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Bushido - The Way of The Samurai (A Guide) V. 2.0
サーバ: Fairy
Game: FFXI
Posts: 2742
By Fairy.Ghaleon 2014-07-01 17:18:31
Carbuncle.Killkenny said: »Abyssea stopped at lvl 90 relic ws came at 96.
So you're telling me when the 99 update hit, you weren't still farming ***in abyssea?
you see your credibility? cause I no longer don't.
The whole point of using events as a timeline is you take their date of implementation up until the next defining event.
So no, even if you were still doing abyssea after 2 more level caps it's completely irrelevant.
you see your credibility? cause I never did.
Never had a real ls past the 90 cap, pretty much had to dualbox anything i wanted (one of the main reasons i quit the game in the first place)
So yeah i was a bit behind the small minority of people that still rolled with a ls.
Honestly I think the only thing in abyssea i was doing at that time was ochain, souls took me months :/ that's all i remember. That and the HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE amount of competition for souls, so it couldn't have just been me lol.
edit- Your point is kinda flawed as well, I mean people just stopped doing everything once legion came out right?
lul
Carbuncle.Killkenny
サーバ: Carbuncle
Game: FFXI
Posts: 190
By Carbuncle.Killkenny 2014-07-01 17:28:49
Except I said in my post that the fact you were still doing abyssea during other 'eras' is irrelevant.
The Abyssea era didn't extend to whenever you stopped doing it, it was until the next big event redefined the pinnacle of endgame.
[+]
Valefor.Mattyc
サーバ: Valefor
Game: FFXI
Posts: 745
By Valefor.Mattyc 2014-07-01 17:33:54
i love farming camel ***.
Carbuncle.Sambb
サーバ: Carbuncle
Game: FFXI
Posts: 334
By Carbuncle.Sambb 2014-07-01 17:43:02
end game went voidwatch > provenance > legion
Just because you spent ages in aby because you couldn't do those events reliably doesn't make the aby era longer than it was.
Yes people dropped abyssea when legion came out and why? because they had all the af3+2 done and needed nothing else from there unless they made a weapon which in my eyes is irrelevant.
People starting a job from scratch now still go to aby for macro af3+2 pieces. So by your logic aby era is still alive and kicking yeah?
サーバ: Fairy
Game: FFXI
Posts: 2742
By Fairy.Ghaleon 2014-07-01 18:18:39
I wish i could pretend I never stepped foot in abyssea after 90 cap, but i did, as did a bunch of other people.
I think abyssea even today is more relavent than most of the other content that came after it, even more so once af3 119 comes out.
pretending content doesn't exist because something newer and better came out is pretty whack. sorry If my hipster lvl isn't as high as you guys.
We should stop doing adoulin content now that High tier mission battlefields are out right? right? >.>;
afk, grabbing my hipster glasses so i can read troll logic a little better.
Carbuncle.Xenhas
サーバ: Carbuncle
Game: FFXI
Posts: 664
By Carbuncle.Xenhas 2014-07-01 18:55:57
Do you even know how to use the word "troll?"
Asura.Ccl
サーバ: Asura
Game: FFXI
Posts: 1997
By Asura.Ccl 2014-07-01 19:15:41
this right here is prolly why sam was so bad for so long "it's among the strong job, it doesn't need a buff" while it wasn't.
サーバ: Carbuncle
Game: FFXI
Posts: 80
By Carbuncle.Nightmarelord 2014-07-01 23:49:19
Damn years later. same ol sam forum, same ol ffxi.
By kenshynofshiva 2014-07-02 07:57:52
Carbuncle.Nightmarelord said: »Damn years later. same ol sam forum, same ol ffxi. Never gonna change lol.
By Xnite 2014-07-02 09:34:40
Anyone know how to lock range/ammo slot when using Mote's gearswap?
I tried using this from his THF's Code function check_range_lock()
if player.equipment.range ~= 'Hangaku-no-Yumi' then
disable('range', 'ammo')
else
enable('range', 'ammo')
end
end but no luck.
Lakshmi.Zerowone
サーバ: Lakshmi
Game: FFXI
Posts: 6949
By Lakshmi.Zerowone 2014-07-02 09:41:31
The way gear swap works locking ammo or even the range slot is unnecessary.
All you really have to do is define the ammo in the gear set for the function you want to perform. If you are going to be using one type of ammo the entire time then you don't even need to define it.
Same goes for the range slot.
