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Gearswap Support Thread
サーバ: Asura
Game: FFXI
Posts: 17
By Asura.Wizzykid 2025-04-03 13:49:28
Hello all, I am having an issue with my RDM lua only, wherein all the spells are suddenly not casting in midcast gear. I see the lua processing sets appropriately, using equipviewer I can see that I am swapping into midcast gear, though the gear will then immediately swap back into idle. So I end up casting everything in idle before the spell actually fires in midcast, like it should.
This is only happening with my RDM lua, and my other jobs are not having this problem. I attempted researching this issue and came across an old SMN post which said to change the line 776 in helperfunctions.lua to change the 5 to a 6, as below. This seems to have done nothing.
Code local lim = (type(v) == 'table' and (v.spell and v.spell.cast_time and v.spell.cast_time*1.1+2 or
v.spell and v.spell.prefix=='/pet' and 5 or
My RDM lua is linked here if anyone has any thoughts...
Thank you !
Carbuncle.Yiazmaat
サーバ: Carbuncle
Game: FFXI
Posts: 199
By Carbuncle.Yiazmaat 2025-04-09 03:35:45
Hello,
I was wondering if anyone ever experienced instant crash, via Selindrile SCH lua's, by interrupting an SC or by using SC during Tabula Rasa. And i mean by using the gearswap SC command.
Im experiencing some of these lately, ive No idea of what could cause this.
By Nightfall123 2025-04-13 05:07:27
Is there anyone who could help me out via discord, setting up gearswap?
I have used it in the past and it was OK, but now it's just got a mind of its own and I don't know where to start.. I left the game because of it and I've recently came back again and the game is just unbearable.. I've even resorted to using in game equipment swaps but it's just not the same..
I've deleated the whole scripts, copied and pasted new ones from various templates, but it still selects the same gear when I engage.. even though the gear is nowhere in the script.
I don't mind paying for someone's time
By Nedavets1 2025-04-13 14:56:00
Hello!
I’m struggling with this lua I’ve been using from finanx. I can’t seem to get spae coat to equip when free nuking/MB when mp is low. I’m not sure how to turn mp coat mode on either. Any ideas how to fix this? Thank you!
Code -- Haste/DW Detection Requires Gearinfo Addon
-- Dressup is setup to auto load with this Lua
-- Itemizer addon is required for auto gear sorting / Warp Scripts / Range Scripts
--
-------------------------------------------------------------------------------------------------------------------
-- Keybinds (Global Binds for all Jobs)
-------------------------------------------------------------------------------------------------------------------
-- Modes: [ F9 ] Cycle Offense Mode
-- [ F10 ] Cycle Idle Mode
-- [ F11 ] Cycle Casting Mode
-- [ F12 ] Update Current Gear / Report Current Status
-- [ CTRL + F9 ] Cycle Weapon Skill Mode
-- [ ALT + F9 ] Cycle Range Mode
-- [ Windows + F9 ] Cycle Hybrid Modes
-- [ Windows + W ] Toggles Weapon Lock OFF
-- [ Windows + R ] Toggles RegenMode
-- [ Windows + T ] Toggles Treasure Hunter Mode
-- [ Windows + C ] Toggle Capacity Points Mode
-- [ Windows + I ] Pulls all items in Gear Retrieval
--
-- Warp Scripts: [ CTRL + Numpad+ ] Warp Ring
-- [ ALT + Numpad+ ] Dimensional Ring Dem
-- [ Windows + Numpad+ ] Dimensional Ring Holla
-- [ Shift + Numpad+ ] Dimensional Ring Mea
--
-- Range Script: [ CTRL + Numpad0 ] Ranged Attack
--
-- Toggles: [ Windows + U ] Stops Gear Swap from constantly updating gear
-- [ Windows + D ] Unloads Dressup then reloads to change lockstyle
--
-------------------------------------------------------------------------------------------------------------------
-- Job Specific Keybinds (Scholar Binds)
-------------------------------------------------------------------------------------------------------------------
--
-- Modes: [ Windows + M ] Toggles Magic Burst Mode
-- [ Windows + S ] Toggles Subtle Blow Mode
-- [ Windows + 1 ] Sets Weapon to Maxentius then locks Main/Sub Slots
-- [ Windows + 2 ] Sets Weapon to Xoanon then locks Main/Sub Slots
-- [ Windows + 3 ] Sets Weapon to Musa then locks Main/Sub Slots
--
-- Echo Binds: [ CTRL + Numpad- ] Shows Main Weaponskill Binds in game
-- [ ALT + Numpad- ] Shows Alternate Weaponskill Binds in game
-- [ Shift + Numpad- ] Shows Item Binds in game
-- [ Windows + Numpad- ] Shows Food/Weapon/Misc. Binds in game
--
-------------------------------------------------------------------------------------------------------------------
-- Setup functions for this job.
-------------------------------------------------------------------------------------------------------------------
-- Initialization function for this job file.
function get_sets()
mote_include_version = 2
-- Load and initialize the include file.
include('Mote-Include.lua')
end
-- Setup vars that are user-independent. state.Buff vars initialized here will automatically be tracked.
function job_setup()
info.addendumNukes = S{"Stone IV", "Water IV", "Aero IV", "Fire IV", "Blizzard IV", "Thunder IV",
"Stone V", "Water V", "Aero V", "Fire V", "Blizzard V", "Thunder V"}
state.Buff['Sublimation: Activated'] = buffactive['Sublimation: Activated'] or false
state.Buff['Mana Wall'] = buffactive['mana wall'] or false
state.CoatMode = M{['description']='Coat Mode', 'Off', 'On'}
state.CP = M(false, "Capacity Points Mode")
include('Mote-TreasureHunter')
no_swap_gear = S{"Warp Ring", "Dim. Ring (Dem)", "Dim. Ring (Holla)", "Dim. Ring (Mea)",
"Trizek Ring", "Echad Ring", "Facility Ring", "Capacity Ring", "Emporox's Ring",}
degrade_array = {
['Aspirs'] = {'Aspir','Aspir II'}
}
lockstyleset = 14
end
-------------------------------------------------------------------------------------------------------------------
-- User setup functions for this job. Recommend that these be overridden in a sidecar file.
