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October Job Adjustments
Siren.Sieha
サーバ: Siren
Game: FFXI
Posts: 503
By Siren.Sieha 2014-09-30 08:41:53
so now ninja's need to gear for racc as well as normal melee acc... oh boy.
why the hell is pup getting A+ in h2h. Its a joke job, it doesnt need that.
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By Ramyrez 2014-09-30 08:42:46
Lakshmi.Sparthosx said: »Why would you be a sad panda, GEO is already powerful as *** and 3 bubbles is easily OP.
Also, SE apparently is trying to make incursion the laggiest thing since full-run old-school Dynamis with 10 summoners in allies.
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By Keido 2014-09-30 08:47:24
so now ninja's need to gear for racc as well as normal melee acc... oh boy.
why the hell is pup getting A+ in h2h. Its a joke job, it doesnt need that.
Good thing they are upping BST's game too.
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Lakshmi.Buukki
By Lakshmi.Buukki 2014-09-30 08:49:29
Idk about that Sieha. I think it'll be the same as Kick Attacks, where the additional strike simply occurs during your melee phase. I can't see how it would require you to have really good Range Accuuracy to land.
Hell, some of us never levelled our throwing. Would be a waste for NIN if they needed to have hybrid sets to accomodate both throwing and melee (although, if the damage is really really good in spikes, hint hint delve shuriken, it would be great to sacrifice for more racc for higher dmg).
Too much not explained, would need to see it in action.
By Zoltar 2014-09-30 08:52:36
Will be interesting to see what perp costs rise to. With reforged AF/Relic it's super easy to cap and will probably still be. Just forcing lazy SMNs to reforge their gears
サーバ: Shiva
Game: FFXI
Posts: 27982
By Shiva.Spathaian 2014-09-30 08:53:10
Idk about that Sieha. I think it'll be the same as Kick Attacks, where the additional strike simply occurs during your melee phase. I can't see how it would require you to have really good Range Accuuracy to land.
Hell, some of us never levelled our throwing. Would be a waste for NIN if they needed to have hybrid sets to accomodate both throwing and melee (although, if the damage is really really good in spikes, hint hint delve shuriken, it would be great to sacrifice for more racc for higher dmg).
Too much not explained, would need to see it in action. The difference here being that a Kick Attack is still something that would function off of normal accuracy since you're still coming into contact with the enemy using your body. Shurikens have always been based on throwing skill and are indeed a ranged weapon which get benefits from ranged attack and accuracy.
While I could see them making the effect based on your normal accuracy/attack to appease players, I'm not going to put too much hope in it just yet given the ways SE can... well, screw us over.
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By Keido 2014-09-30 08:55:06
Will be interesting to see what perp costs rise to. With reforged AF/Relic it's super easy to cap and will probably still be. Just forcing lazy SMNs to reforge their gears
I have +5mp a tick with avatar out. So I am hoping its not something stupid like 10MP a tick or something.
サーバ: Shiva
Game: FFXI
Posts: 27982
By Shiva.Spathaian 2014-09-30 08:58:16
Also
Quote: [dev1235]
* Shuriken thrown using Daken will not be consumed.
Sange will undergo the following adjustments.
Sange (Recast time: 3 min., effect duration: 60 sec.)
Daken will always activate but consume shuriken. Increase ranged accuracy by 25.
Katana skill will be raised from A to A+.
The bolded seems to support the idea that Ranged Accuracy will be a thing. For Sange to make Daken 100% for 60sec and then also increase ranged accuracy during? I'm pretty sure that's a good hint.
サーバ: Asura
Game: FFXI
Posts: 34187
By Asura.Kingnobody 2014-09-30 09:00:18
That also means that NINs have to start leveling throwing skill...
<~ Glad am not a NIN.
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Bahamut.Bojack
サーバ: Bahamut
Game: FFXI
Posts: 2076
By Bahamut.Bojack 2014-09-30 09:00:32
Idk about that Sieha. I think it'll be the same as Kick Attacks, where the additional strike simply occurs during your melee phase. I can't see how it would require you to have really good Range Accuuracy to land.
Hell, some of us never levelled our throwing. Would be a waste for NIN if they needed to have hybrid sets to accomodate both throwing and melee (although, if the damage is really really good in spikes, hint hint delve shuriken, it would be great to sacrifice for more racc for higher dmg).
