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Endeavoring to Awaken --A Guide to Rune Fencer
Bahamut.Selvaso
サーバ: Bahamut
Game: FFXI
Posts: 13
By Bahamut.Selvaso 2013-04-13 14:08:42
I wrote my RUN XML and the Lunge and Enmity don't swap in for some unknown reason. Please help <spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
<config
RequireVersion="2.46"
Debug="True"
HideErrors="False"
ShowGearSwaps="True"
ShowSpellInfo="True" />
<variables>
</variables>
<sets>
<group name="RUN" default="yes">
<set name="Idle|Town" default="yes">
<range>Fire Bomblet</range>
<head>Ganesha's Mask</head>
<neck>Twilight Torque</neck>
<lear>Brutal Earring</lear>
<rear>Moonshade Earring</rear>
<body>Athos's Tabard</body>
<hands>Euxine Gloves +3</hands>
<lring>Paguroidea Ring</lring>
<rring>Sheltered Ring</rring>
<back>Atheling Mantel</back>
<waist>Ninurta's Sash</waist>
<legs>Blood Cuisses</legs>
<feet>Athos's Boots</feet>
</set>
<set name="Engaged" baseset="Idle">
<rear>Colossus's Earring</rear>
<body>Thaumas Coat</body>
<lring>Tyrant's Ring</lring>
<rring>Epona's Ring</rring>
<waist>Windbuffet Belt</waist>
<legs>Calmecac Trousers</legs>
</set>
<set name="Resting" baseset="Idle" />
<set name="Enmity">
<range></range>
<head>Dux Visor</head>
<neck></neck>
<lear></lear>
<rear></rear>
<body>Dux Scale Male</body>
<hands></hands>
<lring></lring>
<rring></rring>
<back></back>
<waist></waist>
<legs>Dux Cuisses</legs>
<feet></feet>
</set>
<set name="Fastcast">
<range></range>
<head></head>
<neck></neck>
<lear>Loquac. Earring</lear>
<rear></rear>
<body></body>
<hands></hands>
<lring></lring>
<rring></rring>
<back></back>
<waist>Siegel Sash</waist>
<legs>Blood Cuisses</legs>
<feet></feet>
</set>
<set name="MAB">
<range></range>
<head>Seiokona Beret</head>
<neck>Stoicheion Medal</neck>
<lear>Hecate's Earring</lear>
<rear>Moldavite Earring</rear>
<body>Mirke Wardecors</body>
<hands>Spolia Cuffs</hands>
<lring></lring>
<rring></rring>
<back></back>
<waist></waist>
<legs></legs>
<feet></feet>
</set>
<set name="Flash">
</set>
<!-- WeaponSkill Sets -->
<set name="WeaponSkillBase">
<range></range>
<head></head>
<neck></neck>
<lear></lear>
<rear></rear>
<body></body>
<hands></hands>
<lring></lring>
<rring></rring>
<back></back>
<waist></waist>
<legs></legs>
<feet></feet>
</set>
<set name="Resolution" baseset="WeaponSkillBase"> <!-- STR Mod, DONT double up if the gear you are using is in the same slot as your WeaponSkillBase Set -->
<ammo>Fracas Grenade</ammo>
<head>Dux Visor</head>
<neck>Lacono necklace</neck>
<lear></lear>
<rear></rear>
<body>Dux Scale Mail </body>
<hands></hands>
<lring>Rajas Ring</lring>
<rring>Flame Ring</rring>
<back>Cerberus Mantel</back>
<waist>Caudata Belt</waist>
<legs>Dux Cuisses</legs>
<feet></feet>
</set>
</group>
</sets>
<rules>
<!-- Equipment Rules -->
<!-- Auto-equips sets based on %Status -->
<!-- Auto-equips sets based on %Status -->
<equip set="%status" when="aftercast|disengaged|engaged|idle" />
<!-- Weaponskill Rules -->
<if type="WeaponSkill">
<if spell="Resolution">
<equip set="%spell" when="precast" />
</if>
<else>
<equip set="WeaponSkillBase" when="precast" />
</else>
</if>
<!-- Job Abilities/Spells Rules -->
<if type="JobAbility">
<if spell="Lunge">
<equip set="MAB" when="precast" />
</if>
<elseif spell="Provoke">
<equip set="Enmity" when="precast" />
</elseif>
<elseif spell="Valiance">
<equip set="Enmity" when="precast" />
</elseif>
<elseif spell="Warcry">
<equip set="Enmity" when="precast" />
</elseif>
</if>
<if type="*Magic">
<equip set="Fastcast" when="precast" />
<if spell="Flash">
<equip set="Enmity" when="precast" />
</if>
</if>
</rules>
</spellcast>
Valefor.Sehachan
サーバ: Valefor
Game: FFXI
Posts: 24,219
By Valefor.Sehachan 2013-04-13 14:12:56
Did you update your spellcast?
