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Dev Tracker - news, discussions
Quetzalcoatl.Khajit
サーバ: Quetzalcoatl
Game: FFXI
Posts: 440
By Quetzalcoatl.Khajit 2017-04-20 12:43:02
What's this nonsense about ambuscade being clogged up? I get entered so fast that the mobs are dead before my item screen loads up for me to use food/seals in mhaura or the battle.
Cerberus.Tidis
サーバ: Cerberus
Game: FFXI
Posts: 3927
By Cerberus.Tidis 2017-04-20 13:05:15
Quetzalcoatl.Khajit said: »What's this nonsense about ambuscade being clogged up? I get entered so fast that the mobs are dead before my item screen loads up for me to use food/seals in mhaura or the battle. You're on a lower population server.
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By clearlyamule 2017-04-20 13:24:07
Putting such a high price on the gallantry ones and putting the majority on them kind of screwed everyone but really screwed the people not rolling with full pts all the time
That was the entire point of gallantry, to incentivize people to join parties instead of soloing everything. Right now 70~80% of ambuscade slots are taken up by soloists which creates a huge bottleneck. During prime time you'll see 2~3 parties of 6 and then 6~8 soloists in the zone, each soloist is taking up a battlefield slot the same as a full party of 6. Furthermore because the gains for soloing on Difficult / Normal #2 are so pitiful compared to VD #2 or Difficult #1 those soloists spend even more time occupying an entire battlefield.
SE needs to make a legion zone entirely for soloists and give them their own queue then let parties of three or more do the other zone. By separating the groups you enable the party's to continue doing their thing while the soloists do theirs without each play-style stepping on each others toes. If that can't be done then it must be made for parties of three or greater, which would force the soloists to at least team up. Or as a last resort, completely remove the ability to call trusts inside ambuscade, would instantly stop all the nonsense. I get that... but I wasn't talking soloist as they always have gotten none. It's pretty bad right now even at the 3 mark which most would consider reasonable cut off. And this has gone from incentivize to harshly punish real quick
サーバ: Odin
Game: FFXI
Posts: 521
By Odin.Geriond 2017-04-20 13:28:14
Putting such a high price on the gallantry ones and putting the majority on them kind of screwed everyone but really screwed the people not rolling with full pts all the time
That was the entire point of gallantry, to incentivize people to join parties instead of soloing everything. Right now 70~80% of ambuscade slots are taken up by soloists which creates a huge bottleneck. During prime time you'll see 2~3 parties of 6 and then 6~8 soloists in the zone, each soloist is taking up a battlefield slot the same as a full party of 6. Furthermore because the gains for soloing on Difficult / Normal #2 are so pitiful compared to VD #2 or Difficult #1 those soloists spend even more time occupying an entire battlefield.
SE needs to make a legion zone entirely for soloists and give them their own queue then let parties of three or more do the other zone. By separating the groups you enable the party's to continue doing their thing while the soloists do theirs without each play-style stepping on each others toes. If that can't be done then it must be made for parties of three or greater, which would force the soloists to at least team up. Or as a last resort, completely remove the ability to call trusts inside ambuscade, would instantly stop all the nonsense. I get that... but I wasn't talking soloist as they always have gotten none. It's pretty bad right now even at the 3 mark which most would consider reasonable cut off. And this has gone from incentivize to harshly punish real quick SE wants to specifically encourage groups of 6, not just groups of >1.
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サーバ: Leviathan
Game: FFXI
Posts: 6052
By Leviathan.Comeatmebro 2017-04-20 13:32:55
It doesn't screw anyone. It's not that hard to find people capable of matching trusts, and it slims the amount of other groups that will be competing. If you're entering with less than 6 without at least trying a shout, you deserve to get a ***return.
By clearlyamule 2017-04-20 13:38:38
Putting such a high price on the gallantry ones and putting the majority on them kind of screwed everyone but really screwed the people not rolling with full pts all the time
That was the entire point of gallantry, to incentivize people to join parties instead of soloing everything. Right now 70~80% of ambuscade slots are taken up by soloists which creates a huge bottleneck. During prime time you'll see 2~3 parties of 6 and then 6~8 soloists in the zone, each soloist is taking up a battlefield slot the same as a full party of 6. Furthermore because the gains for soloing on Difficult / Normal #2 are so pitiful compared to VD #2 or Difficult #1 those soloists spend even more time occupying an entire battlefield.
