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Dev Tracker - news, discussions
Asura.Suteru
サーバ: Asura
Game: FFXI
Posts: 508
By Asura.Suteru 2017-11-01 09:22:59
So is it Dynamis-Dread or Dynamis-Divergence?
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By clearlyamule 2017-11-01 09:28:57
the popular poroggo battle Thought everyone hated this? Pretty sure everyone loved some of the easiest points ever that month lol. Though that might change if they really do make it immune to gravity
Asura.Eiryl
By Asura.Eiryl 2017-11-01 09:58:25
The frog will still be everyones favorite.
Scummoner being a huge bandwagon makes it just as easy as gravity-cheese. Just slower. Get ready for (more) smnonry shouts for the entire month.
Shiva.Spynx
サーバ: Shiva
Game: FFXI
Posts: 371
By Shiva.Spynx 2017-11-01 10:03:48
Wouldn't PUP tank + RNG be ideal since the gimmick seems to be just no buff on tank? Unless the range is much bigger than I remember
Asura.Eiryl
By Asura.Eiryl 2017-11-01 10:04:37
Anything ranged, and scummoner is more popular/easier/effortless.
One idiot ranger pulls hate, everyone dies. That's impossible for smn.
By clearlyamule 2017-11-01 10:19:14
Wouldn't PUP tank + RNG be ideal since the gimmick seems to be just no buff on tank? Unless the range is much bigger than I remember Depends on what you mean by range. If you mean the distance away the mob could use the move yeah that was like 10-15 iirc so pretty easy to kite. If you mean the range of the AoE that was 30' centered around the target so might be possible to be in shooting distance if lined up right but no way ws.
And the move still did tons of dmg with pup tanks. Like mule would take 40k when walking in for dia if it had much of any buffs on it and still like 20k buffless. The autos themselves would still take way more than enough dmg to kill them unless you did some tricky stuff
サーバ: Asura
Game: FFXI
Posts: 159
By Asura.Warusha 2017-11-01 10:20:16
You underestimate the ability of a SMN to retreat their pet.
Shiva.Spynx
サーバ: Shiva
Game: FFXI
Posts: 371
By Shiva.Spynx 2017-11-01 10:35:26
I was referring to the hammer of doom AoE range (30') but if that can still kill pretty much any tank I guess the safest way with current info is to kill it with tact roll TP + 3-step double darkness/light SC (remember people were able to kill like this with THF/DNC before gravity trick was figured out)
By Afania 2017-11-01 10:51:11
the popular poroggo battle Thought everyone hated this? Pretty sure everyone loved some of the easiest points ever that month lol. Though that might change if they really do make it immune to gravity
Even without gravity, we have killed it quite fast with THF regain run in SATA strat. It's not remotely challenging nor annoying compare with some other vol1 VD lol.
Kind of embarassing they even call their game content gimmicky.
Figuring out gimmicks are fun, More gimmicks More!
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By Justuas 2017-11-01 11:03:58
Kind of embarassing they even call their game content gimmicky.
Figuring out gimmicks are fun, More gimmicks More! Go play ffxiv then.
Asura.Eiryl
By Asura.Eiryl 2017-11-01 11:06:14
Gimmicks are just a part of gaming in general now. Not something you can get rid of.
You want no gimmicks? Then everything is just immune to stun/silence/addle insta casts death and has a trillion HP. That's what it boils down to, without a gimmick it's impossible to lose.
That's not saying gimmicks are good or fun. but necessary.
By clearlyamule 2017-11-01 11:14:35
the popular poroggo battle Thought everyone hated this? Pretty sure everyone loved some of the easiest points ever that month lol. Though that might change if they really do make it immune to gravity
Even without gravity, we have killed it quite fast with THF regain run in SATA strat. It's not remotely challenging nor annoying compare with some other vol1 VD lol. There thf goes again making content trivial again. Nerf SATA!
