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Dev Tracker - news, discussions
Phoenix.Capuchin
サーバ: Phoenix
Game: FFXI
Posts: 3604
By Phoenix.Capuchin 2016-12-03 01:50:35
Seriously though, the main campaign problem to me is that it just seems a bit unbalanced. Setting CP/Exp aside, they really should just mix up the rest of the events better. And they easily COULD do that just by giving a more even distribution within categories of campaigns, like the below rough outline:
1) Ultimate weapon item related campaigns. (1 of these per month) Voidwatch VW (HMP supply), WKR (HP Bayld), High Tier (REM items), Dynamis (relic currency). Maybe add a Salvage/Alexandrite related one. It actively encourages doing content and helps keep a steady supply for these still frequently used items, having one of these always going gives people something to farm for gil or upgrades, and they're generally seen as some of the more compelling non-CP campaigns.
2) Escha/Rhapsodies content. (1 per month) Domain Invasion, Geas Fete, Escha silt, Dark Matter augments
3) Adoulin era events. (0-1 per month) Vagary, Incursion, Delve/plasm, Skirmish, UNM bonus coffers
4) Pre-Adoulin events. (0-1 per month) WoE surge walks, Abyssea lights, Nyzul Isle
5) Dial/key campaigns. (1 per month) Unity dial, Adoulin dial, Abjuration dial, Sp. Keys.
6) "Other" stuff (1 per month) Alter Ego, Mog Garden flotsam, monster rearing, chocobo digging, etc.
If they spread things out along those lines, even if CP was just a special occasional bonus on top of it, I think most people would be fairly satisfied. It's more frustrating when you have CP! VW! High Tier! all at once... then you follow that up with no CP paired with no currency events AND no campaigns for Rhapsodies-era content. Oh, but there are TWO chocobo digging things... Ugh.
サーバ: Asura
Game: FFXI
Posts: 549
By Asura.Ivlilla 2016-12-03 01:55:47
Don't forget having two of the same event virtually back to back. "Oh yeah I just used up 2000 voidstones, I uh... huh. Voidwatch campaign, huh?"
By Pantafernando 2016-12-03 03:10:17
Quote: Greetings, everyone!
As a quality-of-life improvement, we will be making it so the icons for Indicolure-type spells display the remaining effect duration.
We'll also be adding this feature for enfeebling-type Indicolure spells as well.
I'll update you all once there is a time frame for implementation!
By Draylo 2016-12-03 04:33:11
Oh wow, finally.
Asura.Diavos
By Asura.Diavos 2016-12-03 04:54:07
Seriously though, the main campaign problem to me is that it just seems a bit unbalanced. Setting CP/Exp aside, they really should just mix up the rest of the events better. And they easily COULD do that just by giving a more even distribution within categories of campaigns, like the below rough outline:
Or they could just permanently update the older content so it was more in line with the post-Rhapsody world we now play in, same way Dynamis and Salvage/Assaults were made more accessible. It's the kind of work that they could do in their sleep, but was likely sidelined because they saw that campaigns were like dropping a truckload of crack cocaine on our heads.
All this non-stop campaign nonsense makes FFXI look like the ultimate in post-WoW theme park MMORPGs and yet they keep piling onto the madness. I mean, "Hyper Chocobo Digging Campaign," really?
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Asura.Topace
サーバ: Asura
Game: FFXI
Posts: 771
By Asura.Topace 2016-12-03 10:17:44
Quetzalcoatl.Trulusia said: »*** yes. Bring on Omen. Right on time for Winter vacation.
Bring it on....and a Corse NM for Ambuscade? I'm willing to bet PUP will shine in that fight. Especially if it's anything like Belphegor in Reisenjima. You mean monk?
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By Lyramion 2016-12-03 10:28:16
I'm willing to bet PUP will shine in that fight Quetzalcoatl.Trulusia said: »*** yes. Bring on Omen. Right on time for Winter vacation.
