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Dev Tracker - news, discussions
By Pantafernando 2015-06-18 16:43:51
Quote: Version Update Announcement
Greetings, adventurers.
Matsui here.
The June version update is right around the corner, but I would like to share an early overview of what will be implemented.
Starting off, we’ll be adding high-tier battlefields for three avatars: Fenrir, Carbuncle, and Diabolos, so look forward to challenging enhanced versions of these familiar creatures once more.
New notorious monsters will be added to Wanted. With new and bigger foes to vanquish, now's a great time to get involved with Unity!
Several Seekers of Adoulin quests will also reach their conclusions this patch, and players will be able to enjoy a bevy of lore, battles, and rewards.
Furthermore, we’ll be implementing new aspects to fishing that are geared towards veteran anglers that possess the Ebisu Fishing Rod and Lu Shang’s Fishing Rod.
A duo of quests provide upgrades to these two special rods, complete with all-new visual effects. Take on the challenges and reap your just rewards!
Mog Gardens will also undergo changes as we unlock rank 5 for monster rearing, which will add new monsters and also increase the number of monsters you can simultaneously rear.
We’ll also be making job adjustments, adding new alter egos, implementing an emote for sitting on chairs, setting an NPC that will allow you to check what you’ve fished up, addressing the ranged weapon slot for the lockstyle feature, and much more!
I hope you are all looking forward to the June version update, which goes live on Thursday, June 25.
Below is a detailed list of features planned for the version update. Keep in mind that this list is still provisional, and any balancing or bug issues we discover during testing may require us to remove an item from the update.
http://forum.square-enix.com/ffxi/threads/47433-June-Version-Update-Announcement?p=552477#post552477
By Pantafernando 2015-06-19 03:51:06
Quote: [ dev1274] New Seekers of Adoulin Quests!
New quests arrive, bringing two of the diverse storylines in Seekers of Adoulin to a close.
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Bismarck.Snprphnx
サーバ: Bismarck
Game: FFXI
Posts: 2707
By Bismarck.Snprphnx 2015-06-19 04:49:38
Can I start fishing up the 100 different fish now for the glory Ebisu?
Phoenix.Faloun
サーバ: Phoenix
Game: FFXI
Posts: 81
By Phoenix.Faloun 2015-06-19 04:52:21
No, you have to wait the 25th update, and probably some emergency maintenances after..
サーバ: Sylph
Game: FFXI
Posts: 2623
By Sylph.Jeanpaul 2015-06-23 12:18:41
This year's new swimmin duds
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By Draylo 2015-06-23 12:19:41
inc naked people lockstyles
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Valefor.Sehachan
サーバ: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2015-06-23 12:23:31
Woah a real swimsuit?! I'm in!!
Bahamut.Tychefm
サーバ: Bahamut
Game: FFXI
Posts: 902
By Bahamut.Tychefm 2015-06-23 12:26:51
Is this for real? Source?
サーバ: Bahamut
Game: FFXI
Posts: 879
By Bahamut.Seekerstar 2015-06-23 12:39:14
Is this for real? Source?
Please dont run around as a mostly naked Taru... You'll scare me....
Cerberus.Tidis
サーバ: Cerberus
Game: FFXI
Posts: 3927
By Cerberus.Tidis 2015-07-01 03:27:18
Quote: The following campaigns will kick off on Thursday, July 2 at 7:00 a.m. (PDT)
Campaign Period
From Thursday, July 2 at 7:00 a.m. (PDT) to Thursday, July 30 at 7:59 a.m. (PDT)
Meeble Burrows Campaign
Wizened Worms have always captured the hearts and minds of Meebles the world over, but now they are particularly voracious - and will offer new rewards in exchange for their precious treats.
To help facilitate the gathering of these dried goodies, trading a grimoire to the Burrow Researcher will provide you with the maximum number of Moblin pheromone sacks once per Vana'diel day. Should you run out, you will be able to undergo the same process once Vana'diel midnight has passed to receive up to the maximum yet again.
Read on for details on the campaign.
Increased Seal and Crest Drop Rate Campaign
The amount of seals and crests dropped by applicable monsters will increase with the number of party members, up to a maximum of six!
Additional Seal Battlefield Spoils Campaign
During the event, vanquishing specific monsters in the following battlefields will reward you with a variety of items, including materials needed to create +2 empyrean equipment, Mog Bonanza kupons, Dynamis currency, synthesis materials, and more!
EDIT: *** the table, it looks messed up.
Also during this campaign, Shemo in Port Jeuno (H-8) will be able to convert any seals or crests at a lower exchange rate of 2 for 1!
