|
Killer Instinct: The Beastmaster Compendium
By Minaras84 2025-01-05 20:24:12
I forgot about Patrice!
He is reaaaally a great tank!
Virtually infinite hp unless it gets one shotted
[+]
By Shiva.Myamoto 2025-01-05 20:27:56
Pondering Peter - Wild Carrot AOE heals, for something like Omen or Dynamis in a party without heals
Headbreaker Ken/Warlike Patrick - Low charge (1) magical AOE damage (darkness, fire), for something like clearing Omen trash
Vivacious Vickie - a Beast that can haste you, but Sweeping Gouge for DEF down and SC
Sultry Patrice - Can tank slashing monsters, self-heal with Digest if you snarl everything back to it
(mentioned) Generous Arthur - probably the best all-around pet. Has two useful moves, one which can never miss, is quite tanky, can MB. Good friend to have around
(mentioned) Rhyming Shizuna - Sheep Song in addition to Rage of course.
I made a max Pet MAB set for BST, and the number of times I have been asked to MB with Bredo or anything like that over the past decade is 0. So I stopped bringing that around. The Leech is just for specific fights.
tldr - the rabbit, sheep, lynx, and slug are 4 for your rotation, and throw Zhivago or Vickie in there if you need a SC partner.
Thanks for this! Is there ever a time where you would use a Pet MAB set? I have one, but if I'm never going to use it.
Solo you can MB with your furiends, commonly done with patrick multi step. Probably not happening in group play much though. It's more something you just have some fun with now on your own in my experience.
I do like Zhivago though for its def down and MDB down effect. I find it very useful where you could have hybrids going off or just magical and physical groups going off. Supports both with one move. Its quite nice, worth a shout out even beyond its noted sc partnering above.
By Minaras84 2025-01-05 20:28:14
Pondering Peter - Wild Carrot AOE heals, for something like Omen or Dynamis in a party without heals
Headbreaker Ken/Warlike Patrick - Low charge (1) magical AOE damage (darkness, fire), for something like clearing Omen trash
Vivacious Vickie - a Beast that can haste you, but Sweeping Gouge for DEF down and SC
Sultry Patrice - Can tank slashing monsters, self-heal with Digest if you snarl everything back to it
(mentioned) Generous Arthur - probably the best all-around pet. Has two useful moves, one which can never miss, is quite tanky, can MB. Good friend to have around
(mentioned) Rhyming Shizuna - Sheep Song in addition to Rage of course.
I made a max Pet MAB set for BST, and the number of times I have been asked to MB with Bredo or anything like that over the past decade is 0. So I stopped bringing that around. The Leech is just for specific fights.
tldr - the rabbit, sheep, lynx, and slug are 4 for your rotation, and throw Zhivago or Vickie in there if you need a SC partner.
Thanks for this! Is there ever a time where you would use a Pet MAB set? I have one, but if I'm never going to use it.
Mostly for personal gratification lol.
I mean, its good to add extra dmg on a MB and there are x number of monsters where the MB is basically the only "tactic".
But chances are you will have a different pet out anyway, and swap it for just some little extra dmg is not worth it imo.
Lakshmi.Buukki
By Lakshmi.Buukki 2025-01-05 20:28:38
Is there ever a time where you would use a Pet MAB set?
I've used it in Omen killing trash like I mentioned. Soloing cards, anything lowman. Peter has a ground-type move that benefits from MAB. I use it with Corrosive Ooze because its 100% land rate so why not for extra damage. You can burst Darkness or Thunder from Fluffy Bredo or Gaston for some interesting damage. Nobody has ever asked me to come MAB BST for Ongo KI1 or anything, and there's not enough buffs in the world to support bringing one over a GEO/SCH/BLM, so it's a lost art. But I keep one just because it's cool watching the numbers (though impractical).
Cerberus.Kylos
サーバ: Cerberus
Game: FFXI
Posts: 4577
By Cerberus.Kylos 2025-01-05 20:38:12
I'm gathering that MBing is more so for the fun, than something which is practical and has any kind of serious use. With that knowledge, I'll probably send my MAB gear to a mule to save space, unless it ever becomes something I regularly need. Thanks guys.
