Priority on AF, Relic, and Empy to 119? I have AF coat to 119, now looking for the next. AF feet? Relic gloves, Empy legs? Or is everything basically out-classed now? Maybe some niche enfeeb/dark?
1. Empy feet for Mana Wall/Dark Magic (but they are SO broken for Mana Wall!). And it's b/c of that Mana Wall boost that they'll never be outclassed. Just know you have to keep them equipped for the duration of Mana Wall (not just have them equipped for using the ability!)
2. Relic Coat gives you extended duration on Manafont (extra 30 seconds). And as you progress in Job Points/Gifts, your Manafont becomes even more potent (pairing the job ability Manafont and Subtle Sorcery once you've put Job Points into it for the pseudo fastcast is crazy good- And unlike the Empy Feet, you only need to have Relic Coat equipped when you activate Manafont)
3. Empy Coat has a very nice reduction in elemental casting time, making it a good permanent addition to your precast set, and considering it's overall solid stats, it can carry you until you get a better nuking body piece.
A few personal notes: I use Relic hands for my dark magic set, and until recently used Artifact legs(got a good augment mix of high macc and "drain and aspir potency +9" on a pair of merlinic shalwar). Up to you at this point considering that farming Reisen stones is essentially just time AND you're getting CP/silt/etc vs. farming chapters and high cost materials to upgrade what MAY be a temporary fill. Also depends on your resources. A lot of people like Artifact Feet- I have no earthly reason why. Lots of good options for feet these days from a myriad of events, and there's nothing "unique" on AF reforged feet.
3. Empy Coat has a very nice reduction in elemental casting time, making it a good permanent addition to your precast set, and considering it's overall solid stats, it can carry you until you get a better nuking body piece.
Isn't emp body simply a reduction in recast delay?
For Myrkr, I explained on the itemset page that it specifically opts out of using MP specific gear that you wouldn't otherwise be using to save on inventory space, but yes that should probably be the best set (I think moonshade>influx though).
@Geigei yeah, MP is kind of a huge deal. My main uses the Death HQ MB (except I think Seshaw/Merlinic legs instead) set while my mule uses the Death NQ MB set and it was doing 18% more damage on Sovereign Behemoth. I think the gap will probably be a bit smaller once I get my mule Amalric slops, but I'm pretty sure Amalric +1 beats out capping MB dmg by a fair bit for Death.
As far as Reforges go:
1. Spaekona's Coat +1
2. Wicce Sabots +1
I don't use anything else, I've used Manafont approximately 0 times because if I ever run out of MP I have other ways of immediately getting MP back (meds/convert/sublimation/aspir/myrkr).
I don't particularly think that Wicce Coat +1 is good either because it's meant for midcast, not precast- so it doesn't actually reduce your cast time, just your recast.
I didn't mean to disparage your Myrkr set by any means, just missed the notice for MP only items. I agree that we have enough inventory to lug around, just wanted to weigh in.
Also, would empy legs be decent for -Jas and AM, or am I misunderstanding the effect?
I'm honestly not too sure how the effect works... I assume it increases the duration of the elemental debuffs like Burn, but I don't know if it applies to the potency bonus of Jas. Even if it does, I don't really think sacrificing 36 MAB would be worth it, that's probably at least a good 10-15% reduction in damage.
Yeah, probably would only be useful for AM on element specific fights, where you don't really care too much about the damage and just want the bonus to the opposing element. If it only affects elemental debuffs and the like, I agree that it's not important.
Also, would empy legs be decent for -Jas and AM, or am I misunderstanding the effect?
Goetia/Wicce Chausses extend the window's duration from the first cumulative magic spell (-Ja spell + Comet) cast that increases damage for the same element
base duration (60 seconds)
+1 goetia legs +15 seconds
+2 goetia legs +30 seconds
40 seconds for Wicce +1, for 100 seconds total before the bonus resets. Subsequent casts only increase the bonus, no change in duration, so only the first aja/Comet cast of a given round would (I assume) require use of the legs. Likewise, I wouldn't be surprised if casting a second aja in Wicce +1 did not alter the effect duration if the first cast invoked the base (60 second) duration.
2050 outside of Reisenjima. I'm already telling you that my BLM with 25% burst does more than my 40%. The formula is right there for you to manipulate and test for yourself, lol. The M. Acc loss isn't significant either unless you've got retardedly good augments on Merlinic, as Path A on Amalric exists.
where are you getting 1.3x burst and 1.86x burst stuff? should be 56% in traits and 50% total gear cap for a total term of 2.06 unless i'm a potato and different sources of burst are calculated separately, and even then i don't know where you're getting 86 and 30 from
when i calculated death damage, i didn't take into consideration the 30% damage boost but that would just be a constant so it wouldn't change my outcome at all. did you make sure to cap mdmg term at 32? the only things I used in my formula were
(MP+32)*MAB*MBDmg total
I held MDB constant at 1, and didn't bother including affinity+weather bonuses since they'd remain at 35 and 33 regardless of what set I was using. I did try a case with twilight cape where I did add the affinity term in but I couldn't get twilight cape to be better.
Mab/Mdb need to be calculated too, i took for reference 25mdb nm since most have this crap, is mab+100 / 25+100, in my case with 365mab it should be 3.72, so (mp+32)x3.72x2.06
Damage MP MAB MBD Set
5467307.72 2164 463 1.81 4/5 Amal +1
5457435.36 2078 456 1.91 3/5 Amal +1
5410083.84 1992 448 2.01 2/5 Amal +1
5333686.08 1882 456 2.06 Mujin Band
1st one is my proposed Death HQ
2nd one is the same set but with 40 MAB 10 MB Merlinic Crackows
3rd one is the same as 2nd set but with 40MAB 10MB Merlinic Jubbah
4th one is the same as 3rd set but with Mujin Band instead of Mephitas's Ring +1.
Basically you need capped Merlinic for it to be about the same, and I highly doubt you have 40MAB/10MB unless you're a lucky ***.
Also if I swap body/legs to Path A I get
Code
Damage MP MAB MBD Set
5349223.32 2164 453 1.81 4/5 Amal +1
Which is still higher damage than Merlinic Jubbah/Crackows +1. You'd need 33 M. Acc on Body and 20. M Acc on Feet ontop of the 40 MAB/10MB to match that so... good luck
You're right. That's why there's no NQ amalric body/feet in any of the sets outside of the weakest posted set, in which I commented "I don't think you should even be casting Death if this is your equipment"
Still not easy to burst like this, if mp not maxed on cast going to lose lot of dmg, did you make separate sets for stuff like aspir, frazzle, haste, etc?
I haven't taken the time to make a max MP self buff/enfeeb sets yet because our RDM/GEO take care of debuffing usually, and if I need to self buff I'll do it after a Death when I'm not at full MP.
It's actually fairly straightforward. There are special Aspir and Fast Cast sets included in the other gear sets he posted. You can have low MP/high MP Aspir sets in your gearswap too. You end up getting lots of TP when bursting Death to the immense amounts of MP spent, it's fairly easy to top yourself off with Myrkr between bursts if for some reason you're unable to get all of your MP back with Aspir.
So I’ve never written a guide and I don’t claim to be an expert, but I wanted to try and write out a guide for Black Mage. I’ve always really enjoyed the job and it is one of the jobs that (sadly) didn’t have a guide for it until now.
I will try and keep this updated as much as I can. Gear wise, I will try to keep a low/mid/high tier sets up.
As I am only human, there may be mistakes within this guide or changes that may need to be made. Feel free to send me a PM, reply, discuss, debate, make suggestions, etc. I will add and change things as needed.