-------------------------------------------------------------------------------------------------------------------
-- Setup vars that are user-dependent. Can override this function in a sidecar file.
function user_setup()
state.OffenseMode:options('Normal', 'Acc')
state.HybridMode:options('Normal', 'DT')
state.WeaponskillMode:options('Normal')
state.CastingMode:options('Normal', 'MACC')
state.IdleMode:options('Normal', 'Death')
state.TreasureMode:options('Tag', 'None')
state.WeaponSet = M{['description']='Weapon Set', 'None', 'Mpaca', 'Hvergelmir', 'Laevateinn', 'Opashoro', 'Maxentius'}
state.Element = M{['description']='Element', 'Fire', 'Blizzard', 'Aero', 'Stone', 'Thunder', 'Water'}
state.MagicBurst = M{['description']='Magic Burst', 'Off', 'On'}
--Includes Global Bind keys
send_command('wait 2; exec Global-Binds.txt')
--Scholar binds
send_command('wait 2; exec /BLM/BLM-Binds.txt')
--Gear Retrieval Scripts
send_command('wait 10; exec /BLM/BLM-Gear-Retrieval.txt')
--Job settings
select_default_macro_book()
set_lockstyle()
--Gearinfo Functions
state.Auto_Kite = M(false, 'Auto_Kite')
moving = false
end
-- Called when this job file is unloaded (eg: job change)
function user_unload()
enable('main','sub','range','ammo','head','body','hands','legs','feet','neck','waist','left_ear','right_ear','left_ring','right_ring','back')
--Remove Global Binds
send_command('wait 1; exec Global-UnBinds.txt')
--Gear Removal Script
send_command('wait 1; exec /BLM/BLM-Gear-Removal.txt')
end
-- Define sets and vars used by this job file.
function init_gear_sets()
------------------------------------------------------------------------------------------------
---------------------------------------- Precast Sets ------------------------------------------
------------------------------------------------------------------------------------------------
-- Precast sets to enhance JAs
sets.precast.JA['Sublimation'] = {waist="Embla Sash",} --5
sets.precast.JA['Manafont'] = {body={ name="Arch. Coat +3", augments={'Enhances "Manafont" effect',}},}
-- Fast cast sets for spells
sets.precast.FC = {
main={ name="Mpaca's Staff", augments={'Path: A',}},
sub="Khonsu",
ammo="Sapience Orb",
head={ name="Amalric Coif +1", augments={'MP+80','Mag. Acc.+20','"Mag.Atk.Bns."+20',}},
body="Zendik Robe",
hands={ name="Agwu's Gages", augments={'Path: A',}},
legs={ name="Agwu's Slops", augments={'Path: A',}},
feet={ name="Agwu's Pigaches", augments={'Path: A',}},
neck="Orunmila's Torque",
waist={ name="Shinjutsu-no-Obi +1", augments={'Path: A',}},
left_ear="Loquac. Earring",
right_ear="Malignance Earring",
left_ring="Prolix Ring",
right_ring="Kishar Ring",
back={ name="Taranus's Cape", augments={'MP+60','Mag. Acc+20 /Mag. Dmg.+20','MP+20','"Fast Cast"+10','Phys. dmg. taken-10%',}},}
sets.precast.FC.Impact = set_combine(sets.precast.FC, {head=empty, body="Crepuscular Cloak"})
sets.precast.FC.Dispelga = set_combine(sets.precast.FC, {main="Daybreak", sub="Ammurapi Shield"})
sets.precast.FC.Death = {
main={ name="Mpaca's Staff", augments={'Path: A',}},
sub="Khonsu",
ammo="Sapience Orb",
head={ name="Amalric Coif +1", augments={'MP+80','Mag. Acc.+20','"Mag.Atk.Bns."+20',}},
body={ name="Ros. Jaseran +1", augments={'Path: A',}},
hands={ name="Agwu's Gages", augments={'Path: A',}},
legs={ name="Agwu's Slops", augments={'Path: A',}},
feet={ name="Amalric Nails +1", augments={'MP+80','Mag. Acc.+20','"Mag.Atk.Bns."+20',}},
neck="Orunmila's Torque",
waist={ name="Shinjutsu-no-Obi +1", augments={'Path: A',}},
left_ear="Loquac. Earring",
right_ear="Etiolation Earring",
left_ring="Kishar Ring",
right_ring={ name="Metamor. Ring +1", augments={'Path: A',}},
back={ name="Taranus's Cape", augments={'MP+60','Mag. Acc+20 /Mag. Dmg.+20','MP+20','"Fast Cast"+10','Phys. dmg. taken-10%',}},}
sets.precast.RA = {
main={ name="Mpaca's Staff", augments={'Path: A',}},
sub="Khonsu",
range="Trollbane",
head={ name="Nyame Helm", augments={'Path: B',}},
body={ name="Nyame Mail", augments={'Path: B',}},
hands={ name="Nyame Gauntlets", augments={'Path: B',}},
legs={ name="Nyame Flanchard", augments={'Path: B',}},
feet={ name="Nyame Sollerets", augments={'Path: B',}},
neck={ name="Loricate Torque +1", augments={'Path: A',}},
waist="Cornelia's Belt",
left_ear="Eabani Earring",
right_ear="Mimir Earring",
left_ring="Stikini Ring +1",
right_ring="Stikini Ring +1",
back={ name="Taranus's Cape", augments={'MP+60','Mag. Acc+20 /Mag. Dmg.+20','MP+20','"Fast Cast"+10','Phys. dmg. taken-10%',}},}
--Set used for Icarus Wing to maximize TP gain
sets.precast.Wing = {}
------------------------------------------------------------------------------------------------
------------------------------------- Weapon Skill Sets ----------------------------------------
------------------------------------------------------------------------------------------------
sets.precast.WS = {}
sets.precast.WS['Vidohunir'] = {
ammo="Pemphredo Tathlum",
head="Pixie Hairpin +1",
body={ name="Nyame Mail", augments={'Path: B',}},
hands={ name="Nyame Gauntlets", augments={'Path: B',}},
legs={ name="Nyame Flanchard", augments={'Path: B',}},
feet={ name="Nyame Sollerets", augments={'Path: B',}},
neck="Sibyl Scarf",
waist="Hachirin-no-Obi",
left_ear="Malignance Earring",
right_ear="Regal Earring",
left_ring="Archon Ring",
right_ring="Freke Ring",
back={ name="Taranus's Cape", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','INT+10','"Mag.Atk.Bns."+10','Phys. dmg. taken-10%',}},}
sets.precast.WS['Myrkr'] = {}
sets.precast.WS['Starlight'] = {}
sets.precast.WS['Shell Crusher'] = {}
sets.precast.WS['Rock Crusher'] = {}
sets.precast.WS['Shining Strike'] = {}
sets.precast.WS['Cataclysm'] = {}
------------------------------------------------------------------------------------------------