SE needs to make a legion zone entirely for soloists and give them their own queue then let parties of three or more do the other zone. By separating the groups you enable the party's to continue doing their thing while the soloists do theirs without each play-style stepping on each others toes. If that can't be done then it must be made for parties of three or greater, which would force the soloists to at least team up. Or as a last resort, completely remove the ability to call trusts inside ambuscade, would instantly stop all the nonsense. I get that... but I wasn't talking soloist as they always have gotten none. It's pretty bad right now even at the 3 mark which most would consider reasonable cut off. And this has gone from incentivize to harshly punish real quick SE wants to specifically encourage groups of 6, not just groups of >1. Once again I totally get and approve of that. I'm just saying the degree to which it's been done over the last month has gone far from mere encouragement. And the people who were already willing to do a ton of runs are likely still going to do less than 6 and likely do even more runs though seriously doubtful they will go to the full 10k. But hey whatever <6 deserve it right? Screw those guys
サーバ: Shiva
Game: FFXI
Posts: 1052
By Shiva.Arislan 2017-04-20 14:11:52
If that can't be done then it must be made for parties of three or greater, which would force the soloists to at least team up. Or as a last resort, completely remove the ability to call trusts inside ambuscade, would instantly stop all the nonsense.
Three or more would work to alleviate congestion, but would undermine the point of Ambuscade being an event for everybody. It's been great at serving as the entry point into other content for returnees and people without much flist/ls support.
Gallantry was a good start to get people to group up, but they could take it further. Maybe shift some of the better rewards from HM to Gallantry, and stop giving Gallantry to soloists, while upping Gallantry/round for larger groups.
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By Blazed1979 2017-04-20 14:20:06
For the past 3 months we just wait until the end of the month and finish it over a 7-8 hour spam session. No ques.
サーバ: Leviathan
Game: FFXI
Posts: 6052
By Leviathan.Comeatmebro 2017-04-20 14:37:06
But hey whatever <6 deserve it right? Screw those guys
Again, nobody is forcing you to go <6. If you shout, you WILL find someone as capable as your trusts who would like to tag along and get their clears/gear. Any miniscule difference in cleartimes caused by their slowness is almost certain to make itself up due to having less people trying to queue up.
Quetzalcoatl.Khajit
サーバ: Quetzalcoatl
Game: FFXI
Posts: 440
By Quetzalcoatl.Khajit 2017-04-20 15:28:12
Quetzalcoatl.Khajit said: »What's this nonsense about ambuscade being clogged up? I get entered so fast that the mobs are dead before my item screen loads up for me to use food/seals in mhaura or the battle. You're on a lower population server. Then I guess you can't complain about congestion that you and many other people are willingly bringing upon themselves when they CHOSE to go to an overly congested server.
Sylph.Traxus
サーバ: Sylph
Game: FFXI
Posts: 383
By Sylph.Traxus 2017-04-20 15:35:25
and stop giving Gallantry to soloists, while upping Gallantry/round for larger groups.
That's exactly how gallantry already works...
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By Vijara 2017-04-20 16:14:33
Why not just allow alliances in? Treat it exactly like Omen. Omen content can be cleared easily and regularly with 6 but there's no punishment in bringing more now...
I think this would encourage more group ups and would allow for more people to tag along that you normally wouldn't or couldn't bring in with you.
サーバ: Leviathan
Game: FFXI
Posts: 6052
By Leviathan.Comeatmebro 2017-04-20 16:22:18
allowing alliances would encourage peoplermt to roll a dozen burn-to-99 mules and leech them to get hundreds of mils of mats per cycle
never mind that it defeats the point of having difficulty tiers, 12+ idiots could faceroll almost any VD just by sheer damage
サーバ: Odin
Game: FFXI
Posts: 521
By Odin.Geriond 2017-04-20 16:27:26
Quetzalcoatl.Khajit said: »Quetzalcoatl.Khajit said: »What's this nonsense about ambuscade being clogged up? I get entered so fast that the mobs are dead before my item screen loads up for me to use food/seals in mhaura or the battle. You're on a lower population server. Then I guess you can't complain about congestion that you and many other people are willingly bringing upon themselves when they CHOSE to go to an overly congested server. Yeah, no. Saying "You can sacrifice X to cure yourself of Y, so you can't complain" doesn't follow if sacrificing X is a bigger negative than Y.
