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Dev Tracker - news, discussions
By Draylo 2015-11-04 09:50:29
Maybe requiring less accolades per pop or something.
Bismarck.Snprphnx
サーバ: Bismarck
Game: FFXI
Posts: 2705
By Bismarck.Snprphnx 2015-11-04 09:52:01
Adding rewards to Sinister Reigns....
I wonder if RME upgrade items will come from there.
By FaeQueenCory 2015-11-04 09:58:28
Bismarck.Snprphnx said: »Adding rewards to Sinister Reigns....
I wonder if RME upgrade items will come from there. Trust Cipher: Balamor II
lol
In all seriousness, it doesn't sound like it'll be a +1 trigger for them, sounds more and more like they're just gonna be updating the dats for the 119 versions.
We'll see.... Anywhere between now and March (that's when the emulation keyboard is being added).
Possibly later, but I don't think it'll be later than March.
(Christmas gift anyone?)
Maybe they're adding a fourth tier of NMs with all the Xols to make it easier for BLUs to learn those spells. (Or a fourth spot to each of the three tiers for each one.)
Leviathan.Krysten
サーバ: Leviathan
Game: FFXI
Posts: 751
By Leviathan.Krysten 2015-11-04 13:13:32
hopfully some Pet job stuff
Caitsith.Mahayaya
サーバ: Caitsith
Game: FFXI
Posts: 3341
By Caitsith.Mahayaya 2015-11-04 13:28:34
HP Bayld Boxes should be a reward!
Phoenix.Capuchin
サーバ: Phoenix
Game: FFXI
Posts: 3584
By Phoenix.Capuchin 2015-11-04 13:41:55
And they're adjusting participation requirements for Unity again, not sure how as it's already 1 person requirements. I'm assuming the Geas Fate one will be for 1 person as they stated prior.
Maybe just lowering accolade cost like Draylo said, or maybe allowing people to participate even if they don't have enough accolades or don't have the RoE set.
That would actually be kinda nice. Especially for stuff like "hey guys, the 6 of us need to farm UNM items to build some Escha pops" and someone with one of the important jobs is low on accolades but still wants to help. Or helping someone farm an item when you don't need anything from a coffer yourself.
Siren.Kyte
サーバ: Siren
Game: FFXI
Posts: 3332
By Siren.Kyte 2015-11-04 13:47:15
Verda said: And DRG is tied for 2nd most native accuracy, and yes again, BLU can stack traits but it comes at a cost.
As a general FYI- Accuracy Bonus III doesn't really come at any cost. Nature's Meditation is typically a default spell for meleeing. Accuracy Bonus IV isn't particularly costly either but it does have at least some opportunity cost (more so from a utility perspective).
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Phoenix.Capuchin
サーバ: Phoenix
Game: FFXI
Posts: 3584
By Phoenix.Capuchin 2015-11-04 14:00:49
Verda said: And DRG is tied for 2nd most native accuracy, and yes again, BLU can stack traits but it comes at a cost.
As a general FYI- Accuracy Bonus III doesn't really come at any cost. Nature's Meditation is typically a default spell for meleeing. Accuracy Bonus IV isn't particularly costly either but it does have at least some opportunity cost (more so from a utility perspective).
Yeah this is a fair point. Acc Bonus III is basically a given with Nat. Meditation & gifts, and even the opportunity cost of an additional tier is pretty low. For instance, Anvil Lightning is fairly expensive in BLU points (8), but gives a full additional tier of Acc Bonus along with a massive DEX+8 that's REALLY helpful for CdC (as well as an additional 6 acc from attribute 0.75xDEX for good measure!). I love setting it any time I'm in a situation calling for high accuracy.
And if we're talking Acc, for DNC you can't discount the native ability to stick lv.10 Quickstep on any mob for mob evasion -44. Helps the DNC as well as everyone else in the alliance, and is a bit of a "hidden" bit of additional accuracy beyond the base traits + attributes + gear.
Add those together and 1H hit faster, hit more accurately and have more powerful WS selections. The only benefit for 2H is that their WS selection is really useful for multi-step SCing while 1H tend to lack certain critical categories. And that's without going into gearing for MBs.
To be fair, another benefit for 2H is the advantage of incredibly low x-hit builds with the massive amounts of available Store TP these days, which can also have a lot of multi-attack. If buffed further with something like Samurai Roll, it can get to the point TP generation is so quick it's actually difficult to be unable to self-SC.
Not that this means 2H isn't comparatively weaker now than it has been in the past, or that a delay capped 1H can't also generate TP really fast when buffed (including frequent self-SC). But it's arguably easier for 2H.