---------------------------------------- Midcast Sets ------------------------------------------
------------------------------------------------------------------------------------------------
sets.midcast.FastRecast = sets.precast.FC
sets.midcast.Cure = {
main="Daybreak",
sub="Ammurapi Shield",
ammo="Staunch Tathlum +1",
head={ name="Vanya Hood", augments={'MP+50','"Fast Cast"+10','Haste+2%',}},
body="Shamash Robe",
hands="Wicce Gloves +2",
legs={ name="Agwu's Slops", augments={'Path: A',}},
feet="Wicce Sabots +3",
neck="Incanter's Torque",
waist="Luminary Sash",
left_ear="Mendi. Earring",
right_ear="Meili Earring",
left_ring="Menelaus's Ring",
right_ring="Stikini Ring +1",
back={ name="Fi Follet Cape +1", augments={'Path: A',}},}
sets.midcast.CureSelf = {
main="Daybreak",
sub="Ammurapi Shield",
ammo="Staunch Tathlum +1",
head={ name="Vanya Hood", augments={'MP+50','"Fast Cast"+10','Haste+2%',}},
body="Shamash Robe",
hands="Wicce Gloves +2",
legs={ name="Agwu's Slops", augments={'Path: A',}},
feet="Wicce Sabots +3",
neck="Incanter's Torque",
waist="Luminary Sash",
left_ear="Mendi. Earring",
right_ear="Meili Earring",
left_ring="Menelaus's Ring",
right_ring="Kunaji Ring",
back={ name="Fi Follet Cape +1", augments={'Path: A',}},}
sets.midcast.Curaga = {
main="Daybreak",
sub="Ammurapi Shield",
ammo="Staunch Tathlum +1",
head={ name="Vanya Hood", augments={'MP+50','"Fast Cast"+10','Haste+2%',}},
body="Shamash Robe",
hands="Wicce Gloves +2",
legs={ name="Agwu's Slops", augments={'Path: A',}},
feet="Wicce Sabots +3",
neck="Incanter's Torque",
waist="Luminary Sash",
left_ear="Mendi. Earring",
right_ear="Meili Earring",
left_ring="Menelaus's Ring",
right_ring="Stikini Ring +1",
back={ name="Fi Follet Cape +1", augments={'Path: A',}},}
sets.midcast.StatusRemoval = sets.precast.FC
sets.midcast['Enhancing Magic'] = {
main={ name="Mpaca's Staff", augments={'Path: A',}},
sub="Khonsu",
ammo="Sapience Orb",
head={ name="Telchine Cap", augments={'"Fast Cast"+4','Enh. Mag. eff. dur. +10',}},
body={ name="Telchine Chas.", augments={'Enh. Mag. eff. dur. +10',}},
hands={ name="Telchine Gloves", augments={'"Cure" potency +8%','Enh. Mag. eff. dur. +9',}},
legs={ name="Telchine Braconi", augments={'"Fast Cast"+3','Enh. Mag. eff. dur. +10',}},
feet={ name="Telchine Pigaches", augments={'"Cure" potency +8%','Enh. Mag. eff. dur. +10',}},
neck="Incanter's Torque",
waist="Embla Sash",
left_ear="Mimir Earring",
right_ear="Andoaa Earring",
left_ring="Stikini Ring +1",
right_ring="Stikini Ring +1",
back={ name="Fi Follet Cape +1", augments={'Path: A',}},}
sets.midcast.EnhancingDuration = {
main={ name="Mpaca's Staff", augments={'Path: A',}},
sub="Khonsu",
ammo="Sapience Orb",
head={ name="Telchine Cap", augments={'"Fast Cast"+4','Enh. Mag. eff. dur. +10',}},
body={ name="Telchine Chas.", augments={'Enh. Mag. eff. dur. +10',}},
hands={ name="Telchine Gloves", augments={'"Cure" potency +8%','Enh. Mag. eff. dur. +9',}},
legs={ name="Telchine Braconi", augments={'"Fast Cast"+3','Enh. Mag. eff. dur. +10',}},
feet={ name="Telchine Pigaches", augments={'"Cure" potency +8%','Enh. Mag. eff. dur. +10',}},
neck="Incanter's Torque",
waist="Olympus Sash",
left_ear="Mimir Earring",
right_ear="Andoaa Earring",
left_ring="Stikini Ring +1",
right_ring="Stikini Ring +1",
back={ name="Fi Follet Cape +1", augments={'Path: A',}},}
sets.midcast.Refresh = set_combine(sets.midcast['Enhancing Magic'], {head={ name="Amalric Coif +1", augments={'MP+80','Mag. Acc.+20','"Mag.Atk.Bns."+20',}},back="Grapevine Cape",})
sets.midcast.RefreshSelf = set_combine(sets.midcast['Enhancing Magic'], {head={ name="Amalric Coif +1", augments={'MP+80','Mag. Acc.+20','"Mag.Atk.Bns."+20',}},waist="Olympus Sash",back="Grapevine Cape",})
sets.midcast.Aquaveil = set_combine(sets.midcast['Enhancing Magic'], {head={ name="Amalric Coif +1", augments={'MP+80','Mag. Acc.+20','"Mag.Atk.Bns."+20',}},hands="Regal Cuffs",})
sets.midcast['Enfeebling Magic'] = {
main={ name="Mpaca's Staff", augments={'Path: A',}},
sub="Khonsu",
ammo="Pemphredo Tathlum",
body={ name="Cohort Cloak +1", augments={'Path: A',}},
hands="Regal Cuffs",
legs="Spae. Tonban +3",
feet="Wicce Sabots +3",
neck={ name="Src. Stole +2", augments={'Path: A',}},
waist={ name="Acuity Belt +1", augments={'Path: A',}},
left_ear="Malignance Earring",
right_ear="Regal Earring",
left_ring="Kishar Ring",
right_ring={ name="Metamor. Ring +1", augments={'Path: A',}},
back={ name="Aurist's Cape +1", augments={'Path: A',}},}
sets.midcast['Dia II'] = set_combine(sets.midcast['Enfeebling Magic'], {ammo="Per. Lucky Egg",body="Volte Jupon",waist="Chaac Belt",})
sets.midcast['Dark Magic'] = {
main={ name="Mpaca's Staff", augments={'Path: A',}},
sub="Khonsu",
ammo="Pemphredo Tathlum",
head="Wicce Petasos +3",
body="Wicce Coat +3",
hands="Spae. Gloves +3",
legs="Spae. Tonban +3",
feet="Wicce Sabots +3",
neck={ name="Src. Stole +2", augments={'Path: A',}},
waist={ name="Acuity Belt +1", augments={'Path: A',}},
left_ear="Malignance Earring",
right_ear="Regal Earring",
left_ring="Kishar Ring",
right_ring={ name="Metamor. Ring +1", augments={'Path: A',}},
back={ name="Aurist's Cape +1", augments={'Path: A',}},}
sets.midcast.Drain = {
main={ name="Mpaca's Staff", augments={'Path: A',}},
sub="Khonsu",
ammo="Pemphredo Tathlum",
head="Wicce Petasos +3",
body="Wicce Coat +3",
hands="Wicce Gloves +2",
legs="Spae. Tonban +3",
feet={ name="Agwu's Pigaches", augments={'Path: A',}},
neck="Erra Pendant",
waist="Fucho-no-Obi",
left_ear="Regal Earring",
right_ear="Malignance Earring",
left_ring="Evanescence Ring",
right_ring="Archon Ring",
back={ name="Taranus's Cape", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','INT+10','"Mag.Atk.Bns."+10','Phys. dmg. taken-10%',}},}
sets.midcast.Aspir = {
main={ name="Mpaca's Staff", augments={'Path: A',}},