Quetzalcoatl.Orestes
サーバ: Quetzalcoatl
Game: FFXI
Posts: 430
By Quetzalcoatl.Orestes 2014-07-02 09:49:48
Anyone know how to lock range/ammo slot when using Mote's gearswap?
I tried using this from his THF's Code function check_range_lock()
if player.equipment.range ~= 'Hangaku-no-Yumi' then
disable('range', 'ammo')
else
enable('range', 'ammo')
end
end but no luck.
I think your logic may be backwards there. Wouldn't you want to disable the range + ammo slots IF Hangaku-no-Yumi is equipped?
Your code currently disables the ranged slot if you're NOT using Hangaku-no-Yumi.
This way, ammos like Paeapau or thew bomblet won't remove your bow, if you still use stuff like that.
Otherwise, just make sure you're calling that function like Mote does, inside job_handle_equipping_gear()
By Xnite 2014-07-02 11:21:02
I did try switching the enable and disable and was same results.
here are the functions, maybe i have i it the wrong place?
Code -------------------------------------------------------------------------------------------------------------------
-- Job-specific hooks that are called to process player actions at specific points in time.
-------------------------------------------------------------------------------------------------------------------
-- Set eventArgs.handled to true if we don't want any automatic target handling to be done.
function job_pretarget(spell, action, spellMap, eventArgs)
if spell.type:lower() == 'weaponskill' then
-- Change any GK weaponskills to polearm weaponskill if we're using a polearm.
if player.equipment.main=='Eminent Lance' or player.equipment.main=='Quint Spear' then
if spell.english:startswith("Tachi:") then
send_command('@input /ws "Stardiver" '..spell.target.raw)
eventArgs.cancel = true
end
end
end
end
-- Run after the default precast() is done.
-- eventArgs is the same one used in job_precast, in case information needs to be persisted.
function job_post_precast(spell, action, spellMap, eventArgs)
if spell.type:lower() == 'weaponskill' then
if state.Buff.Sekkanoki then
equip(sets.buff.Sekkanoki)
end
if state.Buff.Sengikori then
equip(sets.buff.Sengikori)
end
if state.Buff['Meikyou Shisui'] then
equip(sets.buff['Meikyou Shisui'])
end
end
end
-- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
function job_midcast(spell, action, spellMap, eventArgs)
if spell.action_type == 'Magic' then
equip(sets.midcast.FastRecast)
end
end
-- Run after the default midcast() is done.
-- eventArgs is the same one used in job_midcast, in case information needs to be persisted.
function job_post_midcast(spell, action, spellMap, eventArgs)
-- Effectively lock these items in place.
if state.DefenseMode == 'Reraise' or
(state.Defense.Active and state.Defense.Type == 'Physical' and state.Defense.PhysicalMode == 'Reraise') then
equip(sets.Reraise)
end
end
-- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
function job_aftercast(spell, action, spellMap, eventArgs)
if not spell.interrupted then
if state.Buff[spell.english] ~= nil then
state.Buff[spell.english] = true
end
end
end
-------------------------------------------------------------------------------------------------------------------
-- Customization hooks for idle and melee sets, after they've been automatically constructed.
-------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------
-- General hooks for other events.
-------------------------------------------------------------------------------------------------------------------
-- Called when a player gains or loses a buff.
-- buff == buff gained or lost
-- gain == true if the buff was gained, false if it was lost.
function job_buff_change(buff, gain)
if state.Buff[buff] ~= nil then
state.Buff[buff] = gain
end
end
-- Called when the player's subjob changes.
function sub_job_change(newSubjob, oldSubjob)
select_default_macro_book()
end
-------------------------------------------------------------------------------------------------------------------
-- User code that supplements self-commands.
-------------------------------------------------------------------------------------------------------------------
-- Called by the 'update' self-command, for common needs.
-- Set eventArgs.handled to true if we don't want automatic equipping of gear.
function job_update(cmdParams, eventArgs)
function check_range_lock()
if player.equipment.range ~= 'Hangaku-no-Yumi' then
enable('range', 'ammo')
else
disenable('range', 'ammo')
end
end
state.CombatForm = get_combat_form()
end
-- Set eventArgs.handled to true if we don't want the automatic display to be run.
function display_current_job_state(eventArgs)
end
-------------------------------------------------------------------------------------------------------------------
-- Utility functions specific to this job.