Cerberus.Pukushu
サーバ: Cerberus
Game: FFXI
Posts: 331
By Cerberus.Pukushu 2013-04-13 14:42:55
if using windower 4, does it automatically update?
Valefor.Sehachan
サーバ: Valefor
Game: FFXI
Posts: 24,219
By Valefor.Sehachan 2013-04-13 15:26:09
Yes.
Bahamut.Selvaso
サーバ: Bahamut
Game: FFXI
Posts: 13
By Bahamut.Selvaso 2013-04-13 15:28:03
yes all updated on windower 4
By luckycharms1877 2013-04-13 16:10:20
Hi everyone, having some Spellcast issues wondering if anyone knows what's wrong.
Here is my SC basically its Selvaso's i just added a couple more things to it but when I loaded it I got "SpellCast:XML Parsing Error: line 189 - Error reading end tag. Code <spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
<config
RequireVersion="2.46"
Debug="True"
HideErrors="False"
ShowGearSwaps="True"
ShowSpellInfo="True" />
<variables>
</variables>
<sets>
<group name="RUN" default="yes">
<set name="Idle|Town" default="yes">
<head>Ocelomeh headpiece</head>
<neck>Twilight torque</neck>
<body>Thaumas Coat</body>
<hands>Thaumas Gloves</hands>
<legs>Thaumas kecks</legs>
<feet>Thaumas Nails</feet>
<waist>Ninurta's sash</waist>
<back>Archon cape</back>
<lear>Brutal Earring</lear>
<rear>Ghillie Earring +1</rear>
<lring>Archon Ring</lring>
<rring>Sheltered Ring</rring>
</set>
<set name="Engaged" baseset="Idle">
<main>Hoarfrost blade</main>
<head>Ocelomeh headpiece</head> <!-- Skadi's Visor +1/Nemetona Cap -->
<neck>Rancor collar</neck> <!-- Portus Collar -->
<body>Thaumas Coat</body>
<hands>Thaumas Gloves</hands> <!-- Skadi's Bazubands +1 -->
<legs>Thaumas Kecks</legs> <!-- Skd. Chausses +1 -->
<feet>Thaumas Nails</feet> <!-- Sigyn's Jambeaux -->
<waist>Twilight Belt</waist> <!-- Windbuffet Belt -->
<back>Atheling Mantle</back>
<lear>Brutal Earring</lear>
<rear>Ghillie Earring +1</rear>
<lring>Rajas Ring</lring>
<rring>Epona's Ring</rring>
<ammo>Potestas bomblet</ammo>
<sub>Pole grip</sub>
</set>
<set name="Enhancing">
<head>Athos's chapeau</head>
<neck>Colossus's torque</neck>
<body>Manasa chasuble</body>
<hands>Thaumas Gloves</hands>
<legs>Portent pants</legs>
<feet>Athos's Boots</feet>
<waist>Cascade belt</waist>
<back>Merciful cape</back>
<lear>Loquac. Earring</lear>
<rear>Novio Earring</rear>
<lring>Prolix Ring</lring>
<rring>Veneficium ring</rring>
</set>
<set name="Enmity">
<range></range>
<head>Dux Visor</head>
<neck></neck>
<lear></lear>
<rear></rear>
<body>Dux Scale Male</body>
<hands></hands>
<lring></lring>
<rring></rring>
<back></back>
<waist></waist>
<legs>Dux Cuisses</legs>
<feet></feet>
</set>
<set name="Fastcast">
<head>Zelus tiara</head>
<body>Hedera cotehardie</body>
<hands>Thaumas Gloves</hands>
<legs>Thaumas kecks</legs>
<feet>Chelona boots</feet>
<waist>Resolute belt</waist>
<back>Boxer's Mantle</back>
<lear>Brutal Earring</lear>
<rear>Loquacious Earring</rear>
<lring>Prolix Ring</lring>
<rring>Sheltered Ring</rring>
<ammo>Impatiens</ammo>
</set>
<set name="MAB">
<head>Thaumas Hat</head>
<neck>Stoicheion Medal</neck>