sub="Khonsu",
ammo="Pemphredo Tathlum",
head="Wicce Petasos +3",
body="Wicce Coat +3",
hands="Wicce Gloves +2",
legs="Spae. Tonban +3",
feet={ name="Agwu's Pigaches", augments={'Path: A',}},
neck="Erra Pendant",
waist="Fucho-no-Obi",
left_ear="Regal Earring",
right_ear="Malignance Earring",
left_ring="Evanescence Ring",
right_ring="Archon Ring",
back={ name="Taranus's Cape", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','INT+10','"Mag.Atk.Bns."+10','Phys. dmg. taken-10%',}},}
-- Elemental Magic
sets.midcast['Elemental Magic'] = {
main={ name="Bunzi's Rod", augments={'Path: A',}},
sub="Ammurapi Shield",
ammo="Pemphredo Tathlum",
head="Wicce Petasos +3",
body="Wicce Coat +3",
hands="Wicce Gloves +2",
legs="Wicce Chausses +3",
feet="Wicce Sabots +3",
neck={ name="Src. Stole +2", augments={'Path: A',}},
waist={ name="Acuity Belt +1", augments={'Path: A',}},
left_ear="Regal Earring",
right_ear="Malignance Earring",
left_ring="Freke Ring",
right_ring={ name="Metamor. Ring +1", augments={'Path: A',}},
back={ name="Taranus's Cape", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','INT+10','"Mag.Atk.Bns."+10','Phys. dmg. taken-10%',}},}
sets.midcast['Elemental Magic'].MPCoat = set_combine(sets.midcast['Elemental Magic'],{body="Spaekona's Coat +3",})
sets.midcast['Elemental Magic'].MagicBurst = {
main={ name="Bunzi's Rod", augments={'Path: A',}},
sub="Ammurapi Shield",
ammo={ name="Ghastly Tathlum +1", augments={'Path: A',}},
head="Wicce Petasos +3",
body="Wicce Coat +3",
hands={ name="Agwu's Gages", augments={'Path: A',}},
legs="Wicce Chausses +3",
feet={ name="Agwu's Pigaches", augments={'Path: A',}},
neck={ name="Src. Stole +2", augments={'Path: A',}},
waist={ name="Acuity Belt +1", augments={'Path: A',}},
left_ear="Regal Earring",
right_ear="Malignance Earring",
left_ring="Freke Ring",
right_ring={ name="Metamor. Ring +1", augments={'Path: A',}},
back={ name="Taranus's Cape", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','INT+10','"Mag.Atk.Bns."+10','Phys. dmg. taken-10%',}},}
sets.midcast['Elemental Magic'].MPCoatBurst = set_combine(sets.midcast['Elemental Magic'].MagicBurst,{body="Spaekona's Coat +3",})
sets.midcast['Elemental Magic'].Resistant = {
main={ name="Bunzi's Rod", augments={'Path: A',}},
sub="Ammurapi Shield",
ammo="Pemphredo Tathlum",
head="Wicce Petasos +3",
body="Wicce Coat +3",
hands="Wicce Gloves +2",
legs="Wicce Chausses +3",
feet="Wicce Sabots +3",
neck={ name="Src. Stole +2", augments={'Path: A',}},
waist={ name="Acuity Belt +1", augments={'Path: A',}},
left_ear="Regal Earring",
right_ear="Malignance Earring",
left_ring="Freke Ring",
right_ring={ name="Metamor. Ring +1", augments={'Path: A',}},
back={ name="Taranus's Cape", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','INT+10','"Mag.Atk.Bns."+10','Phys. dmg. taken-10%',}},}
sets.midcast['Elemental Magic'].Manawall = set_combine(sets.midcast['Elemental Magic'],{
head="Wicce Petasos +3",
body="Spaekona's Coat +3",
hands="Wicce Gloves +2",
feet="Wicce Sabots +3",
right_ring="Defending Ring",
back={ name="Taranus's Cape", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','INT+10','"Mag.Atk.Bns."+10','Phys. dmg. taken-10%',}},})
sets.midcast['Elemental Magic'].ManawallBurst = set_combine(sets.midcast['Elemental Magic'].MagicBurst,{
head="Wicce Petasos +3",
body="Spaekona's Coat +3",
hands="Wicce Gloves +2",
feet="Wicce Sabots +3",
right_ring="Defending Ring",
back={ name="Taranus's Cape", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','INT+10','"Mag.Atk.Bns."+10','Phys. dmg. taken-10%',}},})
sets.midcast.Death = {
main={ name="Mpaca's Staff", augments={'Path: A',}},
sub="Khonsu",
ammo={ name="Ghastly Tathlum +1", augments={'Path: A',}},
head="Pixie Hairpin +1",
body="Wicce Coat +3",
hands={ name="Agwu's Gages", augments={'Path: A',}},
legs="Wicce Chausses +3",
feet={ name="Amalric Nails +1", augments={'MP+80','Mag. Acc.+20','"Mag.Atk.Bns."+20',}},
neck={ name="Src. Stole +2", augments={'Path: A',}},
waist={ name="Acuity Belt +1", augments={'Path: A',}},
left_ear="Barkaro. Earring",
right_ear="Etiolation Earring",
left_ring={ name="Metamor. Ring +1", augments={'Path: A',}},
right_ring="Archon Ring",
back={ name="Taranus's Cape", augments={'MP+60','Mag. Acc+20 /Mag. Dmg.+20','MP+20','"Fast Cast"+10','Phys. dmg. taken-10%',}},}
sets.midcast.DeathMB = sets.midcast.Death
sets.midcast.Comet = set_combine(sets.midcast['Elemental Magic'], {head="Pixie Hairpin +1",})
sets.midcast.CometMB = set_combine(sets.midcast['Elemental Magic'].MagicBurst, {head="Pixie Hairpin +1",})
sets.midcast.Impact = {
main={ name="Mpaca's Staff", augments={'Path: A',}},
sub="Enki Strap",
ammo={ name="Ghastly Tathlum +1", augments={'Path: A',}},
head=empty,
body="Crepuscular Cloak",
hands={ name="Agwu's Gages", augments={'Path: A',}},
legs="Wicce Chausses +3",
feet={ name="Agwu's Pigaches", augments={'Path: A',}},
neck={ name="Src. Stole +2", augments={'Path: A',}},
waist={ name="Acuity Belt +1", augments={'Path: A',}},
left_ear="Regal Earring",
right_ear="Malignance Earring",
left_ring="Freke Ring",
right_ring={ name="Metamor. Ring +1", augments={'Path: A',}},
back={ name="Taranus's Cape", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','INT+10','"Mag.Atk.Bns."+10','Phys. dmg. taken-10%',}},}
sets.midcast.Dispelga = set_combine(sets.midcast['Enfeebling Magic'], {main="Daybreak", sub="Ammurapi Shield"})
sets.midcast.ElementalEnfeeble = {
main={ name="Bunzi's Rod", augments={'Path: A',}},
sub="Ammurapi Shield",
ammo="Pemphredo Tathlum",
head="Wicce Petasos +3",
body="Spaekona's Coat +3",
hands="Spae. Gloves +3",
legs={ name="Arch. Tonban +3", augments={'Increases Elemental Magic debuff time and potency',}},
feet={ name="Arch. Sabots +3", augments={'Increases Aspir absorption amount',}},