Bring it on....and a Corse NM for Ambuscade? I'm willing to bet PUP will shine in that fight. Especially if it's anything like Belphegor in Reisenjima. You mean monk?
Banish III would like to have a word with you
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Asura.Saevel
サーバ: Asura
Game: FFXI
Posts: 9914
By Asura.Saevel 2016-12-03 11:49:42
Banish III would like to have a word with you
You mean that spell that WHM's have naturally and lasts 45s, long enough for melee's to finish it off. Then there is Tomahawk which does the same thing but lasts 90s.
Nothing short of a job rewrite or a JA that makes your Robot turn into power armor for the master will make PUP useful outside of pet strategies, and even then.
サーバ: Leviathan
Game: FFXI
Posts: 3753
By Leviathan.Celebrindal 2016-12-03 12:26:48
Seriously though, the main campaign problem to me is that it just seems a bit unbalanced. Setting CP/Exp aside, they really should just mix up the rest of the events better. And they easily COULD do that just by giving a more even distribution within categories of campaigns, like the below rough outline:
1) Ultimate weapon item related campaigns. (1 of these per month) Voidwatch VW (HMP supply), WKR (HP Bayld), High Tier (REM items), Dynamis (relic currency). Maybe add a Salvage/Alexandrite related one. It actively encourages doing content and helps keep a steady supply for these still frequently used items, having one of these always going gives people something to farm for gil or upgrades, and they're generally seen as some of the more compelling non-CP campaigns.
2) Escha/Rhapsodies content. (1 per month) Domain Invasion, Geas Fete, Escha silt, Dark Matter augments
3) Adoulin era events. (0-1 per month) Vagary, Incursion, Delve/plasm, Skirmish, UNM bonus coffers
4) Pre-Adoulin events. (0-1 per month) WoE surge walks, Abyssea lights, Nyzul Isle
5) Dial/key campaigns. (1 per month) Unity dial, Adoulin dial, Abjuration dial, Sp. Keys.
6) "Other" stuff (1 per month) Alter Ego, Mog Garden flotsam, monster rearing, chocobo digging, etc.
If they spread things out along those lines, even if CP was just a special occasional bonus on top of it, I think most people would be fairly satisfied. It's more frustrating when you have CP! VW! High Tier! all at once... then you follow that up with no CP paired with no currency events AND no campaigns for Rhapsodies-era content. Oh, but there are TWO chocobo digging things... Ugh.
I quite like your breakdown of a suggestion of balancing the campaigns out. Having only one or two ultimate weapon currency active at once, but keeping them rotating, is particularly nice.
Look back at the posts when the November campaigns were announced-
"Holy ***"
"When Sundi sees this someone is gonna get fired"
"Who the Hell gave us good Campaigns?"
We knew even then it was too much. This has gotta be a correction. I just wish they would take this kind of balanced approach- don't know about most, but last month there were campaigns I didn't even touch because I just didn't have time.
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Asura.Topace
サーバ: Asura
Game: FFXI
Posts: 771
By Asura.Topace 2016-12-03 13:04:43
Leviathan.Celebrindal said: »Seriously though, the main campaign problem to me is that it just seems a bit unbalanced. Setting CP/Exp aside, they really should just mix up the rest of the events better. And they easily COULD do that just by giving a more even distribution within categories of campaigns, like the below rough outline:
1) Ultimate weapon item related campaigns. (1 of these per month) Voidwatch VW (HMP supply), WKR (HP Bayld), High Tier (REM items), Dynamis (relic currency). Maybe add a Salvage/Alexandrite related one. It actively encourages doing content and helps keep a steady supply for these still frequently used items, having one of these always going gives people something to farm for gil or upgrades, and they're generally seen as some of the more compelling non-CP campaigns.
2) Escha/Rhapsodies content. (1 per month) Domain Invasion, Geas Fete, Escha silt, Dark Matter augments
3) Adoulin era events. (0-1 per month) Vagary, Incursion, Delve/plasm, Skirmish, UNM bonus coffers
4) Pre-Adoulin events. (0-1 per month) WoE surge walks, Abyssea lights, Nyzul Isle
5) Dial/key campaigns. (1 per month) Unity dial, Adoulin dial, Abjuration dial, Sp. Keys.