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サーバ: Asura
Game: FFXI
Posts: 39
By Asura.Lothire 2017-04-20 17:29:46
Quetzalcoatl.Khajit said: »Quetzalcoatl.Khajit said: »What's this nonsense about ambuscade being clogged up? I get entered so fast that the mobs are dead before my item screen loads up for me to use food/seals in mhaura or the battle. You're on a lower population server. Then I guess you can't complain about congestion that you and many other people are willingly bringing upon themselves when they CHOSE to go to an overly congested server.
Your little bait tactic only to retort with a ridiculously condescending comment is totally transparent.
サーバ: Leviathan
Game: FFXI
Posts: 6052
By Leviathan.Comeatmebro 2017-04-20 17:52:08
Doesn't make it any less accurate. Every time some idiot cries for 'merge servers', the competent people who have groups say the same thing: PLEASE DON'T. It's for a reason, congestion sucks.
Quetzalcoatl.Khajit
サーバ: Quetzalcoatl
Game: FFXI
Posts: 440
By Quetzalcoatl.Khajit 2017-04-20 17:54:00
Quetzalcoatl.Khajit said: »Quetzalcoatl.Khajit said: »What's this nonsense about ambuscade being clogged up? I get entered so fast that the mobs are dead before my item screen loads up for me to use food/seals in mhaura or the battle. You're on a lower population server. Then I guess you can't complain about congestion that you and many other people are willingly bringing upon themselves when they CHOSE to go to an overly congested server. Yeah, no. Saying "You can sacrifice X to cure yourself of Y, so you can't complain" doesn't follow if sacrificing X is a bigger negative than Y. That's not the logic here. The logic here is that you CHOSE to sacrifice your ability to enter ambuscade/salvage/etc by going to an overly congested server so now you're complaining about an entirely forseeable problem you deemed acceptable which you could easily not be having and is not actually a problem for the majority of servers. I'm not even saying you have to stick with your bad decision.
You: I'm gonna go to a place with congestion and overpopulation.
Later: Why is there congestion and overpopulation when i chose the three out of 17(?) servers that actually have this problem?
This is assuming you're actually willing to server transfer in the first place and simply weren't originally there.
By FaeQueenCory 2017-04-20 18:21:05
The issue with congestion isn't that it exists... it's that it is MUCH worse this month than previously.
Which is because they've raised the demand of Ambuscade by leaps and bounds this month.
If you still could get everything you needed from 14.5k~20k hallmarks, the congestion would have followed the same as all previous months: the first and last week of the month are congested, but the middle chunk is virtually 0~2 page waits.
This time they've raised the demand on the total hallmarks and gallantry a person needs to have to get the same amount of gear (capes) as previous months. By ~2.5x.
Had the gallantry cost for metals been 100 and not 1000 per metal... just that alone would have dropped congestion as there'd be little to no difference from previous months.
Maybe a day or two longer of having to wait a few minutes to enter.... But still that middle 2wks would be fine.
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サーバ: Shiva
Game: FFXI
Posts: 1052
By Shiva.Arislan 2017-04-20 18:48:04
and stop giving Gallantry to soloists, while upping Gallantry/round for larger groups.
That's exactly how gallantry already works...
I'm saying 0 gallantry for solo players, right now they still get a bit. Then, say, for a party of 6 doing VD vol 1, increase the gallantry from 500/round to 1200/round.
If the rewards in gallantry are good enough, I think you'd see a lot more people grouping up and shorter queues. And the people who have no choice but to solo can still get their armor/vouchers so they can have baseline gear to join groups in the future.