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By Pantafernando 2015-11-04 14:39:04
Quote: We have no plans to increase the weaponskill damage or damage modifier for Blade: Hi.
Quote: We have no plans to make adjustments to the system where players purchase orbs from Shami.
Quote: Quote: Could we please have the job points menu have cursor memory. The merit point menu remembers what job you had last selected so seems it has to be possible to add it to job points as well. Its kind of annoyin to scroll down and find blue mage in a hurry every time i want to check my status on job points as im exping. We have no plans to do this.
Quote: As for the ability to switch which Mythic you’ve started, we’ll never allow this. We regard Mythic weapons as some of the highest caliber weapons available, and as such, we’d like players to carefully consider which they choose.
By Pantafernando 2015-11-04 14:41:58
Quote: Checking to see which Mythic weapon you’ve started is not impossible; however, we’ll need to add a process where players check with Paparoon. This isn’t something we’ll investigate right away, but post-January we may consider looking into this.
Quote: Unlike Utsusemi, Treasure Hunter is not displayed as a buff icon, therefore, this (showing whats the current TH is placed on mob) is impossible to accomplish due to the system.
Quote: The development team has been looking into alter egos acting outside of combat; however, since their logic is tied to combat it is very problematic to create instances where actions are used when not engaged. We’ll continue to look into this, but the difficulty to implement a feature like this is high.
Quote: We have yet to enable the use of Trust magic in battlefields from the level 75 era; however, if we find that the content is difficult to the point where players may need the use of alter egos we’ll consider it.
As for the 3 add-on scenarios, since these battles granted special buffs, we determined the priority low until now. We’ll look into making it possible to use alter egos if we observe that it’s more difficult than intended to clear this content; however, there is also the possibility that we don’t enable Trust magic as the addition of alter egos could possibly make this content far too easy.
[+]
Bismarck.Snprphnx
サーバ: Bismarck
Game: FFXI
Posts: 2705
By Bismarck.Snprphnx 2015-11-04 15:10:02
Quote: We have no plans to increase the weaponskill damage or damage modifier for Blade: Hi.
I just want them to increase the Blade: Kamu damage modifier like they said they were going to, but missed in the 1-Hand WS update last year.
By Pantafernando 2015-11-04 15:10:04
Quote: Announcing the November Version Update
Greetings, adventurers! Matsui here.
The November version update draws near, and we’ll be welcoming in the epic climax of Rhapsodies of Vana’diel. The update will take place on Tuesday, November 10th (JST), and as usual I’d like to give an early preview of the content to come.
First up is the final chapter of the Rhapsodies of Vana’diel scenario. The adventure that began with Iroha in May shifts to the sacred island of Reisenjima where the battle for the future of Vana’diel will ensue. Speaking of scenarios, we will also be concluding the Vegetable Vegetable Revolution questline from Seekers of Adoulin.
Next up is battle content. We’ll be expanding Geas Fete and Domain Invasion to Reisenjima and introducing powerful new notorious monsters that are the keepers of attractive loot. There will also be some new faces appearing in Unity: Wanted, as well as familiar notorious monsters from Treasures of Aht Urhgan that you’ll be able to wage war with in various areas.
New challenging foes require a new arsenal of weapons, and we’ll be introducing a new type of weapons known as “Aeonic weapons.” While it won’t be possible to complete these weapons in November, their power is on par with that of Relic, Mythic, and Empyrean weapons. Coinciding with the implementation of Aeonic weapons, we will also be making adjustments to Relic, Mythic, and Empyrean weapons.
On the Mog Garden front, we will be increasing the monster rearing to rank 7, the maximum. Dragon- and cactuar-type monsters will be added for rearing, so be sure to take good care of them.
Job adjustments-wise, we will be increasing the Gift cap to 2100, and when reaching this cap you’ll be able to earn a special trait and title for being a prestigious “job master.” Additionally, we’ll be expanding the merit point and job point systems, and making adjustments to both beastmaster and puppetmaster.
Furthermore, we’ll be making adjustments to the auction house, home points, survival guides, outposts, and many more aspects to make adventuring even better!
The Goddess’s Gala will be in full swing for the November version update, so if you know anyone who is taking a break from adventuring, be sure to invite them to experience the conclusion of Rhapsodies of Vana’diel by taking advantage of the Return Home to Vana’diel Campaign(NA/EU). The Discount Campaign(NA/EU) will also be available during this time for adventurers who have yet to experience the other great scenarios.
The following is a list of items to be implemented in the November version update. Some content is currently undergoing testing, and certain entries may not be implemented if last minute bugs are encountered or any balance issues rear their heads.
