|
Dev Tracker - news, discussions
サーバ: Shiva
Game: FFXI
Posts: 1052
By Shiva.Arislan 2017-04-20 20:22:19
The tables list 5 values for gallantry, for 2,3,4,5,and 6 player groups.
/blush
Asura.Saevel
サーバ: Asura
Game: FFXI
Posts: 9910
By Asura.Saevel 2017-04-20 21:32:12
Leviathan.Comeatmebro said: »Same coordinates, same monster IDs, same map, different copies. If multiple groups are in the same party while inside the zone, they each have their own loot pool. Seems instanced to me. Maybe they have 10 copies of the zone, maybe it's dynamically allocated, it doesn't really matter.
Instancing is when you take a template of a zone and dynamically create a new zone on the server for that specific group, when that group leaves the zone is collapsed and deleted from memory. FFXI server code can't do that, instead it just use a single large zone that has content loaded into it.
The key difference is that with a static zone you can't dynamically load balance what's happening inside it while with dynamic zone creation allows you to shift new zones to different nodes in the cluster. FFXI's server architecture was designed back in the days of EQ when MMO's were basically graphical MUD's. I mean they could fix it by updating the server baseline but I just don't see them doing that at this stage of the game.
サーバ: Odin
Game: FFXI
Posts: 521
By Odin.Geriond 2017-04-21 08:40:44
Doesn't FFXI basically do that, except without the creation/deletion part (and instead just has a bunch of copies of the zone that stay empty until they're needed)? That's defined as instancing too, no?
サーバ: Leviathan
Game: FFXI
Posts: 6052
By Leviathan.Comeatmebro 2017-04-21 09:53:48
He just loves arguing semantics because he has some sort of need to portray himself as correct/more knowledgable. Unless he actually works at SE, he isn't in any position to say how they do it and from what can be observed client side it's instanced. The first events to use that system were in middle aht urgan, late 2006, well after the technology was known.
BCNMs aren't, but that's a different story entirely.
Asura.Saevel
サーバ: Asura
Game: FFXI
Posts: 9910
By Asura.Saevel 2017-04-21 09:55:37
Haters gonna hate
サーバ: Leviathan
Game: FFXI
Posts: 6052
By Leviathan.Comeatmebro 2017-04-21 09:59:03
I'm sorry, am I missing something? Do you work at SE? Where in the available data are you able to prove they don't have collapsible instances?
The way in which they use them as well as their performance hints otherwise, but again, there's no firm data. You're taking an assumption, running with it, and using that to assert that you're correct and knowledgeable. Plenty of people here understand server architecture, the only thing setting you apart is that you assume things are one way and then state it as fact instead of acknowledging you can't know everything without actually viewing their code.
Asura.Saevel
サーバ: Asura
Game: FFXI
Posts: 9910
By Asura.Saevel 2017-04-21 10:01:05
Leviathan.Comeatmebro said: »I'm sorry, am I missing something?
Yes you are.
サーバ: Leviathan
Game: FFXI
Posts: 6052
By Leviathan.Comeatmebro 2017-04-21 10:03:03
Please, let's see some technical data to support your hypothesis. You seem very certain that it's the way you're claiming, but have provided absolutely zero evidence of any sort other than repeatedly stating that you're correct.
サーバ: Fenrir
Game: FFXI
Posts: 1342
By Fenrir.Richybear 2017-04-21 10:58:54
Saevel confirmed for Camate in disguise.
"They really DO see non-SE forums guys!"
Lakshmi.Byrth
VIP
サーバ: Lakshmi
Game: FFXI
Posts: 6184
By Lakshmi.Byrth 2017-04-21 11:09:02
They might have some limit on the number of instances they can create at once (for instance, it was impossible to enter MMM during JP primetime for a while due to Salvage II's popularity), but there's absolutely no reason to believe they aren't "true" instances that are created on demand.
Saevels gotta saev faec.
By Boshi 2017-04-21 11:18:11
Quote: Regarding the Pillager's Culottes +2 Item Help Text
Hello, everyone.
I wanted to alert you all to an issue with the help text on Pillager's Culottes +2.
When upgrading the Pillager's Culottes to its +2 version, the "Critical hit damage +4%" was downgraded to "Critical hit damage +3%". However, rest assured this is just an issue with the text, and the actual stat gained is still "Critical hit damage +4%".
We're planning to fix this item's help text in the next version update.
