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iiPunch - Monk Guide
Asura.Sagaxi
サーバ: Asura
Game: FFXI
Posts: 112
By Asura.Sagaxi 2022-10-10 02:12:48
By SimonSes 2022-10-10 02:19:41
is there a more updated guide for SETs (2022 - Post Odyssey)?
+3 coming tomorrow. Things might change a little or a lot. You probably want to wait several days, before asking for updated guides :D
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Asura.Eiryl
By Asura.Eiryl 2022-10-10 21:56:32
Who's ready for more further brokenness! Demlegsdoe 40ka 20dt 20stp why not.
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By Vaerix 2022-10-10 21:59:51
Ready for dem feet to replace Suzy feet and give me back the inv spot :-D
Asura.Eiryl
By Asura.Eiryl 2022-10-11 00:51:01
Demlegsdoe
"Kick Attacks"+30 "Store TP"+10 Damage taken -14%
footies
Well there ya go "Footwork"+16%
Bahamut.Galakar
サーバ: Bahamut
Game: FFXI
Posts: 180
By Bahamut.Galakar 2022-10-11 02:00:16
The headpiece does look nice. Could use it in high accuracy set or in a hybrid one. Give some alternatives to other items.
Sadly, there is no critical hit rate bonus on it. It's almost like S-E not having an idea how MNK works these days.
Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 10101
By Asura.Sechs 2022-10-11 02:56:41
Ready for dem feet to replace Suzy feet and give me back the inv spot :-D Considering the Empy+3 feet have no other real use other than macro swap for Footwork, you're not exactely gaining one inventory slot by using them in place of Shukuyu sune-ate.
Just saying, eh.
It's "only" a 1% Footwork gain.
For a JA that's active at best 1 min every 5 minutes I wouldn't call that a stellar increase in your DPS throughput.
With that said yes, they are the new BiS footwork piece, replacing Shukuyu in that role.
Personally I'm disappointed, was hoping they could replace AF+3 feet as the new best kick option. But it was clear already from the +2 version that it wasn't goin to be that way.
By SimonSes 2022-10-11 03:13:17
Ready for dem feet to replace Suzy feet and give me back the inv spot :-D Considering the Empy+3 feet have no other real use other than macro swap for Footwork, you're not exactely gaining one inventory slot by using them in place of Shukuyu sune-ate.
Just saying, eh.
It's "only" a 1% Footwork gain.
For a JA that's active at best 1 min every 5 minutes I wouldn't call that a stellar increase in your DPS throughput.
With that said yes, they are the new BiS footwork piece, replacing Shukuyu in that role.
Personally I'm disappointed, was hoping they could replace AF+3 feet as the new best kick option. But it was clear already from the +2 version that it wasn't goin to be that way.
If you keep Jse on Moogle and use porterpacker, then you will get +1 inventory as long as you are no using MNK :)
That being said they wrote we will be able to store +3 on slip in November, so for now its gonna be all inventory +1 lol
Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 10101
By Asura.Sechs 2022-10-24 04:24:06
So I'm tryin to update my DT/Hybrid sets with Bhikku+2 Legs but I'm having some issues because they have 7% haste instead of the 9% granted by other options (Malignance, Mpaca, Kendatsuba).
Using the following setup I end up with 25% haste, which is good enough but not capped.
Head: Malignance
Body: Kendatsuba / Bhikku
Hands: Malignance
Legs: Bhikku+2
Feet: AF+3
I guess that given how Martial arts work and given how I use Verethragna most of the time, then the overcap Martial Arts might close the gap with the ~1% haste I'm missing?
Of course I could upgrade Empy head as well, but I'm doing all of this because I was tryin to avoid that XD
Bahamut.Galakar
サーバ: Bahamut
Game: FFXI
Posts: 180
By Bahamut.Galakar 2022-10-24 04:40:45
Using the following setup I end up with 25% haste, which is good enough but not capped.
Doesn't equipment haste cap at 25% (256/1024)? So you should be good.
Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 10101
By Asura.Sechs 2022-10-24 04:45:40
Gear haste caps at 25%, but beacause the game internal formulas don't use base 100 but base 1024 for their calculations, the result is that what might seem 25% from the gear description, is actually a bit less in the game calculations.
Which is why, ever since the lv75 era, we've been using 26% displayed value from item description to be truly capped at 25% even for the game's internal formula.
The set I posted above leaves me very close to haste cap, but not there.
Altough I was wondering if overcapping martial arts might close the gap and let me reach attack delay cap even if gear haste is slightly under cap.
