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On Healing Hands - A Comprehensive WHM Guide (V2)
By Wotasu 2019-07-11 12:12:34
This is what im using when im /nin for TP, it's 1 short for dual wield which I can live with.
I havent gone DD lots yet tho, still need to AG Yagrush. Also still need to build a TP set for AM3.
Code
head={ name="Chironic Hat", augments={'Attack+19','"Dbl.Atk."+4','STR+8','Accuracy+8',}},
body="Ayanmo Corazza +2",
hands="Aya. Manopolas +2",
legs="Aya. Cosciales +2",
feet={ name="Chironic Slippers", augments={'Accuracy+17','"Dbl.Atk."+4','STR+9',}},
neck="Combatant's Torque",
waist="Windbuffet Belt +1",
left_ear="Cessance Earring",
right_ear="Brutal Earring",
left_ring="Ilabrat Ring",
right_ring="Hetairoi Ring",
back={ name="Alaunus's Cape", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dual Wield"+10','Phys. dmg. taken-10%',}},
Code ammo="Staunch Tathlum",
head="Aya. Zucchetto +2",
body="Ayanmo Corazza +2",
hands="Aya. Manopolas +2",
legs="Aya. Cosciales +2",
feet="Aya. Gambieras +2",
neck="Combatant's Torque",
waist="Grunfeld Rope",
left_ear="Digni. Earring",
right_ear="Telos Earring",
left_ring="Ilabrat Ring",
right_ring="Cacoethic Ring +1",
back={ name="Alaunus's Cape", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dual Wield"+10','Phys. dmg. taken-10%',}},
This is a test set for /dnc which overcap DW cause not being haste capped. Code head={ name="Chironic Hat", augments={'Accuracy+19 Attack+19','"Dual Wield"+4','Attack+8',}},
body="Ayanmo Corazza +2",
hands={ name="Chironic Gloves", augments={'Attack+10','"Dual Wield"+4','STR+1','Accuracy+14',}},
legs="Aya. Cosciales +2",
feet={ name="Chironic Slippers", augments={'Accuracy+23','"Dual Wield"+4',}},
neck="Combatant's Torque",
waist="Windbuffet Belt +1",
left_ear="Brutal Earring",
right_ear="Telos Earring",
left_ring="Hetairoi Ring",
right_ring="Ilabrat Ring",
back={ name="Alaunus's Cape", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dual Wield"+10','Phys. dmg. taken-10%',}},
サーバ: Fenrir
Game: FFXI
Posts: 1410
By Fenrir.Melphina 2019-07-11 13:47:53
I'm not in the position where I can reasonably work on a relic or mythic, so I'll have to make due with non-REMA options for now. So Mjollnir, Yagrush, etc are out. That's why I think Maxentius is the most viable looking main hand. The black halo bonus is a pretty big deal, and I've been keeping up with monthly RoE objectives. I'll be getting a free pulse weapon next month and I don't have anything else to spend it on, so I figured the club is as good as anything else. Cait Sith's Hammer is a pretty well statted offhand too, and what it lacks in attack it makes up for in double attack and mind, which is more fuel for black halo and mystic boon, although the latter probably isn't relevant since it's likely to be a full mana refill either way. The skillchain bonus isn't bad either. And the meows are just cool, lol. I just want to use it.
And as far as attack goes, the content I would be meleeing in would mainly be ambuscade, omen fodder and Dyna wave 1 and 2 mobs. Party buffs do a good enough job supplementing any deficits in those situations, and by wave 2 I'd be more concerned with accuracy than attack. Nobody expects the whm to be a top tier DD anyway, but even low to mid tier damage pushes the run that much further, and it makes healing everyone a lot more fun.
サーバ: Asura
Game: FFXI
Posts: 115
By Asura.Epigram 2019-07-11 14:03:12
I agree Relic + 3 is the way to go. My biggest problem with the combo is that the attack is pretty terrible.
It has 60+ ATK per piece
Sorry, the combo is w.r.t. the clubs, not the armor.
On a separate note
Has anyone made a good build with, Gambanteinn? I have an AG one, and besides being a glowing red Galka WHM with near perfect curse removal. I can't see any way to bring it into a functioning melee build.
Necro Bump Detected!
