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Dev Tracker - news, discussions
サーバ: Bahamut
Game: FFXI
Posts: 665
By Bahamut.Vinedrius 2015-10-22 06:11:25
Quote: [dev1293] Geas Fete Updates
Notorious monsters will be added to Reisenjima.
The minimum number of participants will be lowered from three to one.
That is weird. Geas Fete are native to Escha but Reisenjima seems to be in its current state, rather than what will become of it in the future if emptiness isn't stopped. I was hoping for something like Kazham and Yuhtunga Jungle but it looks like we are only getting one Escha zone with colors.
Edit: According to CoP, the far eastern lands have already been taken by emptiness and according to RoV, Reisenjima was the only remaining sanctuary until it finally fell right before the events of RoV. That means it mustn't be in danger of being taken by emptiness currently. We might be visiting the place in a time where it was about to fall. It is probably gonna be a "saved at the last moment" story.
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Cerberus.Tidis
サーバ: Cerberus
Game: FFXI
Posts: 3927
By Cerberus.Tidis 2015-10-22 06:53:45
Bahamut.Vinedrius said: »Quote: [dev1293] Geas Fete Updates
Notorious monsters will be added to Reisenjima.
The minimum number of participants will be lowered from three to one.
That is weird. Geas Fete are native to Escha but Reisenjima seems to be in its current state, rather than what will become of it in the future if emptiness isn't stopped. I was hoping for something like Kazham and Yuhtunga Jungle but it looks like we are only getting one Escha zone with colors.
Edit: According to CoP, the far eastern lands have already been taken by emptiness and according to RoV, Reisenjima was the only remaining sanctuary until it finally fell right before the events of RoV. That means it mustn't be in danger of being taken by emptiness currently. We might be visiting the place in a time where it was about to fall. It is probably gonna be a "saved at the last moment" story. So we're going from journeying into the future in the first 2 escha zones, to venturing into the past in the final escha zone?
Caitsith.Mahayaya
サーバ: Caitsith
Game: FFXI
Posts: 3341
By Caitsith.Mahayaya 2015-10-22 07:18:02
Are we getting there by transportation from Norg?
サーバ: Bahamut
Game: FFXI
Posts: 665
By Bahamut.Vinedrius 2015-10-22 07:58:04
Bahamut.Vinedrius said: »Quote: [dev1293] Geas Fete Updates
Notorious monsters will be added to Reisenjima.
The minimum number of participants will be lowered from three to one.
That is weird. Geas Fete are native to Escha but Reisenjima seems to be in its current state, rather than what will become of it in the future if emptiness isn't stopped. I was hoping for something like Kazham and Yuhtunga Jungle but it looks like we are only getting one Escha zone with colors.
Edit: According to CoP, the far eastern lands have already been taken by emptiness and according to RoV, Reisenjima was the only remaining sanctuary until it finally fell right before the events of RoV. That means it mustn't be in danger of being taken by emptiness currently. We might be visiting the place in a time where it was about to fall. It is probably gonna be a "saved at the last moment" story. So we're going from journeying into the future in the first 2 escha zones, to venturing into the past in the final escha zone?
Not the past. Story-wise, Reisenjima is currently normal and judging by the screenshot, the version we will be visiting doesn't appear to be taken by emptiness yet. But at the same time, it is shown that there are already Geae Fete monsters there, which are native to Escha (as far as we know). So I am making the assumption that we are venturing into the alternative future again, but not as distant as Escha (post-emptiness) era and more like when Reisenjima is in grave danger.
Fenrir.Shinun
サーバ: Fenrir
Game: FFXI
Posts: 81
By Fenrir.Shinun 2015-10-22 08:02:07
Bahamut.Vinedrius said: »Quote: [dev1293] Geas Fete Updates
Notorious monsters will be added to Reisenjima.
The minimum number of participants will be lowered from three to one.