We apologize for the inconvenience and ask for your patience just a bit longer. The funny thing here is that they're just ignoring that the english version of these also completely forgets to mention the attack+20 on them
Asura.Saevel
サーバ: Asura
Game: FFXI
Posts: 9910
By Asura.Saevel 2017-04-21 12:47:22
They might have some limit on the number of instances they can create at once (for instance, it was impossible to enter MMM during JP primetime for a while due to Salvage II's popularity), but there's absolutely no reason to believe they aren't "true" instances that are created on demand.
Saevels gotta saev faec.
All participants in Legion are in the same zone. It's a single zone running on a single server just dividing up battle spaces for each group. The critical difference is dynamic load balancing, with actual instancing you can dynamically allocate new zones to different nodes, when the zone is emptied it's destroyed and all it's resources are unallocated. A static zone persists across multiple use's and the monsters are just respawned when the script calls for it. SE has a very long history of doing this. Now compare this system to any real instanced games like WoW or one of it's clones. It's one of the reasons why they can do cross-server raids, when the zone is created it can be shared among whomever is involved and then destroyed when it's done.
Hell if anyone wants to see instancing used extensively just mess around with DDO where everything is instanced even outdoors. The only static area's are the towns which act as hubs for adventures to group and meet, then get transported into the instanced zones for their adventure. If someone wants to walk outside the city and solo around the countryside they can and the entire zone is dynamically created just for them, when they go back into the city it's destroyed. The benefit for doing stuff that way is that you can use a single set of shared nodes to host all the instanced content instead of having to statically allocate resources at server load time.
SE's basically hacked a pseudo form of this by continually using static zone allocation but then using dynamic content creation. You get ported into the zone, and then based on the event that ported you it determines the content to spawn and scripts to run. When your finished the battle area is reset for the next group but not unloaded or destroyed. From the players point of view it seems to be instancing but it's not and the limits of static zone allocation become extremely noticeable as congestion. If Legion was actually instanced then there would be no congestion or extremely limited congestion as the server could just spawn two dozen or more copies. It could do that because the other server content isn't being used and those resources would be free. Yet since it's not using dynamic zone creation, each set of content has static resource allocation and it's possible for one content to easily run out of resources even while the rest of the system is under-utilized.
Short Answer:
FFXI was designed in 2001~2002 long before dynamic zone creation was really a thing. That generation of MMO's all had static zones where the content was meant to be conducted as an open group. Any engine from that era would have a hard time adapting to dynamic zone creation without first being rebuilt. Some of them were, most weren't.
サーバ: Leviathan
Game: FFXI
Posts: 6052
By Leviathan.Comeatmebro 2017-04-21 13:33:01
All I'm seeing is a whole lot of assumption and speculation with absolutely 0 in-game evidence. That's certainly a way it could be coded, maybe even the most probable way, but you've given no examples to support it.
The limit to number of instances exists, sure. However, attributing it to a problem with the instancing instead of a hardware limitation is silly. We know firsthand that they frequently lose packets and stutter with their instances. With 20 salvage runs going in the same zone, linkshell chat shows up as much as 30 minutes late. All evidence I've personally seen points toward the bottleneck being hardware capability.
Now, if you assume hardware capability is the problem(you won't, because you're very stubborn, but let's pretend for the sake of people who are actually curious).. the logical response is that it shouldn't be. This means their code is inefficient or their hardware is incredibly outdated. Neither is a simple problem to solve, even if their instance code is capable of generating more instances it will still need to be hard capped based on hardware capability with current performance.
And yes, instancing is still instancing even if they don't have a streamlined back-end capable of load balancing between servers. It may not be ideal, but I know you're going to cling to that because you're mentally incapable of admitting that you're wrong.
tldr; you have no evidence, you cited nothing to back up what you have to say, the barrage of what you consider to be absolute truth means nothing to anyone else
サーバ: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2017-04-21 13:40:32
Leviathan.Comeatmebro said: »This means their code is inefficient or their hardware is incredibly outdated.
would go for both, and at this point they have no incentive to actually undergo the amount of effort it'd take to make any sweeping changes to any system/game systems really. can't be more than 5,000-10,000 active subscriptions right now including alt accounts. they aren't even willing to spend extra money on their new prize pig (XIV), which is telling for the fate of XI in terms of future development resources.
By Pantafernando 2017-04-21 13:42:59
Quote: Hello, everyone!
From a story persepective, the Sluice Gate at (M-10) of Rala Waterways is a secret passage!