Fenrir.Ramzus
サーバ: Fenrir
Game: FFXI
Posts: 1387
By Fenrir.Ramzus 2017-11-01 11:25:42
I'm glad they're only releasing the first Dynamis zone this month, now we know it's gonna be meaty as ***. It should carry us for like at least 8 months of new content bimonthly so that we don't have a giant dry spell like we did with Omen.
Shiva.Spynx
サーバ: Shiva
Game: FFXI
Posts: 371
By Shiva.Spynx 2017-11-01 11:34:31
Won't complain about any new content and totally get the dilution from SE to keep monthly fee but it may suck if they implement only the AF from the specific dynamis (pure theory) as the best ones are usually from xarc/beau that won't be available for several months
By Afania 2017-11-01 11:44:35
Kind of embarassing they even call their game content gimmicky.
Figuring out gimmicks are fun, More gimmicks More! Go play ffxiv then.
As if I haven't, lol. Gimmicks in FFXI normally has more than 1 setup to deal with, and plenty of flexibility in terms of pt composition. that's not something we find in ffxiv.
Gimmicks in game is a plus, not a minus. Idk why people are against it.
Valefor.Yandaime
サーバ: Valefor
Game: FFXI
Posts: 767
By Valefor.Yandaime 2017-11-01 11:51:29
Kind of embarassing they even call their game content gimmicky.
Figuring out gimmicks are fun, More gimmicks More! Go play ffxiv then.
As if I haven't, lol. Gimmicks in FFXI normally has more than 1 setup to deal with, and plenty of flexibility in terms of pt composition. that's not something we find in ffxiv.
Gimmicks in game is a plus, not a minus. Idk why people are against it.
Only thing I can think of are that some gimmicks are annoying to implement or drastically alter what the community feels should be a straightforward fight. I can understand the desire to have more fights where it's just
You
Your Squad
The Monster
No trash-walks or debilitating gimmicks
Right now
Dance off
By Tanag 2017-11-01 11:52:56
FFXI has always had gimmicks. Not every fight does but if the entire game was just tank and spank mechanics it wouldn't be very fun. I agree they are a plus.
サーバ: Fenrir
Game: FFXI
Posts: 1001
By Fenrir.Cherrywine 2017-11-01 12:10:04
Gimmicks with work arounds based on player input are fine. Like, the proc systems for Abyssea were pretty well-loved and popular. Voidwatch less-so, but it was the drop system that was reviled.
Gimmicks like "Repeated use of Perfect Dodge," "Immune to Spell/Job," "Mute/Amnesia/Equipment-Strip" a la Incursion can all die in fires.
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Lakshmi.Buukki
By Lakshmi.Buukki 2017-11-01 12:30:30
Eleventh month of the year
Final fantasy ELEVEN
perfect time to release new content....
They are quite wittier than I imagined. And here I thought it just took a full year to get something released. This was planned the whole time
Obligatory eye roll
Resub
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Asura.Syto
サーバ: Asura
Game: FFXI
Posts: 446
By Asura.Syto 2017-11-01 12:51:41
Eleventh month of the year
Final fantasy ELEVEN
perfect time to release new content....
They are quite wittier than I imagined. And here I thought it just took a full year to get something released. This was planned the whole time
Obligatory eye roll
Resub
Thought you said you were quitting..
Welcome back Commander.
サーバ: Shiva
Game: FFXI
Posts: 1328
By Shiva.Siviard 2017-11-01 13:32:11
Gimmicky, eh?
I'd love to see an NM whose attacks knock off weapons & shields. Take THAT, PLDs and RUNs!
サーバ: Shiva
Game: FFXI
Posts: 1052
By Shiva.Arislan 2017-11-01 13:40:14
They did that in Ambu before.
Asura.Eiryl
By Asura.Eiryl 2017-11-01 14:00:20
Gimmicky, eh?