That is weird. Geas Fete are native to Escha but Reisenjima seems to be in its current state, rather than what will become of it in the future if emptiness isn't stopped. I was hoping for something like Kazham and Yuhtunga Jungle but it looks like we are only getting one Escha zone with colors.
Edit: According to CoP, the far eastern lands have already been taken by emptiness and according to RoV, Reisenjima was the only remaining sanctuary until it finally fell right before the events of RoV. That means it mustn't be in danger of being taken by emptiness currently. We might be visiting the place in a time where it was about to fall. It is probably gonna be a "saved at the last moment" story.
I thought it was common sense that this zone was going to be just an endgame zone with Geas Fete since that's been what the endgame has gotten since RoV came out. The hope for me atleast is having npcs be it preferably a town or at least around the zone who has smaller quests that aren't related to just the endgame.
Cerberus.Avalon
サーバ: Cerberus
Game: FFXI
Posts: 1214
By Cerberus.Avalon 2015-10-22 08:43:25
"The minimum number of participants will be lowered from three to one"
My SMN is going to be busy.
サーバ: Sylph
Game: FFXI
Posts: 1119
By Sylph.Safiyyah 2015-10-22 09:20:15
Yeah, lowering the person requirement to one is awesome. I can duo a lot of Escha stuff but finding a third person is tough, so there's still so much for me to do.
サーバ: Excalibur
Game: FFXIV
Posts: 751
By Creaucent Alazrin 2015-10-22 09:55:27
Bahamut.Vinedrius said: »Quote: [dev1293] Geas Fete Updates
Notorious monsters will be added to Reisenjima.
The minimum number of participants will be lowered from three to one.
That is weird. Geas Fete are native to Escha but Reisenjima seems to be in its current state, rather than what will become of it in the future if emptiness isn't stopped. I was hoping for something like Kazham and Yuhtunga Jungle but it looks like we are only getting one Escha zone with colors.
Edit: According to CoP, the far eastern lands have already been taken by emptiness and according to RoV, Reisenjima was the only remaining sanctuary until it finally fell right before the events of RoV. That means it mustn't be in danger of being taken by emptiness currently. We might be visiting the place in a time where it was about to fall. It is probably gonna be a "saved at the last moment" story.
I believe in CoP the far east had started to fall to the emptiness but with the defeat of the keeper of the apocalypse it had started to revert back to normal. It's not for a while, according to RoV, that the emptiness made another appearance and with a vengeance.
At present Selh'teus hasnt made a crystal in Reisenjima but in one of the screen shots from SE you can see Iohra and the PC stood in front of the crystal. This means it can be anywhere from when Selh'teus made the crystal to just before the emptiness takes Reisenjima.
Cerberus.Tidis
サーバ: Cerberus
Game: FFXI
Posts: 3927
By Cerberus.Tidis 2015-10-22 10:15:00
"The minimum number of participants will be lowered from three to one"
My SMN is going to be busy. Hell, if you can solo, you can burn through your spoils vorseal requirements if you are so inclined but knowing how much escha you've done, I'd imagine you are 8/8?
Cerberus.Avalon
サーバ: Cerberus
Game: FFXI
Posts: 1214
By Cerberus.Avalon 2015-10-22 10:33:53
"The minimum number of participants will be lowered from three to one"
My SMN is going to be busy. Hell, if you can solo, you can burn through your spoils vorseal requirements if you are so inclined but knowing how much escha you've done, I'd imagine you are 8/8?
No way.. I've been busy with work and such. My Regen and Refresh are still at 4/4.
By Pantafernando 2015-10-26 15:33:18
Quote: [dev1294] Domain Invasion Updates
New notorious monsters will invade Reisenjima
Notorious monsters will become inactive while out of combat.
By Pantafernando 2015-10-27 02:13:50
Quote: With merit points, equipment bonuses, and Gifts, the maximum delay reduction for Quick Draw is 35 seconds.