6) "Other" stuff (1 per month) Alter Ego, Mog Garden flotsam, monster rearing, chocobo digging, etc.
If they spread things out along those lines, even if CP was just a special occasional bonus on top of it, I think most people would be fairly satisfied. It's more frustrating when you have CP! VW! High Tier! all at once... then you follow that up with no CP paired with no currency events AND no campaigns for Rhapsodies-era content. Oh, but there are TWO chocobo digging things... Ugh.
I quite like your breakdown of a suggestion of balancing the campaigns out. Having only one or two ultimate weapon currency active at once, but keeping them rotating, is particularly nice.
Look back at the posts when the November campaigns were announced-
"Holy ***"
"When Sundi sees this someone is gonna get fired"
"Who the Hell gave us good Campaigns?"
We knew even then it was too much. This has gotta be a correction. I just wish they would take this kind of balanced approach- don't know about most, but last month there were campaigns I didn't even touch because I just didn't have time. This x 1000000000000000000. I really wanted to do the WKR train to get my bayld up couldn't even get time to do that because I knew HTB shouts were going to become non existent once the campaign ended.
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Bismarck.Dubai
サーバ: Bismarck
Game: FFXI
Posts: 500
By Bismarck.Dubai 2016-12-04 04:01:40
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サーバ: Shiva
Game: FFXI
Posts: 1328
By Shiva.Siviard 2016-12-04 10:31:18
Quetzalcoatl.Trulusia said: »*** yes. Bring on Omen. Right on time for Winter vacation.
Bring it on....and a Corse NM for Ambuscade? I'm willing to bet PUP will shine in that fight. Especially if it's anything like Belphegor in Reisenjima. You mean monk?
lolMNK
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Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 10098
By Asura.Sechs 2016-12-05 02:34:31
So next patch on december the 21st.
Does it mean we're "skipping" one month of Ambuscade? Or maybe that we're moving from "early month patches" to "late month patches"? One of the two I guess.
By Calinari 2016-12-05 02:36:58
21st?
Quote: Announcing the December Version Update
Good day, stalwarts of Vana’diel! Matsui here with your monthly update.
I’d like to begin our periodic ritual by sharing with you what you can expect in the update going live on the 12th.
サーバ: Odin
Game: FFXI
Posts: 4
By Odin.Risenangel 2016-12-05 02:38:42
So next patch on december the 21st.
Does it mean we're "skipping" one month of Ambuscade? Or maybe that we're moving from "early month patches" to "late month patches"? One of the two I guess.
I think that's a typo. Its says Monday the 21st... but the 21st is Wed. The forum post says the 12th. So i think they turned the 2 and the 1 around XD
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Siren.Kyte
サーバ: Siren
Game: FFXI
Posts: 3332
By Siren.Kyte 2016-12-05 02:39:07
It's on the 12th.
By Pantafernando 2016-12-05 03:07:24
Quote: Announcing the December Version Update
Good day, stalwarts of Vana’diel! Matsui here with your monthly update.
I’d like to begin our periodic ritual by sharing with you what you can expect in the update going live on the 12th.
As our Japanese players heard about on the 29th freshly-picked Vana’diel broadcast, we’re bringing you brand-new battle content known as Omen.
Omen takes place in a secluded area of Reisenjima, with players carving a path through a variety of dangerous inhabitants and clearing a variety of objectives until they eventually reach their quarry in the heart of the forest.
Clearing objectives in a certain order will reward players with spoils, so you can attempt objectives based on the number and strength of your party members. In addition to powerful equipment, the victorious will be able to get their hands on materials for further reforging their artifact armor, and we hope you experience the thrilling battles we have laid out and work to bring these well-known pieces to the forefront once more.