I'd love to see an NM whose attacks knock off weapons & shields. Take THAT, PLDs and RUNs!
One of the main reasons Velkk (incursion) are the absolute lowest ***-tier things in the game.
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サーバ: Odin
Game: FFXI
Posts: 521
By Odin.Geriond 2017-11-01 14:02:02
As well as the five metric tons of mobs with complete encumbrance during VW and Legion era.
By clearlyamule 2017-11-01 14:03:27
Gimmicky, eh?
I'd love to see an NM whose attacks knock off weapons & shields. Take THAT, PLDs and RUNs! Why stop there let's return back to the days of full gear strip + encumbrance
サーバ: Fenrir
Game: FFXI
Posts: 1332
By Fenrir.Richybear 2017-11-01 14:06:56
inb4 Addon called Chastity Belt that prevents any stripping of gear
Bismarck.Dekusutaa
サーバ: Bismarck
Game: FFXI
Posts: 495
By Bismarck.Dekusutaa 2017-11-01 15:06:07
They already coded in the gimmick where geo bubbles causes mob behavior to change. I can see that being one of the gimmicks.
By Afania 2017-11-01 15:53:06
Fenrir.Cherrywine said: »Gimmicks with work arounds based on player input are fine. Like, the proc systems for Abyssea were pretty well-loved and popular. Voidwatch less-so, but it was the drop system that was reviled.
Gimmicks like "Repeated use of Perfect Dodge," "Immune to Spell/Job," "Mute/Amnesia/Equipment-Strip" a la Incursion can all die in fires.
I disagree completely, proc systems are horrible and it gives certain job artificial advantage over another just because they proc.
Immune to spell/PD/amnesia/mute gives certain jobs advantage because these jobs has mechanics to counter them. Don't like PD? Bring mage/ranger or thf to steal it. Don't like amnesia? Bring mage, or DD RUN to resist them, or MNK to white dmg it to death, or ranger to get away from it, or stunners to stun them like old incursion pt. Don't like mute? How about using dancers to heal? We get variety of ways to counter these mechanics in ff11 instead of "bring best DD" and that's what makes the game fun.
These kind of mechanics allows creative freedom in setup to counter them, 100x better than "I'm bringing MNK war nin blu blm because I need to proc"
Bismarck.Lothoro
サーバ: Bismarck
Game: FFXI
Posts: 202
By Bismarck.Lothoro 2017-11-01 16:40:14
Won't complain about any new content and totally get the dilution from SE to keep monthly fee but it may suck if they implement only the AF from the specific dynamis (pure theory) as the best ones are usually from xarc/beau that won't be available for several months
I agree with this. And while some gear drops from two different dyna zones, it's still going to take a long time before SE gets around to Xarc/Beau if they release one new dyna zone a month.
サーバ: Fenrir
Game: FFXI
Posts: 1001
By Fenrir.Cherrywine 2017-11-01 17:38:30
Fenrir.Cherrywine said: »Gimmicks with work arounds based on player input are fine. Like, the proc systems for Abyssea were pretty well-loved and popular. Voidwatch less-so, but it was the drop system that was reviled.
Gimmicks like "Repeated use of Perfect Dodge," "Immune to Spell/Job," "Mute/Amnesia/Equipment-Strip" a la Incursion can all die in fires.
I disagree completely, proc systems are horrible and it gives certain job artificial advantage over another just because they proc.
Immune to spell/PD/amnesia/mute gives certain jobs advantage because these jobs has mechanics to counter them. Don't like PD? Bring mage/ranger or thf to steal it. Don't like amnesia? Bring mage, or DD RUN to resist them, or MNK to white dmg it to death, or ranger to get away from it, or stunners to stun them like old incursion pt. Don't like mute? How about using dancers to heal? We get variety of ways to counter these mechanics in ff11 instead of "bring best DD" and that's what makes the game fun.