Bonus Bayld Campaign
Lair, colonization, and wildkeeper reives will receive evaluation bonuses throughout the duration, doubling bayld and experience gains.
Skirmish Frenzy Campaign
During this campaign, colonization and lair reives will have double the chance of rewarding players with items used to enter skirmishes.
Wildskeepers Reive Campaign
Wildskeeper reives will undergo the following modifications throughout the duration.
- Special rewards will be added on top of the existing ones.
- The required key items will be sold for less bayld than usual and will require less fame.
- The respawn time for the six Naakuals given below will be decreased.
Colkhab / Tchakka / Achuka / Yumcax / Hurkan / Kumha
Surge Walk Campaign
All Walk of Echoes content will become surge and endowed walks throughout the duration. Use this opportunity to get valuable items, experience, and capacity points!
* Walks that are normal when the campaign begins will be converted to surge walks upon entry.
Adoulin Dial Campaign
A brand new dial will added to the Goblin Mystery Box!
The Adoulin dial is usable once per Earth day and provides a variety of rewards specific to Seekers of Adoulin content, such as Skirmish stones and airlixirs from Delve.
* The Adoulin dial is completely free to use.
* At least forty-five days must have passed since character creation to be eligible to use the Goblin Mystery Box.
Campaign Festa
Campaign will undergo the following adjustments throughout the event.
- Experience and allied notes earned from evaluations will be doubled.
- The amount of spoils obtained from treasure chests when participating in unions will be increased.
Furthermore, earn special rewards, including montiont silverpieces, 100-byne bills, Lungo-Nango jadeshells, and more from the following four Campaign Ops, in addition to their normal spoils.
- Splitting Heirs
- Cracking Shells
- Plucking Wings
- Fiat Lux No double CP for a month, so uncool SE.
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Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 10086
By Asura.Sechs 2015-07-01 04:03:48
FU SE.
Nuff said.
Maybe I'll be able to get a cheap Prosilio+1 at least.
サーバ: Shiva
Game: FFXI
Posts: 66
By Shiva.Verohawke 2015-07-01 04:34:38
Seems they stopped double exp also for this month :(
Maybe hey just forget to add in the notes, let's hope!
サーバ: Sylph
Game: FFXI
Posts: 269
By Sylph.Staleyx 2015-07-01 06:48:47
So much fail. /Sad
サーバ: Sylph
Game: FFXI
Posts: 138
By Sylph.Elwynbelwyn 2015-07-02 09:13:58
Wow, really? We've had double XP/CP for two months and people are now whining that it's over?
Cerberus.Tidis
サーバ: Cerberus
Game: FFXI
Posts: 3927
By Cerberus.Tidis 2015-07-02 09:23:26
Sylph.Elwynbelwyn said: »Wow, really? We've had double XP/CP for two months and people are now whining that it's over? No one is whining, we just like the double CP, stop antagonising seriously.
Bahamut.Tychefm
サーバ: Bahamut
Game: FFXI
Posts: 902
By Bahamut.Tychefm 2015-07-02 09:26:25
Sylph.Elwynbelwyn said: »are now whining that it's over?
2 month ago also was when Escha was introduced with deep ties into the EXP gain. This will be the first major period with "half" the EXP and thus Silt gain so people are understandably annoyed.
By Pantafernando 2015-07-04 14:43:22
Quote: Announcing the Summer Alter Ego Extravaganza! (07/01/2015)
The Summer Alter Ego Extravaganza will commence on July 2, bringing along with it three new alter egos to add to your arsenal!
- Leonoyne, the ice-cold hero of Jugner!
- Maximilian, the cunning commander of the Bastokan 1st Legion!
- Kayeel-Payeel, Master Caster of the Aquarian War Warlocks!
For those of you who may have missed them during the New Year's Alter Ego Extravaganza and last year's Summer Alter Ego Extravaganza, we are also bringing back some more of our beloved characters as well!
- From the Far East, the enigmatic Tenzen!
- The Springserpent General herself, Mihli Aliapoh!
- Valaineral R Davilles, master of the Uriel Blade!
- Coming to you straight from Abyssea, Joachim!
- Bane of beastmen, the Red Rose Warrior, Noillurie!
- The fiery Elivira, captain of the Gold Musketeers!
- The most patient beastmaster, Lhu Mhakracca!
- Ferreous Coffin, the bringer of white death!
- Gilgamesh, salty samurai of the sea!
- The Tavnazian Terror, Kukki-Chebukki!
- Adoulin's eyes and ears, Margaret!