We’ve also got the monthly changes to Ambuscade and a couple adjustments to Eschan portals found in Reisenjima.
As we end 2016 in Vana’diel in style, I want to take the opportunity to reaffirm our commitment to delivering fresh experiences in 2017, and we look forward to continuing our journey with you for a long time to come.
Below is the usual detailed list of additions and adjustments for December. As always, some items may be pushed back to a later update due to unforeseen last-minute issues.
Content and System-related
Omen
・Add new area
Reisenjima
・Add warp points
Titles
・Add new title
Battle-related
Omen
・Add new notorious monsters
Ambuscade
・Add new notorious monsters
Item-related
Further Artifact armor reforging
・Create new items
Omen
・Create new items
Ambuscade
・Create new items
Guild Merchant
・Add new items
Synthesis
・Add new recipes
Porter Moogle
・Add items to the list of supported items
Asura.Syto
サーバ: Asura
Game: FFXI
Posts: 446
By Asura.Syto 2016-12-05 03:41:13
Announcing the December Version Update
Quote: Clearing objectives in a certain order will reward players with spoils, so you can attempt objectives based on the number and strength of your party members.
Hmmmm..
If they are going to add more challenge by scaling based off of"strength" on top of "number" of players, then the "powerful" ***from this new event better be worth the effort..
Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 10098
By Asura.Sechs 2016-12-05 03:52:41
So next patch on december the 21st.
Does it mean we're "skipping" one month of Ambuscade? Or maybe that we're moving from "early month patches" to "late month patches"? One of the two I guess.
I think that's a typo. Its says Monday the 21st... but the 21st is Wed. The forum post says the 12th. So i think they turned the 2 and the 1 around XD Ah allright, that's probably what happened.
All is well then, I guess?
By Treizekordero 2016-12-05 07:04:32
I think it's gonna be the 12th as well but I wonder if that date is JP time like usual?
Cuz that means for us EST-PSTers the update gonna drop late sunday night ~10pm 11th/early monday morning ~12:00am 12th
サーバ: Leviathan
Game: FFXI
Posts: 3753
By Leviathan.Celebrindal 2016-12-05 12:31:09
I didn't expect both gear and upgrade items from Omen...was thinking it was going to be just an artifact fest. Interesting.
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By Lyramion 2016-12-05 12:43:38
They said they will have high stats Accessoires from Omen in their MogiVana stream
Siren.Kyte
サーバ: Siren
Game: FFXI
Posts: 3332
By Siren.Kyte 2016-12-05 12:56:55
They mentioned when they announced Omen that it would also drop accessories with high stats.
Asura.Saevel
サーバ: Asura
Game: FFXI
Posts: 9914
By Asura.Saevel 2016-12-05 14:01:22
They mentioned when they announced Omen that it would also drop accessories with high stats.
They will be new JSE capes with randomly augmented stats that have a low chance to drop into your personal loot pool upon killing a regular monster. They are EX and you have an equal chance at getting any of the 22 capes being offered. The AF upgrade materials will only drop from the MegaBoss and require several to upgrade a single piece of AF, they will drop into the main treasure pool and won't have an EX tag. The MB will be a CL155 NM with a timer that does 30 foot AoE Charm, Doom, Death, Terror, 90% Paralyze, 25% HP/MP Curse, Pertify, Zombie, Mute, 500HP/tick Bio, -255 All Stats and occasionally uninstalls your game. They will plan to nerf this MB three to six months from now.
Totally expecting that. Too many people demanding "challenging content" after using armies of multi-box Idris Mules to clear everything for SE to pass up this golden opportunity.
Asura.Topace
サーバ: Asura
Game: FFXI
Posts: 771
By Asura.Topace 2016-12-05 14:07:21
They mentioned when they announced Omen that it would also drop accessories with high stats.