-------------------------------------------------------------------------------------------------------------------
function get_combat_form()
if areas.Adoulin:contains(world.area) and buffactive.ionis then
return 'Adoulin'
end
end
-- Select default macro book on initial load or subjob change.
function select_default_macro_book()
-- Default macro set/book
if player.sub_job == 'WAR' then
set_macro_page(1, 12)
elseif player.sub_job == 'DNC' then
set_macro_page(3, 12)
elseif player.sub_job == 'THF' then
set_macro_page(3, 11)
elseif player.sub_job == 'NIN' then
set_macro_page(2, 12)
else
set_macro_page(1, 12)
end
end
Quetzalcoatl.Orestes
サーバ: Quetzalcoatl
Game: FFXI
Posts: 430
By Quetzalcoatl.Orestes 2014-07-02 15:22:02
I did try switching the enable and disable and was same results.
here are the functions, maybe i have i it the wrong place?
Code -------------------------------------------------------------------------------------------------------------------
-- Job-specific hooks that are called to process player actions at specific points in time.
-------------------------------------------------------------------------------------------------------------------
-- Set eventArgs.handled to true if we don't want any automatic target handling to be done.
function job_pretarget(spell, action, spellMap, eventArgs)
if spell.type:lower() == 'weaponskill' then
-- Change any GK weaponskills to polearm weaponskill if we're using a polearm.
if player.equipment.main=='Eminent Lance' or player.equipment.main=='Quint Spear' then
if spell.english:startswith("Tachi:") then
send_command('@input /ws "Stardiver" '..spell.target.raw)
eventArgs.cancel = true
end
end
end
end
-- Run after the default precast() is done.
-- eventArgs is the same one used in job_precast, in case information needs to be persisted.
function job_post_precast(spell, action, spellMap, eventArgs)
if spell.type:lower() == 'weaponskill' then
if state.Buff.Sekkanoki then
equip(sets.buff.Sekkanoki)
end
if state.Buff.Sengikori then
equip(sets.buff.Sengikori)
end
if state.Buff['Meikyou Shisui'] then
equip(sets.buff['Meikyou Shisui'])
end
end
end
-- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
function job_midcast(spell, action, spellMap, eventArgs)
if spell.action_type == 'Magic' then
equip(sets.midcast.FastRecast)
end
end
-- Run after the default midcast() is done.
-- eventArgs is the same one used in job_midcast, in case information needs to be persisted.
function job_post_midcast(spell, action, spellMap, eventArgs)
-- Effectively lock these items in place.
if state.DefenseMode == 'Reraise' or
(state.Defense.Active and state.Defense.Type == 'Physical' and state.Defense.PhysicalMode == 'Reraise') then
equip(sets.Reraise)
end
end
-- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
function job_aftercast(spell, action, spellMap, eventArgs)
if not spell.interrupted then
if state.Buff[spell.english] ~= nil then
state.Buff[spell.english] = true
end
end
end
-------------------------------------------------------------------------------------------------------------------
-- Customization hooks for idle and melee sets, after they've been automatically constructed.
-------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------
-- General hooks for other events.
-------------------------------------------------------------------------------------------------------------------
-- Called when a player gains or loses a buff.
-- buff == buff gained or lost
-- gain == true if the buff was gained, false if it was lost.
function job_buff_change(buff, gain)
if state.Buff[buff] ~= nil then
state.Buff[buff] = gain
end
end
-- Called when the player's subjob changes.
function sub_job_change(newSubjob, oldSubjob)
select_default_macro_book()
end
-------------------------------------------------------------------------------------------------------------------
-- User code that supplements self-commands.
-------------------------------------------------------------------------------------------------------------------
-- Called by the 'update' self-command, for common needs.
-- Set eventArgs.handled to true if we don't want automatic equipping of gear.
function job_update(cmdParams, eventArgs)
function check_range_lock()
if player.equipment.range ~= 'Hangaku-no-Yumi' then
enable('range', 'ammo')
else
disenable('range', 'ammo')
end
end
state.CombatForm = get_combat_form()
end
-- Set eventArgs.handled to true if we don't want the automatic display to be run.
function display_current_job_state(eventArgs)
end
-------------------------------------------------------------------------------------------------------------------
-- Utility functions specific to this job.
-------------------------------------------------------------------------------------------------------------------
function get_combat_form()
if areas.Adoulin:contains(world.area) and buffactive.ionis then
return 'Adoulin'
end
end
-- Select default macro book on initial load or subjob change.
function select_default_macro_book()
-- Default macro set/book
if player.sub_job == 'WAR' then
set_macro_page(1, 12)
elseif player.sub_job == 'DNC' then
set_macro_page(3, 12)
elseif player.sub_job == 'THF' then
set_macro_page(3, 11)
elseif player.sub_job == 'NIN' then
set_macro_page(2, 12)
else
set_macro_page(1, 12)
end
end I still don't see job_handle_equipping_gear(), but you're not including your entire file so I can't be certain.
