts: 1,105
By Asura.Shiraj 2019-10-21 13:32:20
So I'm not sure if I just had a 200 IQ idea or a retard moment, but has anyone ever tried Monk/Mewing strat for Zerde?
I have no idea if Just Desserts is % based or timed so maybe mewing could work?
It'd be really cool to know if this works as it could make Zerde even easier than it already is without needing a stunner (aside from opening stun).
Leviathan.Nitenichi
サーバ: Leviathan
Game: FFXI
Posts: 383
By Leviathan.Nitenichi 2019-10-21 14:16:37
So I'm not sure if I just had a 200 IQ idea or a retard moment, but has anyone ever tried Monk/Mewing strat for Zerde?
I have no idea if Just Desserts is % based or timed so maybe mewing could work?
It'd be really cool to know if this works as it could make Zerde even easier than it already is without needing a stunner (aside from opening stun).
Shoulder tackle yo!
サーバ: Asura
Game: FFXI
Posts: 267
By Asura.Outlawbruce 2019-10-21 14:21:53
Zerde, if hes anything like the white pudding. Formless strikes should be beneficial against him.
I'll try with the LS. See if anyone wants to give it a go.
Unless someone in here speaks up and says the mewing portion wont work. It's actually the last boss I need to finish a weapon anyways.
Asura.Eiryl
By Asura.Eiryl 2019-10-21 14:23:17
So like botoli do conal/aoe melee attacks, they get tp feed regardless, on top of retardediculous regain, so a subtle blow style tactic isn't super effective.
By Mrgrim 2019-10-21 15:41:36
So I'm not sure if I just had a 200 IQ idea or a retard moment, but has anyone ever tried Monk/Mewing strat for Zerde?
I have no idea if Just Desserts is % based or timed so maybe mewing could work?
It'd be really cool to know if this works as it could make Zerde even easier than it already is without needing a stunner (aside from opening stun). I tried fighting Zerde with my mnk. He has very high regain, he uses tp moves every 5-10 secs. I did bring it down to 50% but he's just an all time *** with his tp move spam. Only helms you can kill relatively fast w/ mnk & mew reliably are Erinys and Onych without smn burn since they don't have regain. Everyone else has regain. I'm not sure about Teles since we just stab her with daggers and spears lol.
Asura.Shiraj
サーバ: Asura
Game: FFXI
Posts: 1,105
By Asura.Shiraj 2019-10-21 15:45:03
Aight, that sucks, good to know, thanks.
サーバ: Cerberus
Game: FFXI
Posts: 124
By Cerberus.Demonsgate 2019-10-21 19:12:26
what did they do to boost it takes forever to act now after you use it ?
Siren.Kyte
サーバ: Siren
Game: FFXI
Posts: 3,334
By Siren.Kyte 2019-10-21 19:40:40
By SimonSes 2019-10-22 01:05:41
Cerberus.Demonsgate said: »what did they do to boost it takes forever to act now after you use it ?
Lol. I guess you havent been around for quite a while :) Boost powers up your super one hit attack round or WS (if you decide to WS before you hit) at cost of not attacking for 2 rounds. Dont click boost when you are disengaged or you wont be able to engage till it wears off (you can only WS then without engaging if you have gearswap, at least I think gearswap is the addon which enables WSing like that)
Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 10,300
By Asura.Sechs 2019-10-22 01:37:48
Was it ever found if Boost's bonus to WS applies to all hits of a WS or just the first?
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By SimonSes 2019-10-22 05:07:27
Was it ever found if Boost's bonus to WS applies to all hits of a WS or just the first?
Its pretty easy to guess that it affects all. Otherwise it wouldnt change those 50-70k Tornados into 90-99k tornados.
サーバ: Cerberus
Game: FFXI
Posts: 124
By Cerberus.Demonsgate 2019-10-22 05:53:27
yea i used boost for first time in like 6 years a i thought i was dcing
Lakshmi.Buukki
By Lakshmi.Buukki 2019-10-22 06:44:03
Cerberus.Demonsgate said: »yea i used boost for first time in like 6 years a i thought i was dcing
That's a fairly accurate description of what Boost does.