neck={ name="Src. Stole +2", augments={'Path: A',}},
waist={ name="Acuity Belt +1", augments={'Path: A',}},
left_ear="Regal Earring",
right_ear="Malignance Earring",
left_ring="Stikini Ring +1",
right_ring={ name="Metamor. Ring +1", augments={'Path: A',}},
back={ name="Taranus's Cape", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','INT+10','"Mag.Atk.Bns."+10','Phys. dmg. taken-10%',}},}
sets.midcast.RA = {
main={ name="Mpaca's Staff", augments={'Path: A',}},
sub="Khonsu",
range="Trollbane",
head={ name="Nyame Helm", augments={'Path: B',}},
body={ name="Nyame Mail", augments={'Path: B',}},
hands={ name="Nyame Gauntlets", augments={'Path: B',}},
legs={ name="Nyame Flanchard", augments={'Path: B',}},
feet={ name="Nyame Sollerets", augments={'Path: B',}},
neck={ name="Loricate Torque +1", augments={'Path: A',}},
waist="Cornelia's Belt",
left_ear="Eabani Earring",
right_ear="Mimir Earring",
left_ring="Stikini Ring +1",
right_ring="Stikini Ring +1",
back={ name="Taranus's Cape", augments={'MP+60','Mag. Acc+20 /Mag. Dmg.+20','MP+20','"Fast Cast"+10','Phys. dmg. taken-10%',}},}
-- Initializes trusts at iLvl 119
sets.midcast.Trust = sets.precast.FC
------------------------------------------------------------------------------------------------
----------------------------------------- Idle Sets --------------------------------------------
------------------------------------------------------------------------------------------------
sets.idle = {
main={ name="Mpaca's Staff", augments={'Path: A',}},
sub="Khonsu",
ammo="Staunch Tathlum +1",
head="Wicce Petasos +3",
body="Shamash Robe",
hands={ name="Nyame Gauntlets", augments={'Path: B',}},
legs={ name="Agwu's Slops", augments={'Path: A',}},
feet="Wicce Sabots +3",
neck="Sibyl Scarf",
waist={ name="Shinjutsu-no-Obi +1", augments={'Path: A',}},
left_ear="Etiolation Earring",
right_ear="Loquac. Earring",
left_ring="Stikini Ring +1",
right_ring="Stikini Ring +1",
back={ name="Taranus's Cape", augments={'MP+60','Mag. Acc+20 /Mag. Dmg.+20','MP+20','"Fast Cast"+10','Phys. dmg. taken-10%',}},}
sets.idle.Death = {
main={ name="Mpaca's Staff", augments={'Path: A',}},
sub="Khonsu",
ammo={ name="Ghastly Tathlum +1", augments={'Path: A',}},
head="Wicce Petasos +3",
body={ name="Ros. Jaseran +1", augments={'Path: A',}},
hands={ name="Nyame Gauntlets", augments={'Path: B',}},
legs={ name="Amalric Slops +1", augments={'MP+80','Mag. Acc.+20','"Mag.Atk.Bns."+20',}},
feet="Wicce Sabots +3",
neck="Sanctity Necklace",
waist={ name="Shinjutsu-no-Obi +1", augments={'Path: A',}},
left_ear="Etiolation Earring",
right_ear="Loquac. Earring",
left_ring={ name="Metamor. Ring +1", augments={'Path: A',}},
right_ring="Prolix Ring",
back={ name="Taranus's Cape", augments={'MP+60','Mag. Acc+20 /Mag. Dmg.+20','MP+20','"Fast Cast"+10','Phys. dmg. taken-10%',}},}
------------------------------------------------------------------------------------------------
---------------------------------------- Defense Sets ------------------------------------------
------------------------------------------------------------------------------------------------
sets.latent_refresh = {waist="Fucho-no-obi"}
------------------------------------------------------------------------------------------------
---------------------------------------- Engaged Sets ------------------------------------------
------------------------------------------------------------------------------------------------
sets.engaged = {
ammo="Crepuscular pebble",
head={ name="Nyame Helm", augments={'Path: B',}},
body={ name="Nyame Mail", augments={'Path: B',}},
hands={ name="Nyame Gauntlets", augments={'Path: B',}},
legs={ name="Nyame Flanchard", augments={'Path: B',}},
feet={ name="Nyame Sollerets", augments={'Path: B',}},
neck="Combatant's Torque",
waist="Eschan Stone",
left_ear="Crep. Earring",
right_ear="Mache Earring +1",
left_ring="Chirich Ring +1",
right_ring="Chirich Ring +1",
back={ name="Lugh's Cape", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','Mag. Acc.+10','"Mag.Atk.Bns."+10','Phys. dmg. taken-10%',}},}
------------------------------------------------------------------------------------------------
---------------------------------------- Special Sets ------------------------------------------
------------------------------------------------------------------------------------------------
sets.Kiting = {left_ring="Shneddick Ring"}
sets.buff.FullSublimation = {
waist="Embla Sash", --5
}
sets.TreasureHunter = {
ammo="Per. Lucky Egg", --TH1
body="Volte Jupon", --TH2
waist="Chaac Belt",} --TH1
sets.buff.Doom = {
neck="Nicander's Necklace",
waist="Gishdubar Sash", --10
}
sets.Obi = {waist="Hachirin-no-Obi"}
sets.CP = {neck={ name="Argute Stole +2", augments={'Path: A',}},}
--Weapon Sets
sets.Maxentius = {main="Maxentius", sub="Daybreak",}
sets.Maxentius.SW = {main="Maxentius", sub="Genmei Shield"}
sets.Mpaca = {main={ name="Mpaca's Staff", augments={'Path: A',}}, sub="Khonsu",}
sets.Hvergelmir = {main={ name="Mpaca's Staff", augments={'Path: A',}}, sub="Khonsu"}
sets.Laevateinn = {main={ name="Mpaca's Staff", augments={'Path: A',}}, sub="Khonsu"}
sets.Opashoro = {main="Opashoro", sub="Khonsu"}
end
-------------------------------------------------------------------------------------------------------------------
-- Job-specific Functions
-------------------------------------------------------------------------------------------------------------------
function job_precast(spell, action, spellMap, eventArgs)
if spell.name:startswith('Aspir') then
refine_various_spells(spell, action, spellMap, eventArgs)
end
end
function job_post_precast(spell, action, spellMap, eventArgs)
if spell.name == 'Impact' then
equip(sets.precast.FC.Impact)
end
end
-- Run after the general midcast() is done.