Asura.Azriel
サーバ: Asura
Game: FFXI
Posts: 720
By Asura.Azriel 2015-10-27 04:25:17
ouch.
Cerberus.Tidis
サーバ: Cerberus
Game: FFXI
Posts: 3927
By Cerberus.Tidis 2015-10-27 04:33:49
Welp, that's a lot more meriting and job pointing to do.
Couple edits:
1) So everyone is getting 300 more HP o_O
2) I assume 151 in combat is a mistake since it takes 152 to cap out all combar skills
3) Attributes also being capped out.
4) As are magic skills.
Max all the stats!
Bismarck.Dubai
サーバ: Bismarck
Game: FFXI
Posts: 500
By Bismarck.Dubai 2015-10-27 05:25:40
Brb changing pants.
Cerberus.Tidis
サーバ: Cerberus
Game: FFXI
Posts: 3927
By Cerberus.Tidis 2015-10-27 05:29:14
Ok so guys on BG are saying that after reading the JP version, HP isn't being increased, the category is and all 30 are going towards the merit point category.
Bahamut.Foreverj
サーバ: Bahamut
Game: FFXI
Posts: 332
By Bahamut.Foreverj 2015-10-27 07:43:52
Wait why we can store 500 Jp if we max out at 2100 lol
Caitsith.Mahayaya
サーバ: Caitsith
Game: FFXI
Posts: 3341
By Caitsith.Mahayaya 2015-10-27 07:52:16
What happens when you master all jobs?
サーバ: Shiva
Game: FFXI
Posts: 332
By Shiva.Kingmancat 2015-10-27 08:29:41
Caitsith.Mahayaya said: »What happens when you master all jobs?
You recieve Maat's Helm. +200 to all stats, occasionally absorbs any damage type, resistance to all elements +100, resistance to status ailments +200, occasionally reflects attempted status ailments back to enemies, immunity to stun, Adds Refresh +5, Adds Regen +10, Adds Regain +15, and grants the title "No-Lifer 4 Life".
Bahamut.Tychefm
サーバ: Bahamut
Game: FFXI
Posts: 902
By Bahamut.Tychefm 2015-10-27 08:30:41
Then you can show it off to your friends that quit years ago.
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サーバ: Shiva
Game: FFXI
Posts: 332
By Shiva.Kingmancat 2015-10-27 08:34:02
Wait why we can store 500 Jp if we max out at 2100 lol
We've never been able to hold the amount of JP we maxed at. Its a way to keep you from staying at a camp until maxing a job all in one sitting and avoiding more folk dying or getting seriously sick from marathon gaming.
Cerberus.Ganlere
サーバ: Cerberus
Game: FFXI
Posts: 112
By Cerberus.Ganlere 2015-10-27 09:50:37
The merit part will go fast, they'll do double exp/cp and probably another bonus to CP for completing story line. Worse part will be the early on going to town to dump the 45 merits into merit category, rinse and repeat.
Now if only CP could be used across jobs.....sigh.
Phoenix.Keido
サーバ: Phoenix
Game: FFXI
Posts: 122
By Phoenix.Keido 2015-10-27 10:01:03
Be nice if we could hold 500 merit points :)
Bahamut.Foreverj
サーバ: Bahamut
Game: FFXI
Posts: 332
By Bahamut.Foreverj 2015-10-27 10:04:36
Wait why we can store 500 Jp if we max out at 2100 lol
We've never been able to hold the amount of JP we maxed at. Its a way to keep you from staying at a camp until maxing a job all in one sitting and avoiding more folk dying or getting seriously sick from marathon gaming.
Oh right I didn't think of that lol
Phoenix.Gameesh
サーバ: Phoenix
Game: FFXI
Posts: 859
By Phoenix.Gameesh 2015-10-27 13:01:20
Beastmaster
When using a pet command, the target will be the pet rather than the player.
What does this mean exactly?