These kind of mechanics allows creative freedom in setup to counter them, 100x better than "I'm bringing MNK war nin blu blm because I need to proc"
Can disagree, but the only advantage some jobs have is a purely artificial one. It isn't creative freedom. In some cases you are locked into efficiency. In others you are locked into bringing a more diverse set of jobs. It's just how the game is.
THFs can steal a PD once every 45min. That doesn't help in an Ambu fight that should last 5min but lasts 12min because of multiple PDs back-to-back-to-back. It doesn't make the content more difficult. It just makes it longer. I hate those kinds of gimmicks.
Mute and Amnesia are often paired together because locking players out of being able to do anything is often considered "difficulty". In those cases, players may as well not even play. AFK on a job with enough accuracy to hit it. Or RNG, I guess.
Or, as has seems to happen on other servers, just SMN everything to not deal with the B.S.
But gimmicks should be an opportunity for immersion. SP-spam/Mute/Amnesia/Gear-strippage and TP-wipega is the absolute opposite of immersion, imho.
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Hi.
Dev tracker is a kind of feed in Official Forum that highlight (in the left side bar) posts from development team to players demands, questions and sugestion. Given that those answers are given by someone who effectively works with the deveopment of this game, they can be considered as official and true.
http://forum.square-enix.com/ffxi/forum.php
The japanese side of OF has its own dev tracker, that normally is way more active and detailed than english side. If someone feel like translating it to bring the info, feel welcomed too.
http://forum.square-enix.com/ffxi/search.php?searchid=15480698
BG site has one specific topic just to publish and discuss those official answers, and i think ffxiah lacks something similar as not everyone here check BG or OF, so lots of details/dev opinion are missed. So, thats the point of this topic, anyone who see new info in dev tracker feeds, quote it here, and start a discussion if you feel like.
Starting now, a couple of new dev posts were released after march update annoucement. Here they are:
Trust changes
Quote: [dev1261] Alter Ego Adjustments
It will be possible to summon alter egos in the following content.
Walk of Echoes
Wanted battles
It will be possible to summon alter egos in the following mission battlefields.
Wings of the Goddess missions
When Wills Collide / Maiden of the Dusk
It will be possible to summon alter egos for the following quest battlefields.
Wings of the Goddess quests
Champion of the Dawn / The Dawn Also Rises / A Forbidden Reunion
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Dev answer to a sugestion to add new ways to obtain dusk type of alluvion skirmish stone.
Quote: Since dusk-type stones were just implemented, we'd like players to do alluvion skirmishes to obtain them, so there are no plans to add the ability to trade other items for these stones at the moment.
However, we'll look into increasing the amount in circulation and the means of obtaining them in some way in a future version update.
Monster rearing news:
Quote: [dev1262] Mog Garden Adjustments
Monster Rearing will undergo the following adjustments.
A monster's mood will no longer degrade from "beaming with pure contentment" after collecting items or interacting with the monster.
The collective moods of all creatures will generate auras of light or darkness that affects them all.
Light
When the number of creatures beaming with pure contentment is greater than that succumbing to darkness, all creatures’ contentment and mood are increased.
Darkness
When the number of creatures succumbing to darkness is greater than that beaming with pure contentment, all monsters' contentment and mood are decreased.
The following information will be displayed when entering your Mog Garden.
The number of days left on assistants’ contracts.
The current affinity of the Mog Garden.
Mog garden gathering points will undergo the following adjustments.
It will be possible to scrap any unwanted flotsam directly without receiving it in cases where the player’s inventory is full or he is otherwise unable to recover it.
Sugestion about blu traits having aditional tier info.
Quote: This is something that is difficult for us to address at the moment as we would have to send data each time you open the menu to see which tier you currently have. We're concerned about this largely affecting UI response time.
Similarly the same holds true for saving the data client-side as well. Since all of the trait data for this would have to be saved, it would consume large amounts of memory, which also makes this feature difficult to implement.
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