Plugins Broken Via Version Update

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Plugins broken via Version Update
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 Shiva.Francisco
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By Shiva.Francisco 2015-09-23 07:00:53  
It's really weird - because my problem is very similar here.

My first six jobs all have levels of 0 or 1, or maybe 5 or 6. Then my NIN coincides with my WAR's actual level, DRG coincides with my MNK, etc... BLM seems to be the most random however, as it jumps around all over the place. Leveled up to 112 on Guildwork, I think it was like 67 at one point on here... it should actually be 38.

And of course I have a Yagrush (which I don't own) equipped in my body armor slot while on BLU.

Frustrating thing is, I might be the only person this is happening to.
 Phoenix.Faloun
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By Phoenix.Faloun 2015-09-23 08:11:50  
Shiva.Francisco said: »
It's really weird - because my problem is very similar here.

My first six jobs all have levels of 0 or 1, or maybe 5 or 6. Then my NIN coincides with my WAR's actual level, DRG coincides with my MNK, etc... BLM seems to be the most random however, as it jumps around all over the place. Leveled up to 112 on Guildwork, I think it was like 67 at one point on here... it should actually be 38.

And of course I have a Yagrush (which I don't own) equipped in my body armor slot while on BLU.

Frustrating thing is, I might be the only person this is happening to.

How did Yagrush finished in your body ..?..
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By Ramyrez 2015-09-23 18:54:37  
Ragnarok.Valauge said: »
Bismarck.Speedyjim said: »
Although there were problems with Dressup in the last 24 hours or so, it appears to be working correctly now. Blinkmenot plugin has been depreciated for some time now and you should make switch over to Dressup instead.
Just relogged to check, am still blinking back to my original race after interacting with npcs with dressup enabled. Doesn't seem 100% fixed.

Also still getting this issue. First time race/face not altered, just dressup set to all true. Blinks me out of my locked gear set and back to what I'm actually wearing. (lockstyle not enabled).

Unloaded dressup, tried plasticsurgeon, still happens there as well.

Unload blinkmenot, plasticsurgeon, dressup...and ***just gets weird and I start getting errors on a gearswap idle set toggle that worked before I unloaded those things. Oh, and it set me the the face I set with plasticsurgeon, but used hume male instead of the hume female I had set.

Edit: The error obtained:


Zoning adjusted my race back to what it was supposed to be by default and reset the GearSwap glitch.
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By waffle 2015-09-24 14:14:18  
alright, sorry for the delay, but the error from boxdestroyer when trying to get clues from a chest is a lua runtime error: /windower//addons/boxdestroyer/boxdestroyer.lua.119: bad argument #1 to 'format' (number expected, got nil)
 Bismarck.Xagashi
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By Bismarck.Xagashi 2015-09-24 14:40:15  
Anyone know how to update the mission list you have completed here if you have the Guildwork plugin enabled? It's not updating mine WoTG.
 Cerberus.Tidis
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By Cerberus.Tidis 2015-09-24 15:30:47  
How does dressup work for dual boxing? In blinkmenot I was able to use the standard profile for me and create a new profile for my mule that controlled when we would blink.

The big difference is I needed it set up so my mule would never blink as it would cause her to lose target on /follow but I personal don't like not blinking so want to keep blinking on my main.

This was possible on BMN but I can't work out how to do it on Dressup if it is indeed possible.
 Fenrir.Divinian
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By Fenrir.Divinian 2015-09-24 16:07:37  
Cerberus.Tidis said: »
How does dressup work for dual boxing? In blinkmenot I was able to use the standard profile for me and create a new profile for my mule that controlled when we would blink.

The big difference is I needed it set up so my mule would never blink as it would cause her to lose target on /follow but I personal don't like not blinking so want to keep blinking on my main.

This was possible on BMN but I can't work out how to do it on Dressup if it is indeed possible.

The way I did it (I am sure there is a more efficient way) was to set my global to always filter blinking, like so:
Code
        <blinking>
            <all>
                <always>true</always>
                <combat>false</combat>
                <target>false</target>
            </all>
            <follow>
                <always>false</always>
                <combat>false</combat>
                <target>false</target>
            </follow>
            <others>
                <always>false</always>
                <combat>false</combat>
                <target>false</target>
            </others>
            <party>
                <always>false</always>
                <combat>false</combat>
                <target>false</target>
            </party>
            <self>
                <always>false</always>
                <combat>false</combat>
                <target>false</target>
            </self>
        </blinking>


Then, outside of the global tag, but on the same level, I added a profile for my main, like this:
Code
	<divinian>
        <blinking>
            <all>
                <always>false</always>
                <combat>false</combat>
                <target>false</target>
            </all>
            <follow>
                <always>false</always>
                <combat>false</combat>
                <target>false</target>
            </follow>
            <others>
                <always>false</always>
                <combat>false</combat>
                <target>false</target>
            </others>
            <party>
                <always>false</always>
                <combat>false</combat>
                <target>false</target>
            </party>
            <self>
                <always>false</always>
                <combat>false</combat>
                <target>false</target>
            </self>
        </blinking>
	</divinian>