<body>Tessera Saio</body> <!-- Tessara Saio -->
<hands>Thaumas Gloves</hands> <!-- Spoila Cuffs -->
<legs>Denali kecks</legs> <!-- Nimue's Tights -->
<feet>Thaumas Nails</feet> <!-- Spoila Pigaches -->
<waist>Goading Belt</waist>
<back>Shadow Mantle</back>
<lear>Hecate's Earring</lear>
<rear>Novio Earring</rear>
<lring>Demon's Ring</lring>
<rring>Demon's Ring</rring>
<ammo>Erlene's Notebook</ammo>
</set>
<set name="Evasion">
<head>Fugacity Beret</head>
<neck>Torero Torque</neck>
<body>Athos's Tabard</body>
<hands>Ocelot Gloves</hands>
<legs>Ocelot Trousers</legs>
<feet>Athos's Boots</feet>
<waist>Phasmida belt</waist>
<back>Boxer's Mantle</back>
<lear>Musical Earring</lear>
<rear>Ethereal Earring</rear>
<lring>Alert Ring</lring>
<rring>Heed ring</rring>
</set>
<!-- WeaponSkill Sets -->
<set name="WeaponSkillBase">
<range></range>
<head></head>
<neck></neck>
<lear></lear>
<rear></rear>
<body></body>
<hands></hands>
<lring></lring>
<rring></rring>
<back></back>
<waist></waist>
<legs></legs>
<feet></feet>
</set>
<set name="Resolution" baseset="WeaponSkillBase"> <!-- STR Mod, DONT double up if the gear you are using is in the same slot as your WeaponSkillBase Set -->
<head>Thaumas Hat</head>
<neck>Breeze Gorget</neck>
<body>Toci's Harness</body> <!-- Toci's Harness -->
<hands>Mustela gloves</hands> <!-- Myrmex Mittens -->
<legs>Thaumas Kecks</legs>
<feet>Hct. Leggings +1</feet>
<waist>Breeze Belt</waist>
<back>Atheling Mantle</back>
<lear>Brutal Earring</lear>
<rear>Moonshade Earring</rear>
<lring>Pyrosoul Ring</lring> <!-- Pyrosoul Ring -->
<rring>Pyrosoul Ring</rring>
<ammo>Fracas grenade</ammo>
</set>
</group>
</sets>
<rules>
<!-- Equipment Rules -->
<!-- Auto-equips sets based on %Status -->
<!-- Auto-equips sets based on %Status -->
<equip set="%status" when="aftercast|disengaged|engaged|idle" />
<!-- Weaponskill Rules -->
<if type="WeaponSkill">
<if spell="Resolution">
<equip set="%spell" when="precast" />
</if>
<else>
<equip set="WeaponSkillBase" when="precast" />
</else>
</if>
<!-- Job Abilities/Spells Rules -->
<if type="JobAbility">
<if spell="Lunge">
<equip set="MAB" when="precast" />
</if>
<elseif spell="Provoke">
<equip set="Enmity" when="precast" />
</elseif>
<elseif spell="Valiance">
<equip set="Enmity" when="precast" />
</elseif>
<elseif spell="Warcry">
<equip set="Enmity" when="precast" />
</elseif>
</if>
<if type="Monomi*|Pro*|Shell*|Blink|Regen*|Refresh|*Spikes|Foil|Tonko*">
<equip set="Fastcast" when="precast" />
<if spell="Flash">
<equip set="Enmity" when="precast" />
<if spell="Bar*">
<equip set="Enhancing" when="precast" />
</if>
</if>
</rules>
</spellcast>
Please please take a peek at it an tell me what I need to do to fix it.
Bismarck.Bloodrose
サーバ: Bismarck
Game: FFXI
Posts: 4,322
By Bismarck.Bloodrose 2013-04-13 16:22:43
I'm not too familiar with spellcast however... i don't happen to see a <rule> anywhere that would require a </rule> in your xml.
Also, since line 187 is </if>, does line 188 need an </if> as well?