Asura.Eiryl
By Asura.Eiryl 2022-10-24 04:49:44
Every piece after whatever year it was is correct now so 25 is capped
By SimonSes 2022-10-24 05:05:18
So I'm tryin to update my DT/Hybrid sets with Bhikku+2 Legs but I'm having some issues because they have 7% haste instead of the 9% granted by other options (Malignance, Mpaca, Kendatsuba).
Using the following setup I end up with 25% haste, which is good enough but not capped.
Head: Malignance
Body: Kendatsuba / Bhikku
Hands: Malignance
Legs: Bhikku+2
Feet: AF+3
I guess that given how Martial arts work and given how I use Verethragna most of the time, then the overcap Martial Arts might close the gap with the ~1% haste I'm missing?
Of course I could upgrade Empy head as well, but I'm doing all of this because I was tryin to avoid that XD
With Bhikku body +3 and Veret, you only need 67.3% haste, which means even 24% haste in gear caps you with capped magic haste.
I wouldn't consider AF+3 feet in DT/hybrid set at all.
I would also try to cap subtle blow on MNK, in other words Kendatsuba +1 feet and head.
Without Bhikku body, you need ~24.28% haste, so 25% is fine, but again AF+3 feet are more like glass cannon, not dT/hybrid, so idk. Kenda body + Schere earrings would cap subtle too, so you can go back to Malignance head, then I would consider 24% haste and being very slightly uncapped with Malignance feet instead of AF+3 feet.
Bahamut.Galakar
サーバ: Bahamut
Game: FFXI
Posts: 180
By Bahamut.Galakar 2022-10-24 05:13:13
With the mix of Malignance, Mpaca and Nyame you can have both DT and Subtle Blow almost capped, and still have haste capped.
Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 10101
By Asura.Sechs 2022-10-24 06:28:29
With Bhikku body +3 and Veret, you only need 67.3% haste, which means even 24% haste in gear caps you with capped magic haste. That's what I suspected, thanks!
Quote: I wouldn't consider AF+3 feet in DT/hybrid set at all.
...
again AF+3 feet are more like glass cannon, not dT/hybrid While it's pretty obvious AF+3 feet are not a DT/Hybrid piece, I wouldn't really call them "glass cannon" eh, they're not Tatenashi!
Quote: so idk. Kenda body + Schere earrings would cap subtle too In my current set I need 15 Subtle Blow to cap.
35 from Traits/Gifts
15 SB2 from Belt
5 SB2 from Sherida
5 SB2 from Niqmaddu
total of 60 SB1/2
I guess I could swap AF+3 feet for Kenda+1 (+8 Subtle Blow).
That would leave me at 68 when Impetus is up, but >75 when Impetus is down.
It's a good compromise I guess?
Not sure if I want to swap more, but I could use Odnowa+1 R15 as second earring. That would allow me to swap either Malignance Head or Hands for Kenda+1 Head/Hands.
That would put me at capped SB even with Impetus On, while still mantaining >51% DT, very good Meva, pretty decent MDB, good acc and 24% Haste.
Still a bit annoyed on the 24% haste part, sigh.
By SimonSes 2022-10-24 06:52:42
I guess if you boxing with anyone that has /whm, you can cast it from sub with enough ML and get +10 from it.
Asura.Eiryl
By Asura.Eiryl 2022-10-24 07:40:30
If you're going to run the EMP+3 legs (and thereby have nearly 100% kick rate, plus set bonus double kicks) It's silly to not run the AF+3 Feet
The legs have enough DT to cover lack of feet DT
Get your SB from Auspice
The feet were the glass cannon set before the legs had enough DT to cover 2 slots. Now it should be "the" set. Only change if maximum meva is "necessary"
By SimonSes 2022-10-24 07:55:47
If you're going to run the EMP+3 legs (and thereby have nearly 100% kick rate) It's silly to not run the AF+3 Feet
The legs have enough DT to cover lack of feet DT
Get your SB from Auspice
The feet were the glass cannon set before the legs had enough DT to cover 2 slots. Now it should be "the" set. Only change if maximum meva is "necessary"
Not that silly. Having near 100%KA also increase value of store TP. AF+3 are only like 1.3% ahead of Malignance, when Impetus is down and 0.5% when it's up. Loosing DT and 66 meva for 0.5% dps in hybrid/dt set seems more silly to me.
Also not everyone has Auspice around. People solo or box without WHM a lot.
