Dev Tracker - News, Discussions

Eorzea Time
 
 
 
言語: JP EN FR DE
日本語版のFFXIVPRO利用したい場合は、上記の"JP"を設定して、又はjp.ffxivpro.comを直接に利用してもいいです
users online
フォーラム » FFXI » General » Dev Tracker - news, discussions
Dev Tracker - news, discussions
First Page 2 3 ... 53 54 55 ... 201 202 203
 Asura.Saevel
Offline
サーバ: Asura
Game: FFXI
Posts: 9910
By Asura.Saevel 2016-01-28 01:03:52  
Fenrir.Nightfyre said: »
It's unreasonable to expect massive changes given what we've seen already. Some small changes to aftermaths are still very possible given what the devs have said, but I see no cause to expect significant adjustments at this point.

This is the position I've been taking, I expect some of the more lol-worthy AM's to be altered, also expect the duration of Relic AM's to be increased to be similar to that of Emp / Mythic.

Bravura wasn't so much for "WAR tanking", as being able to DD and survive brutal attacks from NM's. The AM is DT -20%, which when combined with a few pieces of -DT accessories allows the WAR to continue dishing out large amounts of damage while taking significantly less damage then a regular DD would. It's also a super accurate weapon with the additional effect being -40 evasion that procs often. Could still be viable, assuming they raise the DMG cap to be similar to what the Swords got.

Apoc's AM is just a bad joke. The 10% gear haste used to nice, until Rune Chopper builds were made which accomplished the exact same thing for SEBW zergs. Once gear haste got easy to obtain Apoc lost all of it's power and became useful for soloing stuff only.

What's needed is to have Apoc's haste effect changed to JA haste similar to Hasso / LR / Dance Samba, and even then the 20% delay floor would prevent any "Rise of the Dark Knight" from happening. The best use for Apoc is actually related to the Max HP drain tactic. NV DS Drain III bursted on a SC can easily give the DRK 9999 HP for 3min (duration of LR), which is then followed by a regular Drain II bursted for 4000~6000 HP. Using souleater at such high HP values yields a stupid amount of DPS but comes with the problem of keeping HP up. Apoc's Catastrophe would fill this role nicely, allowing the DRK to ride LR and SE without fear of impending death.
 Phoenix.Capuchin
Offline
サーバ: Phoenix
Game: FFXI
user: Anza
Posts: 3592
By Phoenix.Capuchin 2016-01-28 02:26:38  
Asura.Saevel said: »
This is the position I've been taking, I expect some of the more lol-worthy AM's to be altered, also expect the duration of Relic AM's to be increased to be similar to that of Emp / Mythic.

Kikoku Subtle Blow+10 AM (on a job that's likely hitting Subtle Blow cap without trying anyway) says hi! Yeah, I agree changing that sort of thing is the kind of AM adjustment I'm expecting.

Speaking of Kikoku though, I'm kinda pumped about its prospects. Doesn't look too hard for it to beat any non-RMEA by simply giving it a reasonable damage bump and some additional skill. Any other stats or non-garbage AM is a bonus. And Metsu's pretty cool to have for SC purposes! I'm hoping this is a good one...
Offline
Posts: 14481
By Pantafernando 2016-01-28 02:56:22  
Quote:
[dev1301] Reforging Relic, Mythic, Empyrean, and Ergon Weapons



New methods for reforging item level 119 relic, mythic, empyrean, and ergon weapons will be added.

Relic Weapons
Spharai / Mandau / Excalibur / Ragnarok / Guttler / Bravura / Apocalypse / Gungnir /
Kikoku / Amanomurakumo / Mjollnir / Claustrum / Yoichinoyumi / Annihilator
* Aegis and Gjallarhorn may not be reforged in the manner.

Mythic Weapons
Glanzfaust / Kenkonken / Vajra / Carnwenhan / Terpsichore / Murgleis / Burtgang /
Tizona / Aymur / Conqueror / Liberator / Ryunohige / Nagi / Kogarasumaru / Yagrush /
Laevateinn / Tupsimati / Gastraphetes / Death Penalty

Empyrean Weapons
Verethrana / Twashtar / Almace / Caladbolg / Farsha / Ukonvasara / Redemption /
Rhongomiant / Kannagi / Masamune / Gambanteinn / Hvergelmir / Gandiva / Armageddon
* Ochain and Daurdabla may not be reforged in this manner.