Campaign Period: Thursday, July 2, 2015 at 7:00 a.m. (PDT) to Thursday, July 30, 2015 at around 7:59 a.m (PDT).
Read on for more details on the alter egos available during Summer Alter Ego Extravaganza and how to acquire them.
Quote: Adoulin Dial Campaign (07/03/2015)
We have confirmed an issue wherein the Adoulin Dial Campaign, part of the Vana'diel Summer Campaign event, is not functioning as intended, and we are working to correct this error at the earliest possible time.
We will provide specific information as to the timing of the fix in advance on both the website and in-game as soon as we have news to share. We apologize for the inconvenience that this issue has caused and are striving to resolve it as soon as possible.
* Added on Friday, July 3, 2015 at 5:40 a.m. (PDT)
Above issue has been addressed following the maintenance that took place on Friday, July 3, 2015 from 2:30 a.m. (PDT). We apologize for any inconvenience this may have caused.
Cerberus.Tidis
サーバ: Cerberus
Game: FFXI
Posts: 3927
By Cerberus.Tidis 2015-07-06 03:44:05
Quote: The August patch is on its way!
The August patch will introduce the second chapter to Rhapsodies of Vana'diel, a new area, and new battle content.
Of course, it doesn't end there. This patch will also be jammed-packed with goodies, including the final quest in the adventures of the Tarutaru Sauce duo, new alter egos, new Unities, new methods to further enhance hexed equipment, as well as balance and adjustments to jobs, existing content and quests, and a bevy of other improvements.
Finally, new quality of life improvements will include the ability to retain equipment set macros server-side as well as the ability to view status effects applied to party members.
Keep an eye out for more details on this version update as August approaches! Quote: new methods to further enhance hexed equipment Interesting, I assume it includes cursed gear as there is a picture of someone in Koenig/Kaiser.
Quote: Finally, new quality of life improvements will include the ability to retain equipment set macros server-side as well as the ability to view status effects applied to party members. If that includes negative status effects then...wow August cannot come fast enough!
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サーバ: Shiva
Game: FFXI
Posts: 28
By Shiva.Tilanna 2015-07-06 08:53:19
Quote: Quote: Finally, new quality of life improvements will include the ability to retain equipment set macros server-side as well as the ability to view status effects applied to party members.
If that includes negative status effects then...wow August cannot come fast enough!
Hey alright, it only took them 13 years!
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By Pantafernando 2015-07-09 16:57:49
Quote: Greetings,
The development team has been looking into this as we’ve been receiving various reports. As a result of testing, we’ve discovered that magical Blood Pact damage is lower than usual, and we’ve also determined the cause.
When equipping the following items to increase your avatars’ level, the additional magic damage that they should have been receiving was not being properly reflected.
Nirvana
Nirvana (Afterglow)
Asteria Mitts +1
Lamassu Mitts
Convocaller
Dashavatara Sachet
Eminent Sachet
Idaraaja
Seraphicaller
Additionally, the effect from the gift that gives increased spirit and avatar magic attack was also not being properly reflected.
We’re currently working to resolve this issue, and we are planning to fix this during the maintenance tonight.
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By Pantafernando 2015-07-09 16:58:27
Quote: Trust magic does indeed work similarly to automatons, where if the puppetmaster levels up they need to Deactivate and Activate so that the automaton receives it’s increased stats. The same holds true for alter egos, so if you level up with alter egos in your party, you should dismiss them and call upon them again to bring their stats up to your current level.
By Pantafernando 2015-07-13 15:44:15
Quote: [dev1275] The Second Chapter of Rhapsodies of Vana'diel
The next version update will introduce the second chapter of Rhapsodies of Vana'diel.
Continuing where the first chapter left off, the second chapter of Rhapsodies of Vana'diel sees a diverse cast of characters united against the greatest peril Vana'diel has ever faced.
New Rhapsodies
Progressing through Chapter 2 of Rhapsodies of Vana'diel will grant access to all new rhapsodies, bringing along with them a variety of special benefits.
* The new missions will be divided between three major updates.
The August Update will introduce the second chapter of the saga along with an all-new area and fresh battle content.
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By Pantafernando 2015-07-14 16:38:22
Quote: We’re currently looking into a system where the opportunities for obtaining rewards from Vagary would increase. It would be similar to the system for Delve where you can obtain key items by defeating bosses and then obtain a reward. When implementing this system, however, the key items needed would be different than the ones that have already been implemented.
Quote: We have no plans to do this, as it moves away from the concept that job points are accumulated on a specific job gaining capacity points. Though, we are working on making adjustments so that players can earn job points easier moving forward.