function job_post_midcast(spell, action, spellMap, eventArgs)
if spell.skill == 'Elemental Magic' then
if state.MagicBurst.value == 'On' then
if spell.english == "Death" then
equip(sets.midcast.DeathMB)
elseif spell.english == "Comet" then
equip(sets.midcast.CometMB)
else
if state.Buff['Mana Wall'] then
equip(sets.midcast['Elemental Magic'].ManawallBurst)
elseif state.CoatMode.value == 'On' then
equip(sets.midcast['Elemental Magic'].MPCoatBurst)
elseif player.mpp < 40 then
equip(sets.midcast['Elemental Magic'].MPCoatBurst)
else
equip(sets.midcast['Elemental Magic'].MagicBurst)
end
end
else
if state.CoatMode.value == 'On' then
equip(sets.midcast['Elemental Magic'].MPCoat)
end
if state.Buff['Mana Wall'] then
equip(sets.midcast['Elemental Magic'].Manawall)
end
end
--Equips gearset to cast Impact
if spell.english == "Impact" then
equip(sets.midcast.Impact)
end
--Equips gearset to cast Impact
if spell.english == "Dispelga" then
equip(sets.midcast.Dispelga)
end
end
--Changes Cure set if Curing yourself
if spellMap == 'Cure' and spell.target.type == 'SELF' then
equip(sets.midcast.CureSelf)
end
if spell.skill == 'Elemental Magic' or spell.english == "Death" then
if (spell.element == world.weather_element and (get_weather_intensity() == 2 and spell.element ~= elements.weak_to[world.day_element])) and spellMap ~= 'Helix' then
equip(sets.Obi)
-- Target distance under 1.7 yalms.
elseif spell.target.distance < (1.7 + spell.target.model_size) then
equip({waist="Orpheus's Sash"})
-- Matching day and weather.
elseif (spell.element == world.day_element and spell.element == world.weather_element) then
equip(sets.Obi)
-- Target distance under 8 yalms.
elseif spell.target.distance < (8 + spell.target.model_size) then
equip({waist="Orpheus's Sash"})
-- Match day or weather.
elseif (spell.element == world.day_element or spell.element == world.weather_element) then
equip(sets.Obi)
end
end
if spell.skill == 'Enhancing Magic' then
if classes.NoSkillSpells:contains(spell.english) then
equip(sets.midcast.EnhancingDuration)
if spellMap == 'Refresh' then
equip(sets.midcast.Refresh)
if spell.target.type == 'SELF' then
equip (sets.midcast.RefreshSelf)
end
end
end
end
end
function job_buff_change(buff,gain)
--Handles Sublimation gear
if buff == "Sublimation: Activated" then
handle_equipping_gear(player.status)
end
--Auto equips Cursna Recieved doom set when doom debuff is on
if buff == "doom" then
if gain then
equip(sets.buff.Doom)
--send_command('@input /p Doomed.')
disable('neck','waist')
else
enable('neck','waist')
handle_equipping_gear(player.status)
end
end
end
-------------------------------------------------------------------------------------------------------------------
-- User code that supplements standard library decisions.
-------------------------------------------------------------------------------------------------------------------
function job_handle_equipping_gear(playerStatus, eventArgs)
check_gear()
check_moving()
update_combat_form()
end
-- Called by the 'update' self-command.
function job_update(cmdParams, eventArgs)
handle_equipping_gear(player.status)
update_sublimation()
end
--Adjusts Melee/Weapon sets for Dual Wield or Single Wield
function update_combat_form()
if state.WeaponSet.value == 'Mpaca' then
enable('main','sub')
equip(sets.Mpaca)
disable('main','sub')
elseif state.WeaponSet.value == 'Hvergelmir' then
enable('main','sub')
equip(sets.Hvergelmir)
disable('main','sub')
elseif state.WeaponSet.value == 'Laevateinn' then
enable('main','sub')
equip(sets.Laevateinn)
disable('main','sub')
elseif state.WeaponSet.value == 'Opashoro' then
enable('main','sub')
equip(sets.Opashoro)
disable('main','sub')
elseif state.WeaponSet.value == 'Maxentius' then
if player.sub_job == 'DNC' or player.sub_job == 'NIN' then
enable('main','sub')
equip(sets.Maxentius)
disable('main','sub')
else
enable('main','sub')
equip(sets.Maxentius.SW)
disable('main','sub')
end
elseif state.WeaponSet.value == 'None' then
enable('main','sub')
end
end
-- Custom spell mapping.
function job_get_spell_map(spell, default_spell_map)
if spell.action_type == 'Magic' then
if default_spell_map == 'Cure' or default_spell_map == 'Curaga' then
if (world.weather_element == 'Light' or world.day_element == 'Light') then
return 'CureWeather'
end
end
end
end
function customize_idle_set(idleSet)
if state.Buff['Sublimation: Activated'] then
idleSet = set_combine(idleSet, sets.buff.FullSublimation)
end
if player.mpp < 51 and state.IdleMode.value == 'Normal' then
idleSet = set_combine(idleSet, sets.latent_refresh)
end
if state.CP.current == 'on' then
equip(sets.CP)
disable('back')
else
enable('back')
end
if state.Auto_Kite.value == true then
idleSet = set_combine(idleSet, sets.Kiting)
end
return idleSet
end
-- Function to display the current relevant user state when doing an update.
-- Return true if display was handled, and you don't want the default info shown.
function display_current_job_state(eventArgs)
local c_msg = state.CastingMode.value
local i_msg = state.IdleMode.value
local co_msg = state.CoatMode.value
local th_msg = state.TreasureMode.value
local mb_msg = state.MagicBurst.value
local e_msg = state.Element.value
local e_color = ''
if state.Element.current == 'Fire' then e_color = 167
elseif state.Element.current == 'Blizzard' then e_color = 210
elseif state.Element.current == 'Aero' then e_color = 204
elseif state.Element.current == 'Stone' then e_color = 050
elseif state.Element.current == 'Thunder' then e_color = 215
elseif state.Element.current == 'Water' then e_color = 207 end
local msg = ''
add_to_chat(e_color, string.char(129,121).. ' ' ..string.upper(e_msg).. ' ' ..string.char(129,122) ..string.char(31,002).. ' | '
..string.char(31,060).. '| Magic: ' ..string.char(31,001)..c_msg.. string.char(31,002).. ' |'
..string.char(31,040).. ' CoatMode: ' ..string.char(31,001)..co_msg.. string.char(31,002).. ' |'
..string.char(31,040).. ' Burst: ' ..string.char(31,001)..mb_msg.. string.char(31,002).. ' |'
..string.char(31,008).. ' Idle: ' ..string.char(31,001)..i_msg.. string.char(31,002).. ' |'
..string.char(31,002).. ' TH: ' ..string.char(31,001)..th_msg.. string.char(31,002).. ' |'
..string.char(31,002)..msg)
eventArgs.handled = true
end
-------------------------------------------------------------------------------------------------------------------
-- User code that supplements self-commands.