They will be new JSE capes with randomly augmented stats that have a low chance to drop into your personal loot pool upon killing a regular monster. They are EX and you have an equal chance at getting any of the 22 capes being offered. The AF upgrade materials will only drop from the MegaBoss and require several to upgrade a single piece of AF, they will drop into the main treasure pool and won't have an EX tag. The MB will be a CL155 NM with a timer that does 30 foot AoE Charm, Doom, Death, Terror, 90% Paralyze, 25% HP/MP Curse, Pertify, Zombie, Mute, 500HP/tick Bio, -255 All Stats and occasionally uninstalls your game. They will plan to nerf this MB three to six months from now.
Totally expecting that. Too many people demanding "challenging content" after using armies of multi-box Idris Mules to clear everything for SE to pass up this golden opportunity. rofl I would not be surprised.
Lakshmi.Ryanx
サーバ: Lakshmi
Game: FFXI
Posts: 712
By Lakshmi.Ryanx 2016-12-05 22:22:28
here is a random thought. who knows what if they make it possible to combine all our AF/Relic/Empy armor into one set of gear.
By Lyramion 2016-12-05 22:26:42
here is a random thought. who knows what if they make it possible to combine all our AF/Relic/Empy armor into one set of gear.
PS2 limitations
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Hi.
Dev tracker is a kind of feed in Official Forum that highlight (in the left side bar) posts from development team to players demands, questions and sugestion. Given that those answers are given by someone who effectively works with the deveopment of this game, they can be considered as official and true.
http://forum.square-enix.com/ffxi/forum.php
The japanese side of OF has its own dev tracker, that normally is way more active and detailed than english side. If someone feel like translating it to bring the info, feel welcomed too.
http://forum.square-enix.com/ffxi/search.php?searchid=15480698
BG site has one specific topic just to publish and discuss those official answers, and i think ffxiah lacks something similar as not everyone here check BG or OF, so lots of details/dev opinion are missed. So, thats the point of this topic, anyone who see new info in dev tracker feeds, quote it here, and start a discussion if you feel like.
Starting now, a couple of new dev posts were released after march update annoucement. Here they are:
Trust changes
Quote: [dev1261] Alter Ego Adjustments
It will be possible to summon alter egos in the following content.
Walk of Echoes
Wanted battles
It will be possible to summon alter egos in the following mission battlefields.
Wings of the Goddess missions
When Wills Collide / Maiden of the Dusk
It will be possible to summon alter egos for the following quest battlefields.
Wings of the Goddess quests
Champion of the Dawn / The Dawn Also Rises / A Forbidden Reunion
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Dev answer to a sugestion to add new ways to obtain dusk type of alluvion skirmish stone.
Quote: Since dusk-type stones were just implemented, we'd like players to do alluvion skirmishes to obtain them, so there are no plans to add the ability to trade other items for these stones at the moment.
However, we'll look into increasing the amount in circulation and the means of obtaining them in some way in a future version update.
Monster rearing news:
Quote: [dev1262] Mog Garden Adjustments
Monster Rearing will undergo the following adjustments.
A monster's mood will no longer degrade from "beaming with pure contentment" after collecting items or interacting with the monster.
The collective moods of all creatures will generate auras of light or darkness that affects them all.
Light
When the number of creatures beaming with pure contentment is greater than that succumbing to darkness, all creatures’ contentment and mood are increased.
Darkness
When the number of creatures succumbing to darkness is greater than that beaming with pure contentment, all monsters' contentment and mood are decreased.
The following information will be displayed when entering your Mog Garden.
The number of days left on assistants’ contracts.
The current affinity of the Mog Garden.
Mog garden gathering points will undergo the following adjustments.
It will be possible to scrap any unwanted flotsam directly without receiving it in cases where the player’s inventory is full or he is otherwise unable to recover it.
Sugestion about blu traits having aditional tier info.
Quote: This is something that is difficult for us to address at the moment as we would have to send data each time you open the menu to see which tier you currently have. We're concerned about this largely affecting UI response time.
Similarly the same holds true for saving the data client-side as well. Since all of the trait data for this would have to be saved, it would consume large amounts of memory, which also makes this feature difficult to implement.
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