I have two mules. This is why I set the global to always filter blinks. I hope it works for you.
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 Cerberus.Tidis
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By Cerberus.Tidis 2015-09-24 16:17:16  
Ah yeah looks like that's done the trick, thanks!
 Fenrir.Divinian
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By Fenrir.Divinian 2015-09-24 16:20:49  
Cerberus.Tidis said: »
Ah yeah looks like that's done the trick, thanks!
No problem! Glad it worked.
 Ragnarok.Valauge
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By Ragnarok.Valauge 2015-09-28 15:22:22  
Has there been any followup to the cosmetic side of dressup/plasticsurgeon? Am still blinking back to my original race and face after interacting with objects/npcs.
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 Sylph.Shadowlina
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By Sylph.Shadowlina 2015-10-01 08:08:50  
Can anyone give the gearswap plugin a browse over? I might be being dumb, in that case my bad, but if not. Im very sure the //gs disable commands currently are not working as intended. I keep changing weapons even though //gs disable main and //gs disable sub are on.
I noticed at the start of the last patch, hoped it may of been addressed.
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By Rooks 2015-10-01 08:13:09  
Sylph.Shadowlina said: »
Can anyone give the gearswap plugin a browse over? I might be being dumb, in that case my bad, but if not. Im very sure the //gs disable commands currently are not working as intended. I keep changing weapons even though //gs disable main and //gs disable sub are on.
I noticed at the start of the last patch, hoped it may of been addressed.

I'll look, but disable was working for me yesterday.
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By Azurea 2015-10-01 08:13:23  
Sylph.Shadowlina said: »
Can anyone give the gearswap plugin a browse over? I might be being dumb, in that case my bad, but if not. Im very sure the //gs disable commands currently are not working as intended. I keep changing weapons even though //gs disable main and //gs disable sub are on.
I noticed at the start of the last patch, hoped it may of been addressed.

Works just fine for me, maybe you have an enable command in your gearswap?
 Sylph.Shadowlina
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By Sylph.Shadowlina 2015-10-01 08:17:48  
I knew it was me being dumb! I found the straggler!!

Sorry :(
 Lakshmi.Byrth
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By Lakshmi.Byrth 2015-10-01 08:24:00  
Check for enable statements in your code.
 Bahamut.Alexcennah
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By Bahamut.Alexcennah 2015-10-11 23:27:20  
Found an error in GearSwap: party.count is always returning me a 0. alliance.count is working though.
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By Selindrile 2015-11-07 12:34:46  
Looks like an update was just pushed (Development version), reporting some errors,

"New Player?" is now being spammed in my text box, "Rifafa" was listed after it once.

Dressup is making my feet dissapear.

Seems my text plugin no longer is capable of moving the text from the guildwork plugin, I know there's a text addon, but afaik it can't move the guildwork timer.

Update: It's spammed several names after "New Player?" now, Rifafa, Layshyantiss, Tnp, Tkd, Runa.
 Lakshmi.Byrth
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By Lakshmi.Byrth 2015-11-07 13:40:40  
Hmmm... I must have missed a debug statement.

Making feet disappear is new, but might explain another problem with it that I noticed earlier.
 Lakshmi.Byrth
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By Lakshmi.Byrth 2015-11-07 13:43:03  
The bugs I knew about when I pushed that to dev were:
1) makes afterglows disappear
2) everyone blinks once after you zone, the first time they change gear

It is possible that #2 is caused by the feet glitch, and I can figure out #1 with a little effort (was low priority.)

Thus we might have a fully functional version of Dressup later today.

PS.currently at the DMV. I should be back to working on this around 5.
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By Selindrile 2015-11-07 13:50:48  
DMVs suck but yeah, uhm, it's telling me everyone who logs onto windower I think, which, is a bad thing imo.
 Leviathan.Comeatmebro
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By Leviathan.Comeatmebro 2015-11-07 13:55:43  
They shouldn't even be tracking that without notifying players. It's probably something else.
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By Selindrile 2015-11-07 13:58:43  
Well, whatever it is, it's listing player names who are logging in, I realized that when I started recognizing some >.>
 Lakshmi.Byrth
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By Lakshmi.Byrth 2015-11-07 14:04:44  
It is a debug statement attempting to identify the first 0x00D packet for a given player. It did not make the list because it is a trivial fix. Open up Dressup.Lua and search for New Player, then delete that line, save, and reload.
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By Selindrile 2015-11-07 14:09:04  
Oh thanks!
 Lakshmi.Byrth
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By Lakshmi.Byrth 2015-11-07 15:39:01  
Your feet should show up now and the debug line is gone.
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By Selindrile 2015-11-07 15:54:23  
Thanks again, and yay.
 Lakshmi.Byrth
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By Lakshmi.Byrth 2015-11-07 16:20:03  
No problem! I'm glad that the -dev branch worked as intended this time, lol.


Going to push -dev to live now, as I can't find any more problems with it.
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By Selindrile 2015-11-07 19:48:07  
Rolltracker is getting a "rolltracker.lua:196: attempt to concatenate field '?' (a nil value)" error, on both dev and normal version according to my LS.
 Asura.Kmera
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By Asura.Kmera 2015-11-07 22:04:15  
I have a similar problem. My Mithra character changes to a blond male Hume at random intervals. I would not mind, except that when my char is in "Hume mode" I can not change gear - everything is greyed out (and accordingly gear swap macros and BST Call Beast macros do not work).

I use windower, but not plastic surgeon or dressup.

Help!
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By Selindrile 2015-11-07 22:13:35  
IIRC this is a blinkmenot problem, which is defunct, and will not be fixed. Dressup is the updated replacement.
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