-------------------------------------------------------------------------------------------------------------------
-- Called for direct player commands.
function job_self_command(cmdParams, eventArgs)
gearinfo(cmdParams, eventArgs)
if cmdParams[1]:lower() == 'element1' then
send_command('@input /ma "'..state.Element.value..'" <t>')
elseif cmdParams[1]:lower() == 'element2' then
send_command('@input /ma "'..state.Element.value..' II" <t>')
elseif cmdParams[1]:lower() == 'element3' then
send_command('@input /ma "'..state.Element.value..' III" <t>')
elseif cmdParams[1]:lower() == 'element4' then
send_command('@input /ma "'..state.Element.value..' IV" <t>')
elseif cmdParams[1]:lower() == 'element5' then
send_command('@input /ma "'..state.Element.value..' V" <t>')
elseif cmdParams[1]:lower() == 'element6' then
send_command('@input /ma "'..state.Element.value..' VI" <t>')
end
if cmdParams[1]:lower() == 'elementja' then
if state.Element.value == 'Fire' then
send_command('@input /ma "Firaja" <t>')
elseif state.Element.value == 'Blizzard' then
send_command('@input /ma "Blizzaja" <t>')
elseif state.Element.value == 'Thunder' then
send_command('@input /ma "Thundaja" <t>')
else
send_command('@input /ma "'..state.Element.value..'ja" <t>')
end
end
if cmdParams[1]:lower() == 'elementga1' then
if state.Element.value == 'Fire' then
send_command('@input /ma "Firaga" <t>')
elseif state.Element.value == 'Blizzard' then
send_command('@input /ma "Blizzaga" <t>')
elseif state.Element.value == 'Thunder' then
send_command('@input /ma "Thundaga" <t>')
else
send_command('@input /ma "'..state.Element.value..'ga" <t>')
end
end
if cmdParams[1]:lower() == 'elementga2' then
if state.Element.value == 'Fire' then
send_command('@input /ma "Firaga II" <t>')
elseif state.Element.value == 'Blizzard' then
send_command('@input /ma "Blizzaga II" <t>')
elseif state.Element.value == 'Thunder' then
send_command('@input /ma "Thundaga II" <t>')
else
send_command('@input /ma "'..state.Element.value..'ga II" <t>')
end
end
if cmdParams[1]:lower() == 'elementga3' then
if state.Element.value == 'Fire' then
send_command('@input /ma "Firaga III" <t>')
elseif state.Element.value == 'Blizzard' then
send_command('@input /ma "Blizzaga III" <t>')
elseif state.Element.value == 'Thunder' then
send_command('@input /ma "Thundaga III" <t>')
else
send_command('@input /ma "'..state.Element.value..'ga III" <t>')
end
end
if cmdParams[1]:lower() == 'elementam1' then
if state.Element.value == 'Fire' then
send_command('@input /ma "Flare" <t>')
elseif state.Element.value == 'Blizzard' then
send_command('@input /ma "Freeze" <t>')
elseif state.Element.value == 'Aero' then
send_command('@input /ma "Tornado" <t>')
elseif state.Element.value == 'Stone' then
send_command('@input /ma "Quake" <t>')
elseif state.Element.value == 'Thunder' then
send_command('@input /ma "Burst" <t>')
elseif state.Element.value == 'Water' then
send_command('@input /ma "Flood" <t>')
end
end
if cmdParams[1]:lower() == 'elementam2' then
if state.Element.value == 'Fire' then
send_command('@input /ma "Flare II" <t>')
elseif state.Element.value == 'Blizzard' then
send_command('@input /ma "Freeze II" <t>')
elseif state.Element.value == 'Aero' then
send_command('@input /ma "Tornado II" <t>')
elseif state.Element.value == 'Stone' then
send_command('@input /ma "Quake II" <t>')
elseif state.Element.value == 'Thunder' then
send_command('@input /ma "Burst II" <t>')
elseif state.Element.value == 'Water' then
send_command('@input /ma "Flood II" <t>')
end
end
end
-------------------------------------------------------------------------------------------------------------------
-- Utility functions specific to this job.
-------------------------------------------------------------------------------------------------------------------
function gearinfo(cmdParams, eventArgs)
if cmdParams[1] == 'gearinfo' then
if type(cmdParams[4]) == 'string' then
if cmdParams[4] == 'true' then
moving = true
elseif cmdParams[4] == 'false' then
moving = false
end
end
if not midaction() then
job_update()
end
end
end
function update_sublimation()
state.Buff['Sublimation: Activated'] = buffactive['Sublimation: Activated'] or false
end
function refine_various_spells(spell, action, spellMap, eventArgs)
local newSpell = spell.english
local spell_recasts = windower.ffxi.get_spell_recasts()
local cancelling = 'All '..spell.english..' are on cooldown. Cancelling.'
local spell_index
if spell_recasts[spell.recast_id] > 0 then
if spell.name:startswith('Aspir') then
spell_index = table.find(degrade_array['Aspirs'],spell.name)
if spell_index > 1 then
newSpell = degrade_array['Aspirs'][spell_index - 1]
send_command('@input /ma '..newSpell..' '..tostring(spell.target.raw))
eventArgs.cancel = true
end
end
end
end
function check_moving()
if state.DefenseMode.value == 'None' and state.Kiting.value == false then
if state.Auto_Kite.value == false and moving then
state.Auto_Kite:set(true)
elseif state.Auto_Kite.value == true and moving == false then
state.Auto_Kite:set(false)
end
end
end
--Allows equipping of warp/exp rings without auto swapping back to current set
function check_gear()
if no_swap_gear:contains(player.equipment.left_ring) then
disable("ring1")
else
enable("ring1")
end
if no_swap_gear:contains(player.equipment.right_ring) then
disable("ring2")
else
enable("ring2")
end
end
windower.register_event('zone change',
function()
if no_swap_gear:contains(player.equipment.left_ring) then
enable("ring1")
equip(sets.idle)
end
if no_swap_gear:contains(player.equipment.right_ring) then
enable("ring2")
equip(sets.idle)
end
end
)
-- Select default macro book on initial load or subjob change.