[62 days between previous and next post]
サーバ: Asura
Game: FFXI
Posts: 16
By Asura.Wizzykid 2019-09-11 21:57:21
Anyone thought of making any Flash Nova ws sets with the new Daybreak club? Light affinity +50 w/ a weatherspoon ring (+10 more) amirite?
Not sure if seraph strike stronger...?
Necro Bump Detected!
[67 days between previous and next post]
Asura.Airoh
サーバ: Asura
Game: FFXI
Posts: 39
By Asura.Airoh 2019-11-18 02:32:37
Would anyone mind sharing their WHM.lua? Is the one posted with the guide still ok to use?
By Jetackuu 2019-11-18 02:33:53
A guy in my shell used another to mod/make this one:
Code TP_Set_Names = {"None", "Delay Cap" ,"Acc"}
TP_Index = 1
Idle_Set_Names = {'DT','REFRESH','vanity'}
Idle_Index = 3
Kiting = false
Melee = false
send_command('bind f9 gs c cycle TP set')
send_command('bind f10 gs c equip DT')
send_command('bind f11 gs c equip REFRESH')
--send_command('bind f12 gs c refresh set')
send_command('bind ^k gs c toggle kiting')
send_command('bind !m gs c toggle melee')
send_command('@input /macro book '..tostring(10)..';wait .1;input /macro set '..tostring(1))
send_command('@input ; wait 1.0;input /lockstyleset 39')
function file_unload()
send_command('unbind f9')
send_command('unbind f10')
send_command('unbind f11')
-- send_command('unbind f12')
send_command('unbind ^k')
send_command('unbind !m')
end
function help()
add_to_chat(122, 'Keyboard Bindings:')
add_to_chat(122, 'F9: Cycle TP set')
add_to_chat(122, 'F10: Turn on idle PDT')
add_to_chat(122, 'F11: Turn on idle REFRESH')
add_to_chat(122, 'F12: Lock gear and turn on job abilities')
add_to_chat(122, 'Ctrl + k: Toggle kiting')
add_to_chat(122, 'Alt + m: Toggle melee')
end
help()
function get_sets()
sets = {}
-- Buff sets: Gear that needs to be worn to actively enhance a current player buff.
sets.divine_caress = {hands="Ebers mitts +1"}
sets.afflatus_solace = {body="Ebers Bliaud +1"}
--- Sets for Enhanced Job Abilities ---
sets.ja = {}
sets.ja['Afflatus Solace'] = sets.afflatus_solace
sets.ja['Benediction'] = {body="Piety Briault +3"}
sets.ja['Devotion'] = {body="Piety Cap +3"}
--- Fast Cast Sets ---
sets.fc = {
ammo="Staunch Tathlum",
head="Nahtirah Hat",
body="Zendik Robe",
hands="Volte Gloves",
legs="Aya. Cosciales +2",
feet="Volte Gaiters",
neck="Clr. Torque +2",
waist="Witful Belt",
left_ear="Loquac. Earring",
right_ear="Gwati Earring",
left_ring="Kishar Ring",
right_ring="Prolix Ring",
back={ name="Alaunus's Cape", augments={'MND+20','Mag. Acc+20 /Mag. Dmg.+20','Mag. Acc.+5','"Fast Cast"+10','Damage taken-5%',}},
}
-- sets.fc.heal = set_combine(sets.fc, {legs="Ebers Pant. +1"})
sets.fc.cure = set_combine(sets.fc, {
})
sets.fc.stoneskin = set_combine(sets.fc, {
head="Umuthi hat",
neck="Nodens gorget",
})
sets.ws = {
ammo="Hasty Pinion +1",
head={ name="Piety Cap +3", augments={'Enhances "Devotion" effect',}},
body={ name="Piety Briault +3", augments={'Enhances "Benediction" effect',}},
hands={ name="Piety Mitts +3", augments={'Enhances "Martyr" effect',}},
legs={ name="Piety Pantaln. +3", augments={'Enhances "Afflatus Misery" effect',}},
feet={ name="Piety Duckbills +3", augments={'Enhances "Afflatus Solace" effect',}},
neck="Asperity Necklace",
waist="Eschan Stone",
left_ear="Cessance Earring",
right_ear="Brutal Earring",
left_ring="Ilabrat Ring",
right_ring="Candent Ring",
back={ name="Alaunus's Cape", augments={'MND+20','Accuracy+20 Attack+20','MND+10','Weapon skill damage +10%',}},
