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On Healing Hands - A Comprehensive WHM Guide (V2)
Leviathan.Hyriu
サーバ: Leviathan
Game: FFXI
Posts: 51
By Leviathan.Hyriu 2015-04-01 17:51:46
You're right, there is no FC augment on Gendewitha.
サーバ: Phoenix
Game: FFXI
Posts: 1245
By Phoenix.Gaiarorshack 2015-04-06 10:37:14
Who made this picture for this guide?
Cerberus.Conagh
サーバ: Cerberus
Game: FFXI
Posts: 3189
By Cerberus.Conagh 2015-04-06 13:22:03
Phoenix.Gaiarorshack said: »Who made this picture for this guide?
By perryk 2015-04-08 08:23:19
Phoenix.Gaiarorshack said: »Who made this picture for this guide?
Tchukart
Cerberus.Conagh
サーバ: Cerberus
Game: FFXI
Posts: 3189
By Cerberus.Conagh 2015-04-08 10:26:04
Phoenix.Gaiarorshack said: »Who made this picture for this guide?
Tchukart
It's actually credited on the fist node
Cerberus.Avalon
サーバ: Cerberus
Game: FFXI
Posts: 1214
By Cerberus.Avalon 2015-04-08 10:29:51
Conagh is just being humble. He has a Masters Degree in Graphic Design and Business Solutions.
Cerberus.Conagh
サーバ: Cerberus
Game: FFXI
Posts: 3189
By Cerberus.Conagh 2015-04-08 18:23:43
Conagh is just being humble. He has a Masters Degree in Graphic Design and Business Solutions.
That's not supposed to be widely known Avalon ._.
[+]
サーバ: Leviathan
Game: FFXI
Posts: 6052
By Leviathan.Comeatmebro 2015-04-08 21:22:57
Took a crack at a modern cure set, since emp119 allows for much easier haste cap(+2 pieces in set should be 119, just not on site yet)
ItemSet 334358
28% haste, -51 enmity, 52% cure potency, minimal sacrifices in healing skill
iaso mitra build can squeeze out an extremely minimal amount of extra healing skill, but you have to sacrifice capped haste for it and it's not a particularly common piece to begin with
[+]
Gilgamesh.Leeroyjay
サーバ: Gilgamesh
Game: FFXI
Posts: 42
By Gilgamesh.Leeroyjay 2015-04-08 21:43:35
Does anyone have any updated WHM Cure sets for cap Cure Potency, max Enmity down, without hurting Healing skill and Haste too much?
Fenrir.Ramzus
サーバ: Fenrir
Game: FFXI
Posts: 1387
By Fenrir.Ramzus 2015-04-09 00:25:50
like, the post right above yours?
Quetzalcoatl.Wakmidget
サーバ: Quetzalcoatl
Game: FFXI
Posts: 1388
By Quetzalcoatl.Wakmidget 2015-04-09 00:40:21
Gilgamesh.Leeroyjay said: »Does anyone have any updated WHM Cure sets for cap Cure Potency, max Enmity down, without hurting Healing skill and Haste too much?
ItemSet 328438
This is what I am using currently, with Rank 1 Unity, 5/5 Enmity Down merits and 8/8 Healing Magic merits, and Light Arts I have capped Cure potency, Cure casting time, -50 gear enmity, 525 Healing Magic (+10 Healing Magic augment on my cape as well), and 18% gear haste.
This is just one set as well, so doesn't require gearswap.
EDIT: Well, technically 57% Cure potency if you count the Cure potency II from ring/earring.
[+]
Gilgamesh.Leeroyjay
サーバ: Gilgamesh
Game: FFXI
Posts: 42
By Gilgamesh.Leeroyjay 2015-04-09 00:40:27
Oops, I forgot to say using a staff (like Ababinili +1).
Gilgamesh.Leeroyjay
サーバ: Gilgamesh
Game: FFXI
Posts: 42
By Gilgamesh.Leeroyjay 2015-04-09 12:46:38
Thank you!
Quetzalcoatl.Wakmidget said: »Gilgamesh.Leeroyjay said: »Does anyone have any updated WHM Cure sets for cap Cure Potency, max Enmity down, without hurting Healing skill and Haste too much?
ItemSet 328438
This is what I am using currently, with Rank 1 Unity, 5/5 Enmity Down merits and 8/8 Healing Magic merits, and Light Arts I have capped Cure potency, Cure casting time, -50 gear enmity, 525 Healing Magic (+10 Healing Magic augment on my cape as well), and 18% gear haste.
This is just one set as well, so doesn't require gearswap.
EDIT: Well, technically 57% Cure potency if you count the Cure potency II from ring/earring.
Gilgamesh.Leeroyjay
サーバ: Gilgamesh
Game: FFXI
Posts: 42
By Gilgamesh.Leeroyjay 2015-04-09 16:15:02
So with 5/5 Enmity Down merits, and WHM Cure Cast Time 5/5 (so 20%), then to hit the caps, we only need 45 Enmity and 30% Cure Cast Time in gear?
