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Dev Tracker - news, discussions
By clearlyamule 2017-05-09 13:47:30
Maybe you could use it some obtuse world where you have a Catastrophe DRK Drain tanking? Please never speak of this again. Know someone that swears by it so don't give him more ammo... as well as using Excalibur for the refresh/regen aftermath <.<
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By Asura.Kingnobody 2017-05-09 14:02:57
Excalibur for the refresh/regen aftermath <.< For those type of people I just hit them with Regen II and laugh.
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By clearlyamule 2017-05-09 14:04:21
Excalibur for the refresh/regen aftermath <.< For those type of people I just hit them with Regen II and laugh. Well funny part is pretty sure he has pocket mage with some sort of auto cure on it anyways.
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サーバ: Asura
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By Asura.Kingnobody 2017-05-09 14:54:19
We wouldn't have this thread, would we?
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Quetzalcoatl.Khajit
サーバ: Quetzalcoatl
Game: FFXI
Posts: 440
By Quetzalcoatl.Khajit 2017-05-09 15:05:56
It gives 98 accuracy when using a scythe, so that's something. If I'm ever at the point where i need the maximum of about 60 extra acc that it gives for a scythe then I clearly need to change to a job with actual accuracy gifts or SE released some obscene piece of equip that has no acc in a different slot.
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By Asura.Azagarth 2017-05-09 15:12:23
90 acc in one slott is a huge deal and reason enough I will go for it. DRKS best dps weapons lack acc, as in have no +acc.... so they tend to suffer a bit more. I have this issue with calad still occasionally and I am sure all the lib/anguta/beak users do too which I am sure was SE's focus when they made this. Not to mention a cata user could be fine with the increase dmg taken for tp.
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By Odin.Geriond 2017-05-09 15:13:45
Quetzalcoatl.Khajit said: »It gives 98 accuracy when using a scythe, so that's something. If I'm ever at the point where i need the maximum of about 60 extra acc that it gives for a scythe then I clearly need to change to a job with actual accuracy gifts or SE released some obscene piece of equip that has no acc in a different slot. I mean, Dark Knights still use Ragnarok on some content just for the accuracy, and scythes like Liberator and Anguta are about 55 ACC behind that.
Asura.Saevel
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By Asura.Saevel 2017-05-09 15:24:05
You should not be regularly TPing in a piece of gear that has Damage Taken +14% no matter what your accuracy, dead DD's deal no damage. TP Accuracy means absolutely nothing if your also missing acc in your WS sets, which most of you are.
This is a high-acc WS piece for one hitters, which already get +100 acc to start with, and a piece for SD. Anything that you can "safely" TP in that body isn't something that we care about for damage and if your stupid enough to try to TP in it on real content, the group leader is justified telling you to switch to GEO or COR and letting a more competent person come in the DD slot. DRK is already made of glass as is.
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サーバ: Odin
Game: FFXI
Posts: 521
By Odin.Geriond 2017-05-09 15:28:45
It's definitely not a piece for SD, as I showed before.
If you were fighting something that doesn't have common dangerous AoEs (like Warder of Courage outside of certain SPs, a place where the 117 MEVA might help resist Stun as well), and you were underbuffed on ACC for some reason, I could see it having a tiny niche of a scythe TP piece.
I mean, you'd have to be using scythe in the first place, which is pretty meh, but...
By Jadey 2017-05-09 15:34:13
Rank 1 from new Bonanza can potentially give a free Abdhaljs seal effect on a 20 hour recast forever and that's genuinely intriguing if you think the crafting shields will cut into Kupo Shield's effectiveness.
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By Asura.Azagarth 2017-05-09 15:36:01
I think you forget that any decent drk will probably be riding drain3 with 4500~6500 hp non-mb. You wont be using this when you are using GS, that much is obvious. Which means the ability to self MB drain3 and ride 9999hp is/should be pretty easy to do since nearly all scythe ws make darkness.
But yes, each situation dictates different sets. I would not use this on vini melee style for example. But arguably using drk on him isnt wise anyhow, and you would probably use a hybrid set anyhow.
By bagamuti 2017-05-09 15:40:47
Just looked over the DRK AF +3 body and their about the same.