By Felgarr 2025-01-05 20:47:33
I'm gathering that MBing is more so for the fun, than something which is practical and has any kind of serious use. With that knowledge, I'll probably send my MAB gear to a mule to save space, unless it ever becomes something I regularly need. Thanks guys.
Wut? Wasn't solo SCs with Lizard and Fireball used a lot? I used to do that against acuexes.
サーバ: Bahamut
Game: FFXI
Posts: 237
By Bahamut.Unagihito 2025-01-05 20:49:54
Basically any of the pets that have an attack bonus and/or a -def/-mdb move are good to keep around/are worth using, then just have something from each family for KI purposes.
I really like P. Crab Familiar/Jovial Edwin because of the -def down and the stoneskin is pretty strong. Crude Raphie is also notable due to Tortoise Stomp being the only single-target -def down move available.
(If you're into MBing with pets, and speaking of non-ilevel ones, Lucky Lulush is the only pet with an ice element magic attack.)
RIP any extra inv you had.
[+]
By Nariont 2025-01-05 20:56:26
Wut? Wasn't solo SCs with Lizard and Fireball used a lot? I used to do that against acuexes.
It's was more of a leveling tool and player creeps increased so much, i think its typically better to just whack stuff down with a def down on the side. Still useful if you just want an easy sc/mb combo on stuff you otherwise wouldnt want to melee i guess like maybe some select NMs
Phoenix.Capuchin
サーバ: Phoenix
Game: FFXI
Posts: 3701
By Phoenix.Capuchin 2025-01-05 22:22:03
Falcorr was my best friend many years ago for Dynamis farming, but I doubt it gets any use now
Daring Roland is a higher level Hippogryph, so Falcorr has been replaced. I don't use Roland a ton, but has some niche uses:
(a) Jettatura is pretty nice on any mobs that can be terrored, and lasts forever. I sometimes bring it to Dyna Divergence and completely lock down NMs with a Jettatura. Could probably terror-lock some other NMs (maybe Unity mobs or something).
(b) It has some pretty strong offensive moves. If I'm ever in a situation where I'm using Unleash for physical damage, spamming Hoof Volley is probably my go to.
[+]
Phoenix.Iocus
サーバ: Phoenix
Game: FFXI
Posts: 1851
By Phoenix.Iocus 2025-01-06 13:06:56
Falcorr was my best friend many years ago for Dynamis farming, but I doubt it gets any use now
Daring Roland is a higher level Hippogryph, so Falcorr has been replaced. I don't use Roland a ton, but has some niche uses:
(a) Jettatura is pretty nice on any mobs that can be terrored, and lasts forever. I sometimes bring it to Dyna Divergence and completely lock down NMs with a Jettatura. Could probably terror-lock some other NMs (maybe Unity mobs or something).
(b) It has some pretty strong offensive moves. If I'm ever in a situation where I'm using Unleash for physical damage, spamming Hoof Volley is probably my go to.
Fantod > Heel > wait for full ready charges > Hoof Volley = 95k+ against enemies with reasonable pdif. You need at least 50 seconds for the 5 charges it costs and technically fantod can wear off over time, so it is definitely you charging up your lazer and possibly having to thread a needle. I use Aymur so I don't know if this is harder without tp bonus to increase Fantod's buff duration. Empy hands still exist regardless.
Under unleashed, Fantod > Hoof Volley > Fantod > Hoof Volley = 95k + 95K + Light SC damage (probably 95k unless they are resistant). Hoof Volley is Fusion/Light so mix and match with Savage Blade and Blitz to your heart's content. It is also blunt damage if that adds or subtracts from what you'd want to use it for.
These are ideal scenarios that probably won't happen often, totally. And you have to have good control of your pet and macros to use them so laggy instances can easily mess this up. But it's also a lot of fun to pull off and a very different change of pace from generic damage dealing.