Bismarck.Arcos
サーバ: Bismarck
Game: FFXI
Posts: 122
By Bismarck.Arcos 2015-10-27 13:02:46
Beastmaster
When using a pet command, the target will be the pet rather than the player.
What does this mean exactly? /pet "Claw Cylcone" <pet> instead of <me>
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サーバ: Bismarck
Game: FFXI
Posts: 1346
By Bismarck.Kuroganashi 2015-10-27 14:06:52
To what ?
Subligars ?
LOL Fluffy :D
But you do have a point , Holy CRAP :D
Finally !!!!!!!!!!!! ^^/
Phoenix.Gameesh
サーバ: Phoenix
Game: FFXI
Posts: 859
By Phoenix.Gameesh 2015-10-27 17:04:07
Beastmaster
When using a pet command, the target will be the pet rather than the player.
What does this mean exactly? /pet "Claw Cylcone" <pet> instead of <me>
I kinda figured that would be the case, but does this change the range at which you have to stand to issue a pet command (or use JA) at all...?
Hi.
Dev tracker is a kind of feed in Official Forum that highlight (in the left side bar) posts from development team to players demands, questions and sugestion. Given that those answers are given by someone who effectively works with the deveopment of this game, they can be considered as official and true.
http://forum.square-enix.com/ffxi/forum.php
The japanese side of OF has its own dev tracker, that normally is way more active and detailed than english side. If someone feel like translating it to bring the info, feel welcomed too.
http://forum.square-enix.com/ffxi/search.php?searchid=15480698
BG site has one specific topic just to publish and discuss those official answers, and i think ffxiah lacks something similar as not everyone here check BG or OF, so lots of details/dev opinion are missed. So, thats the point of this topic, anyone who see new info in dev tracker feeds, quote it here, and start a discussion if you feel like.
Starting now, a couple of new dev posts were released after march update annoucement. Here they are:
Trust changes
Quote: [dev1261] Alter Ego Adjustments
It will be possible to summon alter egos in the following content.
Walk of Echoes
Wanted battles
It will be possible to summon alter egos in the following mission battlefields.
Wings of the Goddess missions
When Wills Collide / Maiden of the Dusk
It will be possible to summon alter egos for the following quest battlefields.
Wings of the Goddess quests
Champion of the Dawn / The Dawn Also Rises / A Forbidden Reunion
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Dev answer to a sugestion to add new ways to obtain dusk type of alluvion skirmish stone.
Quote: Since dusk-type stones were just implemented, we'd like players to do alluvion skirmishes to obtain them, so there are no plans to add the ability to trade other items for these stones at the moment.
However, we'll look into increasing the amount in circulation and the means of obtaining them in some way in a future version update.
Monster rearing news:
Quote: [dev1262] Mog Garden Adjustments
Monster Rearing will undergo the following adjustments.
A monster's mood will no longer degrade from "beaming with pure contentment" after collecting items or interacting with the monster.
The collective moods of all creatures will generate auras of light or darkness that affects them all.
Light
When the number of creatures beaming with pure contentment is greater than that succumbing to darkness, all creatures’ contentment and mood are increased.
Darkness
When the number of creatures succumbing to darkness is greater than that beaming with pure contentment, all monsters' contentment and mood are decreased.
The following information will be displayed when entering your Mog Garden.
The number of days left on assistants’ contracts.
The current affinity of the Mog Garden.
Mog garden gathering points will undergo the following adjustments.
It will be possible to scrap any unwanted flotsam directly without receiving it in cases where the player’s inventory is full or he is otherwise unable to recover it.
Sugestion about blu traits having aditional tier info.
Quote: This is something that is difficult for us to address at the moment as we would have to send data each time you open the menu to see which tier you currently have. We're concerned about this largely affecting UI response time.
Similarly the same holds true for saving the data client-side as well. Since all of the trait data for this would have to be saved, it would consume large amounts of memory, which also makes this feature difficult to implement.
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