By clearlyamule 2017-04-20 18:53:18
and stop giving Gallantry to soloists, while upping Gallantry/round for larger groups.
That's exactly how gallantry already works...
I'm saying 0 gallantry for solo players, That's exactly how gallantry already works...
サーバ: Asura
Game: FFXI
Posts: 546
By Asura.Echandra 2017-04-20 18:53:42
We're not going to be able to split soloists and groups because let's face it, sometimes one way works better. It doesn't help that monthly one volume is always significantly more beneficial to do but is inevitably linked to the weaker volume's congestion. Personally, I think if SE wanted to free up some congestion, they could oh...incorporate additional zones.
You could go with more entry points- why use Mhauara and not Selbina? Could stick Vol 1 in one and Vol 2 in the other?
I also get that the bc area is the legion arena, but why not come up with the concept idea of Abhjalderp coming up with different battlegrounds to continue challenging players in new places and *gasp* you can expand.
You could use say legion's map grid, and make theme copies of that battleground, like alzaddaal undersea, sky, sea, riverne, castle z, promy areas. etc. It not only visually spices up the appearance of the arena, or if you did change the area you could try to incorporate it into the fight strategy.
BUT all of these would require a more than 2 people working on ffxi and a budget. Disappointment. Please look forward to it.
サーバ: Odin
Game: FFXI
Posts: 38
By Odin.Umopepisdn 2017-04-20 18:54:04
I didn't choose the Ambuscade life....!
サーバ: Leviathan
Game: FFXI
Posts: 6052
By Leviathan.Comeatmebro 2017-04-20 19:05:32
pretty sure their instance code is just garbage and they're being bottlenecked by server capability not something they could just solve by implementing additional zones.. it has to come from somewhere
you can see the bottleneck in action by observing the amount of dropped packets in ambuscade and the amount of double/triple sent packets(which happens when server doesn't process your incoming in time)
a full rewrite could probably accomplish it as there shouldn't be anything in there that's a significant enough resource hog on modern hardware.. but that's definitely not in the budget and would be bound to throw bugs everywhere for months even if they were crazy enough to tackle it
Asura.Saevel
サーバ: Asura
Game: FFXI
Posts: 9910
By Asura.Saevel 2017-04-20 19:25:13
Leviathan.Comeatmebro said: »pretty sure their instance code is just garbage and they're being bottlenecked by server capability not something they could just solve by implementing additional zones.. it has to come from somewhere
There is no instancing in FFXI, the server side zones are static and their index is downloaded to your client when you do an update. Instead what they do is build multiple copies of a battle field in the same zone and then rotate groups between them. Originally they only had a few battlefields in that zone and ***was super HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE so they added more battlefields, which made things better usually but at the expense of the server being more bogged down.
Lakshmi.Byrth
VIP
サーバ: Lakshmi
Game: FFXI
Posts: 6184
By Lakshmi.Byrth 2017-04-20 19:30:43
That's not true. There's only one battlefield per zone in instanced areas. You can tell because you can find every monster listed in the .dats and monsters with identical IDs can only be up at one place in a zone, so there's no possibility of a second group in the same zone. In contrast, looking at the zone of things like BCNMs reveals triplicated monsters and you only face one set.
By Jetackuu 2017-04-20 19:38:00
Leviathan.Comeatmebro said: »Doesn't make it any less accurate. Every time some idiot cries for 'merge servers', the competent people who have groups say the same thing: PLEASE DON'T. It's for a reason, congestion sucks.
I don't even have groups and I understand that merging servers would bring more negatives than positives.
サーバ: Shiva
Game: FFXI
Posts: 1052
By Shiva.Arislan 2017-04-20 19:38:16
That's exactly how gallantry already works...
I don't solo Ambu, so I'm just going by what BG lists on their tables.
By Davorin 2017-04-20 19:40:23
That's exactly how gallantry already works...
I don't solo Ambu, so I'm just going by what BG lists on their tables.
The tables list 5 values for gallantry, for 2,3,4,5,and 6 player groups.