Quote: We have no plans to increase the cap on Reward as this ability can gain a shorter recast time from merit points, as well as an increased healing effect from the "Enhanced Reward" effect from job points.
Thanks for the suggestions!
Quote: We currently have no plans to make adjustments to the amount of enmity gained through healing-based measures. With the recent adjustments made to enmity, we believe players have and will continue to adapt to the increased stability of battle. Players who are in a tanking role can manage their skills more efficiently, which helps maintain enmity in conjunction with damage dealing.
Quote: Although we don’t have any specific time frame in place, we’re currently looking into a system where players can max out all of their gathering and crafting skills.
Bismarck.Snprphnx
サーバ: Bismarck
Game: FFXI
Posts: 2707
By Bismarck.Snprphnx 2015-07-17 03:12:50
Quote: dev1276] Alter Ego Additions and Adjustments
Players will be able to acquire new alter egos over the course of chapter two the Rhapsodies of Vana’diel missions.
Players will be able to call forth up to five alter egos after progressing to a certain point in the Rhapsodies of Vana’diel missions.
Alter egos will be able to be called forth in Vagary.
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Caitsith.Mahayaya
サーバ: Caitsith
Game: FFXI
Posts: 3341
By Caitsith.Mahayaya 2015-07-17 06:45:01
Bismarck.Snprphnx said: »Quote: dev1276] Alter Ego Additions and Adjustments
Players will be able to acquire new alter egos over the course of chapter two the Rhapsodies of Vana’diel missions.
Players will be able to call forth up to five alter egos after progressing to a certain point in the Rhapsodies of Vana’diel missions.
Alter egos will be able to be called forth in Vagary.
5 trusts? Dang, guess no reason to level my adventuring fellow anymore. On the other hand fellows suck so another trust slot gonna be nice.
By FaeQueenCory 2015-07-17 07:29:43
Quote: We’re currently looking into a system where the opportunities for obtaining rewards from Vagary would increase. It would be similar to the system for Delve where you can obtain key items by defeating bosses and then obtain a reward. When implementing this system, however, the key items needed would be different than the ones that have already been implemented. Quote: Alter egos will be able to be called forth in Vagary.
I smell a Vagary "nerf" in it getting scaling HP like all the other non-skirmish endgame content we have in Adoulin.
Siren.Bruno
サーバ: Siren
Game: FFXI
Posts: 398
By Siren.Bruno 2015-07-17 10:03:16
Bismarck.Snprphnx said: »Quote: dev1276] Alter Ego Additions and Adjustments
Players will be able to acquire new alter egos over the course of chapter two the Rhapsodies of Vana’diel missions.
Players will be able to call forth up to five alter egos after progressing to a certain point in the Rhapsodies of Vana’diel missions.
Alter egos will be able to be called forth in Vagary.
In the last Rhapsodies update we get a 6th alter ego slot that forces us out of the party and dispatches a full separate party of 6 Trusts to do as they please and bask in their freedom
Bahamut.Tychefm
サーバ: Bahamut
Game: FFXI
Posts: 902
By Bahamut.Tychefm 2015-07-17 10:19:34
I smell a Vagary "nerf" in it getting scaling HP like all th
I'd welcome that. Atm a bunch of OP BSTs or Nukers clear vagary anyway while the rest of the population has to suffer under hours long shouts with ppl chain afking on weekends.
I'd love to carry some more casual friends through.
Cerberus.Tidis
サーバ: Cerberus
Game: FFXI
Posts: 3927
By Cerberus.Tidis 2015-07-21 03:31:18
Quote:
The respawn time for ??? targets required for Zeni notorious monsters has been reduced.
The time that must pass between reattempting the following quest-realted minigames will be reduced.
Promotion: Sergeant Major / Promotion: First Lieutenant
The following content and quests will become easier to enjoy through progressing through the Rhapsodies of Vana’diel missions.
Limbus
- The time between reacquiring entry-related items will be reduced.
- The price of cosmo-cleanse will be reduced.
Campaign
- The amount of time between issuance of op credits will be reduced.
- The amount of time between campaign evaluations will be reduced.
Meeble Burrows
- The amount of time between replenishment of moblin pheromone stacks will be reduced.
Moblin Maze Mongers
- The time that must pass before entering a new maze will be reduced.
- Cave Conservation points will accumulate more frequently.
Abyssea
- The chance of abyssite changing color will be increased.
- The amount of time a player may reside in Abyssea per traverser stone will be increased.
Voidwatch
- The amount of time that must pass after using /fume before a monster’s weakpoint may be changed again will be reduced.
- The price of void clusters will be reduced.