}
sets.ws["Hexa Strike"] = {
ammo="Hasty Pinion +1",
head={ name="Piety Cap +3", augments={'Enhances "Devotion" effect',}},
body={ name="Piety Briault +3", augments={'Enhances "Benediction" effect',}},
hands={ name="Piety Mitts +3", augments={'Enhances "Martyr" effect',}},
legs={ name="Piety Pantaln. +3", augments={'Enhances "Afflatus Misery" effect',}},
feet={ name="Piety Duckbills +3", augments={'Enhances "Afflatus Solace" effect',}},
neck="Asperity Necklace",
waist="Eschan Stone",
left_ear="Cessance Earring",
right_ear="Brutal Earring",
left_ring="Ilabrat Ring",
right_ring="Candent Ring",
back={ name="Alaunus's Cape", augments={'MND+20','Accuracy+20 Attack+20','MND+10','Weapon skill damage +10%',}},
}
sets.tp = {}
sets.tp['Delay Cap'] = {
ammo="Hasty Pinion +1",
head="Aya. Zucchetto +2",
body="Ayanmo Corazza +2",
hands="Aya. Manopolas +2",
legs="Aya. Cosciales +2",
feet="Aya. Gambieras +2",
neck="Asperity Necklace",
waist="Grunfeld Rope",
left_ear="Cessance Earring",
right_ear="Suppanomimi",
left_ring="Ilabrat Ring",
right_ring="Candent Ring",
back={ name="Alaunus's Cape", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Store TP"+10','Phys. dmg. taken-10%',}},
}
sets.tp['Acc'] = {
ammo="Hasty Pinion +1",
head="Aya. Zucchetto +2",
body="Ayanmo Corazza +2",
hands="Aya. Manopolas +2",
legs="Aya. Cosciales +2",
feet="Aya. Gambieras +2",
neck="Asperity Necklace",
waist="Grunfeld Rope",
left_ear="Cessance Earring",
right_ear="Suppanomimi",
left_ring="Ilabrat Ring",
right_ring="Candent Ring",
back={ name="Alaunus's Cape", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Store TP"+10','Phys. dmg. taken-10%',}},
}
sets.idle = {}
sets.idle['DT'] = {
sub="Genbu's Shield",
ammo="Staunch Tathlum",
head="Aya. Zucchetto +2",
body="Ayanmo Corazza +2",
hands="Inyan. Dastanas +2",
legs="Inyanga Shalwar +1",
feet="Inyan. Crackows +1",
neck="Loricate Torque +1",
waist="Witful Belt",
left_ear="Ethereal Earring",
right_ear="Dominance Earring",
left_ring="Defending Ring",
right_ring="Patricius Ring",
back={ name="Alaunus's Cape", augments={'STR+20','Accuracy+20 Attack+20','Weapon skill damage +10%','Phys. dmg. taken-10%',}},
}
sets.idle['REFRESH'] = {
main={ name="Queller Rod", augments={'MND+15','Mag. Acc.+15','"Cure" potency +15%',}},
ammo="Homiliary",
head="Befouled Crown",
body={ name="Piety Briault +3", augments={'Enhances "Benediction" effect',}},
hands="Volte Gloves",
legs="Assid. Pants +1",
feet="Volte Gaiters",
waist="Shinjutsu-no-Obi +1",
right_ear={ name="Moonshade Earring", augments={'MP+25','Latent effect: "Refresh"+1',}},
right_ring="Stikini Ring +1",
left_ring="Defending Ring",
}
-- sets.idle['vanity'] = { }
sets.midcast = {}
sets.midcast.status_removal = {
main="Yagrush",
sub="Culminus",
ammo="Staunch Tathlum",
head={ name="Piety Cap +3", augments={'Enhances "Devotion" effect',}},
body="Zendik Robe",
hands="Volte Gloves",
legs="Ebers Pant. +1",
feet="Volte Gaiters",
neck="Clr. Torque +2",
waist="Witful Belt",
left_ear="Ethereal Earring",
right_ear={ name="Moonshade Earring", augments={'MP+25','Latent effect: "Refresh"+1',}},
left_ring="Janniston Ring",
right_ring="Prolix Ring",
back={ name="Alaunus's Cape", augments={'MND+20','Mag. Acc+20 /Mag. Dmg.+20','Mag. Acc.+5','"Fast Cast"+10','Damage taken-5%',}},
}
sets.midcast.cursna = set_combine( sets.midcast.status_removal, {
