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Dev Tracker - news, discussions
サーバ: Asura
Game: FFXI
Posts: 381
By Asura.Foreverj 2016-06-22 09:07:01
They need to stop wasting resources making different ambuscade fights. Change the rewards keep the same fight and go use the time to create a different battlefield or something.
サーバ: Asura
Game: FFXI
Posts: 2507
By Asura.Calatilla 2016-06-22 09:09:58
Which two mob types would you prefer they stuck with if they went that route, the current ones, last months or something new?
I think a lot of people would probably pick the Dragon since it was the easiest one so far.
Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 10087
By Asura.Sechs 2016-06-22 09:16:20
They need to stop wasting resources making different ambuscade fights. Change the rewards keep the same fight and go use the time to create a different battlefield or something. Cool in theory, but I'm afraid in reality creating a new battlefield would be a very Intense task for their current resources, whereas creating a new fights only take a couple of days of work ^^'
Asura.Saevel
サーバ: Asura
Game: FFXI
Posts: 9911
By Asura.Saevel 2016-06-22 09:23:51
Also, on a side note but still related - there are no EPIC battles left in XI. This is something unfortunate they have adopted from XIV. Think it kinda depends on your definition of "epic" though?
One suggestion of epic: An 18 man alliance battle, that has a 2 hour timer, has several 'stages' and cannot just be simply zerged down in a few minutes...
Just sayin'
Not possible under today's battle mechanics and no big boss's are zerged down. Zerging CL145+ content is effectively impossible now due to a combination of punishing HP scaling and obscene monster stats. Instead we take a much slower approach that involves SCH SC's and timed BLM MB's with R/G being used to speed the process up.
And if it's a "Few minutes", its' by definition not "zerging". Zerging is when you throw a ton of buffed melee at something who then mindlessly spam their WS macro and kill the enemy before it's AI has had a chance to respond. If it lasts more then 60s and / or involves careful coordination and timing, then it's not a zerg.
By volkom 2016-06-22 09:39:53
Do you think they'll add armor/gear that's only for mastered jobs?
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サーバ: Asura
Game: FFXI
Posts: 381
By Asura.Foreverj 2016-06-22 09:40:03
They need to stop wasting resources making different ambuscade fights. Change the rewards keep the same fight and go use the time to create a different battlefield or something. Cool in theory, but I'm afraid in reality creating a new battlefield would be a very Intense task for their current resources, whereas creating a new fights only take a couple of days of work ^^'
If they can't create new stuff then don't even bother changing ambuscade mobs. It's the same crap after first few fights.
Keep mob the same. Use resources to make something new. After 3 months finally they made something new.
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サーバ: Asura
Game: FFXI
Posts: 381
By Asura.Foreverj 2016-06-22 09:40:25
Do you think they'll add armor/gear that's only for mastered jobs?
I like that idea.
Quetzalcoatl.Trulusia
サーバ: Quetzalcoatl
Game: FFXI
Posts: 1132
By Quetzalcoatl.Trulusia 2016-06-22 09:46:04
Do you think they'll add armor/gear that's only for mastered jobs?
I like that idea.
I second your liking of that idea.
サーバ: Asura
Game: FFXI
Posts: 2507
By Asura.Calatilla 2016-06-22 09:47:40
Needs to be better than SU armour though.
サーバ: Asura
Game: FFXI
Posts: 381
By Asura.Foreverj 2016-06-22 10:09:12
Needs to be better than SU armour though.
I also like that idea.
By Draylo 2016-06-22 10:31:46
Not changing ambuscade mobs would be so boring. I like how you gotta figure out a decent approach, I wish they got more creative tho.
Lakshmi.Buukki
By Lakshmi.Buukki 2016-06-22 11:09:48
Needs to be better than SU armour though.
I also like that idea.
It actually needs to be better than SU2 and pretty much everything else if its coming from Master Trials.
By Nocki 2016-06-22 11:12:03
Needs to be better than SU armour though.
I also like that idea.
