By Valefor.Sapphire 2015-02-04 16:41:19
You are getting framerate lag because its having to draw 4 times as many pixels 3840x2160 then having to shrink it down (supersample) it to 1920x1080.
Depending on graphics drivers and the implementation of the game engine code, internal rendering buffers may be allocated at the next largest power of 2 size (1920x1080 becomes 2048x1024 internally before it doubles each dimension) increasing GPU memory bandwith requirements (slowing things down further).
If you are running high detail shadows, weather effects and have weaponskill/magic effects not turned off, these will also severely slow the game down at higher resolutions especially with super sampling on since they are alpha blended (semi transparent) effects which are more-expensive per pixel.
tldr simpler explanation; supersampling is a very simple way to antialias games, but its a huge GPU performance pig because its just rendering the game behind the scenes at a really huge resolution and then shrinking it down the smooth all the jaggies out for you.