Random_person_he_replied_to said:
Curilla can’t hold hate very well and Ayame’s damage is not very good.
We’ll be making adjustments to tank NPCs to improve their behavior and increase their damage output so that they can gain more enmity and thus better hold the target's attention. We’ll also be increasing the damage output of damage dealing NPCs.
There is also a bug with Curilla and Excenmille where they cure themselves too frequently trying to gain enmity, and we’ll be fixing their AI as well as making other NPC AI improvements in the next version update.
Random_person_he_replied_to said:
If an NPC is in the midst of casting a healing spell and the battle ends, their casting is interrupted. Can you please fix this?
In the future we will be making it so even when you are not in battle the NPCs will use enhancing magic and healing magic.
Random_person_he_replied_to said:
Even though I have item level 117-119 weapons equipped, why are the NPCs using Red Lotus Blade?
The weapon skills used by each Trust NPC are pre-determined. We’ve been looking into adjustments so that they use weapon skills that fit the level they are, but there are cases where the optimal weapon skills change depending on the monster and conditions, so giving consideration for skill chain elements, we made all of them use the same weapon skills. However, we’d like to continue to look into the weapon skills used by Trust NPCs further.
Random_person_he_replied_to said:
Trust NPCs won’t enter battle unless I initiate the fight. Can you please fix this?
We were thinking really hard about the conditions for beginning battles with Trust NPCs.
We had looked into the same system as avatars, but we thought there would be some negatives associated with the system if they automatically started attacking aggressive monsters that aggroed you. We’d like to continue to look into the conditions for beginning battles a bit more.
Random_person_he_replied_to said:
Does Nanaa Mihgo have Treasure Hunter? And can you give her dual wield?
Nanaa Mihgo has Treasure Hunter I. The Treasure Hunter for Trust NPCs works the same was as that of pets.
In regards to dual wield, as we need to create these animations from scratch and it would take just as long as adding a totally new NPC, it’s a bit difficult for us to address this at the moment. We’d first like to prioritize adding new Trust NPCs.
Random_person_he_replied_to said:
When I use waypoints to move around the NPCs don’t follow.
We’ve confirmed a bug where NPCs do not move when using waypoints or survival skills. I apologize for the inconvenience, but we are currently working on a fix.
Random_person_he_replied_to said:
Can you separate the Trust spells from our other spells?
We are looking into separating it into an individual category in a future version update.
Random_person_he_replied_to said:
I’d like to be able to call out Trust NPCs when I’m in a party of two or three people.
We would like to make it possible to summon Trust NPCs while in a party in the future.
We’ll continue to improve NPC AI, increase the content and areas in which Trust NPCs can be summoned, and make other adjustments to the system, so we’d love it if you keep giving your feedback.