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Plugins broken via Version Update
VIP
サーバ: Odin
Game: FFXI
Posts: 9534
By Odin.Jassik 2014-03-17 16:44:49
most of the plugin/add-on devs have fulltime jobs, some probably aren't even off work yet.
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Bismarck.Sorce
サーバ: Bismarck
Game: FFXI
Posts: 29
By Bismarck.Sorce 2014-03-17 16:45:17
ya'll windower ppl broke even more stuff then was nessecary .... everything but GC was working now nothing is working
By Yandaime 2014-03-17 16:48:49
Yea, I understand that people have lives and what not. I dont mind not having alot of things but I NEEEEED Spellcast. No B.S. I can not function without my Auto-Gearswaps... So just for urgency's sake. Make that the very first fix yes please^^ Thank you very very much for your time.
By Jetackuu 2014-03-17 16:53:04
They should permaban the people who are crying about stuff not working...
By Selindrile 2014-03-17 16:55:43
I just accept that I can't play until Gearswap is working, and even once that gets fixed I think Motenten's Lua's might be borked by the update somehow as well? Getting some weird errors, but that could just be GS.
But yeah, right now a lot of updates happened, but it seems like many things broke, gearswap and gearcollector being the main ones, for me.
Thanks for all the work you guys do on this and share with us and for fixing it every time square breaks it.
Alexander.Carrelo
サーバ: Alexander
Game: FFXI
Posts: 3706
By Alexander.Carrelo 2014-03-17 17:23:33
*Spellcast is crashing when you use shortcuts for the names of people in your party. I commented on something labeled "Spellcast Issue #464" on github, but I don't know if that's the right place. :< Seems fixed.
*TParty isn't displaying my own TP. Seems fixed.
*No mob HP %. Seems fixed.
*Distance is gone. Says it's already loaded.
*Attainment is gone. "This plugin requires a newer version of Windower to run. (9145.62" I can't see what comes after the 62--it runs off the screen, sorry I can't give you the whole error message. :<
Thanks so much for keeping this up and running for all of us!! Joo gaiz be superheroez. :3
Cerberus.Conagh
サーバ: Cerberus
Game: FFXI
Posts: 3189
By Cerberus.Conagh 2014-03-17 17:27:36
They should permaban the people who are crying about stuff not working...
Whineing about people offering a free service?! What madness is this?!?!?
In all seriousness though, alot of the issues are on the dev website now, just give em some time and let em fix stuff.
Use this time to appreciate the plugins you had and you will see how much fun it is....
Those who say "I CAN NOT FUNCTION" play tomorrow instead?
By Yandaime 2014-03-17 17:58:25
Those who say "I CAN NOT FUNCTION" play tomorrow instead?
Normally I would but my LS is tracking down the Fracture NMs and killing them so right now Im toughing it out so I can collect KIs and see what these NMs are all about. So far, these NMs are actually rather dissapointing <.<; No Gimmicks, just pop and kill... So far anyway
Leviathan.Malthar
サーバ: Leviathan
Game: FFXI
Posts: 43
By Leviathan.Malthar 2014-03-17 18:15:52
autoexec register time_*.* input /echo test
only works intermittently.
Leviathan.Arcon
VIP
サーバ: Leviathan
Game: FFXI
Posts: 666
By Leviathan.Arcon 2014-03-17 18:21:30
Guys what you need to understand is after EVERY update, something is messing up, usually the winners are spellcast, gearcollector,gearswap , attainment,expwatch, and the rest of the family.
and it's not going to stop sadly
Actually, it will. That's what this update was mostly about. We moved away from reading memory for most structures, which change with pretty much every FFXI update, hence things break. Now we're going with packets for most of our structs, and packets hardly ever change, so it should be a lot more stable for future FFXI updates.
This time I made some miscalculations with the item struct, which is why things broke, but I just pushed another Hook update (will unfortunately require a relog) along with many plugin updates that should alleviate some of the issues. Others may remain, but we'll get to them as soon as we can.
I see that some of you found the bug tracker, and I'm happy for it... this makes managing issues much simpler than working with forum posts ;)
By Jacub 2014-03-17 18:28:58
PlasticSurgeon is broken as well
Bismarck.Speedyjim
サーバ: Bismarck
Game: FFXI
Posts: 516
By Bismarck.Speedyjim 2014-03-17 19:06:00
Just updated plugins/addons from console, I can confirm gearswap is working. Others in my linkshell confirm spellcast is also working.
サーバ: Asura
Game: FFXI
Posts: 4307
By Asura.Ackeronll 2014-03-17 19:08:58
Bismarck.Speedyjim said: »Just updated plugins/addons from console, I can confirm gearswap is working. Others in my linkshell confirm spellcast is also working.
theres a way to update them while ingame?
Bismarck.Speedyjim
サーバ: Bismarck
Game: FFXI
Posts: 516
By Bismarck.Speedyjim 2014-03-17 19:11:43
Bismarck.Speedyjim said: »Just updated plugins/addons from console, I can confirm gearswap is working. Others in my linkshell confirm spellcast is also working.
theres a way to update them while ingame? Type "update" in the console.
edit: You'll have to relog if there's a hook update though.