Cerberus.Conagh
サーバ: Cerberus
Game: FFXI
Posts: 3189
By Cerberus.Conagh 2015-04-09 16:20:10
Gilgamesh.Leeroyjay said: »So with 5/5 Enmity Down merits, and WHM Cure Cast Time 5/5 (so 20%), then to hit the caps, we only need 45 Enmity and 30% Cure Cast Time in gear?
Cast time is 80% for cast time reduction.
Did you read page 1?
Emnity you are correct with.
Gilgamesh.Leeroyjay
サーバ: Gilgamesh
Game: FFXI
Posts: 42
By Gilgamesh.Leeroyjay 2015-04-09 17:22:12
Thank you Conagh.
If 80% is Cure Cast Time cap, then with full 5/5 Cure Cast Time merits (20%), we need 60% Cure Cast Time in gear to hit cap?
I did read everything on the first page, but being new to WHM (trying to gear my alt so it can actually be useful in Vagary), I didn't understand the relationship between Cure Cast Time and Fast Cast. I thought they were 2 different stats with their own individual caps, but it sounds like that is not the case?
Then for maths do those stats combine?
i.e.
Ababinili +1 = -11% Cure Cast Time
Prolix Ring = 2% Fast Cast
Loquac. Earring = 2% Fast Cast
Total Cure Cast Time= -15%
Cerberus.Conagh
サーバ: Cerberus
Game: FFXI
Posts: 3189
By Cerberus.Conagh 2015-04-09 19:36:26
Gilgamesh.Leeroyjay said: »Thank you Conagh.
If 80% is Cure Cast Time cap, then with full 5/5 Cure Cast Time merits (20%), we need 60% Cure Cast Time in gear to hit cap?
I did read everything on the first page, but being new to WHM (trying to gear my alt so it can actually be useful in Vagary), I didn't understand the relationship between Cure Cast Time and Fast Cast. I thought they were 2 different stats with their own individual caps, but it sounds like that is not the case?
Then for maths do those stats combine?
i.e.
Ababinili +1 = -11% Cure Cast Time
Prolix Ring = 2% Fast Cast
Loquac. Earring = 2% Fast Cast
Total Cure Cast Time= -15%
Yes, Cure Cast time and fastcast work the same on Cast time only, Grimoire cast time isn't though don't confuse em (some people do alot)
(1 - (Fastcast + cast time)) x (1 - Grimoire Cast time) = actual Figure .
70% fastcast would be 1 - 0.7 if that helps
[+]
Quetzalcoatl.Wakmidget
サーバ: Quetzalcoatl
Game: FFXI
Posts: 1388
By Quetzalcoatl.Wakmidget 2015-04-09 20:52:19
Gilgamesh.Leeroyjay said: »Thank you Conagh.
If 80% is Cure Cast Time cap, then with full 5/5 Cure Cast Time merits (20%), we need 60% Cure Cast Time in gear to hit cap?
I did read everything on the first page, but being new to WHM (trying to gear my alt so it can actually be useful in Vagary), I didn't understand the relationship between Cure Cast Time and Fast Cast. I thought they were 2 different stats with their own individual caps, but it sounds like that is not the case?
Then for maths do those stats combine?
i.e.
Ababinili +1 = -11% Cure Cast Time
Prolix Ring = 2% Fast Cast
Loquac. Earring = 2% Fast Cast
Total Cure Cast Time= -15%
50% with Light Arts up.
Gilgamesh.Leeroyjay
サーバ: Gilgamesh
Game: FFXI
Posts: 42
By Gilgamesh.Leeroyjay 2015-04-09 22:04:19
So 20% Cure Cast Time merits and /SCH = 50% Cure Cast Time gear needed?
I haven't unlocked SCH, looks like I need to get on that.
Thanks guys!
Quetzalcoatl.Wakmidget
サーバ: Quetzalcoatl
Game: FFXI
Posts: 1388
By Quetzalcoatl.Wakmidget 2015-04-09 22:48:23
Gilgamesh.Leeroyjay said: »So 20% Cure Cast Time merits and /SCH = 50% Cure Cast Time gear needed?
I haven't unlocked SCH, looks like I need to get on that.
Thanks guys!
/rdm works too, at least for the casting time reduction part. /rdm gives you 15% Fast Cast. So it's interchangeable with /sch using the same gear sets if you want too. /sch is still more efficient than /rdm as far as MP goes. But it's pretty easy to use them both without having to swap gear around.