Ergon Weapons
Idris / Epeolatry
 Asura.Failaras
Offline
サーバ: Asura
Game: FFXI
user: Falaras
Posts: 3213
By Asura.Failaras 2016-01-28 03:16:08  
Quote:
[dev1301] Reforging Relic, Mythic, Empyrean, and Ergon Weapons
Oh lordy.

Quote:
Ergon Weapons
Idris / Epeolatry
These weapons certainly needed to be able to be reforged.
 Asura.Shiraiyuki
Offline
サーバ: Asura
Game: FFXI
user: Shirai
By Asura.Shiraiyuki 2016-01-28 03:19:07  
Before anyone asks, Nirvana isn't left out.
They merely forgot to add it in the English translation, it is mentioned in the Japanese topic.

Quote:
ミシックウェポン
グランツファウスト/乾坤圏/ヴァジュラ/カルンウェナン/テルプシコラー/ミュルグレス/
ブルトガング/ティソーナ/アイムール/コンカラー/リベレーター/竜の髭/凪/小鴉丸/
ヤグルシュ/レーヴァテイン/ニルヴァーナ/トゥプシマティ/ガストラフェテス/デスペナルティ
[+]
 Asura.Sechs
Offline
サーバ: Asura
Game: FFXI
user: Akumasama
Posts: 10086
By Asura.Sechs 2016-01-28 03:42:52  
Can't wait to upgrade my Verethrana. /sarcasm

Concerning Nirvana, seriously hope after the upgrade Nirvana will be BiS for both physical AND magical Blood Pacts.
That way you'd still need to swap it out for an Espiritus during Wards, which is still quite annoying, but at least it would be much better than the current situation.
[+]
 Fenrir.Nightfyre
Offline
サーバ: Fenrir
Game: FFXI
user: Nightfyre
Posts: 11681
By Fenrir.Nightfyre 2016-01-28 11:30:00  
Asura.Failaras said: »
Quote:
[dev1301] Reforging Relic, Mythic, Empyrean, and Ergon Weapons
Oh lordy.

Quote:
Ergon Weapons
Idris / Epeolatry
These weapons certainly needed to be able to be reforged.
Uh... yeah, actually, they do. Why would they leave those two weapons at 242 skill and their current damage values when all the other weapons are getting upgrades?
Offline
Posts: 570
By dustinfoley 2016-01-28 11:52:01  
I can see leaving idris alone honestly, its pretty powerful even its current state. There is no weapon that can replace it or even come close.

Now if solstice had geomancy + 8 on it, maybe, but thats not the case.


RUN one though, yeah that needed an update
 Fenrir.Nightfyre
Offline
サーバ: Fenrir
Game: FFXI
user: Nightfyre
Posts: 11681
By Fenrir.Nightfyre 2016-01-28 12:08:22  
Upgrading a weapon does not automatically mean every stat on that weapon gets increased. Anyone who was paying attention when SE previewed the 119+1 swords knows that it's incredibly unlikely that Idris will get any more Geomancy+ or Epeolatry will see an increase in PDT II. Expect bonuses to dmg/skill/macc/mab/enmity. That's it.
[+]
Offline
Posts: 570
By dustinfoley 2016-01-28 12:46:23  
Correct, and none of which a geo needs honestly. An idris is closer to a bard harp/horn/paladin shield imho. Its more for the utility it adds to the party.

Fully aware all they will probably do is add some macc/matkb/magic dmg to idris which is cool and all but it doesnt change the fact that geo really didnt need it.

Like i said though rune weapon has gotten replaced by other easier to get weapons and is in need of an upgrade to stay relevant, i just dont feel like idris was in the same boat of being repalced which is why they are doing it at all.
 Asura.Sechs
Offline
サーバ: Asura
Game: FFXI
user: Akumasama
Posts: 10086
By Asura.Sechs 2016-01-28 12:54:30  
Run weapon replaced by other easier to obtain weapons?
Wut?
What are you talking about?
Epeolatry is a tanking tool and it's still by far the best.
Closest thing is Aettir, and it's soooo far away.