It actually needs to be better than SU2 and pretty much everything else if its coming from Master Trials. Up to this point the only thing that comes from master trials is cosmetic, and I believe that they would stay with that theme. If they introduce any job master only items, they would probably come from somewhere else.
Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 10087
By Asura.Sechs 2016-06-22 11:12:39
Not changing ambuscade mobs would be so boring. I like how you gotta figure out a decent approach, I wish they got more creative tho. Don't give them strange ideas or they'll get TOO creative and we'll end up with something annoying like Quadav.
Damn farming 14500 points that month was so annoying, *** that Quadav fight srsly
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サーバ: Bahamut
Game: FFXI
Posts: 665
By Bahamut.Vinedrius 2016-06-22 11:44:05
They will just cycle through them.
Lakshmi.Buukki
By Lakshmi.Buukki 2016-06-22 12:03:06
They should make a buyable KI option that allows you to do unlimited Ambuscades without having to farm the stupid KI. Something like 10,000 hallmarks or gallantry that does not expire, but is purchased with current and not cumulative total.
Seriously, running out and farming 10 misc monsters is the most bizarre pre-req for entry. Its just flat out lame. Sure its a way to decrease congestion, but at this point, nobody really gives a fcuk about Ambuscade. And the queue system is enough.
Valefor.Sapphire
サーバ: Valefor
Game: FFXI
Posts: 1828
By Valefor.Sapphire 2016-06-22 12:12:43
With the current system the most annoying thing to me is the zone changing to farm a new KI.
Pretty sure the kill 10 laughably weak monsters (and have to change zones multiple times) is the DEVs way of time+congestion gating the content.
Under extreme congestion cases it was annoying and took a few more minutes to find those 10 trashmobs when they can get contested (imps in xarc_s being a good past example).
I would have preferred it require a synth material/crafted item (like we need for escha NMs) and just add a 5-10 minute entry cooldown that starts after you exit.
By ibm2431 2016-06-22 12:56:32
I don't see what's wrong with taking a page from how magic works and adding partial melee blows.
Instead of:
"WAR-San hits the Cute Hare for 1000 damage."
"WAR-San misses the Cute Hare."
"WAR-San misses the Cute Hare."
"WAR-San misses the Cute Hare."
Do instead:
"WAR-San hits the Cute Hare for 1000 damage."
"WAR-San glances the Cute Hare for 250 damage."
"WAR-San completely misses the Cute Hare."
"WAR-San glances the Cute Hare for 250 damage."
Then even if you can't close absurd evasion/accuracy gaps, melees aren't completely useless (worth bringing is a separate matter).
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サーバ: Sylph
Game: FFXI
Posts: 2623
By Sylph.Jeanpaul 2016-06-22 13:47:54
They need to stop wasting resources making different ambuscade fights. Change the rewards keep the same fight and go use the time to create a different battlefield or something. I would prefer that they just add a bunch of fights at once, and then give you a random one each entry. Better yet, an option that would let you keep fighting more random bosses in a single run to rake in more points.
...Why does that sound so familiar?
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Lakshmi.Buukki
By Lakshmi.Buukki 2016-06-22 15:51:00
They need to stop wasting resources making different ambuscade fights. Change the rewards keep the same fight and go use the time to create a different battlefield or something. I would prefer that they just add a bunch of fights at once, and then give you a random one each entry. Better yet, an option that would let you keep fighting more random bosses in a single run to rake in more points.
...Why does that sound so familiar?
Its quite possible this may eventually happen (though I strongly doubt it) once they run through all of the salvage 3.0 gearsets. I mean, these fights last a total of 2 minutes max with any halfway decent group. (edit) I don't see why having an event that lasts somewhere close to the 30 minute limit is a bad thing? So easy to implement too.
Sorry, I take that back. This is SE we're talking about. Why would they give us an event where we could make 1500 points in 1 run when they can just force us to do 5 runs of 300 points each, and just prolong the reward system. Sounds very SEish. k
By Pantafernando 2016-06-22 16:08:39
Quote: Hello there, everyone.
