Lakshmi.Saevel said: »
Then again we're debating which handicapped kid can run the fastest.
+enmity.
Atm PLD has much better and wider choice of +enmity gear, some are really awesome pieces in general and not just for +enmity.
RUN has a very very small amount of options, most of which you can just macro and cannot fulltime.
With the recent changes to cap I'm sure this gotta factor in, and while I agree RUN's damage is likely higher than PLD's, when you factor additional average +enmity gear and other JAs which reduce enmity lost, I think PLD is still on a better position atm.
What gives an edge to RUN is inspiration, allowing for far better spell spammage under certain setups/circumstances, and that might generate a better enmity flow than PLD.
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So at this point in time RUN can tank anything PLD can.
Or at least, while I see it maybe possible in theory, I think it would be much harder/less efficient than with a PLD.
Which is what other people have been trying to say so far.
It's not a matter of it being possible or not, it's a matter of being easier with PLD.
It's kinda the same type of core-thought that drives the game in many other aspects too.
Many other setups are viable for AA fights, yet people tend to prefer the Tank + RNGs one. Why? Because it's easier, it's more reliable, and this grants you more freedom to bring in PUGs or people who you don't know well, whereas with other setups you have less space for errors and need competent people.
To a certain degree it's the same for DDs and the "current bandwagon one", which changes from time to time.
DD Y and Z were probably very viable alternative to the bandwagon DD X, but why bother when with X you have it much easier?
I think it's exactely the same type of thing, and players tend to choose the most efficient/easier setup to do stuff, unless the difference becomes so negligible than at that point nobody really cares, I guess.