However, this passage is only permitted to be used by high-ranking townspeople, such as members of the Twelve Orders of Adoulin, and it is not available to adventurers or ordinary townsfolk.
I was very curious about this as well so thank you for the inquiry!
By Blazed1979 2017-04-21 14:29:35
Valefor.Prothescar said: »they aren't even willing to spend extra money on their new prize pig (XIV) isnt it/or didn't it just get a new expansion? (i dont follow XIV news, that game is just awful)
Bismarck.Dekusutaa
サーバ: Bismarck
Game: FFXI
Posts: 496
By Bismarck.Dekusutaa 2017-04-21 14:37:01
June 20th is Storemblood.
They're starting to do XI style mix and match dungeons now there too in Place of the Dead.
As for instancing, if XI can't make new instances, what are the chances of didicated servers designed to hold instances for whatever new event they come up with.
So participating in an event moves your part to a new server for that fight then you get moved back.
サーバ: Asura
Game: FFXI
Posts: 2666
By Asura.Ladyofhonor 2017-04-21 16:23:25
Valefor.Prothescar said: »Leviathan.Comeatmebro said: »This means their code is inefficient or their hardware is incredibly outdated.
would go for both, and at this point they have no incentive to actually undergo the amount of effort it'd take to make any sweeping changes to any system/game systems really. can't be more than 5,000-10,000 active subscriptions right now including alt accounts. they aren't even willing to spend extra money on their new prize pig (XIV), which is telling for the fate of XI in terms of future development resources.
Apparently XIV only has 200k~ active subs atm.
By Blazed1979 2017-04-21 16:41:48
Asura.Ladyofhonor said: »Apparently XIV only has 200k~ active subs atm. Not surprised. It is unfortunate but the vocal minority on forums always made that game sound great.
The silent majority always knew the game had no staying-power. There's only so many times you can reclimb the ilvl gear grind ladder without asking yourself "wtf am i doing this for?"
The combat system becomes repetitive. There's no real social environment. But whenever anyone voiced these opinions on the official forums the whiteknights would come out and shout them out.
Yoshida never had a vision for the game. He was just a patch-me-up/fixer.
サーバ: Sylph
Game: FFXI
Posts: 465
By Sylph.Dravidian 2017-04-21 16:44:09
I just hit a point where I realized I liked the game better at 1.23.
[+]
Ragnarok.Ghishlain
サーバ: Ragnarok
Game: FFXI
Posts: 1081
By Ragnarok.Ghishlain 2017-04-21 18:23:12
[+]
Leviathan.Sidra
サーバ: Leviathan
Game: FFXI
Posts: 334
By Leviathan.Sidra 2017-04-21 19:12:11
I played FFXIV for a while. It was fun and then got old fast. It's like the game is some sort of barbie dress up. All of the best gear is a mix from 2 places: current top tier raid, and tomes. So for 6 months at a time you farm the same 4 fights over and over, and you run the same dungeons over and over to cap your weekly tomes. That is literally it. Anything else you do simply has cosmetic rewards (which while I could care less about - a lot if the players there seem to love it).
FFXI's end game of Ambuscade/Omen/Escha/HTMB/Unity is so much larger and diverse, and I find it way more fun chasing down gear pieces to improve yourself. You can even get useful items from SR, Vagary, and Skirmish. The nature of gear itself is also way more interesting.
[+]
By Sylph.Cherche 2017-04-21 20:17:20
I find a vocal minority claiming the game has no staying power. And yet it's getting a second expansion and hasn't gone the way of every other subscription based MMO released after WoW.
So, y'know, y'all might be a bit off.
サーバ: Sylph
Game: FFXI
Posts: 465
By Sylph.Dravidian 2017-04-21 22:10:37
Lol
By Sylph.Cherche 2017-04-22 00:35:18
サーバ: Fenrir
Game: FFXI
Posts: 183
By Fenrir.Brimstonefox 2017-04-24 16:01:49
Maybe give bonus hallmarks based off the amount of time you wait in queue to enter? Something like 300 hallmarks every ~5 min. (basing that off a decent group should be able to clear regular VD in that time) Or maybe just 100 extra hallmarks per page you wait. Keeps the time sync about the same. Void this for parties of 3 or less to make sure people can just get hallmarks for soloing VE and waiting in line.
Maybe giving out a seal with the daily tally would help too.