I would like them to add Fantod to the list of Buffs that pets can share with their master so I can blatantly and actively break the game. BST would be so stronk even if Fantod was Double on master instead of Quad damage on the pet.
By Kaffy 2025-01-06 13:12:20
I would like them to add Fantod to the list of Buffs that pets can share with their master so I can actively break the game.
Should be able to snarl enmity onto a pet in exchange for one of their buffs, or something!
[+]
サーバ: Fenrir
Game: FFXI
Posts: 3364
By Fenrir.Skarwind 2025-01-06 13:34:05
Something goofy that has been overlooked.
Spirit Link is available as a subjob ability, but is unusable unless you have a wyvern. Either the job ability should be removed from a subjob, or it should work on ALL PETS.
It just sits there in the JA menu taunting me. I don't think having it changed would break BST/PUP/SMN right now.
[+]
Lakshmi.Buukki
By Lakshmi.Buukki 2025-01-06 13:35:29
Under unleashed, Fantod > Hoof Volley > Fantod > Hoof Volley
I'm curious if anyone tested pet Ready moves to see if they are subject to the WS wall on V25 Gaol bosses. I'd be interested in seeing how high you could pump up damage of Ready moves with correct buffs. I always knew Hoof Volley was incredibly strong (I used to 2-step Fragmentation, but the 3 charges are too high to abuse) just was never able to find a good use for it in modern content.
By Nariont 2025-01-06 13:59:41
Spirit Link is available as a subjob ability, but is unusable unless you have a wyvern. Either the job ability should be removed from a subjob, or it should work on ALL PETS.
It just sits there in the JA menu taunting me. I don't think having it changed would break BST/PUP/SMN right now.
Im not able to check to be sure but isnt that the same case for repair/reward? It's there but since the ammo required is pup/bst only its about as useful as spirit link is
[+]
Phoenix.Iocus
サーバ: Phoenix
Game: FFXI
Posts: 1851
By Phoenix.Iocus 2025-01-06 15:07:57
Under unleashed, Fantod > Hoof Volley > Fantod > Hoof Volley
I'm curious if anyone tested pet Ready moves to see if they are subject to the WS wall on V25 Gaol bosses. I'd be interested in seeing how high you could pump up damage of Ready moves with correct buffs. I always knew Hoof Volley was incredibly strong (I used to 2-step Fragmentation, but the 3 charges are too high to abuse) just was never able to find a good use for it in modern content.
So it's blunt damage. That limits it a fair amount as far as Gaol is concerned with it getting worse as the V levels go up. Ngai, Henwen, Gigelorum, and Gogmagog.
Birds are strong against fish even if it's a huge flying shark vs a flightless horse bird, so you have KI as a party buff and can use the empy head. The rest have neutral ecosystem correlation. The auto attacks of roland will do nothing to Ngai, but they will wipe fantod if it's left going so you still have to control it. BST itself has titan's club and true strike to break up the WS, super underwhelming damage wise but it has the additional practical value that it can help get rid of the aura. I have no idea if ready moves that have SC properties count towards Ngai's aura or the WS wall.
The biggest drawback is simply that you aren't going to get worthwhile SC damage out of back to back Hoof volleys because t3s don't give a ***about SC damage. It's just dps or burst damage under 40% when you have 2 adds out that matters and this doesn't address either of them well.
I was toying with the idea of using Submerged Iyo against Ngai, but when I tested it without buff support it was extremely underwhelming damage output wise. MDT-25% ■ Water DMG-50% made it so he didn't die immediately, which was cool.
I personally cleared Ngai v25 MNK WAR WHM RDM GEO BRD, so a sans COR party, but it was a 1 KI fight and I don't think you'd get a lot of benefit out of making it a 2KI fight even if you used the pet job mafia. Ramuh would be fine, but PUP would need to use harle or storm walker body for blunt auto attacks and blunt WSs matching to be able to contribute with overdrive because it needs to make TP to WS. I barely dabble with my wife's PUP, but I'm pretty sure those frames are not good for physical damage even with the Harle head for mighty strikes. Please correct my ignorance on PUP if I have exhibited it. The other problem is that you're potentially spending SPs on jobs that are trying to soften up a mob. I can't imagine you'd actually go for the kill with them because Ngai has a ton of HP and the sustained DPS of pet jobs definitely seems to hobble them in this kind of content. I would love to be wrong and corrected.