Bhikku+3 feet are also an interesting idea, especially if you are not attack capped.
Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 10101
By Asura.Sechs 2022-10-24 10:10:58
Bhikku Gaiters +3 are an interesting compromise for this specific set, but the same could be said about Bhikku Crown +3, and my point sorta was that to avoid upgrading Head/Feet because I really have no intention to, for the moment at least.
But yeah, they would allow multiple options allowing to cap Subtle Blow, DT, Haste and also gain an interesting amount of Attack, all at a small cost of meva.
Speaking of kick attack, how do you reach 100% without the weapon slot?
+14 traits
+5 merits
+25 neck
+10 back
+30 legs
+10 feet
Total: 94%
Am I missing something?
Asura.Eiryl
By Asura.Eiryl 2022-10-24 10:29:02
"Nearly"
If only the bhikku earring had some, that was such a missed opportunity
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Ramuh.Austar
サーバ: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2022-10-24 13:19:48
Every piece after whatever year it was is correct now so 25 is capped Do you have a source on that? I haven't seen any testing on this, and it wouldn't make sense for them to do that anyways.
Asura.Eiryl
By Asura.Eiryl 2022-10-24 13:36:42
It's in here somewhere. every piece made after '15? '16? was made rounded up instead of randomly up or down.
A piece from 2008 with haste+5 could be (+/-1 fraction) but made after post it was supposed to always be +.
Their post, but you'll have to dig for it. I ain't gunna.
Ramuh.Austar
サーバ: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2022-10-24 13:46:30
You'd still need 256/1024, which would still require 26% in gear to reach even if you wore five pieces of 51/1024
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Asura.Eiryl
By Asura.Eiryl 2022-10-24 14:07:34
If you want to argue with simon for 10 pages over it, have at it
Not interested
Ramuh.Austar
サーバ: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2022-10-24 14:11:24
My point is, that the visible number is not what it gives. Even if it's 51, that's still less than 5% of 1024.
Quetzalcoatl.Jakey
サーバ: Quetzalcoatl
Game: FFXI
Posts: 300
By Quetzalcoatl.Jakey 2022-10-24 14:32:45
During footwork we can easily get over 100% Kick Attack but I don't really see that changing my tp sets much at the moment unless the empy set bonus is better than the 1% per item listed on BG. Do we have any actual testing on the Empy set proc rate or is it just assumed 1% on BG wiki?
By SimonSes 2022-10-24 15:48:14
If you want to argue with simon for 10 pages over it, have at it
Not interested
Nice bait/distraction. 2/10
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Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 10101
By Asura.Sechs 2022-10-25 01:22:27
Going back to the old topic of hybrid build for MNK, I'm satisfied by this build.
It won't be mine because I won't get +3 on MNK for a while and I have no intention, for the moment, to get crown at all, but on paper it looks like a really solid build.
ItemSet 387820
SB1+2: >82
DT-: 54
Haste: 28
This leaves a lot of freedom
Ammo => Don't need DT in this slot with the +3 version of Head/Legs. Could be Coiste Bodhar or whatever else.
Ear2 => could be Schere or whatever else, don't need more DT or more SB
Body => It's Bhikku with impetus up of course.
Hands => could be anything else. Nyame or Malignance or Mpaca. Don't need more DT but getting more in this slot allows more freedom in the back aug or removing Dring
Feet => I agree with both Eiryl and Simonses. Psychologically I like the idea of synergizing stuff about kick attacks. Realistically though the difference is so small it makes sense to equip something else too boost more towards the defensive side (like Kenda+1)
Phoenix.Evolved
サーバ: Phoenix
Game: FFXI
Posts: 67
By Phoenix.Evolved 2022-10-25 08:15:02
Quick Question, hopefully.
There are a lot of comments about "if you are attack capped" use this gear etc. Does everyone that calculates to see if they are attack capped use these formulas: https://www.bg-wiki.com/ffxi/PDIF everytime? Or is there an easier way, or record of attack cap per mob listed. For instance, Monk, using H2H, against WoC needs XXXX to cap?
This of course would only be for ilvl 119+ mobs because usually on lower mobs attack cap is much much easier to come by.
Asura.Eiryl
By Asura.Eiryl 2022-10-25 08:18:38
It's based on knowing you have literally every single attack buff and defense debuff in the game on.
It's just a meme at this point. There's nothing actually going into it, they just go I've got chaos fury HM MinV Dia3 frailty I must be attack capped (and a significant portion of players being incorrect and/or over stacking attack buffs)
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