Supress JA Errors?

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フォーラム » Windower » Support » Supress JA errors?
Supress JA errors?
 Quetzalcoatl.Zubis
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サーバ: Quetzalcoatl
Game: FFXI
user: Zubis
Posts: 235
By Quetzalcoatl.Zubis 2014-07-01 12:43:01  
I have a SMN macro that fires off about 8 JA commands, that works with whatever avatar I have out.

Is there anyway that Windower can supress the 7 errors I get when I use the macro? Through Battlemod etc.

input /ja "Meteor Strike" <t>
input /ja "Geocrush" <t>
input /ja "Grand Fall" <t>
input /ja "Heavenly Strike" <t>
input /ja "Wind Blade" <t>
input /ja "Thunderstorm" <t>
input /ja "Holy Mist" <t>
input /ja "Lunar Bay" <t>
input /ja "Night Terror" <t>
input /echo :::SMN Mgk BPs:::
 Quetzalcoatl.Guthrie
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サーバ: Quetzalcoatl
Game: FFXI
user: Lebeau
Posts: 80
By Quetzalcoatl.Guthrie 2014-07-01 13:20:09  
If you are using GearSwap I believe Kinematics .lua on Bluegartr has it set up so you can do a macro for all "types" of BP and it will auto-default to the BP that is tied to the Avatar that you currently have out.

Edit:

found his script and the portion where it talks to this..

gs c pact [PactType]
Attempts to use the indicated pact type for the current avatar.
PactType can be one of:
cure
curaga
buffOffense
buffDefense
buffSpecial
debuff1
debuff2
sleep
nuke2
nuke4
bp70
bp75 (merits and lvl 75-80 pacts)
astralflow
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 Odin.Acacia
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サーバ: Odin
Game: FFXI
user: Acacia
Posts: 81
By Odin.Acacia 2014-07-01 13:20:31  
You could use GearSwap to just select the correct Blood Pact instead of trying them all at once. In precast you could do something like:
Code
if spell.name == 'Meteor Strike" and pet.name ~= 'Ifrit' then
    cancel_spell()
    if pet.name == 'Titan' then
        windower.send_command('input /ja "Geocrush" <t>')
    elseif pet.name == 'Leviathan' then
        -- and so on...
    end
end
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