Well, lets start with what really matter in this update.
First some trivial information given by book inside skirmish, saves you the trouble of reading it while youre there.
Tier 1111:
Objective: Fulfillment of primary objective, vanquishing the enemy stronghold, is impeded by the Malicious: enemies who threaten intruders at every turn.
Valiant: The Malicious and their stronghold boast supernatural defenses, so the "Valiant" -- friendly reinforcements who can be called forth to battle -- are critical in thwarting them. However, Valiant alone are incapable of dealing the final blow to the enemy stronghold, so it falls to the pioneer and his compatriots to bring axe down. The objective will be deemed a failure should the foes advance upon and destroy your marchland. In short, the Valiant can halt the approach of the Malicious, protecting the marchlands.
Puissances: As the name implies, Puissances is a type of energy gained from Noetic Ascensions and beasting elemental fiends known as "Escalents". The Valiant are the physical forms of Puissance made manifest. The Valiant will automatically assault the enemies' stronghold and engage in combat with the Malicious. Up to ten of the same Valiant may be summoned at a given time.
Ars Monstrum: Increasing the Ars Monstrum's level will enable you to summon additional varieties of the Valiant. Each Valiant is suited to fighting different Malicious foes, as each has bonuses and penalties against certain type.
Valiant Shijin: Valiant Shijin may also be summoned with Puissance in the same way as ordinary Valiant. Which Shijin is summoned depends on the type of eudeamon part used to construct the simulacrum. Only one Valiant Shijin is summoned may called forth, but its effects will be felt on all creatures within the alluvion skirmish.
Players may use motes of Puissance to amend the Ars Monstrum, thereby increasing its level. An amended Ars Monstrum will enable you to summon additional varieties of the Valiant, as well as increase their level. The Ars Monstrum's maximum level is 3, but advancing to the next section will reset it to 1.