main="Yagrush",
sub="Genbu's Shield",
ammo="Staunch Tathlum",
head={ name="Vanya Hood", augments={'Healing magic skill +20','"Cure" spellcasting time -7%','Magic dmg. taken -3',}},
body="Ebers Bliaud +1",
hands="Theophany Mitts +3",
legs="Th. Pant. +3",
feet={ name="Vanya Clogs", augments={'"Cure" potency +5%','"Cure" spellcasting time -15%','"Conserve MP"+6',}},
neck="Debilis Medallion",
waist="Bishop's Sash",
left_ear="Beatific Earring",
right_ear="Healing Earring",
left_ring="Haoma's Ring",
right_ring="Menelaus's Ring",
back={ name="Alaunus's Cape", augments={'MND+20','Mag. Acc+20 /Mag. Dmg.+20','Mag. Acc.+5','"Fast Cast"+10','Damage taken-5%',}},
})
sets.midcast.cure = {
main={ name="Queller Rod", augments={'MND+15','Mag. Acc.+15','"Cure" potency +15%',}},
sub="Sors Shield",
ammo="Hydrocera",
head="Theophany Cap +3",
body="Theo. Briault +3",
hands="Theophany Mitts +3",
legs="Ebers Pant. +1",
feet={ name="Vanya Clogs", augments={'"Cure" potency +5%','"Cure" spellcasting time -15%','"Conserve MP"+6',}},
neck="Clr. Torque +2",
waist="Cetl Belt",
left_ear="Nourish. Earring +1",
right_ear="Mendi. Earring",
left_ring="Haoma's Ring",
right_ring="Janniston Ring",
back={ name="Alaunus's Cape", augments={'MND+20','Mag. Acc+20 /Mag. Dmg.+20','Mag. Acc.+5','"Fast Cast"+10','Damage taken-5%',}},
}
sets.midcast.enhancing = {
main="Beneficus",
sub="Ammurapi Shield",
ammo="Incantor Stone",
head="Nahtirah Hat",
body="Telchine Chas.",
hands="Dynasty Mitts",
legs={ name="Piety Pantaln. +3", augments={'Enhances "Afflatus Misery" effect',}},
feet="Theo. Duckbills +3",
neck="Clr. Torque +2",
waist="Cetl Belt",
left_ear="Gwati Earring",
right_ear="Loquac. Earring",
left_ring="Kishar Ring",
right_ring="Prolix Ring",
back={ name="Alaunus's Cape", augments={'MND+20','Mag. Acc+20 /Mag. Dmg.+20','Mag. Acc.+5','"Fast Cast"+10','Damage taken-5%',}},
}
sets.midcast.weather = set_combine( sets.midcast.enhancing, {
legs={}
})
sets.midcast.bar_element = set_combine( sets.midcast.enhancing, {
head="Ebers cap +1",
body="Ebers Bliaud +1",
hands="Ebers mitts +1",
legs="Piety Pantaloons +3",
feet="Ebers duckbills +1"
})
sets.midcast['Auspice'] = set_combine( sets.midcast.enhancing, {
feet="Ebers duckbills +1"
})
sets.midcast.haste = set_combine(sets.midcast.enhancing, {
main="Beneficus",
sub="Ammurapi Shield",
ammo="Incantor Stone",
head="Nahtirah Hat",
body="Telchine Chas.",
hands="Dynasty Mitts",
legs={ name="Piety Pantaln. +3", augments={'Enhances "Afflatus Misery" effect',}},
feet="Theo. Duckbills +3",
neck="Clr. Torque +2",
waist="Cetl Belt",
left_ear="Gwati Earring",
right_ear="Loquac. Earring",
left_ring="Kishar Ring",
right_ring="Prolix Ring",
back={ name="Alaunus's Cape", augments={'MND+20','Mag. Acc+20 /Mag. Dmg.+20','Mag. Acc.+5','"Fast Cast"+10','Damage taken-5%',}},
})
sets.midcast.stoneskin = set_combine(sets.midcast.enhancing, {
head="Umuthi hat",
neck="Nodens gorget",
})
sets.midcast.protect = set_combine(sets.midcast.enhancing, {
})
sets.midcast.shell = set_combine(sets.midcast.enhancing, {
})
sets.midcast.regen = set_combine(sets.midcast.enhancing, {
main="Bolelabunga",
head="Inyanga Tiara +1",
body={ name="Piety Briault +3", augments={'Enhances "Benediction" effect',}},
hands="Ebers Mitts +1",
legs="Th. Pant. +3",
})
sets.midcast.enfeebling = {
main="Yagrush",
sub="Ammurapi Shield",
head="Theophany Cap +3",
body="Theo. Briault +3",