Phoenix.Thorbean
サーバ: Phoenix
Game: FFXI
Posts: 397
By Phoenix.Thorbean 2013-04-13 16:28:42
Quote: <if type="Monomi*|Pro*|Shell*|Blink|Regen*|Refresh|*Spikes|Foil|Tonko*">
<equip set="Fastcast" when="precast" />
<if spell="Flash">
<equip set="Enmity" when="precast" />
<if spell="Bar*">
<equip set="Enhancing" when="precast" />
</if>
</if>
Replace that with:
<if spell="Monomi*|Pro*|Shell*|Blink|Regen*|Refresh|*Spikes|Foil|Tonko*">
<equip set="Fastcast" when="precast" />
</if>
<elseif spell="Flash">
<equip set="Enmity" when="precast" />
</elseif>
<elseif spell="Bar*">
<equip set="Enhancing" when="precast" />
</elseif>
Bahamut.Selvaso
サーバ: Bahamut
Game: FFXI
Posts: 13
By Bahamut.Selvaso 2013-04-13 17:52:32
did anyone find the reason my xml wasnt swapping lunge set?
サーバ: Odin
Game: FFXI
Posts: 9,265
By Odin.Eikechi 2013-04-13 19:12:42
Can run's resi reduce en-spell dmg taken? Is that a resistible dmg source?
Bismarck.Bloodrose
サーバ: Bismarck
Game: FFXI
Posts: 4,322
By Bismarck.Bloodrose 2013-04-13 19:26:43
Haven't tested it currently since i haven't touched anything that uses Enspell damage on RUN yet.
サーバ: Odin
Game: FFXI
Posts: 9,265
By Odin.Eikechi 2013-04-13 19:34:58
Bismarck.Bloodrose said: »Haven't tested it currently since i haven't touched anything that uses Enspell damage on RUN yet.
Thanks for the update... lol
By darthmaull 2013-04-13 21:06:09
IT does. I like to fight the Baelfyr for GS skill ups and when it does enstone It hits me for single digits and sometimes zeroes.
Edit: Also spike spells are fully resisted or it shows zero damage.
[+]
Phoenix.Thorbean
サーバ: Phoenix
Game: FFXI
Posts: 397
By Phoenix.Thorbean 2013-04-13 21:49:40
did anyone find the reason my xml wasnt swapping lunge set?
Try adding a .2second cast delay on your JA's to give it time to switch the gear in:
<castdelay delay="0.2" />
Bahamut.Selvaso
サーバ: Bahamut
Game: FFXI
Posts: 13
By Bahamut.Selvaso 2013-04-13 21:54:59
did and it's still a no go
Bismarck.Zagen
サーバ: Bismarck
Game: FFXI
Posts: 395
By Bismarck.Zagen 2013-04-15 00:13:47
did and it's still a no go Have you tried without checking for the type? That's the only thing I can see besides using different set names our Lunge checks are identical. I honestly don't see the point of checking for type it just seems like an unneeded check.
Ragnarok.Arcalimo
サーバ: Ragnarok
Game: FFXI
Posts: 254
By Ragnarok.Arcalimo 2013-04-15 01:30:27
hmm, I resisted a Luminous Drape(Charm) from a yovra yesterday with 3x Lux on, it was posible to resist that before on other jobs or had something to do with Run?
I never saw it missing personally but it's strange because Lux is suposed to give dark resistance and charm is suposed to be light? I didn't have any other Ja active either, may have been a tenacity proc too I guess.
Bahamut.Mizuharu
サーバ: Bahamut
Game: FFXI
Posts: 1,988
By Bahamut.Mizuharu 2013-04-15 05:04:32
Not directing this at anyone on the forums, just from what I've heard people say on my server... So many people just act like Rune Fencer is a DD job. Or saying that it can't tank like PLD or NIN.
News Flash; it's not PLD nor NIN. It tanks like Rune Fencer.
Still, here's some item sets I threw together. I tried to stay clear of Legion items since that's mostly for people in a linkshell that does the event. Salvage I/II is easy enough for anyone to do with a brd sch thf. Meeble Burrows you can shout for people same with Neo-Nyzul Isle. For the +1 stuff, if you can't afford it/none are in stock or you're like me and super cheap, NQ. These are just sets I suggest and not what you should use etc. (Also the TP, Lunge and Resolution/Ruinator sets are the same as Prothescar's sets, except I switched Thaumus pants with Abatteur Subligar in the WS set.) I also left the main/sub weapon blank since some people perfer axe or sword over Great Sword. I didn't bother with a Great Axe set.