Asura.Saevel
サーバ: Asura
Game: FFXI
Posts: 9910
By Asura.Saevel 2017-04-20 20:08:56
That's not true. There's only one battlefield per zone in instanced areas. You can tell because you can find every monster listed in the .dats and monsters with identical IDs can only be up at one place in a zone, so there's no possibility of a second group in the same zone
Legion / Ambuscade is a single zone, it's just doing weird ***server side to create the effect of instancing. FFXI's server design just isn't designed to do dynamic zone creation / destruction. Legion isn't a BC, the contents are generated dynamically. If you do a search of the zone you can see not only everyone doing ambuscade but also everyone doing Legion. They actually share the same zone but have different entry queues.
サーバ: Leviathan
Game: FFXI
Posts: 6052
By Leviathan.Comeatmebro 2017-04-20 20:21:46
Same coordinates, same monster IDs, same map, different copies. If multiple groups are in the same party while inside the zone, they each have their own loot pool. Seems instanced to me. Maybe they have 10 copies of the zone, maybe it's dynamically allocated, it doesn't really matter.
The bottom line is that they have a bottleneck in the way it's coded that makes it perform extremely poorly even at the limit they have in place. They can't pull resources out of nowhere, and rewriting the code is almost certainly not feasible from a manpower perspective. If it's a single bug causing the load, they don't seem concerned with finding it.
Hi.
Dev tracker is a kind of feed in Official Forum that highlight (in the left side bar) posts from development team to players demands, questions and sugestion. Given that those answers are given by someone who effectively works with the deveopment of this game, they can be considered as official and true.
http://forum.square-enix.com/ffxi/forum.php
The japanese side of OF has its own dev tracker, that normally is way more active and detailed than english side. If someone feel like translating it to bring the info, feel welcomed too.
http://forum.square-enix.com/ffxi/search.php?searchid=15480698
BG site has one specific topic just to publish and discuss those official answers, and i think ffxiah lacks something similar as not everyone here check BG or OF, so lots of details/dev opinion are missed. So, thats the point of this topic, anyone who see new info in dev tracker feeds, quote it here, and start a discussion if you feel like.
Starting now, a couple of new dev posts were released after march update annoucement. Here they are:
Trust changes
Quote: [dev1261] Alter Ego Adjustments
It will be possible to summon alter egos in the following content.
Walk of Echoes
Wanted battles
It will be possible to summon alter egos in the following mission battlefields.
Wings of the Goddess missions
When Wills Collide / Maiden of the Dusk
It will be possible to summon alter egos for the following quest battlefields.
Wings of the Goddess quests
Champion of the Dawn / The Dawn Also Rises / A Forbidden Reunion
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Dev answer to a sugestion to add new ways to obtain dusk type of alluvion skirmish stone.
Quote: Since dusk-type stones were just implemented, we'd like players to do alluvion skirmishes to obtain them, so there are no plans to add the ability to trade other items for these stones at the moment.
However, we'll look into increasing the amount in circulation and the means of obtaining them in some way in a future version update.
Monster rearing news:
Quote: [dev1262] Mog Garden Adjustments
Monster Rearing will undergo the following adjustments.
A monster's mood will no longer degrade from "beaming with pure contentment" after collecting items or interacting with the monster.
The collective moods of all creatures will generate auras of light or darkness that affects them all.
Light
When the number of creatures beaming with pure contentment is greater than that succumbing to darkness, all creatures’ contentment and mood are increased.
Darkness
When the number of creatures succumbing to darkness is greater than that beaming with pure contentment, all monsters' contentment and mood are decreased.
The following information will be displayed when entering your Mog Garden.
The number of days left on assistants’ contracts.
The current affinity of the Mog Garden.
Mog garden gathering points will undergo the following adjustments.
It will be possible to scrap any unwanted flotsam directly without receiving it in cases where the player’s inventory is full or he is otherwise unable to recover it.
Sugestion about blu traits having aditional tier info.
Quote: This is something that is difficult for us to address at the moment as we would have to send data each time you open the menu to see which tier you currently have. We're concerned about this largely affecting UI response time.
Similarly the same holds true for saving the data client-side as well. Since all of the trait data for this would have to be saved, it would consume large amounts of memory, which also makes this feature difficult to implement.
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