hands="Theophany Mitts +3",
legs="Th. Pant. +3",
feet="Theo. Duckbills +3",
neck="Clr. Torque +2",
waist="Eschan Stone",
left_ear="Regal Earring",
right_ear="Digni. Earring",
left_ring="Kishar Ring",
right_ring="Stikini Ring +1",
back={ name="Alaunus's Cape", augments={'MND+20','Mag. Acc+20 /Mag. Dmg.+20','Mag. Acc.+5','"Fast Cast"+10','Damage taken-5%',}},
}
sets.midcast.divine = {
main="Yagrush",
sub="Ammurapi Shield",
ammo="Hydrocera",
head="Inyanga Tiara +1",
body="Theo. Briault +3",
hands="Volte Gloves",
legs="Th. Pant. +3",
feet="Volte Gaiters",
neck="Erra Pendant",
waist="Luminary Sash",
left_ear="Gwati Earring",
right_ear="Regal Earring",
left_ring="Sangoma Ring",
right_ring="Stikini Ring +1",
back={ name="Alaunus's Cape", augments={'MND+20','Mag. Acc+20 /Mag. Dmg.+20','Mag. Acc.+5','"Fast Cast"+10','Damage taken-5%',}},
}
sets.kiting = {
feet="Herald's Gaiters",
}
end
function precast(spell)
if (sets.ja[spell.english]) then
equip(sets.ja[spell.english])
elseif spell.skill == 'Healing Magic' then
if spell.name:contains("Cure") or spell.name:contains("Curaga") or spell.name:contains("Cura") then
equip(sets.fc.cure)
else
equip(sets.fc.heal)
end
elseif spell.name == "Stoneskin" then
equip(sets.fc.stoneskin)
elseif spell.action_type == "Magic" then
equip(sets.fc)
elseif spell.type == "WeaponSkill" then
if sets.ws[spell.name] then
equip(sets.ws[spell.name])
else
equip(sets.ws)
end
end
end
function midcast(spell)
-- print_set(spell)
local set_to_equip = sets.idle[Idle_Set_Names[Idle_Index]]
if spell.skill == 'Healing Magic' or spell.name == "Erase" then
if spell.name:contains("Cure") then
if buffactive['Afflatus Solace'] then
local solace_cure_set = set_combine(sets.afflatus_solace, sets.midcast.cure)
set_to_equip = set_combine(set_to_equip, solace_cure_set)
else
set_to_equip = set_combine(set_to_equip, sets.midcast.cure)
end
elseif spell.name:contains("Curaga") or spell.name:contains("Cura") then
set_to_equip = set_combine(set_to_equip, sets.midcast.cure)
elseif spell.name == "Cursna" then
if buffactive['Divine Caress'] then
local cursna_divine_caress_set = set_combine(sets.divine_caress, sets.midcast.cursna)
set_to_equip = set_combine(set_to_equip, cursna_divine_caress_set)
else
set_to_equip = set_combine(set_to_equip, sets.midcast.cursna)
end
else
if buffactive['Divine Caress'] then
local status_removal_dc = set_combine(sets.divine_caress, sets.midcast.status_removal)
set_to_equip = set_combine(set_to_equip, status_removal_dc)
else
set_to_equip = set_combine(set_to_equip, sets.midcast.status_removal)
end
end
--Enfeebling Magic
elseif spell.skill == 'Enfeebling Magic' then
set_to_equip = set_combine(set_to_equip, sets.midcast.enfeebling)
--Enhancing Magic
elseif spell.skill == 'Enhancing Magic' then
if spell.name == 'Stoneskin' then
set_to_equip = set_combine(set_to_equip, sets.midcast.stoneskin)
elseif spell.english:contains('Haste') then
set_to_equip = set_combine(set_to_equip, sets.midcast.haste)
elseif spell.english:contains('Regen') then
set_to_equip = set_combine(set_to_equip, sets.midcast.regen)
elseif spell.english:contains('Bar') then
if buffactive['Afflatus Solace'] then
local bar_as = set_combine(sets.afflatus_solace, sets.midcast.bar_element)
set_to_equip = set_combine(set_to_equip, bar_as)
else
set_to_equip = set_combine(set_to_equip, sets.midcast.bar_element)
end
elseif spell.english:contains('Protect') then