Paste the following in your sam.lua IF you don't already have it. (search your file first) Code
-- Called any time we attempt to handle automatic gear equips (ie: engaged or idle gear).
function job_handle_equipping_gear(playerStatus, eventArgs)
-- Check that ranged slot is locked, if necessary
check_range_lock()
end
You also have a spelling error. It should be "disable"
disenable('range', 'ammo')
If it's still not working, put your entire sam.lua on pastebin, and link to it.
By Xnite 2014-07-02 18:18:35
I fixed the spelling error, but still wont work.
here is the lua
http://pastebin.com/kTQ233AJ
I'm not sure if i missed anything up but everything else seems to work correctly.
VIP
サーバ: Fenrir
Game: FFXI
Posts: 764
By Fenrir.Motenten 2014-07-02 18:31:40
You managed to stuff the check_range_lock() function -inside- your job_update() function. So no, it's not going to work.
In fact, you also put another copy of the entire function inside the job_handle_equipping_gear() function. Given that Orestes just gave you exactly what you needed to copy into your file, I'm not sure how you managed to mess it up like that.
Carbuncle.Xenhas
サーバ: Carbuncle
Game: FFXI
Posts: 664
By Carbuncle.Xenhas 2014-07-02 22:10:41
rip only guy who could make koga look unimpressive
inb4 some ***-tier excuses of why he beat you by over 50%
Asura.Loire
サーバ: Asura
Game: FFXI
Posts: 563
By Asura.Loire 2014-07-02 22:12:18
rip only guy who could make koga look unimpressive
inb4 some ***-tier excuses of why he beat you by over 50% Did you seriously just put up a Qilin parse
Carbuncle.Xenhas
サーバ: Carbuncle
Game: FFXI
Posts: 664
By Carbuncle.Xenhas 2014-07-02 22:13:59
It was on topic of the mess in the last few pages.
I was asked to, and thought it was funny, so yes.
Asura.Fondue
サーバ: Asura
Game: FFXI
Posts: 2446
By Asura.Fondue 2014-07-02 22:21:12
hahahaahahahahahahaha
assblasted by an 85 ukon
Carbuncle.Xenhas
サーバ: Carbuncle
Game: FFXI
Posts: 664
By Carbuncle.Xenhas 2014-07-02 22:23:16
with that melee:ws spread? try harder
Asura.Loire
サーバ: Asura
Game: FFXI
Posts: 563
By Asura.Loire 2014-07-02 22:23:28
It was on topic of the mess in the last few pages.
I was asked to, and thought it was funny, so yes. Right but it was bundle-of-twigs HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE to compare voidwatch parses back then and dredging that back up from last page pretty much sums up that you are that bundle-of-twigs.
Asura.Fondue
サーバ: Asura
Game: FFXI
Posts: 2446
By Asura.Fondue 2014-07-02 22:24:17
check my equip history lol or maybe that was a 95 apoc
Asura.Fondue
サーバ: Asura
Game: FFXI
Posts: 2446
By Asura.Fondue 2014-07-02 22:33:11
oh xenhas :( I'm sorry for putting you in random fail xi pls no h8
Cerberus.Reiden
サーバ: Cerberus
Game: FFXI
Posts: 322
By Cerberus.Reiden 2014-07-02 22:42:44
It was on topic of the mess in the last few pages.
I was asked to, and thought it was funny, so yes. Right but it was bundle-of-twigs HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE to compare voidwatch parses back then and dredging that back up from last page pretty much sums up that you are that bundle-of-twigs.
nothing wrong with parsng voidwatch at that time, showed you who was trying and who was afk.
[+]
By Caliber 2014-07-02 22:47:03
[+]
Carbuncle.Xenhas
サーバ: Carbuncle
Game: FFXI
Posts: 664
By Carbuncle.Xenhas 2014-07-02 22:48:46
LOL
that was good
but seriously. That was the worst picture of me you could find?
Carbuncle.Bechyni
サーバ: Carbuncle
Game: FFXI
Posts: 3
By Carbuncle.Bechyni 2014-07-02 23:07:12
oh xenhas :( I'm sorry for putting you in random fail xi pls no h8
Don't you have better things to do...like continue to be complete trash in FFXIV? I hear that turn 9 is real hard bro, then again looking at how long it took you to clear turn 5 you might be stuck on 9 for awhile.
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