Mission and Quest-related
Rhapsodies of Vana'diel scenario
- Create text
- Create cutscenes
- Adjust battle balance
- Add new rhapsody bonuses
Seekers of Adoulin quests
- Create text
- Create cutscenes
- Adjust battle balance
Aeonic weapons
- Create text
- Create cutscenes
Anniversary event
- Create text
- Adjust battle balance
Area and Monster-related
Content and System-related
Geas Fete
- Add key items
- Create new notorious monsters
- Make it so monsters unrelated to the content are no displayed
Unity: Wanted
- Create new notorious monsters
- Adjust participation requirements
- Create new text
Domain Invansion
- Create new notorious monsters
- Make it so monsters unrelated to the content are no displayed
Sinister Reign
- Adjust participation requirements
- Add rewards
Mog Gardens
- Add key items
- Create text
- Create cutscenes
- Create new rearing monsters
Records of Eminence
- Create new objectives
Coalitions
- Make additional features from increased ranks constant
Celennia Memorial Library
- Create new achievements
Fishing
- Add new fishing locations
- Adjust existing fishing locations
Battle-related
Beastmaster
- Adjust the target of pet commands
Puppetmaster
- Adjust attachments
Merit points
- Increase the cap of enhancements
Job points
- Increase the cap of enhancements
Gifts
- Create new categories
- Create job master
Trust
- Create new alter egos
- Add content in which alter egos can be summoned
- Create text
- Adjust battle routines
Battle-related
Seekers of Adoulin quests
- Add new reward items
Anniversary event
- Add new reward items
Geas Fete
- Add new reward items
Domain Invasion
- Add new reward items
Unity: Wanted
- Add new reward items
Aeonic weapons
- Add new reward items
- Create new skill chain
Inside the Belly
- Add items
Synthesis
- Create new recipes
Gobbie Mystery Box
- Add items
Porter Moogle
- Add items
Trade-in NPC
- Add items
UI-related
FINAL FANTASY XI Config
・Create new categories
Text commands
・Create new text commands
Currencies
・Create new categories
Auto-translate dictionary
・Create new entries
Misc.
Auction house
- Adjust the listing time
- Adjust fees
Avatars
- Create a feature to hide effects
Home point
- Add new home points
- Adjust existing home points
- Create new feature
Survival Guide
- Add new Survival Guide
- Create new feature
Adventuring Primer
- Create new categories
Keyboard setting
- Adjust keyboard feature
Titles
- Add new titles
Leviathan.Protey
サーバ: Leviathan
Game: FFXI
Posts: 685
By Leviathan.Protey 2015-11-04 15:47:33
Unfortunately Sword can't do multi-step and WAR is missing a critical cateogry on Axe.
Wouldn't Savage Blade > CDC > KoR > Savage Blade > CDC be multi-step double light for sword?
Siren.Kyte
サーバ: Siren
Game: FFXI
Posts: 3332
By Siren.Kyte 2015-11-04 15:55:50
That's kind of irrelevant on Warrior. But yes, PLD and to a lesser extent RDM have better SC elements on sword since they have access to a Fusion WS.
Leviathan.Protey
サーバ: Leviathan
Game: FFXI
Posts: 685
By Leviathan.Protey 2015-11-04 15:56:27
And if we're talking Acc, for DNC you can't discount the native ability to stick lv.10 Quickstep on any mob for mob evasion -44. Helps the DNC as well as everyone else in the alliance, and is a bit of a "hidden" bit of additional accuracy beyond the base traits + attributes + gear.
Well if you're going to include that, then you might as well count a RDM able to reduce evasion up to 229 with saboteur distract3 and empy body/hands. Then you might as well count a bolstered GEO as well. So GEO and RDM win the accuracy contest... none of you other jobs come even close. =P
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サーバ: Sylph
Game: FFXI
Posts: 1119
By Sylph.Safiyyah 2015-11-04 15:58:48
Bismarck.Snprphnx said: »Its funny how so many people are crying over 2Handers being 'left behind' due to the 1H WS update, which has been in place about a year, versus the 2-Handers update that gave 3/4 Str/Dex advantage to 2Handers for 8+ years
So what? What's the relevance of that now?
To put this another way, what can I do on my samurai? I can basically just do melee damage in high-buff situations, and set up multi-step skillchains. Compare to a job like dancer, which is a strong solo'er, both for farming old stuff and HTBF/Skirmish/Unity/etc, has more powerful self-buffs and mob debuffs, needs less support, etc. But in addition to all of these advantages, it does more melee damage than SAM (a LOT more, ~40-45% maybe!)AND is much more accurate.