Quote: DEF:166 HP+164 MP+122 STR+46 DEX+29 VIT+39 AGI+29 INT+29 MND+29 CHR+29
Accuracy+50 Attack+48 Evasion+61 Magic Evasion+68 "Magic Def. Bonus"+5 Enfeebling magic skill +22 Haste+3%
Weapon Skill Damage +10%
Quote: DEF:166 HP+533 STR+48 DEX+34 VIT+30 AGI+21 INT+25 MND+25 CHR+24
Accuracy+47 Evasion+70 Magic Evasion+117 Haste+3%
Scythe Skill+56 Weaponskill Damage+10%
Damage Taken+14% Converts Damage Taken to TP+10%
DRK Lv99
AF+3 has more INT/MND/VIT 2 less STR 5 less DEX and doesn't have the scythe skill. Scythe WS's tend to be stuff like 60% STR/MND, 85% INT, 60% STR/INT, 20% STR/INT and so forth. Torcleaver is a one hit WS with 80% VIT. Because of those you still need the DRK AF +3 body so this basically becomes a high accuracy piece (sameish attack) and a macro piece for SD.
The bonus for SD is determined by the percentage of lost HP not the actual numerical amount. A 500HP DRK taking a 250HP hit will receive the same (25%) bonus as a 9999HP DRK taking a 4499HP hit (25%). Maxing HP out to 9.9K actually lowers the bonus from SD but increase's survivability, something DRK desperately struggles with. A DRK at 2.1K HP taking 1500 damage hit will receive a 35% damage bonus for 90s, a 9999K HP DRK taking the same 1500 damage hit will receive a 7.5% damage bonus.
I only see two situations where this is useful. First is for SD macro, when you see it reading a big TP move you put it on and hope you don't die. The second is after NV DS Drain III when your riding high HP and you can afford to play dangerous for a bit so you toss this on every time the NM readies a TP move or looks in your direction. It's lack of other stats hurts it here, I really wish it had like DA/TA or even Store TP so that it didn't screw with TP sets you could benefit from random splash AoE damage.
ahem Catastrophe + Souleater ?
Asura.Saevel
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By Asura.Saevel 2017-05-09 15:42:26
Nobody cares what you do on CL's under -139 (Omen). Thats easy land where you can get away with lots of dumb ***. This is HQ crafted gear likely T0 maybe T1, so a hundred mil or more. You want to spend that much to better solo Selkit be my guest.
Quetzalcoatl.Khajit
サーバ: Quetzalcoatl
Game: FFXI
Posts: 440
By Quetzalcoatl.Khajit 2017-05-09 15:48:51
Nobody cares what you do on CL's under -139 (Omen). Thats easy land where you can get away with lots of dumb ***. This is HQ crafted gear likely T0 maybe T1, so a hundred mil or more. You want to spend that much to better solo Selkit be my guest. That body would make Selkit one of the most deadly NMs in the game. I had an awful experience with Selkit on my blu after begrudging ring finally dropped for me until I moved the thing into sachel for the fights.
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By Fenrir.Sathicus 2017-05-09 15:51:51
I'm just so genuinely shocked that there is a world in which people think that most of the billions of gil spent each day across all servers isn't solely for the purpose of standing in town AFK.
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Fenrir.Snaps
サーバ: Fenrir
Game: FFXI
Posts: 1139
By Fenrir.Snaps 2017-05-09 15:52:39
What's up with this dark Knight debate? I thought we were arguing about summoner.
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Cerberus.Kylos
サーバ: Cerberus
Game: FFXI
Posts: 4454
By Cerberus.Kylos 2017-05-09 15:54:11
Reminds me of the old days when we'd use plastron for ws if we couldn't find a better alternative. On anything remotely dangerous I wouldn't use it as it's too risky. Looks like a good stopgap piece for Ambuscade/Adoulin content til you get +3 body, +2 Sulevia's or nicely augmented Valorous.
Does anyone risk dt+ gear for scarlet delirium? I know if I was the WHM in the party I'd be asking the DRK not to intentionally hurt themselves for a slight boost. It wouldn't matter in content like Voidwatch as you can heal yourself with temps. I'd love to use it in my Lib's AM3 set but I can't justify the dt+ and lack of DA/TA/QA and STP.
By Chyula 2017-05-09 16:00:36
what make that body broken is the 10% TP return on damage take. It'll probably make drk into silly ws spam rate.