Carbuncle.Xenhas
サーバ: Carbuncle
Game: FFXI
Posts: 664
By Carbuncle.Xenhas 2014-03-17 19:12:48
Actually, it will. That's what this update was mostly about. We moved away from reading memory for most structures, which change with pretty much every FFXI update, hence things break. Now we're going with packets for most of our structs, and packets hardly ever change, so it should be a lot more stable for future FFXI updates.
This time I made some miscalculations with the item struct, which is why things broke, but I just pushed another Hook update (will unfortunately require a relog) along with many plugin updates that should alleviate some of the issues. Others may remain, but we'll get to them as soon as we can.
I see that some of you found the bug tracker, and I'm happy for it... this makes managing issues much simpler than working with forum posts ;)
You guys are awesome, and I appreciate your work a bunch! :D
Bismarck.Speedyjim
サーバ: Bismarck
Game: FFXI
Posts: 516
By Bismarck.Speedyjim 2014-03-17 19:17:09
Actually, it will. That's what this update was mostly about. We moved away from reading memory for most structures, which change with pretty much every FFXI update, hence things break. Now we're going with packets for most of our structs, and packets hardly ever change, so it should be a lot more stable for future FFXI updates.
This time I made some miscalculations with the item struct, which is why things broke, but I just pushed another Hook update (will unfortunately require a relog) along with many plugin updates that should alleviate some of the issues. Others may remain, but we'll get to them as soon as we can.
I see that some of you found the bug tracker, and I'm happy for it... this makes managing issues much simpler than working with forum posts ;)
You guys are awesome, and I appreciate your work a bunch! :D Yeah, thanks to the Windowers dev team for the amazing addons/plugins and the fixes they push the day of version updates.
[+]
サーバ: Asura
Game: FFXI
Posts: 4307
By Asura.Ackeronll 2014-03-17 19:17:49
Does it say anything to let you know you updated anything?
Bismarck.Speedyjim
サーバ: Bismarck
Game: FFXI
Posts: 516
By Bismarck.Speedyjim 2014-03-17 19:20:00
Does it say anything to let you know you updated anything? Console spams with plugins reloading.
サーバ: Asura
Game: FFXI
Posts: 4307
By Asura.Ackeronll 2014-03-17 19:20:26
Edit: Nvm didn't see your edit up there.
サーバ: Asura
Game: FFXI
Posts: 373
By Asura.Aikchan 2014-03-17 19:32:13
Itemizer still not working
Leviathan.Arcon
VIP
サーバ: Leviathan
Game: FFXI
Posts: 666
By Leviathan.Arcon 2014-03-17 19:33:56
To update from within the game you need the update addon (can select it in the launcher). You can also configure it to automatically check for updates every x minutes, but this feature may get buggy when multiboxing and both characters try to check for updates at the same time.
Leviathan.Arcon
VIP
サーバ: Leviathan
Game: FFXI
Posts: 666
By Leviathan.Arcon 2014-03-17 19:37:07
Itemizer still not working
The addon or the plugin?
Bismarck.Speedyjim
サーバ: Bismarck
Game: FFXI
Posts: 516
By Bismarck.Speedyjim 2014-03-17 19:52:10
To update from within the game you need the update addon (can select it in the launcher). You can also configure it to automatically check for updates every x minutes, but this feature may get buggy when multiboxing and both characters try to check for updates at the same time. That's right, forgot to mention that. :)
By Jacub 2014-03-17 20:06:52
From what I can tell SpellCast is working except it always puts me in whatever my last gear set is. Which happens to be my idle set. So Engage > equips TP set > WS > equip WS set > equip TP set > equip idle set while still engaged.
By lulabelle 2014-03-17 20:27:46
My spellcast is not working when I rest to change sets it tells me I can not do that command unless I'm in battle >.> and one of these pluging is broken also it keeps spamming the day of the week/and weather on my screen someone please help !!
サーバ: Asura
Game: FFXI
Posts: 373
By Asura.Aikchan 2014-03-17 20:27:51
Itemizer still not working
The addon or the plugin? Plugin... checking addon (didn't knew it existed lol)
EDIT: addon works... just that plugin's .txt dont work w/ the addon ~.~
サーバ: Odin
Game: FFXI
Posts: 943
By Odin.Calipso 2014-03-17 20:56:30
GC and SC seem to really hate earrings.
With gc, if i take any earrings out it'll stick right back into sack/satchel.
Earrings and rings aren't swapping with SC.
Apologies if this was posted already.
VIP
サーバ: Odin
Game: FFXI
Posts: 9534
By Odin.Jassik 2014-03-17 20:58:37
GC and SC seem to really hate earrings.
With gc, if i take any earrings out it'll stick right back into sack/satchel.
Earrings and rings aren't swapping with SC.
Apologies if this was posted already.
Set's aren't equipping entirely, either, and sometimes randomly.
サーバ: Odin
Game: FFXI
Posts: 943
By Odin.Calipso 2014-03-17 21:01:43
Everything else seems to be working, at least for me, but I have pretty basic spellcasts. Just won't swap in earrings/rings, and GC completely ignores earrings and won't collect them.
Please post all crashes and errors concerning plugins after an update breaks them. This will prevent a mass amount of new topics containing the same information.
If you know an answer to any questions relating to any plugin that's broken, by all means, answer it. This is what this thread is for.
New topics made about broken plugins after an update will be locked and referred to here.
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