This is utterly broken. And all of the 2H DD's are in the same boat. WAR/DRK/DRG/SAM are all pure DDs that offer nothing else of relevance. SAM and DRG may be a little healthier from a damage standpoint, but all four jobs are hurting, to various degrees. The only 2H job that is thriving is rune fencer, which is excellent, but isn't really playing on the same field.
What the game needs is a re-institution of the hybrid tax. If your job can do a wide range of things, it should lag behind the specialists in damage. Not by a ton, but by 10-20%.
Leviathan.Protey
サーバ: Leviathan
Game: FFXI
Posts: 685
By Leviathan.Protey 2015-11-04 15:59:11
That's kind of irrelevant on Warrior. But yes, PLD and to a lesser extent RDM don't have the same issue with multisteps.
He wasn't talking about just WAR in the paragraph from which I took that from.
Siren.Kyte
サーバ: Siren
Game: FFXI
Posts: 3332
By Siren.Kyte 2015-11-04 16:03:11
He was talking about jobs that you would generally bring for meleeing purposes.
That said, you technically can do a full double light SC with sword WS without KoR or Atonement, but it involves using some pretty terrible WS and takes an additional step.
サーバ: Siren
Game: FFXI
Posts: 117
By Siren.Clinpachii 2015-11-04 16:03:48
Quote: As for the 3 add-on scenarios, since these battles granted special buffs, we determined the priority low until now. We’ll look into making it possible to use alter egos if we observe that it’s more difficult than intended to clear this content; however, there is also the possibility that we don’t enable Trust magic as the addition of alter egos could possibly make this content far too easy.
And adding them to everything else didn't achieve this how?
Asura.Saevel
サーバ: Asura
Game: FFXI
Posts: 9910
By Asura.Saevel 2015-11-04 19:00:25
To be fair, another benefit for 2H is the advantage of incredibly low x-hit builds with the massive amounts of available Store TP these days, which can also have a lot of multi-attack. If buffed further with something like Samurai Roll, it can get to the point TP generation is so quick it's actually difficult to be unable to self-SC.
Not that this means 2H isn't comparatively weaker now than it has been in the past, or that a delay capped 1H can't also generate TP really fast when buffed (including frequent self-SC). But it's arguably easier for 2H.
The number of swings to 1000 only matters in the context of delay, specifically the total time to 1000. My BLU has more Store TP then my WAR or DRK and generates TP faster then either. The only place where 2H have it better is the amount of base TP they get back from a WS.
Wouldn't Savage Blade > CDC > KoR > Savage Blade > CDC be multi-step double light for sword?
While both PLD and RDM can do this I was specifically talking about jobs that were frequently invited into a "DD" slot. PLD won't be generating enough TP to reliable self SC and RDM simply isn't invited into that position. Might be something you do with a core group of friends who don't mind doing wonky strats or lower tier content.
And technically you can 6-step by adding a Requiescat as the first WS.
Asura.Saevel
サーバ: Asura
Game: FFXI
Posts: 9910
By Asura.Saevel 2015-11-04 19:02:16
He was talking about jobs that you would generally bring for meleeing purposes.
That said, you technically can do a full double light SC with sword WS without KoR or Atonement, but it involves using some pretty terrible WS and takes an additional step.
Yeah making fusion with RLB -> Flat Blade seemed very counter productive.
By Pantafernando 2015-11-05 14:25:24
Quote: While there are no plans to add these higher-tier vouchers at the moment, the development team started with the lowest tier naming convention just in case there was ever a need to expand in the future.
By Pantafernando 2015-11-05 14:25:47
Quote: To cut right to the chase, Flame Holder is working as intended with Magic Mortar, and there aren’t any bugs with the damage calculations.
As mentioned in my previous post, Flame Holder’s effect will stack additional damage onto the damage from Magic Mortar that is calculated from the automaton’s missing HP. In other words, it only affects the damage bonus.
However, there is a set damage cap for Magic Mortar, which is reached when either your automaton’s HP is 1 or you have 3000 TP, and exceeding this cap with the Flame Holder’s bonus will not yield any additional damage.
Hopefully this helps shed a bit of light on your testing!
By Pantafernando 2015-11-06 14:39:56
Quote: There are no plans to allow Clear and Healing Salves to be used on luopans.
Quote: While we can’t promise that we’ll improve summoner blood pacts, we’ll consider looking into this in the future.
サーバ: Bahamut
Game: FFXI
Posts: 665
By Bahamut.Vinedrius 2015-11-09 12:28:46
So who else excited for the Bahamut suits and Shantotto II? lol
Both looks pretty bad ***. I doubt Shantotto II would find much use though.