Too much not explained, would need to see it in action. The difference here being that a Kick Attack is still something that would function off of normal accuracy since you're still coming into contact with the enemy using your body. Shurikens have always been based on throwing skill and are indeed a ranged weapon which get benefits from ranged attack and accuracy.
While I could see them making the effect based on your normal accuracy/attack to appease players, I'm not going to put too much hope in it just yet given the ways SE can... well, screw us over.
Would make the most sense if they based the Damage/Accuracy of the Shuriken thrown because of the new job trait solely on your Throwing Skill. Then you would need capped throwing skill to reaching max accuracy and attack with the job trait and wouldn't need any ranged atk/acc gear to make it any better.
Fenrir.Atheryn
サーバ: Fenrir
Game: FFXI
Posts: 1665
By Fenrir.Atheryn 2014-09-30 09:02:28
Will be interesting to see what perp costs rise to. With reforged AF/Relic it's super easy to cap and will probably still be. Just forcing lazy SMNs to reforge their gears
I have +5mp a tick with avatar out. So I am hoping its not something stupid like 10MP a tick or something.
The way I read the adjustment notes, the perp cost increase is in relation to Avatar's Favor only.
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By Zoltar 2014-09-30 09:05:03
Will be interesting to see what perp costs rise to. With reforged AF/Relic it's super easy to cap and will probably still be. Just forcing lazy SMNs to reforge their gears
I have +5mp a tick with avatar out. So I am hoping its not something stupid like 10MP a tick or something.
Yeah I'm close to that as well. I think I'm +5/6 refresh, I honestly forget. If it's +2/3 increase I wouldn't mind, but they shouldn't go nuts. With avatar out I'm using:
Gridarvor -5
Relic head 4
Relic body -5
Nares Trews -1
AF feet -4
That's -19, I think most avatars are currently 13 so that's a 6mp refresh currently for me. If it's a huge increase I'll get some -perp hands but I really don't want to...
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By Heimdel 2014-09-30 09:06:16
I just want a stay comand for smn so it can keep the avatar next to dd without feeding the mobs tp and without the smn having to stand in damage range.
I'm a front line geo and have died maybe 3 times nly on high level mega boss with stone skin and dmg taken sets. I don't see the ja being that great. Also people not thinking about that you'd have be in party with the person you want cast it on. So if you are with dd or mages effects how much use it would be. Then you have that 10 min recast..
By Goltana101 2014-09-30 09:06:38
Also Quote: [dev1235] * Shuriken thrown using Daken will not be consumed. Sange will undergo the following adjustments. Sange (Recast time: 3 min., effect duration: 60 sec.) Daken will always activate but consume shuriken. Increase ranged accuracy by 25. Katana skill will be raised from A to A+. The bolded seems to support the idea that Ranged Accuracy will be a thing. For Sange to make Daken 100% for 60sec and then also increase ranged accuracy during? I'm pretty sure that's a good hint.
Didnt see this. That freaking sucks.
サーバ: Lakshmi
Game: FFXI
Posts: 10394
By Lakshmi.Sparthosx 2014-09-30 09:09:15
I just want a stay comand for smn so it can keep the avatar next to dd without feeding the mobs tp and without the smn having to stand in damage range.
I'm a front line geo and have died maybe 3 times nly on high level mega boss with stone skin and dmg taken sets. I don't see the ja being that great. Also people not thinking about that you'd have be in party with the person you want cast it on. So if you are with dd or mages effects how much use it would be. Then you have that 10 min recast..
It's meant to be a situational JA for largely boss/zergs, not the gamechanger Pianissimo was.
By Heimdel 2014-09-30 09:11:41
Will be interesting to see what perp costs rise to. With reforged AF/Relic it's super easy to cap and will probably still be. Just forcing lazy SMNs to reforge their gears
Most likely it will be high enough to force a mp drain so smn can't full time it. Because you knoe SE think it would be equal to a brd buff so the mp loss would be its version of wearing off.
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Lakshmi.Buukki
By Lakshmi.Buukki 2014-09-30 09:12:12
Also people not thinking about that you'd have be in party with the person you want cast it on. So if you are with dd or mages effects how much use it would be. Then you have that 10 min recast..
No, we are thinking of this Heimdel. We're saying, in addition to frailty + Haste/Fury, we can also buff the group shortly with an additional torpor, or something like Attunement to resist some magic effects. Or if you're back lining and nuking, you can place Luopan on mob with Malaise, put Fury or Indi-Frailty on a party member meleeing, while giving yourself Acumen for Mag Bns.