Asura.Saevel
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By Asura.Saevel 2017-05-09 16:07:25
Reminds me of the old days when we'd use plastron for ws if we couldn't find a better alternative. On anything remotely dangerous I wouldn't use it as it's too risky. Looks like a good stopgap piece for Ambuscade/Adoulin content til you get +3 body, +2 Sulevia's or nicely augmented Valorous.
If it was really cheap sure but the other "Su" gear tends to be high level crafting and we're discussing the "HQ" version so expect it to be expensive.
That's the problem with "Su" gear, it's supposed to be "alternative gear" for people to buy instead of farming the "powerful iL119" gear yet it's usually not worth the cost.
Reminds me of the old days when we'd use plastron for ws if we couldn't find a better alternative. On anything remotely dangerous I wouldn't use it as it's too risky. Looks like a good stopgap piece for Ambuscade/Adoulin content til you get +3 body, +2 Sulevia's or nicely augmented Valorous.
Does anyone risk dt+ gear for scarlet delirium? I know if I was the WHM in the party I'd be asking the DRK not to intentionally hurt themselves for a slight boost. It wouldn't matter in content like Voidwatch as you can heal yourself with temps. I'd love to use it in my Lib's AM3 set but I can't justify the dt+ and lack of DA/TA/QA and STP.
Depends on the content, I can see people doing that ***on stuff under CL140. Once we dial up the Boss's level that stuff becomes suicide and all that happens is you get a dead DD for half the fight. It's the same retards that recommend people TP in HQ Argosy then try to justify it as being the "healers" job to heal them regardless of how stupid their playing.
what make that body broken is the 10% TP return on damage take. It'll probably make drk into silly ws spam rate.
You get no TP when your on the ground or weakened.
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By Asura.Kingnobody 2017-05-09 16:08:47
what make that body broken is the 10% TP return on damage take. It'll probably make drk into silly ws spam rate. If you survive the hits that is.
There's a difference between 1 HP and 0 HP. It's called being able to contribute.
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By Ruaumoko 2017-05-09 16:15:52
I think SMN is going slip through untouched in this coming PUPdate.. Am I missing something? Is there some kind of PUP update in the wings?
By Chyula 2017-05-09 16:15:59
I'm sure there will be way to offset the damage taken+, but the potential is there to use. 14% is not a lot when 2 ring slot have 18%. no one is telling you to have a build that take 99% dmg every hit, just have to balance it out.
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By Odin.Geriond 2017-05-09 16:30:39
what make that body broken is the 10% TP return on damage take. It'll probably make drk into silly ws spam rate. If you survive the hits that is.
There's a difference between 1 HP and 0 HP. It's called being able to contribute. I'm not saying that fulltiming it always a good idea, or even often a good idea, but 14% is not going to make or break whether you live all that often, especially if you're running 3000+ HP and aren't trying to tank in it.
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By Asura.Azagarth 2017-05-09 16:31:56
I still fail to see why the body wouldn't be good, and I am a good career drk. Its situational but very usable. Obviously under 139 go crazy, nothings remotely hard now.
I think the only 2 events people worry about is Helms and Omen bosses. I could use this on most omen bosses (If i was a scythe user). Fact is im at 4500+ hp on them (non-mb) 4:30/5:00 min. So ya for 30 sec I would be a bit cautious, but I also could you know.... toggle to a hybrid set if needed... I would probably stray from using this however if I take hate, thats why I have multiple sets and others should too. I also could easily use apoc, and cata spam... I would not really worry about dying if I was doing that as I have been able to hold a few after full pty wipes excluding myself (mainly kyou lol!). Again thats thank to having massive hp boosts on.
In terms of Helm mobs, the only one worth worrying about is vini melee. Vini just does so much aoe spam that a hybrid set is a big help. However, albumen you could easily get away with this, same goes for teles/eriyns(ws only obv)/ory/schah too on adds. Woc is never dealing much dmg and kirin either... id feel more than safe using this body on them too, and tbh that massive magic eva might be very helpful on WoC.
Asura.Saevel
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By Asura.Saevel 2017-05-09 16:35:20
I'm sure there will be way to offset the damage taken+, but the potential is there to use. 14% is not a lot when 2 ring slot have 18%. no one is telling you to have a build that take 99% dmg every hit, just have to balance it out.
So your wearing -DT to offset +DT and wasting valuable Store TP and Multi-Attack slots and thus lowering your DPS...