PUP can be used to hold the adds for Ngai, if you're familiar enough with pet jobs to be attempting this kind of strat then you probably already have a win with PUP since it can greatly simplify that fight, from what I've watched and been told.
The only thing I haven't attempted is v25 Bumba so I won't even speculate since I have no actual experience with it. But for v20 Bumba, you'd be making light SCs every time in a fight where almost everyone just savage blades to avoid SC damage being absorbed.
---
Fun stuff and neat tricks:
I will point out that both Snarl and Ventriloquy give you the ability to be combo'd with SCH caper to put hate on the master and then transferred to the pet for presumably dealing with adds. Further, if you want to kite the adds instead of tank the adds, both pets move very fast and can be healed by their master. That master could have either chocobo mazurka or bolter's roll that wouldn't wear off because the pet is getting hit and I believe both reward and repair (Dawn Mulsum too) don't cause you to lose movement speed buffs. Same with pet moves. That way you can be permanently fast and still healing your pet.
Pets also path like mobs do and ignore elevation and terrain. So you can use the spaghetti code against itself. They'll walk through walls and closed doors, just like some besieged mobs.
[+]
Lakshmi.Buukki
By Lakshmi.Buukki 2025-01-06 16:06:13
I'm kinda only talking about a Ngai 2KI chip and timeout, but also wondering if pet moves have to deal with the wall. Mostly during Familiar/Unleash Hoof Volley spam, what kind of damage you could expect to see. Not talking about SC damage.
By Minaras84 2025-01-09 17:59:20
I'm a bit disappointed about the new Null gear, obviously not a single piece with pet stats.
Having said that, your thoughts on Null cape? (tp build obv)
I don't use malignance set, i go with the DA/TA build on the first page, so that's very appealing to me.
[+]
Phoenix.Iocus
サーバ: Phoenix
Game: FFXI
Posts: 1851
By Phoenix.Iocus 2025-01-09 18:46:42
I see 3 pieces that can be used for Feral Howl, but I don't know if there are any good applications for it. Back piece is definitely good, I'm doing my sets now that I am 3/3 accessories. I can post stuff once I'm done with BST and I'll even do it 2nd.
Edit: Single Wield, 57 store tp 12ta 37da 26dt/50pdt. Caps MDT with Shell. You're still getting obliterated by breath damage so stay out of fetters. You can use epona instead of moonlight if you wanna fight stuff that isn't physical damage and still hit 50 mdt with shell but it's going to start getting more and more suspect as things get harder. Feel free to critique, my BST only gets out to do this stuff occasionally.
Code sets.engaged.Normal = {ammo={ name="Coiste Bodhar", augments={'Path: A',}},
head={ name="Nyame Helm", augments={'Path: A',}},
body={ name="Gleti's Cuirass", augments={'Path: A',}},
hands={ name="Gleti's Gauntlets", augments={'Path: A',}},
legs={ name="Gleti's Breeches", augments={'Path: A',}},
feet="Malignance Boots",
neck="Anu Torque",
waist={ name="Sailfi Belt +1", augments={'Path: A',}},
left_ear="Sroda Earring",
right_ear="Sherida Earring",
left_ring="Gere Ring",
right_ring="Moonlight Ring",
back="Null Shawl",
}
By Minaras84 2025-01-09 20:21:37
My problem with the cape is that i only have 32 store tp (27 da, 21 ta & 2 qa lol ).
DA would jump to 32 but id have only 29 stp.
This is DW naeg/fernagu.
I've got 5/5 malign. but when i tested it against the multi attack build, the latter always came out as the winner (in term of pure dmg).