If you meant for dps epe never was the best not even at release (with am3 down I mean).
Update is warmly welcome and due but I don't see your logic.
Damage on epe is as "accessory" on epe than it is for idris.
[+]
 Lakshmi.Zerowone
Offline
サーバ: Lakshmi
Game: FFXI
user: Zerowone
Posts: 6949
By Lakshmi.Zerowone 2016-01-28 13:44:42  
Being an owner of both I should probably say...
nothing :)
 Asura.Echandra
Offline
サーバ: Asura
Game: FFXI
user: Echandra
Posts: 546
By Asura.Echandra 2016-01-28 16:45:10  
bah, nothing to the shields or horn? that is disappointing.
 Asura.Sechs
Offline
サーバ: Asura
Game: FFXI
user: Akumasama
Posts: 10086
By Asura.Sechs 2016-01-28 16:55:47  
Asura.Echandra said: »
bah, nothing to the shields or horn? that is disappointing.
And expected :P
 Asura.Echandra
Offline
サーバ: Asura
Game: FFXI
user: Echandra
Posts: 546
By Asura.Echandra 2016-01-28 18:50:24  
I'm glad I go into things with 0 expectations. Oh maybe they'll give the ergon a bonus that allows for an extra rune, since JP didn't deliver that and we got Temper instead.
[+]
 Bahamut.Eorphere
Offline
サーバ: Bahamut
Game: FFXI
user: eorphere
Posts: 386
By Bahamut.Eorphere 2016-01-28 19:04:59  
Asura.Echandra said: »
that is disappointing.
Asura.Echandra said: »
I'm glad I go into things with 0 expectations.

story of my life
Offline
Posts: 14481
By Pantafernando 2016-01-29 04:52:44  
Quote:
[dev1302] Unity concord Adjustments

New Wanted notorious monsters will be added.




 Asura.Sechs
Offline
サーバ: Asura
Game: FFXI
user: Akumasama
Posts: 10086
By Asura.Sechs 2016-01-29 04:59:25  
Capricious Cassie and the other one is Frostmane?
That means new Cassie Earring and new Mythril Heart?
Wonder about the Bracelets and Cape too...
Not sure how good/bad Mythril Heart is gonna be but RUN is not on it so meh.
 Asura.Cair
VIP
Offline
サーバ: Asura
Game: FFXI
user: Minjo
Posts: 246
By Asura.Cair 2016-01-29 06:31:45  
Asura.Sechs said: »
Mythril Heart ... RUN is not on it so meh.

wat

mythril heart
[+]
 Phoenix.Keido
Offline
サーバ: Phoenix
Game: FFXI
user: Keido
Posts: 122
By Phoenix.Keido 2016-01-29 06:35:32  
Quote:
Mythic Weapons
Glanzfaust / Kenkonken / Vajra / Carnwenhan / Terpsichore / Murgleis / Burtgang /
Tizona / Aymur / Conqueror / Liberator / Ryunohige / Nagi / Kogarasumaru / Yagrush /
Laevateinn / Tupsimati / Gastraphetes / Death Penalty

Um, I really hope they just forgot to list Nirvana there...
 Lakshmi.Sulia
Offline
サーバ: Lakshmi
Game: FFXI
user: Sulia
Posts: 83
By Lakshmi.Sulia 2016-01-29 06:46:27  
Phoenix.Keido said: »
Quote:
Mythic Weapons
Glanzfaust / Kenkonken / Vajra / Carnwenhan / Terpsichore / Murgleis / Burtgang /
Tizona / Aymur / Conqueror / Liberator / Ryunohige / Nagi / Kogarasumaru / Yagrush /
Laevateinn / Tupsimati / Gastraphetes / Death Penalty

Um, I really hope they just forgot to list Nirvana there...

If you look at what Shiraiyuki posted, you'll see that it was an accidental omission on the English post and it is indeed included on the Japanese post.
[+]
 Phoenix.Keido
Offline
サーバ: Phoenix
Game: FFXI
user: Keido
Posts: 122
By Phoenix.Keido 2016-01-29 06:48:21  
Lakshmi.Sulia said: »
If you look at what Shiraiyuki posted, you'll see that it was an accidental omission on the English post and it is indeed included on the Japanese post.