Or using a defensive weapon with a defensive weaponskill while using a body that makes you take more damage and thus forcing you to use that weaker weaponskill in the first place.
That's like ... hey I'm going to give myself -50% attack to enjoy this +25% attack buff, go team DRK!
I still fail to see why the body wouldn't be good, and I am a good career drk. Its situational but very usable.
Opportunity cost vs actual value. It's perfectly fine as a SD macro piece or right before the NM does a TP move while your riding buffed HP. You take the hit, get the TP, then switch back into normal TP / WS gear. That would work on anything underneath a Reisen T3 or Omen MB, after that it gets dicey and then Cl150's are just "*** no".
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By Asura.Kingnobody 2017-05-09 16:36:13
what make that body broken is the 10% TP return on damage take. It'll probably make drk into silly ws spam rate. If you survive the hits that is.
There's a difference between 1 HP and 0 HP. It's called being able to contribute. I'm not saying that fulltiming it always a good idea, or even often a good idea, but 14% is not going to make or break whether you live all that often, especially if you're running 3000+ HP and aren't trying to tank in it. In chyula's example, the DRK is trying to tank in it. Otherwise, that Damage Converted to TP stat is useless.
Now, if TP Converted to Damage was on there.....
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By Asura.Azagarth 2017-05-09 16:43:32
lets all stop using berserk and LR then... you know bc that's way the fuc more than 14%
Hi.
Dev tracker is a kind of feed in Official Forum that highlight (in the left side bar) posts from development team to players demands, questions and sugestion. Given that those answers are given by someone who effectively works with the deveopment of this game, they can be considered as official and true.
http://forum.square-enix.com/ffxi/forum.php
The japanese side of OF has its own dev tracker, that normally is way more active and detailed than english side. If someone feel like translating it to bring the info, feel welcomed too.
http://forum.square-enix.com/ffxi/search.php?searchid=15480698
BG site has one specific topic just to publish and discuss those official answers, and i think ffxiah lacks something similar as not everyone here check BG or OF, so lots of details/dev opinion are missed. So, thats the point of this topic, anyone who see new info in dev tracker feeds, quote it here, and start a discussion if you feel like.
Starting now, a couple of new dev posts were released after march update annoucement. Here they are:
Trust changes
Quote: [dev1261] Alter Ego Adjustments
It will be possible to summon alter egos in the following content.
Walk of Echoes
Wanted battles
It will be possible to summon alter egos in the following mission battlefields.
Wings of the Goddess missions
When Wills Collide / Maiden of the Dusk
It will be possible to summon alter egos for the following quest battlefields.
Wings of the Goddess quests
Champion of the Dawn / The Dawn Also Rises / A Forbidden Reunion
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Dev answer to a sugestion to add new ways to obtain dusk type of alluvion skirmish stone.
Quote: Since dusk-type stones were just implemented, we'd like players to do alluvion skirmishes to obtain them, so there are no plans to add the ability to trade other items for these stones at the moment.
However, we'll look into increasing the amount in circulation and the means of obtaining them in some way in a future version update.
Monster rearing news:
Quote: [dev1262] Mog Garden Adjustments
Monster Rearing will undergo the following adjustments.
A monster's mood will no longer degrade from "beaming with pure contentment" after collecting items or interacting with the monster.
The collective moods of all creatures will generate auras of light or darkness that affects them all.
Light
When the number of creatures beaming with pure contentment is greater than that succumbing to darkness, all creatures’ contentment and mood are increased.
Darkness
When the number of creatures succumbing to darkness is greater than that beaming with pure contentment, all monsters' contentment and mood are decreased.
The following information will be displayed when entering your Mog Garden.
The number of days left on assistants’ contracts.
The current affinity of the Mog Garden.
Mog garden gathering points will undergo the following adjustments.
It will be possible to scrap any unwanted flotsam directly without receiving it in cases where the player’s inventory is full or he is otherwise unable to recover it.
Sugestion about blu traits having aditional tier info.
Quote: This is something that is difficult for us to address at the moment as we would have to send data each time you open the menu to see which tier you currently have. We're concerned about this largely affecting UI response time.
Similarly the same holds true for saving the data client-side as well. Since all of the trait data for this would have to be saved, it would consume large amounts of memory, which also makes this feature difficult to implement.
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