Job points were designed around the concept of enhancing a particular job by earning job points while playing it. Consider that it is essentially building a stronger affinity for a job, and if we were to make it possible to spend job points on any job, it would go against the said concept.
As such, there are no plans to change how job points can be obtained at the moment.
By Pantafernando 2016-06-23 15:55:54
Quote: Hi, there!
Looking at the potency of Amnesia from past content, the development team adjusted its duration for notorious monsters and content introduced after Seekers of Adoulin. Additionally, some of monsters before SoA were also adjusted.
Based on these changes they do not have any plans to make further adjustments to Amnesia at the moment, which includes making it possible to remove this status ailment this through Full Cure.
As mentioned previously in a different thread, it is not possible to add new spells currently so adding a new magic spell to remove Amnesia is not something we can address.
Valefor.Omnys
サーバ: Valefor
Game: FFXI
Posts: 1759
By Valefor.Omnys 2016-06-26 11:26:01
Quote: Hi, there!
Looking at the potency of Amnesia from past content, the development team adjusted its duration for notorious monsters and content introduced after Seekers of Adoulin. Additionally, some of monsters before SoA were also adjusted.
Based on these changes they do not have any plans to make further adjustments to Amnesia at the moment, which includes making it possible to remove this status ailment this through Full Cure.
As mentioned previously in a different thread, it is not possible to add new spells currently so adding a new magic spell to remove Amnesia is not something we can address. Source
I might be reading into the choice of wording but " it is not possible to add new spells currently" could be a bit worrisome. Perhaps they just mean that they've run out of space (ps2 limitations still being a thing because it's still built for the ps2) but.. are there no plans to remedy this?
Also, fk Amnesia.
By Pantafernando 2016-06-27 03:52:36
Quote: Eschan Estates Campaign (06/27/2016)
The following campaigns will be held starting on Monday, July 11 at 1:00 a.m. (PDT)
Campaign Period: Monday, July 11 at 1:00 a.m. (PDT) to Sunday, July 31 at 7:59 a.m.
Geas Fete Campaign
Earn double the usual amount of escha silt from combat in Escha areas.
Reisenjima Geas Fete Equipment Campaign
An additional personal reward will drop from Geas Fete notorious monsters in Reisenjima, providing you with an extra chance to obtain their spoils!
Dark Matter Arcane Glyptics Campaign
Geas Fete notorious monsters in Reisenjima through Arcane Glyptics can be engraved with arcane glyptics up to six times at no additional charge, with the equipment receiving the same benefits as if they were engraved with dark matter.
* Visit Oseem in Norg (I-7) to engrave your equipment.
* At 8:00 a.m. (PDT) each day (Earth time), the restriction is lifted and you will be able to engrave your equipment up to six times again.
* At 3:00 p.m. (GMT) each day (Earth time), the restriction is lifted and you will be able to engrave your equipment up to six times again.
Domain Invasion Campaign
Throughout the campaign, during a Domain Invasion no notorious monsters other than Azi Dahaka, Naga Raja, or Quetzalcoatl will spawn.
Mog Gardens Campaign
Mog Gardens will undergo the following modifications throughout the duration.
- The number of shining stars received when entering a Mog Garden will be doubled.
- The coastal fishing net will provide different special items.
- Items may be harvest from Monster Rearing twice per day.
- The following items will be sold in the gardens specially throughout the duration.
Golden Seed Pouch / Chestnut Tree Sap / Monarch Beetle Saliva
Mahogany Bed / Noble?s Bed / Goblin Stew 880
Monster Rearing Campaign
Reared creatures will be twice as likely to transform during the campaign.
By Ruaumoko 2016-06-27 04:20:55
Quote: Domain Invasion Campaign
Throughout the campaign, during a Domain Invasion no notorious monsters other than Azi Dahaka, Naga Raja, or Quetzalcoatl will spawn.
Yeah, because the adds are the real issue...
By geigei 2016-06-27 04:29:36
Quote: Mog Gardens Campaign
Thanks for nothing.