サーバ: Leviathan
Game: FFXI
Posts: 6052
By Leviathan.Comeatmebro 2015-04-10 03:42:25
like conagh said, grimoire is a different term from FC
with light arts and full merits, you still need:
(1 * .9) = .90
(.90 * X) <= .2
solve for X, and you find that you need:
78% fast cast with light arts
58% with full merits and light arts
65% with /rdm
45% with /rdm and full merits
not that i'm advocating subbing rdm, it's garbage
Cerberus.Conagh
サーバ: Cerberus
Game: FFXI
Posts: 3189
By Cerberus.Conagh 2015-04-10 13:09:50
Leviathan.Comeatmebro said: »like conagh said, grimoire is a different term from FC
with light arts and full merits, you still need:
(1 * .9) = .90
(.90 * X) <= .2
solve for X, and you find that you need:
78% fast cast with light arts
58% with full merits and light arts
65% with /rdm
45% with /rdm and full merits
not that i'm advocating subbing rdm, it's garbage
+ like for RDM being Garbage comment
Gilgamesh.Leeroyjay
サーバ: Gilgamesh
Game: FFXI
Posts: 42
By Gilgamesh.Leeroyjay 2015-04-10 13:56:06
Thanks again everyone for explaining this and the maths of /SCH and /RDM. Mule only has /RDM atm, but I'll work on /SCH (even though it looks like more Cure Cast Time gear is needed for /SCH).
Gilgamesh.Leeroyjay
サーバ: Gilgamesh
Game: FFXI
Posts: 42
By Gilgamesh.Leeroyjay 2015-04-10 14:51:27
Looking closer at Wakmidget's set, based on the math you showed, I see how he has capped Cure Cast Time, and capped Enmity.
I'm struggling with Cure Potency now, is "Cure Potency" calculated separate from "Cure Potency II"?
Cure Potency = 41%
Ababinili +1 = 24%
Theo. Cap +1 = 10%
Nourish. Earring +1 = 7%
Cure Potency II = 7%
Janniston Ring = 5%
Glorious Earring = 2%
41 + 7 = 48% (not cap since 50% is cap?)
Did I miss the other 2% on another piece of gear? Or a benefit of /SCH?
Cerberus.Conagh
サーバ: Cerberus
Game: FFXI
Posts: 3189
By Cerberus.Conagh 2015-04-10 17:57:21
Gilgamesh.Leeroyjay said: »Looking closer at Wakmidget's set, based on the math you showed, I see how he has capped Cure Cast Time, and capped Enmity.
I'm struggling with Cure Potency now, is "Cure Potency" calculated separate from "Cure Potency II"?
Cure Potency = 41%
Ababinili +1 = 24%
Theo. Cap +1 = 10%
Nourish. Earring +1 = 7%
Cure Potency II = 7%
Janniston Ring = 5%
Glorious Earring = 2%
41 + 7 = 48% (not cap since 50% is cap?)
Did I miss the other 2% on another piece of gear? Or a benefit of /SCH?
Its calculated seperately, Cure II exceed the cap.
Quetzalcoatl.Wakmidget
サーバ: Quetzalcoatl
Game: FFXI
Posts: 1388
By Quetzalcoatl.Wakmidget 2015-04-10 18:26:35
Gilgamesh.Leeroyjay said: »Looking closer at Wakmidget's set, based on the math you showed, I see how he has capped Cure Cast Time, and capped Enmity.
I'm struggling with Cure Potency now, is "Cure Potency" calculated separate from "Cure Potency II"?
Cure Potency = 41%
Ababinili +1 = 24%
Theo. Cap +1 = 10%
Nourish. Earring +1 = 7%
Cure Potency II = 7%
Janniston Ring = 5%
Glorious Earring = 2%
41 + 7 = 48% (not cap since 50% is cap?)
Did I miss the other 2% on another piece of gear? Or a benefit of /SCH?
The staff also give another 6-10% based off unity ranking, so a max of 34% if you stay in the rank 1 unity.
Also, Cure Potency II goes past the 50% gear cap, I have 51% total Cure Potency I(1% over cap) and 7% Cure Potency II for a total of 57%.
Gilgamesh.Leeroyjay
サーバ: Gilgamesh
Game: FFXI
Posts: 42
By Gilgamesh.Leeroyjay 2015-04-10 19:39:16
Thanks Wakmidget, I figured I was missing something. FFXIAH doesn't show that Rank 1 bonus on staff when I look. No wonder I didn't see it and I haven't gotten that staff yet, but it's on the list!
And good to know Cure Potency has 2 levels that are separately calculated, thanks both of you!
Cerberus.Conagh
サーバ: Cerberus
Game: FFXI
Posts: 3189
By Cerberus.Conagh 2015-04-14 19:09:04
Sets updated on OP for healing, Magic Accuracy/MAb stuffs not been amended yet but I'll add the new Skirmish armors and see what's actually BiS for Macc/Mab Builds, although at a brief glance it appears the Delve gear might better (plus no random nous amounts of gil for no definitive return)
Bismarck.Ihina
サーバ: Bismarck
Game: FFXI
Posts: 3187
By Bismarck.Ihina 2015-04-23 00:16:55
Scratch that, numbers make no sense.
By boneslasher 2015-04-30 20:37:22
Just thought Id make an updated-ish Whm/Sch Enhancing set and post it, there maybe better stuff but iv been taking a break for some time. Set caps Enhancing skill as /sch light arts up and can get up to Enhancing effect duration +35 if Head body and legs are +10 duration augs. Aug +8-10 Enhancing skill on back.
ItemSet 319419
Node 207
Disregardhope is now also contributing to the sets on this guide.
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