Oh thank you! Totally missed it guess that's what I get for skimming at 6:30 in the morning. NEEDS MOAR COFFEES
 Asura.Sechs
Offline
サーバ: Asura
Game: FFXI
user: Akumasama
Posts: 10086
By Asura.Sechs 2016-01-29 07:11:48  
Asura.Cair said: »
Asura.Sechs said: »
Mythril Heart ... RUN is not on it so meh.

wat

mythril heart
Hmmm good one. Was looking at the screenshot, likely old pre adoulin one.

http://vignette1.wikia.nocookie.net/ffxi/images/d/d3/MythrilHeart.jpg/revision/latest/thumbnail-down/width/340/height/340?cb=20050812204126
 Siren.Kyte
Offline
サーバ: Siren
Game: FFXI
Posts: 3332
By Siren.Kyte 2016-01-29 12:48:29  
Saevel said:
What's needed is to have Apoc's haste effect changed to JA haste similar to Hasso / LR / Dance Samba, and even then the 20% delay floor would prevent any "Rise of the Dark Knight" from happening.

While there are some pros to making it JA haste, I think overall it'd be better off with magic haste. However, such a change should also be accompanied by a potency increase to 15% so that you could still cap magic haste with just Haste II.
 
Offline
Posts:
By 2016-01-29 13:01:48
 Undelete | Edit  | Link | 引用 | 返事
 
Post deleted by User.
 Siren.Kyte
Offline
サーバ: Siren
Game: FFXI
Posts: 3332
By Siren.Kyte 2016-01-29 13:07:46  
Well, that would arguably still be the case. Regardless, it's impossible to argue against altering the Aftermath in some way.
 
Offline
Posts:
By 2016-01-29 13:12:20
 Undelete | Edit  | Link | 引用 | 返事
 
Post deleted by User.
 Siren.Kyte
Offline
サーバ: Siren
Game: FFXI
Posts: 3332
By Siren.Kyte 2016-01-29 13:16:12  
Putting aside the fact that DRK isn't regularly used by most parties, Catastrophe is in fact usable due to its skillchain attributes.
 Asura.Saevel
Offline
サーバ: Asura
Game: FFXI
Posts: 9910
By Asura.Saevel 2016-01-31 21:46:34  
Siren.Kyte said: »
Putting aside the fact that DRK isn't regularly used by most parties, Catastrophe is in fact usable due to its skillchain attributes.

Quietus, Cross Reaper and Entropy have all of those covered and are stronger then Catastrophe.

Catastrophe
Gravitation / Darkness
40% STR / INT
2.75 fTP (doesn't scale - pseudo 3.85 after counting 40% increase)

Quietus
Distortion / Darkness
60% STR / MND
3.0 fTP (doesn't scale)
10/30/50 (scales). In effect this is a 11/42/100% attack bonus

Entropy
Gravitation / Reverberation
73~85% INT
3.0/5.0/8.0 fTP that scales but also copies Tp bonus so you can get
3.8/5.8/8.8 fTP

Cross Reaper
Distortion
60% STR / MND
3.0/5.0/8.0 (high fTP first hit with extra hit afterwards)

And just for good posture

Insurgency
20% STR / INT
Fusion / Compression
3.5/6.25/9.0 (first hit scales with TP then three additional regular hits)

The other WS's have all the SC attributes covered and are more powerful. Cata's mostly used for getting HP back when you either don't have a healer or are doing the super HP drain and thus have plenty of headroom.

Then we can do some really interesting things.

Guillotine
30% STR / 50% MND
Induration
3.875 fTP (did it get updated in the big WS update?)

Reverberation -> Induration produces Induration and Induration -> Reverberation produces Fragmentation so it's possible for a DRK to four step light with a Scythe. Entropy (or Infernal) -> Guillotine -> Entropy (or Infernal) -> Insurgency. I mention Infernal because if you have Geo-Maliase present then it does a ridiculous amount of damage, unfortunately because it has no T2 SC properties you can't use it to close a big T3 SC.
Offline
Posts: 14481
By Pantafernando 2016-02-02 15:48:36  
Quote:
The remaining quests, missions, and other aspects that require you to wait until Japanese midnight will be added to the development team's list to be looked into. I can't make any promises at the moment, but rest assured they are looking into addressing the remaining ones.
[+]
First Page 2 3 ... 53 54 55 ... 201 202 203