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Ragnarok.Phuoc
サーバ: Ragnarok
Game: FFXI
Posts: 354
By Ragnarok.Phuoc 2016-06-27 04:33:03
Quote: Eschan Estates Campaign (06/27/2016)
The following campaigns will be held starting on Monday, July 11 at 1:00 a.m. (PDT)
Campaign Period: Monday, July 11 at 1:00 a.m. (PDT) to Sunday, July 31 at 7:59 a.m.
Geas Fete Campaign
Earn double the usual amount of escha silt from combat in Escha areas.
Reisenjima Geas Fete Equipment Campaign
An additional personal reward will drop from Geas Fete notorious monsters in Reisenjima, providing you with an extra chance to obtain their spoils!
Dark Matter Arcane Glyptics Campaign
Geas Fete notorious monsters in Reisenjima through Arcane Glyptics can be engraved with arcane glyptics up to six times at no additional charge, with the equipment receiving the same benefits as if they were engraved with dark matter.
* Visit Oseem in Norg (I-7) to engrave your equipment.
* At 8:00 a.m. (PDT) each day (Earth time), the restriction is lifted and you will be able to engrave your equipment up to six times again.
* At 3:00 p.m. (GMT) each day (Earth time), the restriction is lifted and you will be able to engrave your equipment up to six times again.
Domain Invasion Campaign
Throughout the campaign, during a Domain Invasion no notorious monsters other than Azi Dahaka, Naga Raja, or Quetzalcoatl will spawn.
Mog Gardens Campaign
Mog Gardens will undergo the following modifications throughout the duration.
- The number of shining stars received when entering a Mog Garden will be doubled.
- The coastal fishing net will provide different special items.
- Items may be harvest from Monster Rearing twice per day.
- The following items will be sold in the gardens specially throughout the duration.
Golden Seed Pouch / Chestnut Tree Sap / Monarch Beetle Saliva
Mahogany Bed / Noble?s Bed / Goblin Stew 880
Monster Rearing Campaign
Reared creatures will be twice as likely to transform during the campaign.
ow no double-triple CP this month again? :( i got like 3-4 friends needing a CP campaign ; ;
By FaeQueenCory 2016-06-27 06:12:54
Quote: Hi, there!
Looking at the potency of Amnesia from past content, the development team adjusted its duration for notorious monsters and content introduced after Seekers of Adoulin. Additionally, some of monsters before SoA were also adjusted.
Based on these changes they do not have any plans to make further adjustments to Amnesia at the moment, which includes making it possible to remove this status ailment this through Full Cure.
As mentioned previously in a different thread, it is not possible to add new spells currently so adding a new magic spell to remove Amnesia is not something we can address. Source
I might be reading into the choice of wording but " it is not possible to add new spells currently" could be a bit worrisome. Perhaps they just mean that they've run out of space (ps2 limitations still being a thing because it's still built for the ps2) but.. are there no plans to remedy this?
Also, fk Amnesia. It simply means that they lack the capability for making a 100% new spell.
I'm not 100% sure why... All they say on the matter is that they're out of PS2 dev kits? Whatever that means.
But I'm like: if modders can make 100% new armor, and it looks like they can too with that crab hat, then I really have no idea what these "dev kits" are.
I'd imagine that they're something like other developer's tools... Though for things like Skyrim and Dragon Age Origins, it's not a one use thing.... Hence my confusion.
Basically, the only new things capable of being added are things that cannibalize old assets....
Which means if they were going to add an "amnesina" it would have to use an old animation. If they can even do that.
Essentially all they could do, in terms of new spells, is give access to spells that already exist. (Like banish IV.)
サーバ: Asura
Game: FFXI
Posts: 381
By Asura.Foreverj 2016-06-27 06:45:13
Quote: Eschan Estates Campaign (06/27/2016)
The following campaigns will be held starting on Monday, July 11 at 1:00 a.m. (PDT)
Campaign Period: Monday, July 11 at 1:00 a.m. (PDT) to Sunday, July 31 at 7:59 a.m.
Geas Fete Campaign
Earn double the usual amount of escha silt from combat in Escha areas.