- The amount of cruor required to enhance atma will be reduced.
Legion
- The price of legion passes will be reduced.
Did I mention before I can't wait for the August update? That must be all 99 content covered now.
Lakshmi.Ryanx
サーバ: Lakshmi
Game: FFXI
Posts: 712
By Lakshmi.Ryanx 2015-07-21 03:57:40
Quote:
The respawn time for ??? targets required for Zeni notorious monsters has been reduced.
The time that must pass between reattempting the following quest-realted minigames will be reduced.
Promotion: Sergeant Major / Promotion: First Lieutenant
The following content and quests will become easier to enjoy through progressing through the Rhapsodies of Vana’diel missions.
Limbus
- The time between reacquiring entry-related items will be reduced.
- The price of cosmo-cleanse will be reduced.
Campaign
- The amount of time between issuance of op credits will be reduced.
- The amount of time between campaign evaluations will be reduced.
Meeble Burrows
- The amount of time between replenishment of moblin pheromone stacks will be reduced.
Moblin Maze Mongers
- The time that must pass before entering a new maze will be reduced.
- Cave Conservation points will accumulate more frequently.
Abyssea
- The chance of abyssite changing color will be increased.
- The amount of time a player may reside in Abyssea per traverser stone will be increased.
Voidwatch
- The amount of time that must pass after using /fume before a monster’s weakpoint may be changed again will be reduced.
- The price of void clusters will be reduced.
- The amount of cruor required to enhance atma will be reduced.
Legion
- The price of legion passes will be reduced.
Did I mention before I can't wait for the August update? That must be all 99 content covered now. sounds like these are just straight tweeks to everything. would think they would be bonuses to the new KI from ROV missions
Hi.
Dev tracker is a kind of feed in Official Forum that highlight (in the left side bar) posts from development team to players demands, questions and sugestion. Given that those answers are given by someone who effectively works with the deveopment of this game, they can be considered as official and true.
http://forum.square-enix.com/ffxi/forum.php
The japanese side of OF has its own dev tracker, that normally is way more active and detailed than english side. If someone feel like translating it to bring the info, feel welcomed too.
http://forum.square-enix.com/ffxi/search.php?searchid=15480698
BG site has one specific topic just to publish and discuss those official answers, and i think ffxiah lacks something similar as not everyone here check BG or OF, so lots of details/dev opinion are missed. So, thats the point of this topic, anyone who see new info in dev tracker feeds, quote it here, and start a discussion if you feel like.
Starting now, a couple of new dev posts were released after march update annoucement. Here they are:
Trust changes
Quote: [dev1261] Alter Ego Adjustments
It will be possible to summon alter egos in the following content.
Walk of Echoes
Wanted battles
It will be possible to summon alter egos in the following mission battlefields.
Wings of the Goddess missions
When Wills Collide / Maiden of the Dusk
It will be possible to summon alter egos for the following quest battlefields.
Wings of the Goddess quests
Champion of the Dawn / The Dawn Also Rises / A Forbidden Reunion
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Dev answer to a sugestion to add new ways to obtain dusk type of alluvion skirmish stone.
Quote: Since dusk-type stones were just implemented, we'd like players to do alluvion skirmishes to obtain them, so there are no plans to add the ability to trade other items for these stones at the moment.
However, we'll look into increasing the amount in circulation and the means of obtaining them in some way in a future version update.
Monster rearing news:
Quote: [dev1262] Mog Garden Adjustments
Monster Rearing will undergo the following adjustments.
A monster's mood will no longer degrade from "beaming with pure contentment" after collecting items or interacting with the monster.
The collective moods of all creatures will generate auras of light or darkness that affects them all.
Light
When the number of creatures beaming with pure contentment is greater than that succumbing to darkness, all creatures’ contentment and mood are increased.
Darkness
When the number of creatures succumbing to darkness is greater than that beaming with pure contentment, all monsters' contentment and mood are decreased.
The following information will be displayed when entering your Mog Garden.
The number of days left on assistants’ contracts.
The current affinity of the Mog Garden.
Mog garden gathering points will undergo the following adjustments.
It will be possible to scrap any unwanted flotsam directly without receiving it in cases where the player’s inventory is full or he is otherwise unable to recover it.
Sugestion about blu traits having aditional tier info.
Quote: This is something that is difficult for us to address at the moment as we would have to send data each time you open the menu to see which tier you currently have. We're concerned about this largely affecting UI response time.
Similarly the same holds true for saving the data client-side as well. Since all of the trait data for this would have to be saved, it would consume large amounts of memory, which also makes this feature difficult to implement.
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