set_to_equip = set_combine(set_to_equip, sets.midcast.protect)
elseif spell.english:contains('Shell') then
set_to_equip = set_combine(set_to_equip, sets.midcast.shell)
elseif spell.english:contains('storm') then
set_to_equip = set_combine(set_to_equip, sets.midcast.weather)
elseif sets.midcast[spell.english] then
set_to_equip = set_combine(set_to_equip, sets.midcast[spell.english])
else
set_to_equip = set_combine(set_to_equip, sets.midcast.enhancing)
end
elseif spell.skill == "Divine Magic" then
set_to_equip = set_combine(set_to_equip, sets.midcast.divine)
end
-- print_set(set_to_equip)
equip(set_to_equip)
end
function equip_set(status)
local set_to_equip = nil
if status=='Engaged' then
local tp_set_mode = TP_Set_Names[TP_Index]
if tp_set_mode == 'None' then
set_to_equip= sets.idle[Idle_Set_Names[Idle_Index]]
else
set_to_equip = sets.tp[TP_Set_Names[TP_Index]]
end
else
set_to_equip = sets.idle[Idle_Set_Names[Idle_Index]]
end
if Kiting then
set_to_equip = set_combine(set_to_equip, sets.kiting)
end
equip(set_to_equip)
end
function aftercast(spell)
equip_set(player.status)
end
function status_change(new,old)
equip_set(new)
end
function self_command(command)
if command == 'cycle TP set' then
TP_Index = TP_Index % #TP_Set_Names + 1
send_command('@input /echo ----- TP Set changed to '..TP_Set_Names[TP_Index]..' -----')
equip_set(player.status)
elseif command == 'equip DT' then
Idle_Index = 1
send_command('@input /echo ----- Idle Set changed to '..Idle_Set_Names[Idle_Index]..' -----')
equip_set(player.status)
elseif command == 'equip REFRESH' then
Idle_Index = 2
send_command('@input /echo ----- Idle Set changed to '..Idle_Set_Names[Idle_Index]..' -----')
equip_set(player.status)
elseif command == 'toggle kiting' then
Kiting = not Kiting
if Kiting then
send_command('@input /echo ----- Kiting Set On -----')
else
send_command('@input /echo ----- Kiting Set Off -----')
end
equip_set(player.status)
elseif command == 'toggle melee' then
Mele = not Mele
if Mele then
disable('main','sub','ammo')
send_command('@input /echo ----- Melee Locks On -----')
else
enable('main','sub','ammo')
send_command('@input /echo ----- Melee Locks Off -----')
end
equip_set(player.status)
-- elseif command == 'refresh set' then
send_command('input //lua l equipviewer')
send_command('input /lockstyle on')
local needsArts =
player.sub_job:lower() == 'sch' and
not buffactive['Light Arts'] and
not buffactive['Addendum: White'] and
not buffactive['Dark Arts'] and
not buffactive['Addendum: Black']
if not buffactive['Afflatus Solace'] and not buffactive['Afflatus Misery'] then
if needsArts then
send_command('@input /ja "Afflatus Solace" <me>;wait 1.2;input /ja "Light Arts" <me>')
else
send_command('@input /ja "Afflatus Solace" <me>')
end
end
local kitingStatus = (Kiting and "On" or "Off")
send_command('@input /echo Idle Set: '..Idle_Set_Names[Idle_Index]..' || TP Set: '..TP_Set_Names[TP_Index]..' || Kite: '..kitingStatus )
equip_set(player.status)
end
end
windower.register_event('incoming text',function(text)
if string.find(text,"doom counter") then
windower.send_command('input /echo DOOMED!')
end
end)
Sorry I'm too lazy to set up a git to share. I have a bit of it commented out and my gear isn't the best but it should be usable.
edit: it auto switches to macro book 10 and lockstyles to set 39 (in game sets), but one could easily comment those out.