I have nowhere near that DT and MDT, but i swap gear every time i see casting or attacks aoe.
Clunky, but it works, and obviously assuming there is a tank
I really need R25 Gleti ._.
Phoenix.Capuchin
サーバ: Phoenix
Game: FFXI
Posts: 3701
By Phoenix.Capuchin 2025-01-10 15:49:33
Ramuh would be fine, but PUP would need to use harle or storm walker body for blunt auto attacks and blunt WSs matching to be able to contribute with overdrive because it needs to make TP to WS. I barely dabble with my wife's PUP, but I'm pretty sure those frames are not good for physical damage even with the Harle head for mighty strikes. Please correct my ignorance on PUP if I have exhibited it.
I think Valoredge frame should still be able to generate TP, and you could use Bone Crusher (blunt) for WS. The only blunt damage WS from that body, triggered with light maneuvers.
Slashing damage will suck, but just for the white damage portion - but as long as you're still getting TP (and it should still do more than 0, right?), most of your damage should be coming from the WS anyway. Not saying that's a great approach though, probably not...
Quetzalcoatl.Falkirk
サーバ: Quetzalcoatl
Game: FFXI
Posts: 697
By Quetzalcoatl.Falkirk 2025-01-11 04:24:11
Under unleashed, Fantod > Hoof Volley > Fantod > Hoof Volley
I'm curious if anyone tested pet Ready moves to see if they are subject to the WS wall on V25 Gaol bosses. I'd be interested in seeing how high you could pump up damage of Ready moves with correct buffs. I always knew Hoof Volley was incredibly strong (I used to 2-step Fragmentation, but the 3 charges are too high to abuse) just was never able to find a good use for it in modern content. Ready moves are subject to the WS Wall penalty, so you'd need some other actions in between to keep damage high.
Phoenix.Iocus
サーバ: Phoenix
Game: FFXI
Posts: 1851
By Phoenix.Iocus 2025-01-11 08:11:08
Ramuh would be fine, but PUP would need to use harle or storm walker body for blunt auto attacks and blunt WSs matching to be able to contribute with overdrive because it needs to make TP to WS. I barely dabble with my wife's PUP, but I'm pretty sure those frames are not good for physical damage even with the Harle head for mighty strikes. Please correct my ignorance on PUP if I have exhibited it.
I think Valoredge frame should still be able to generate TP, and you could use Bone Crusher (blunt) for WS. The only blunt damage WS from that body, triggered with light maneuvers.
Slashing damage will suck, but just for the white damage portion - but as long as you're still getting TP (and it should still do more than 0, right?), most of your damage should be coming from the WS anyway. Not saying that's a great approach though, probably not... All the v25 t3s have full special defense bonus to every damage type except what they are weak to. If you use a piercing sword like the RDM mythic that does slashing WSs, you need to use tomahawk or else you only deal 0s when attempting to generate TP for the slashing WSs. The valor body is slashing auto that can do a blunt WS, so it's the same scenario of not being able to generate TP outside of Tomahawk windows.
[+]
Lakshmi.Buukki
By Lakshmi.Buukki 2025-01-11 10:04:25
Quetzalcoatl.Falkirk said: »Under unleashed, Fantod > Hoof Volley > Fantod > Hoof Volley
I'm curious if anyone tested pet Ready moves to see if they are subject to the WS wall on V25 Gaol bosses. I'd be interested in seeing how high you could pump up damage of Ready moves with correct buffs. I always knew Hoof Volley was incredibly strong (I used to 2-step Fragmentation, but the 3 charges are too high to abuse) just was never able to find a good use for it in modern content. Ready moves are subject to the WS Wall penalty, so you'd need some other actions in between to keep damage high.

Haha wow that's ULTRA annoying and lazy design for BST. But whatever. So much for playing BST the way they want =p
Thanks Mr. Beastman!
By Gaigin 2025-01-12 04:37:51
Hello all, I have been looking for some time for postings on YouTube or anywhere else of Prime weapon skills in general and Spalirisos in particular.