By clearlyamule 2017-04-24 16:30:19
Fenrir.Brimstonefox said: »Maybe give bonus hallmarks based off the amount of time you wait in queue to enter? Something like 300 hallmarks every ~5 min. (basing that off a decent group should be able to clear regular VD in that time) Or maybe just 100 extra hallmarks per page you wait. Keeps the time sync about the same. Void this for parties of 3 or less to make sure people can just get hallmarks for soloing VE and waiting in line.
Maybe giving out a seal with the daily tally would help too. Or based on how long you take!!! <5 minutes you get a bonus >10 minutes you get a penalty. Suck it people who spend the whole 30 minutes in there
[+]
By Pantafernando 2017-04-24 16:49:59
Quote: Coming Soon: The Spring Alter Ego Extravaganza! (04/24/2017)
The Spring Alter Ego Extravaganza is returning to Vana'diel starting on Monday, May 1!
How's your change to grab the following alter egos if you missed them last time!
Qultada
Adelheid
Amchuchu
Sakura
Ovjang
Mnejing
Rahal
Koru-Moru
Cid
Makki-Chebukki
King of Hearts
Morimar
Event period: Monday, May 1 at 1:00 a.m. (PDT) to Thursday, May 31 at 7:59 a.m.
Read on for information on how to obtain the corresponding ciphers.
http://forum.square-enix.com/ffxi/threads/38761?p=537439&_ga=1.50416545.960631.1426331958#post537439
サーバ: Asura
Game: FFXI
Posts: 1326
By Asura.Azagarth 2017-04-24 17:03:56
ya more trusts so we can keep soloing cp without campaign! Its been months since last cp campaign, come on SE!
Hi.
Dev tracker is a kind of feed in Official Forum that highlight (in the left side bar) posts from development team to players demands, questions and sugestion. Given that those answers are given by someone who effectively works with the deveopment of this game, they can be considered as official and true.
http://forum.square-enix.com/ffxi/forum.php
The japanese side of OF has its own dev tracker, that normally is way more active and detailed than english side. If someone feel like translating it to bring the info, feel welcomed too.
http://forum.square-enix.com/ffxi/search.php?searchid=15480698
BG site has one specific topic just to publish and discuss those official answers, and i think ffxiah lacks something similar as not everyone here check BG or OF, so lots of details/dev opinion are missed. So, thats the point of this topic, anyone who see new info in dev tracker feeds, quote it here, and start a discussion if you feel like.
Starting now, a couple of new dev posts were released after march update annoucement. Here they are:
Trust changes
Quote: [dev1261] Alter Ego Adjustments
It will be possible to summon alter egos in the following content.
Walk of Echoes
Wanted battles
It will be possible to summon alter egos in the following mission battlefields.
Wings of the Goddess missions
When Wills Collide / Maiden of the Dusk
It will be possible to summon alter egos for the following quest battlefields.
Wings of the Goddess quests
Champion of the Dawn / The Dawn Also Rises / A Forbidden Reunion
-----
Dev answer to a sugestion to add new ways to obtain dusk type of alluvion skirmish stone.
Quote: Since dusk-type stones were just implemented, we'd like players to do alluvion skirmishes to obtain them, so there are no plans to add the ability to trade other items for these stones at the moment.
However, we'll look into increasing the amount in circulation and the means of obtaining them in some way in a future version update.
Monster rearing news:
Quote: [dev1262] Mog Garden Adjustments
Monster Rearing will undergo the following adjustments.
A monster's mood will no longer degrade from "beaming with pure contentment" after collecting items or interacting with the monster.
The collective moods of all creatures will generate auras of light or darkness that affects them all.
Light
When the number of creatures beaming with pure contentment is greater than that succumbing to darkness, all creatures’ contentment and mood are increased.
Darkness
When the number of creatures succumbing to darkness is greater than that beaming with pure contentment, all monsters' contentment and mood are decreased.
The following information will be displayed when entering your Mog Garden.
The number of days left on assistants’ contracts.
The current affinity of the Mog Garden.
Mog garden gathering points will undergo the following adjustments.
It will be possible to scrap any unwanted flotsam directly without receiving it in cases where the player’s inventory is full or he is otherwise unable to recover it.
Sugestion about blu traits having aditional tier info.
Quote: This is something that is difficult for us to address at the moment as we would have to send data each time you open the menu to see which tier you currently have. We're concerned about this largely affecting UI response time.
Similarly the same holds true for saving the data client-side as well. Since all of the trait data for this would have to be saved, it would consume large amounts of memory, which also makes this feature difficult to implement.
|
|