[+]
Asura.Airoh
サーバ: Asura
Game: FFXI
Posts: 39
By Asura.Airoh 2019-11-18 02:35:15
awesome, thanks a bunch!
サーバ: Shiva
Game: FFXI
Posts: 393
By Shiva.Xelltrix 2019-11-18 12:12:09
I couldn't find any testing on our Dynamis Wand so I went and tried it out myself on Sabotenders. It appears that you need to have the Wand equipped both when taking damage and when casting Cura in order to gain the bonus from the Misery Stored component. So it's nice if niche since you won't have to wear the wand full time and our JSE Wand is a pretty great idle piece. I may go back sometime and do it again and take screenshots or something, but waiting for 1000 needles is lame so probably not. If anyone else wants to check and verify, feel free.
By Jetackuu 2019-11-18 12:15:46
JSE Wand is a pretty great idle piece Um, what?
サーバ: Shiva
Game: FFXI
Posts: 393
By Shiva.Xelltrix 2019-11-18 12:17:07
I meant the Dynamis JSE Wand, of course. If you're using Misery, you're going to be in damage range. -Damage Taken is pretty great for that.
By Jetackuu 2019-11-18 12:19:54
It would enable some nice MEVA in the armor slots if you're having trouble capping -dt, indeed.
Would be pretty cool for up front action too.
Cerberus.Dekar
サーバ: Cerberus
Game: FFXI
Posts: 234
By Cerberus.Dekar 2019-11-18 18:39:40
I couldn't find any testing on our Dynamis Wand so I went and tried it out myself on Sabotenders. It appears that you need to have the Wand equipped both when taking damage and when casting Cura in order to gain the bonus from the Misery Stored component. So it's nice if niche since you won't have to wear the wand full time and our JSE Wand is a pretty great idle piece. I may go back sometime and do it again and take screenshots or something, but waiting for 1000 needles is lame so probably not. If anyone else wants to check and verify, feel free.
I've used it in my idle set for several months and never regretted getting one. This is my current idle set. Cape is HP, MEVA, and Resist Status Effects +10.
ItemSet 367589
ItemSet 367588
The club is pretty amazing for Misery and Cura spam. I can get around 1400 Cura III with taking way less than that. I just full time it while Misery is up. (Edit: well, nearly full time it)
By Chimerawizard 2019-11-18 18:54:06
both sets look to be way over pdt cap.
oh meva cape in top set, only misery then.
not many ways to improve either though since you don't want to get healed or avoid dmg while the rest of the party is hurting; HP route, with dualism+1, eabani, Eihwaz, and meridian; or mdb still with dualism+1, sanare, and vexer or lunette.
Cerberus.Dekar
サーバ: Cerberus
Game: FFXI
Posts: 234
By Cerberus.Dekar 2019-11-18 21:12:00
I'm actually super glad someone brought this up because it's got me reviewing my different sets. I ended up coming up with this for a new Misery idle set.
ItemSet 367588
PDT: 65 (Waaaaay over cap)
MDT: 51
BDT: 43(lol)
Head Augment: Refresh +1
Hand Augment: Refresh +2
Feet Augment: Refresh +1 and DT -1%
I've also got a 5 tic Regen and 8 tic refresh total with /SCH.
Edit (for the 100th time?): I'm wondering if Shadow Ring would be a much better choice over Paguroidea. I'd have to be ready to use Curaga over Cura if I resist any major magic damage.
Asura.Airoh
サーバ: Asura
Game: FFXI
Posts: 39
By Asura.Airoh 2019-11-18 21:24:38
What's a good idle set I should be aiming for?
Cerberus.Dekar
サーバ: Cerberus
Game: FFXI
Posts: 234
By Cerberus.Dekar 2019-11-18 21:27:01
What's a good idle set I should be aiming for?
Inyanga and Ayanmo are a great place to start. The MDT and Magic Evasion on Inyanga is amazing. Ayanmo is good for all around DT.
サーバ: Asura
Game: FFXI
Posts: 1382
By Asura.Pergatory 2019-11-19 10:06:37
Inyanga is the business, refresh and magic evasion in one package. PDT and MDT are less important, but nice to have.