I mean, even though its a ten minute timer, it simply adds to GEO's versatility and creativity. Its more fun than bard, where you can just sing. Now, you can, for instance, during Tree Delve on morta, use full attunement/vex to help resist charms, but also have Fury (or Haste) to buff DDs for that short fight. The ten minute timer doesn't hurt anybody because its an additive effect that can only enhance the current sitation, not hurt it.
By Keido 2014-09-30 09:12:39
Will be interesting to see what perp costs rise to. With reforged AF/Relic it's super easy to cap and will probably still be. Just forcing lazy SMNs to reforge their gears
I have +5mp a tick with avatar out. So I am hoping its not something stupid like 10MP a tick or something.
The way I read the adjustment notes, the perp cost increase is in relation to Avatar's Favor only.
That's how I read it too. Effectively taking one thing that could be cool and putting a cost to it. Honestly the only favor worth a ***currently is Ifrit but that's besides the point. If it's a huge MP drain it wont be used and this is just another worthless addition to an already very over classed job with no identity. Are we a Damage Dealer are we a Buffer? No one knows not even Mr. Owl!
Also we cant have Bahumat on a 1 hour GIGAFLARE because its too powerful but we have Odin the one shot masturbate and the god of Time and Space? GTFO S.E.
Lakshmi.Buukki
By Lakshmi.Buukki 2014-09-30 09:17:54
The way this game has seen updates over the past year, SMN will get bahamut before this game dies.
サーバ: Asura
Game: FFXI
Posts: 34187
By Asura.Kingnobody 2014-09-30 09:18:59
The way this game has seen updates over the past year, SMN will get bahamut before this game dies. As an AF only summon, and even then, Mega Flare will only do up to 11% damage instead of baseline static damage.
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By Zoltar 2014-09-30 09:19:21
Whatever they decide, under Avatar's Favor perpetuation was REDUCED previously under this job ability. Just sounds to me like they are reversing it, maybe due to the fact that avatars will be getting higher magic accuracy and whatnot this update. Likely they will be stronger overall and now SE is going to penalize our already not super useful avatars favor
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By Ramyrez 2014-09-30 09:19:54
The way this game has seen updates over the past year, SMN will get bahamut before this game dies.
KOTR* go.
*Requires paladin in party with Excalibur.
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By Keido 2014-09-30 09:24:47
Whatever they decide, under Avatar's Favor perpetuation was REDUCED previously under this job ability. Just sounds to me like they are reversing it, maybe due to the fact that avatars will be getting higher magic accuracy and whatnot this update. Likely they will be stronger overall and now SE is going to penalize our already not super useful avatars favor
Well have to make sure one goddamn job is balanced. We are paving the way for SAM and MNK!
Siren.Sieha
サーバ: Siren
Game: FFXI
Posts: 503
By Siren.Sieha 2014-09-30 09:28:49
so now ninja's need to gear for racc as well as normal melee acc... oh boy.
why the hell is pup getting A+ in h2h. Its a joke job, it doesnt need that.
Good thing they are upping BST's game too.
I have some respect for bsts as they know their place in the solo party. pup however think they are special and this great gift to any party.
Idk about that Sieha. I think it'll be the same as Kick Attacks, where the additional strike simply occurs during your melee phase. I can't see how it would require you to have really good Range Accuuracy to land.
Hell, some of us never levelled our throwing. Would be a waste for NIN if they needed to have hybrid sets to accomodate both throwing and melee (although, if the damage is really really good in spikes, hint hint delve shuriken, it would be great to sacrifice for more racc for higher dmg).
Too much not explained, would need to see it in action.
Its actually pretty clear that you will need throwing skill and racc to have them land. I do see shurikens getting ilvl skill and such but still you will need a hybrid set. Most of relic and af already do this but really its kind of a pain in the ***.
By Zoltar 2014-09-30 09:31:59
Honestly, I'm not gonna complain since SMN avatars will be stronger after this update. Just being optimistic
サーバ: Asura
Game: FFXI
Posts: 179
By Asura.Akamatzu 2014-09-30 09:36:13
Happy for the Puppetmaster skill increase ^>^
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サーバ: Asura
Game: FFXI
Posts: 34187
By Asura.Kingnobody 2014-09-30 09:37:23
Happy for the Puppetmaster skill increase ^>^ Skills won't increase, just the physical/magical accuracy for pets ilvl 100+
Lakshmi.Buukki
By Lakshmi.Buukki 2014-09-30 09:37:35
Welp, I aint levelling my throwing skill for that.
