With /DRK, you don't need to wear the AF+3 hands when using Hasso and Last Resort, as they both will get you to the +25% job ability haste, so can wear Tatenashi or Mpaca hands during those 3 minutes. You lose the jumps, but so far, I think it is well worth the loss with the additional job traits you receive from drk alone. It's only recommended at lvl 55 subjob though.
Pros:
Desperate Blows III
Attack Bonus III (DRG sub gives I)
Resist Paralyze III
Smite III (DRG sub gives I)
Damage Limit+ III (SAM base gives II)
Weapon Bash (So we can ignore Blade Bash even more)
Cons:
Lose Jump, High Jump, and Super Jump
Lose Accuracy I (10 acc)
Lose ConserveTP I (15%)
Lose WS Damage Boost II (lvl 55 10%)
For any ws below, 1750 = Moonshade Earring +250TP | 1550 = Moonshade + Mpaca's Cap
For Fudo: If using Masamune, ws at 3k to get AM3, then try to hit at least 1750 or 1550, if you are feeling spammy, it doesn't really matter if you hit these numbers. SAM is stronk.
For Hybrid: 1750 or 1550 spam
For Impulse Drive: I have found 2100 to be a magic number.