function select_default_macro_book()
set_macro_page(1, 15)
end
function set_lockstyle()
send_command('wait 2; input /lockstyleset ' .. lockstyleset)
end
Valefor.Erhagorn
サーバ: Valefor
Game: FFXI
Posts: 14
By Valefor.Erhagorn 2025-04-13 21:10:04
No Spae Coat mode binds that I see
Try adding
state.SpaeCoat = M('Auto', 'On') --'On'
-- Additional local binds
send_command('bind ^` input //gs c cycle SpaeCoat')
Line 95ish
Need Event arguments too
if not buffactive['Manafont'] and spell.skill == "Elemental Magic" and spellMap ~= "ElementalEnfeeble" and spell.english ~= "Impact" and spell.english ~= "Death" then
if state.SpaeCoat.current == 'On' or (state.SpaeCoat.current == 'Auto' and player.mpp <= 30) then -- .mpp was 60 before
equip({body = "Spaekona's Coat +2"})
if state.CastingMode.current == 'Burst' then
--
end
end
end
But I'd start with another LUA and plug your gear in
Bahamut.Ayasha
サーバ: Bahamut
Game: FFXI
Posts: 97
By Bahamut.Ayasha 2025-04-14 09:31:18
That Lua already has a "Coat Mode" and code to handle it. Can just set a bind to cycle CoatMode - Reference lines 65 and 697-699. To use the example above, can use the below binding and it should work out of the box without adding additional language - just will need to ensure you have the correct coat specified in the gear section - line 426, possibly elsewhere as well.
send_command('bind ^` input //gs c cycle CoatMode')
This lua tries to load some external files for binds and such - lines 98 - 108. The additional binds (to include the weapon locking and MP coat stuff) can probably be found in the Global-Binds or BLM-Binds text files.
[+]
サーバ: Asura
Game: FFXI
Posts: 3
By Asura.Jsmooth 2025-04-14 19:24:38
I'm testing different staves with different ninjutsu spells. Does anybody have the logic / rules I can add to my nin.lua to auto switch staves when casting various ninjutsu elemental spells?
Quetzalcoatl.Darthjohnboy
サーバ: Quetzalcoatl
Game: FFXI
Posts: 31
By Quetzalcoatl.Darthjohnboy 2025-04-25 08:20:03
Posting for a friend since he can't post yet:
Hello all,
Need assistance with a Gearswap related endeavor, I've tried my best to figure this out on my own but to no avail.
I generally use Arislan Gearswaps and they all have this built in function where if you manually unequip a piece of gear
it will automatically re-equip the relevant gear for that slot. Sort of like an infinite self auto-updating feature.
However, my PLD Gearswap is not from the Arislan eco-system and for this update to occur I have to hit F12 manually.
This is undesireable as sometimes I will get stuck in a FC set for an extended period of time and likely results in death.
How or would it be possible to add this feature from Arislan Gearswaps into my PLD gearswap?
Any assistance would be greatly appreciated, apologies if this was already addressed and I missed it in my searches.
Thank you
By Genoxd 2025-04-25 10:15:00
Why are you ever manually swapping in gear during a fight if you're using gearswap?
I think you should just put your fastcast set in instead
By Magicturd 2025-04-25 11:24:42
Quetzalcoatl.Darthjohnboy said: »Posting for a friend since he can't post yet:
Hello all,
Need assistance with a Gearswap related endeavor, I've tried my best to figure this out on my own but to no avail.
I generally use Arislan Gearswaps and they all have this built in function where if you manually unequip a piece of gear
it will automatically re-equip the relevant gear for that slot. Sort of like an infinite self auto-updating feature.
However, my PLD Gearswap is not from the Arislan eco-system and for this update to occur I have to hit F12 manually.
This is undesireable as sometimes I will get stuck in a FC set for an extended period of time and likely results in death.
How or would it be possible to add this feature from Arislan Gearswaps into my PLD gearswap?
Any assistance would be greatly appreciated, apologies if this was already addressed and I missed it in my searches.
Thank you
Hey all, got my forum access now, I'm the one who requested this, thanks for posting on my behalf in the interim!
Why are you ever manually swapping in gear during a fight if you're using gearswap?
I think you should just put your fastcast set in instead
I do have my fastcast in, it's just sometimes it hangs on it while swapping. This auto-swap that refreshes instantly would prevent that from happening with my other jobs but the function doesn't exist on my PLD LUA. There is something unique to Arislan LUA's that has this that I cannot figure out how to port over. This is my struggle.
By Magicturd 2025-04-25 14:03:47
Quetzalcoatl.Darthjohnboy said: »Posting for a friend since he can't post yet:
Hello all,
Need assistance with a Gearswap related endeavor, I've tried my best to figure this out on my own but to no avail.
I generally use Arislan Gearswaps and they all have this built in function where if you manually unequip a piece of gear
it will automatically re-equip the relevant gear for that slot. Sort of like an infinite self auto-updating feature.
However, my PLD Gearswap is not from the Arislan eco-system and for this update to occur I have to hit F12 manually.
This is undesireable as sometimes I will get stuck in a FC set for an extended period of time and likely results in death.
How or would it be possible to add this feature from Arislan Gearswaps into my PLD gearswap?
Any assistance would be greatly appreciated, apologies if this was already addressed and I missed it in my searches.
Thank you
Hey all, got my forum access now, I'm the one who requested this, thanks for posting on my behalf in the interim!
Why are you ever manually swapping in gear during a fight if you're using gearswap?
I think you should just put your fastcast set in instead
I do have my fastcast in, it's just sometimes it hangs on it while swapping. This auto-swap that refreshes instantly would prevent that from happening with my other jobs but the function doesn't exist on my PLD LUA. There is something unique to Arislan LUA's that has this that I cannot figure out how to port over. This is my struggle.
Cancel this request, it was solved by a friend! The function is tied to gearinfo, once we added that into the LUA it worked.
Thank you for support!
By Nedavets1 2025-04-25 16:13:37
Thanks Erhagorn and Ayasha.
edit:
Coat Mode seems to work when typing in the specific script //gs c cycle CoatMode.
I'm unable to bind this to a key, keeps coming up as error and when trying to use function, it uses previously set function, ex. "hybrid mode"
any ideas how to bind to a key?
Just looking for someone to explain this addon a bit for me. It looks like it is an alternative to Spellcast.
Is it going to be replacing Spellcast? In which ways is it better or worse. I don't know any programming but I've slowly learned more and more about spellcast and the 'language' used in gearswap is confusing to me.
It says it uses packets so it potentially could be more detectable? but does that also eliminate any lag that spellcast may encounter?
I plan on redoing my PUP xml to include pet casting sets thanks to the new addon petschool. I'm just not sure if it's worth it to just wait until gearswap gets more popular or to go ahead and do it in spellcast.
If anyone could give me more info I'd greatly appreciate it.
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