Lakshmi.Buukki
By Lakshmi.Buukki 2014-09-30 09:38:26
Happy for the Puppetmaster skill increase ^>^ Skills won't increase, just the physical/magical accuracy for pets ilvl 100+
Quote: Puppetmaster
•Hand-to-hand skill will be raised from B+ to A+.
サーバ: Asura
Game: FFXI
Posts: 34187
By Asura.Kingnobody 2014-09-30 09:38:29
Welp, I aint levelling my throwing skill for that.
Quote: [dev1235] Job Adjustments
The following jobs will undergo adjustments.
Warrior
The effects of the job ability Berserk will increase in stages as the player rises in level. Physical attack will increase by 1% per stage at levels 50, 60, 70, 80, and 90, and will reach a maximum of 30% when combined with the original effects.
The effects of the job ability Defender will increase in stages as the player rises in level. Physical defense will increase by 1% per stage at levels 50, 60, 70, 80, and 90, and will reach a maximum of 30% when combined with the original effects.
Thief
Dagger skill will be raised from A to A+.
Beastmaster
Axe skill will be raised from A to A+.
Familiars summoned using the Call Beast ability will have increased physical and magic accuracy when level 100 or above.
Ninja
A new job trait, Daken, will be added.
When equipped with a shuriken, the ninja will occasionally throw it upon autoattacking.
This trait will be learned at level 25 and will increase in stages at level 40, 55, 70, and 95.
* Shuriken thrown using Daken will not be consumed.
Sange will undergo the following adjustments.
Sange (Recast time: 3 min., effect duration: 60 sec.)
Daken will always activate but consume shuriken. Increase ranged accuracy by 25.
Katana skill will be raised from A to A+.
Dragoon
Wyverns will have increased physical and magic accuracy when level 100 or above.
Summoner
A new spell will be added.
Atomos (Lv. 75, Recast time: 60 sec.)
Removes one magic effect from an enemy and grants it to friendly players within area of effect.
* Atomos has no additional blood pacts usable during Astral Flow.
A new job ability, Apogee, will be added.
Apogee (Lv. 70, Recast time: 5 min., Effect duration: 60 sec.)
Decreases the recast time on the next blood pact, but causes it to consume more MP.
The job ability Avatar's Favor will be changed.
Penalties, including physical and magic attack, will be abolished.
The avatar's perpetuation cost will increase.
Avatars will have increased physical and magic accuracy when level 100 or above.
Blue Mage
The casting time of the following spells will be decreased.
Metallic Body / Warm-Up / Amplification / Zephyr Mantle / Triumphant Roar
The effect duration of the following spells will be increased.
Memento Mori / Reactor Cool / Saline Coat / Plasma Charge / Diamondhide / Magic Barrier / Barrier Tusk / Orcish Counterstance / Nature's Meditation / Zephyr Mantle / Triumphant Roar
The MP cost of Triumphant Roar will be decreased.
The efficacy of Regeneration will be increased.
Attribute adjustments will be added to the following spells.
Tempestuous Upheaval / Rending Deluge / Enbalming Earth / Foul Water / Retinal Glare / Subduction
Sword skill will be raised from A to A+.
Puppetmaster
Hand-to-hand skill will be raised from B+ to A+.
Automatons will have increased physical and magic accuracy when level 100 or above.
Dancer
The following job abilities will undergo adjustments.
The recast time for steps will be decreased from fifteen to five seconds.
The recast time for the job ability Presto will be decreased from thirty to fifteen seconds.
The job ability Climactic Flourish will receive a damage boost varying with charisma.
The job ability Striking Flourish will have its recast time decreased from 120 to thirty seconds and will receive a damage boost varying with charisma.
The job ability Ternary Flourish will have its recast time decreased from 120 to forty-five seconds and will receive a damage boost varying with charisma.
Dagger skill will be raised from B+ to A+.
Geomancer
A new job ability, Entrust, will be added.
Entrust (Lv. 75, Recast time: 10 min., Effect duration: 60sec.)
The next indicolure spell cast may target a party member.
The increase in pet Attack and ACC is nice. As is most 1-hand weapon skill ranking getting increased from A to A+. Avatar favor not gimping pets is long overdue.
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