Anyone have any links or willing to make one of their own?
One lone hero has heard my call and answered! Among other Prime Weapons, Hehgmoh's Youtube series has a beautiful breakdown for Spalirisos. Please see below, and despair for the amount of time you will begin to justify to yourself for farming Sortie.
https://youtu.be/zqXVtCRiDMk?si=2X5erc_zGk5Ga9Ms
[+]
By darsinger 2025-01-15 09:24:49
I noticed that Augury Cuisses +1 are not given as an alternative in the recommended Primal Rend / Cloudsplitter sets. I figured they would be fairly competitive with Nyame legs so I was curious about their exclusion.
I presume many of those sets are determined by running Izanami's damage simulator and saw that Augury Cuisses are not listed in its gear file (I already knew it was not exhaustive.) I added the R15 version to my local copy and found <1% difference for Primal Rend and ~3.5% for Cloudsplitter compared to R30 Nyame legs.
Am I wrong about them or should they be included in both recommendations?
[+]
Phoenix.Iocus
サーバ: Phoenix
Game: FFXI
Posts: 1851
By Phoenix.Iocus 2025-01-15 09:29:24
If you went path D, i don't think there would any competition for those pants for those WSs.
Hello all, I have been looking for some time for postings on YouTube or anywhere else of Prime weapon skills in general and Spalirisos in particular.
Anyone have any links or willing to make one of their own?
One lone hero has heard my call and answered! Among other Prime Weapons, Hehgmoh's Youtube series has a beautiful breakdown for Spalirisos. Please see below, and despair for the amount of time you will begin to justify to yourself for farming Sortie.
https://youtu.be/zqXVtCRiDMk?si=2X5erc_zGk5Ga9Ms
If you have a good group, Sortie is fun and building stage 4s doesn't take forever. I don't see why you wouldn't get one for your favorite job or jobs you genuinely like since they aren't required to clear any content.
Phoenix.Capuchin
サーバ: Phoenix
Game: FFXI
Posts: 3701
By Phoenix.Capuchin 2025-01-15 13:51:54
I noticed that Augury Cuisses +1 are not given as an alternative in the recommended Primal Rend / Cloudsplitter sets. I figured they would be fairly competitive with Nyame legs so I was curious about their exclusion.
Augury+1 R15: STR+40 MND+30 MAB+46 DA+1~3
Nyame B R30: STR+58 MND+32 MAB+30 MAcc+40 WSD+12% SC Bonus+6 DA+6
How is that competitive? Absolutely not worth giving up 12 WSD, 18 STR (40% STR mod on Cloudsplitter), Macc+40 to reduce resists, and even some SC bonus for... 16 MAB.
Even if comparing to Nyame R15, you're still looking at Nyame having WSD+7, Macc+40, and slightly higher STR/MND versus Augury's 16 MAB and DA+1~3%. And once you get to Nyame R20 and add another 2 WSD and DA+3%, very easy pick for Nyame.
I would think Augury is only a placeholder at best, until someone can pick up Nyame and throw some points at it to get it R15 or higher.
By darsinger 2025-01-15 15:04:09
By being less of a percentage difference than Leyline Gloves vs Nyame hands in the same 2 suggested sets -- unless there's some magic to those that makes them better than R0 Nyame even -- or Caro Necklace given in others.
Phoenix.Capuchin
サーバ: Phoenix
Game: FFXI
Posts: 3701
By Phoenix.Capuchin 2025-01-15 15:42:51
Something is not right in the sim if it is showing results for Cloudsplitter with MAB+16 (as Augury's only relevant advantage) being close to the alternative that has a WSD+12 STR+18 MND+2 DA+3~5 Macc+40 SC Bonus+6 advantage. It should be obvious from just looking at the stats which of those is far better.
By darsinger 2025-01-15 16:56:55
The sim does take a simplified view of things. E.g. skillchain damage is not a factor, afaik. Although some gear does have its SC bonus effect listed (notably Nyame does NOT) skillchain damage is not shown in the various outputs.
|
|