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Leviathan.Protey
サーバ: Leviathan
Game: FFXI
Posts: 685
By Leviathan.Protey 2015-11-09 13:22:13
More excited for all the NQ hexed for login points.
By Pantafernando 2015-11-09 15:32:14
Quote: Special Anniversary Battle Event: A Feast Most Dire (11/09/2015)
From Wednesday, November 11th (XI Day), grab hold of Bahamut-themed gear and, if eligible, take part in a special battlefield to pit your wits and mettle against the worst wyrm the world has yet to witness!
Event Period
From Tuesday, November 10 at 7:00 a.m. (PST) to Monday, November 30 at 6:59 a.m. (PST).
How to Participate
Begin by inspecting the Mystic Upswell in the following locations and acquiring the Wyrmking Masque and Wyrmking Suit.
West Ronfaure (I-6) / South Gustaberg (J-7) / West Sarutabaruta (J-8)
After equipping both items, inspect the Mystic Upswell again and select "Get moogle magicked." The resulting enchantment will allow you to confront the dreadwyrm.
*When under the effect of the moogle magic, your level will be restricted to level five.
*To remove the enchantment, inspect the Mystic Upswell and select "Have moogle magic removed."
Reaping the Spoils
During the battle, earn kupoints by dealing damage to the dreadwyrm and healing friendly PCs or NPCs. Kupoints can then be exchanged at the Mystic Upswell for a variety of prizes. In addition to special fireworks, prizes include ciphers of Kupofried's alter ego, as well as key items required to access the most coveted battlefields.
By Draylo 2015-11-09 15:32:46
Bahamut suit is awesome looking.
Hi.
Dev tracker is a kind of feed in Official Forum that highlight (in the left side bar) posts from development team to players demands, questions and sugestion. Given that those answers are given by someone who effectively works with the deveopment of this game, they can be considered as official and true.
http://forum.square-enix.com/ffxi/forum.php
The japanese side of OF has its own dev tracker, that normally is way more active and detailed than english side. If someone feel like translating it to bring the info, feel welcomed too.
http://forum.square-enix.com/ffxi/search.php?searchid=15480698
BG site has one specific topic just to publish and discuss those official answers, and i think ffxiah lacks something similar as not everyone here check BG or OF, so lots of details/dev opinion are missed. So, thats the point of this topic, anyone who see new info in dev tracker feeds, quote it here, and start a discussion if you feel like.
Starting now, a couple of new dev posts were released after march update annoucement. Here they are:
Trust changes
Quote: [dev1261] Alter Ego Adjustments
It will be possible to summon alter egos in the following content.
Walk of Echoes
Wanted battles
It will be possible to summon alter egos in the following mission battlefields.
Wings of the Goddess missions
When Wills Collide / Maiden of the Dusk
It will be possible to summon alter egos for the following quest battlefields.
Wings of the Goddess quests
Champion of the Dawn / The Dawn Also Rises / A Forbidden Reunion
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Dev answer to a sugestion to add new ways to obtain dusk type of alluvion skirmish stone.
Quote: Since dusk-type stones were just implemented, we'd like players to do alluvion skirmishes to obtain them, so there are no plans to add the ability to trade other items for these stones at the moment.
However, we'll look into increasing the amount in circulation and the means of obtaining them in some way in a future version update.
Monster rearing news:
Quote: [dev1262] Mog Garden Adjustments
Monster Rearing will undergo the following adjustments.
A monster's mood will no longer degrade from "beaming with pure contentment" after collecting items or interacting with the monster.
The collective moods of all creatures will generate auras of light or darkness that affects them all.
Light
When the number of creatures beaming with pure contentment is greater than that succumbing to darkness, all creatures’ contentment and mood are increased.
Darkness
When the number of creatures succumbing to darkness is greater than that beaming with pure contentment, all monsters' contentment and mood are decreased.
The following information will be displayed when entering your Mog Garden.
The number of days left on assistants’ contracts.
The current affinity of the Mog Garden.
Mog garden gathering points will undergo the following adjustments.
It will be possible to scrap any unwanted flotsam directly without receiving it in cases where the player’s inventory is full or he is otherwise unable to recover it.
Sugestion about blu traits having aditional tier info.
Quote: This is something that is difficult for us to address at the moment as we would have to send data each time you open the menu to see which tier you currently have. We're concerned about this largely affecting UI response time.
Similarly the same holds true for saving the data client-side as well. Since all of the trait data for this would have to be saved, it would consume large amounts of memory, which also makes this feature difficult to implement.
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