Asura.Topace
サーバ: Asura
Game: FFXI
Posts: 771
By Asura.Topace 2019-10-22 07:13:44
Lmao
サーバ: Siren
Game: FFXI
Posts: 124
By Siren.Robthunder 2019-10-22 09:01:31
Just as a heads up, if you're under-geared like me and trying to catch up, the Ryuo Tekko A / D NQ have the wrong info for their stats in the spreadsheet. Path A should have str+22 dex+48 acc+38 from augments, and D should have only str+12 and then dex+48 acc+43 DA+3% from augments.
Asura.Eiryl
By Asura.Eiryl 2019-10-22 09:58:09
Which sheet are you using
サーバ: Siren
Game: FFXI
Posts: 124
By Siren.Robthunder 2019-10-22 10:03:51
Mnk (10-2019) - With partial WS update
The one Simon posted a couple pages back.
Asura.Eiryl
By Asura.Eiryl 2019-10-22 10:10:13
Oh neat NQs are wrong, no one noticed because NQ, good catch.
Missing the whole mummu set +2 too, kicks and relic AM fixed though
サーバ: Siren
Game: FFXI
Posts: 124
By Siren.Robthunder 2019-10-22 10:11:21
Exactly. That's why I emphasized under-geared like me ;-; Lol.
サーバ: Siren
Game: FFXI
Posts: 124
By Siren.Robthunder 2019-10-23 13:51:32
A couple of other things. When I change the head in tp on the left to Hizamaru+1/2 it automatically adds +10/13 Martial Arts to the right side as well. So you have to do -10 or -13 underneath where it says custom.
Also Rao Kabuto+1 B is missing crit+4% haste+81 but the NQ is fine.
If no one cares about this kind of stuff, sorry. Just trying to be helpful. lol.
Fenrir.Jinxs
サーバ: Fenrir
Game: FFXI
Posts: 550
By Fenrir.Jinxs 2019-10-23 14:07:09
Should mastered mnks be using additional martial arts to cap delay on tp builds? impetus down. impetus up?
Does anyone have a fancy counter set\hybrid counter\tank set they want to share?
VIT and WSDMG on final heaven cape?
DEX and DA for shijin spiral?
サーバ: Asura
Game: FFXI
Posts: 120
By Asura.Pusheen 2019-10-23 14:56:35
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By eeternal 2019-10-23 16:36:29
seeing how TK.. RF and HF scales incredibly with multi hit.. would it be worth it to switch to DA Cape instead of wsd?
Leviathan.Andret
サーバ: Leviathan
Game: FFXI
Posts: 1,008
By Leviathan.Andret 2019-10-23 21:29:55
Cerberus.Demonsgate said: »yea i used boost for first time in like 6 years a i thought i was dcing
That's a fairly accurate description of what Boost does.
It's not like dcing because you still getting the ***beat out of you while you stare at the mob like you have a major constipation.
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By Ruaumoko 2019-10-24 00:20:38
seeing how TK.. RF and HF scales incredibly with multi hit.. would it be worth it to switch to DA Cape instead of wsd? That depends whether you're getting Fighter's Roll or not. In most group content people tend to way over cap for pDIF I've found so using Samurai/Fighters will get you the best results, lets you keep WSD in the back.
By Aerix 2019-10-24 01:34:31
If you're overcapping on pDIF you should be swapping in Neck+2/Malignance gear instead of keeping WSD on your cape.
Asura.Eiryl
By Asura.Eiryl 2019-10-24 01:42:59
Interestingly enough even at cap with carried ftp malignance doesn't give the best results for h2h ws, just not enough of it on each piece
By Aerix 2019-10-24 01:46:03
Interestingly enough even at cap with carried ftp malignance doesn't give the best results for h2h ws, just not enough of it on each piece
Hmm, after double-checking you're correct, although a WSD cape still loses to a DA cape even with 22% DA Fighter's Roll on, so my point about the cape stands.
In any case, are we sure the PDL is calculating correctly in the spreadsheet? There have been a couple of other issues so far.
Asura.Eiryl
By Asura.Eiryl 2019-10-24 01:50:16
Nope, not a single clue if it's working properly or not. and we did the DA vs wsd thing on the last page, DA pretty much always won
I mean I kid you not, STR DA wins by about 300 damage (or more) across all weaponskills over all options.
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