By Jetackuu 2019-11-19 10:48:13
Definitely should have a DT (50 pdt and what is it now w/ shellV 26 mdt?) and refresh set. Usually a toggle between the 2 depending on situation.
MEVA shouldn't be ignored either.
サーバ: Cerberus
Game: FFXI
Posts: 241
By Cerberus.Mrkillface 2019-11-19 11:04:44
I'll second (third?) that. Inyanga is great. Not getting silenced/paralyzed/dead is better than a few mp refresh 9/10 times.
By geigei 2019-11-20 02:47:31
Relic feet augm? is it cure potency or something else? more stoneskin?
Siren.Kyte
サーバ: Siren
Game: FFXI
Posts: 3332
By Siren.Kyte 2019-11-20 02:49:50
サーバ: Siren
Game: FFXI
Posts: 118
By Siren.Attaxia 2019-11-20 07:55:13
I'm wondering if Shadow Ring would be a much better choice over Paguroidea. I'd have to be ready to use Curaga over Cura if I resist any major magic damage. I can't see parsing the log for a 0 damage proc on shadow ring being anything but stifling. Resisting magic damage you were going to AoE up anyway has disadvantages for Curaga as well (less hp healed :. more mp cost).
Matter of preference mostly but: I'd switch that cape up for an Ambu one, maybe a Def+50/VIT/meva. I also like Ethereal in a close range set like that, Regen effects are pretty useless.
I've ignored Cura for a long time, am I missing something? Doesn't seem worth using to me.
サーバ: Shiva
Game: FFXI
Posts: 393
By Shiva.Xelltrix 2019-11-20 08:38:46
It's largely irrelevant since our cures are basically free anyway, but they are cheap and pretty much instant cast along with being incredibly efficient if you take damage first. I used it a bit in the Velkk Ambu month before I got a Yagrush and had to rely on Esuna.
I mostly just brought it up because I still had not found any information on the Misery Stored augment on our Dynamis Wand and figured I'd try and figure it out. Modern day Cura usage almost always just boils down to me casting it wake everyone up from Sleepga if I'm standing on top of them nowadays lol.
[+]
Cerberus.Dekar
サーバ: Cerberus
Game: FFXI
Posts: 234
By Cerberus.Dekar 2019-11-20 22:19:00
It's pretty much my go to whenever I'm spamming Esuna. I really need to get around to Yag but I won't have any time until the summer.
As for the Misery Stored Augment, I enjoy it for my Cura spells. I can hit around 1400 with lightstorm and Cura III. There seems to be a pretty big impact on Cura I/II too. I can net over 1000 HP with each but I haven't tested the exact amounts in a while. This is my set.
ItemSet 364026
I've thought about checking out the impact on Banish but... that'll just depress me.
By Unzero 2019-11-21 09:18:07
I don't want this to be a stupid question.... but do the Afflatus Solace JP go towards the Cure Potency I cap?
Shiva.Thorny
サーバ: Shiva
Game: FFXI
Posts: 2851
By Shiva.Thorny 2019-11-21 09:28:27
I don't want this to be a stupid question.... but do the Afflatus Solace JP go towards the Cure Potency I cap?
no, they add points to your base cure(so #/points * potency to get actual amt)
sorta like magic damage for nukes
By Unzero 2019-11-21 11:10:37
Thanks! Was trying to deduce how some of the best cure sets had so little Cure Potency I
サーバ: Asura
Game: FFXI
Posts: 1382
By Asura.Pergatory 2019-11-21 11:29:09
Thanks! Was trying to deduce how some of the best cure sets had so little Cure Potency I You're probably just overlooking their augments. Vanya gear can get a hefty amount of cure potency from augments. So can Kaykaus feet.
By Unzero 2019-11-21 11:50:37
Good grief, having a lot of trouble focusing today, trying to spam Nyzul for Nirvana, and also get my WHM more reliable. Finding out what I can acquire to pump myself up a little more and be useful!
By Unzero 2019-11-21 11:50:56
Thanks! Was trying to deduce how some of the best cure sets had so little Cure Potency I You're probably just overlooking their augments. Vanya gear can get a hefty amount of cure potency from augments. So can Kaykaus feet.
This does make a lot more sense!
Node 207
Disregardhope is now also contributing to the sets on this guide.
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