TP
ItemSet 295582
Resolution/Ruinator
ItemSet 296863
Requiescat
ItemSet 296864
Physical Damage Taken-
ItemSet 296850
Magic Damage Taken-
ItemSet 296849
Evasion
ItemSet 296852
Fast Cast
ItemSet 296855
Lunge
ItemSet 296866
If I *** up on something, please correct me. :x
[+]
Valefor.Sehachan
サーバ: Valefor
Game: FFXI
Posts: 24,219
By Valefor.Sehachan 2013-04-15 05:11:09
Prolix and Oru torque are counterproductive for flash and foil, but it's alright for other buffs that you wouldn't use midbattle.
Spolia/opima have also the issue of enmity- which is why I selected Menhit for feet(magic burst+ is also nice since Lunge can be used that way).
The mdt is totally overshot.
Hecatomb feet+1 for ws are better.
And for requiescat I don't think chelona pants are a very good idea.
By Gimp 2013-04-15 12:27:38
to clarify you should adjust the mdt set because of sheltered ring, embolden > shell 4 or whm shell V since it'll cap your mdt and you can use the slots for other stuff such as mdb. shadow ring, engulfer's cape etc.
Bahamut.Mizuharu
サーバ: Bahamut
Game: FFXI
Posts: 1,988
By Bahamut.Mizuharu 2013-04-15 12:33:53
to clarify you should adjust the mdt set because of sheltered ring, embolden > shell 4 or whm shell V since it'll cap your mdt and you can use the slots for other stuff such as mdb. shadow ring, engulfer's cape etc.
Okay, I was wondering lol. Completely blanked on that. And yeah, Shadow Ring is obviously best for ring. :x Sorry for the durpy item sets at 5am lol
As for why I went with Chl. Trousers +1, there wasn't any other item with that much mnd+ on it. Next highest would be the NQ +8 legs.
Carbuncle.Drygell
サーバ: Carbuncle
Game: FFXI
Posts: 38
By Carbuncle.Drygell 2013-04-15 12:42:36
was wondering how the HQ hydra mail set would fare as a pdt-mdt set any input would be appreciated thx
Valefor.Sehachan
サーバ: Valefor
Game: FFXI
Posts: 24,219
By Valefor.Sehachan 2013-04-15 12:45:09
Should use thaumas or abatteur for requiescat, the str- isn't very attractive.
[+]
Bahamut.Mizuharu
サーバ: Bahamut
Game: FFXI
Posts: 1,988
By Bahamut.Mizuharu 2013-04-15 13:49:41
Should use thaumas or abatteur for requiescat, the str- isn't very attractive.
Okay, thanks. Went ahead and fixed those item sets up with the recommendations.
サーバ: Asura
Game: FFXI
Posts: 245
By Asura.Loneshadow 2013-04-15 14:13:53
How does Thurandaut Body compare to Toci's for Resolution?
Valefor.Sehachan
サーバ: Valefor
Game: FFXI
Posts: 24,219
By Valefor.Sehachan 2013-04-15 14:16:06
Inferior due to reso requiring a lot of attack to be decent. And the da and accuracy make it even better.
サーバ: Siren
Game: FFXI
Posts: 2,215
By Siren.Thoraeon 2013-04-15 14:18:08
How does Thurandaut Body compare to Toci's for Resolution? Inferior due to reso requiring a lot of attack to be decent. And the da and accuracy make it even better. Thura has more Str/Atk
[+]
Valefor.Sehachan
サーバ: Valefor
Game: FFXI
Posts: 24,219
By Valefor.Sehachan 2013-04-15 14:19:25
Completely forgot thurandaut has attack, I was sure it only had str, agi and haste o.o' sorry.
サーバ: Fenrir
Game: FFXI
Posts: 172
By Fenrir.Calamity 2013-04-15 15:29:24
I had the same question on my mind. It comes out at 4str and 5 atk vs 3 DA and 10 acc. It seems close, but I wanna say toci comes out slightly ahead just for the acc... but run does still have that atk deficiency to worry about. Spreadsheetists?
Valefor.Sehachan
サーバ: Valefor
Game: FFXI
Posts: 24,219
By Valefor.Sehachan 2013-04-15 15:31:45
It's even more accuracy since there's 13 dex. I would say thurandaut for capped acc and toci for high evasive targets, but they're close in general.
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