Gearswap Support Thread

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フォーラム » Windower » Support » Gearswap Support Thread
Gearswap Support Thread
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By drakefs 2024-04-12 22:28:30  
Asura.Dexprozius said: »
Does anyone have a patch to Singer to get it to recognize Aria of Passion?

Not really the spot for this.
 Asura.Dexprozius
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By Asura.Dexprozius 2024-04-13 00:24:05  
My bad, did a quick search of the add-on and saw it mentioned mostly here among support threads. I should have looked harder for the add-ons specific thread.
 Asura.Nalfey
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By Asura.Nalfey 2024-04-15 11:42:46  
Hey all,

Does someone know where the functions to WS without being engaged or maybe range attack without being engaged live in the GearSwap code ?
I'd like to find a way of doing the same thing for DNC Steps.

Thanks !
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 Asura.Lordwmd
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By Asura.Lordwmd 2024-06-07 19:23:21  
I need help with getting Gearswap to equip a certain set when Apoc's Aftermath is up. I tried pasting other people's code in, but nothing has worked and my brain is too smooth to figure this out.
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By drakefs 2024-06-07 22:47:53  
You Should post a link to your lua or post your lua (using [ code ][ /code ] blocks) when asking for help.

For a motes based lua you will need to use something like this:
Code
function job_buff_change(buff, gain)
    if buffactive['Aftermath: Lv.3'] and player.equipment.main == 'Tizona' then
        classes.CustomMeleeGroups:append('TizAM3')
    else
        classes.CustomMeleeGroups:clear()
    end
end


and then you will need to make a set like:
Code
sets.engaged.TizAM3 = set_combine(sets.engaged, {
    head="Malignance Chapeau",
})
 Asura.Lordwmd
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By Asura.Lordwmd 2024-06-08 11:34:08  
Thank you so much! It's finally working, this is what I ended up with.
Code
function job_buff_change(buff, gain)
            if buff:startswith('Aftermath') then
                state.Buff.Aftermath = gain
                adjust_melee_groups()
                handle_equipping_gear(player.status)
        end

	-- function job_buff_change(buff, gain)
    if buffactive['Aftermath'] and player.equipment.main == 'Apocalypse' then
        classes.CustomMeleeGroups:append('ApocAM')
    else
        classes.CustomMeleeGroups:clear()
    end
 Sylph.Brysky
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By Sylph.Brysky 2024-06-24 10:29:29  
Hello, Not sure how active this thread still is. I am trying to get Mushroom Helm and Rain hat to switch into my idle set during certain days or weather based on item. I can't get them to load for some reason. Not sure if I have code in wrong place or am just missing something. Any help would be amazing. I have searched the forum and found stuff on fudo time but not sure if that is the same thing.

Also, can't get garden bangles to switch in during idle daytime either.
Code
profile.HandleDefault = function()
    gcmelee.DoDefault()
    local environment = gData.GetEnvironment()
    local player = gData.GetPlayer()
    local focus = gData.GetBuffCount('Focus')

    if (focus == 1 and gcdisplay.IdleSet == 'LowAcc') then
        gFunc.EquipSet(sets.TP_Focus)
    end
    if (gcdisplay.IdleSet == 'normal') or (gcdisplay.IdleSet == 'Alternate') then
	    if (player.Status == 'Idle') and (environment.WeatherElement == 'Water') then
		    if (rain_hat) then
                gFunc.Equip('head', Rain_Hat)
			end
		end
	end	
	if (gcdisplay.IdleSet == 'normal') or (gcdisplay.IdleSet == 'Alternate') then
	    if (player.Status == 'Idle') and (environment.DayElement == 'Dark') or (environment.DayElement == 'Water') then
		    if (Mushroom_helm) then
                gFunc.Equip('head', Mushroom_Helm)
			end
		end
	end	
	if (gcdisplay.IdleSet == 'normal') or (gcdisplay.IdleSet == 'Alternate') then
        if (Garden_Bangles) and (environment.Time >= 6 and environment.Time < 18) then
            gFunc.Equip('hands', Garden_Bangles)
        end
    end
    if (gcdisplay.IdleSet == 'DT') then
        if (player.HPP <= 75 and player.TP <= 1000) then
            if (kampfer_ring) then
                gFunc.Equip(kampfer_ring_slot, 'Kampfer Ring')
            end
        end
        if (player.HPP <= 50) then
            if (muscle_belt ~= '') then
                gFunc.Equip('Waist', muscle_belt)
            end
        end
        if (player.HPP <= 25 and player.TP <= 1000) then
            if (kampfer_earring) then
                gFunc.Equip(kampfer_earring_slot, 'Kampfer Earring')
            end
        end
    end

    if (player.SubJob == 'DRG') then
        gFunc.EquipSet(sets.SJ_DRG)
    elseif (player.SubJob == 'THF') then
        gFunc.EquipSet(sets.SJ_THF)
    end

    gcmelee.DoDefaultOverride()
    gFunc.EquipSet(gcinclude.BuildLockableSet(gData.GetEquipment()))
end



Thank you
 Bismarck.Radec
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By Bismarck.Radec 2024-06-24 18:44:10  
That's a LuAshitaCast file rather than gearswap/windower - you may have better luck looking in one of their pages.

That said, general stuff - make sure your variables for Rain_Hat, Mushroom_Helm, and Garden_Bangles are correctly assigned somewhere else in the file. Unless you want them to be different things, change the capitalization to match in all cases - rain_hat and Rain_Hat aren't the same thing.
 Sylph.Brysky
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By Sylph.Brysky 2024-06-25 02:04:01  
Thank you for the quick response, i apologize, i was unaware of the difference between gearswap forums. will look for a lushacast one.

thank you
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By drakefs 2024-06-25 03:48:25  
Sylph.Brysky said: »
Thank you for the quick response, i apologize, i was unaware of the difference between gearswap forums. will look for a lushacast one.


Try https://discord.com/invite/Ashita
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