Reisenjima Geas Fete Equipment Campaign
An additional personal reward will drop from Geas Fete notorious monsters in Reisenjima, providing you with an extra chance to obtain their spoils!
Dark Matter Arcane Glyptics Campaign
Geas Fete notorious monsters in Reisenjima through Arcane Glyptics can be engraved with arcane glyptics up to six times at no additional charge, with the equipment receiving the same benefits as if they were engraved with dark matter.
* Visit Oseem in Norg (I-7) to engrave your equipment.
* At 8:00 a.m. (PDT) each day (Earth time), the restriction is lifted and you will be able to engrave your equipment up to six times again.
* At 3:00 p.m. (GMT) each day (Earth time), the restriction is lifted and you will be able to engrave your equipment up to six times again.
Domain Invasion Campaign
Throughout the campaign, during a Domain Invasion no notorious monsters other than Azi Dahaka, Naga Raja, or Quetzalcoatl will spawn.
Mog Gardens Campaign
Mog Gardens will undergo the following modifications throughout the duration.
- The number of shining stars received when entering a Mog Garden will be doubled.
- The coastal fishing net will provide different special items.
- Items may be harvest from Monster Rearing twice per day.
- The following items will be sold in the gardens specially throughout the duration.
Golden Seed Pouch / Chestnut Tree Sap / Monarch Beetle Saliva
Mahogany Bed / Noble?s Bed / Goblin Stew 880
Monster Rearing Campaign
Reared creatures will be twice as likely to transform during the campaign.
ow no double-triple CP this month again? :( i got like 3-4 friends needing a CP campaign ; ;
Another month of crap. SE is a freaking retard. Just throw out that double cap campaign n it makes half the people happy.
サーバ: Asura
Game: FFXI
Posts: 2507
By Asura.Calatilla 2016-06-27 07:34:24
Quote: Domain Invasion Campaign
Throughout the campaign, during a Domain Invasion no notorious monsters other than Azi Dahaka, Naga Raja, or Quetzalcoatl will spawn.
So does this mean I can't farm Warder's while Naga Raja is up, or does it mean they won't spawn any adds? Because if it's the first one, then that's just ***.
Hi.
Dev tracker is a kind of feed in Official Forum that highlight (in the left side bar) posts from development team to players demands, questions and sugestion. Given that those answers are given by someone who effectively works with the deveopment of this game, they can be considered as official and true.
http://forum.square-enix.com/ffxi/forum.php
The japanese side of OF has its own dev tracker, that normally is way more active and detailed than english side. If someone feel like translating it to bring the info, feel welcomed too.
http://forum.square-enix.com/ffxi/search.php?searchid=15480698
BG site has one specific topic just to publish and discuss those official answers, and i think ffxiah lacks something similar as not everyone here check BG or OF, so lots of details/dev opinion are missed. So, thats the point of this topic, anyone who see new info in dev tracker feeds, quote it here, and start a discussion if you feel like.
Starting now, a couple of new dev posts were released after march update annoucement. Here they are:
Trust changes
Quote: [dev1261] Alter Ego Adjustments
It will be possible to summon alter egos in the following content.
Walk of Echoes
Wanted battles
It will be possible to summon alter egos in the following mission battlefields.
Wings of the Goddess missions
When Wills Collide / Maiden of the Dusk
It will be possible to summon alter egos for the following quest battlefields.
Wings of the Goddess quests
Champion of the Dawn / The Dawn Also Rises / A Forbidden Reunion
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Dev answer to a sugestion to add new ways to obtain dusk type of alluvion skirmish stone.
Quote: Since dusk-type stones were just implemented, we'd like players to do alluvion skirmishes to obtain them, so there are no plans to add the ability to trade other items for these stones at the moment.
However, we'll look into increasing the amount in circulation and the means of obtaining them in some way in a future version update.
Monster rearing news:
Quote: [dev1262] Mog Garden Adjustments
Monster Rearing will undergo the following adjustments.
A monster's mood will no longer degrade from "beaming with pure contentment" after collecting items or interacting with the monster.
The collective moods of all creatures will generate auras of light or darkness that affects them all.
Light
When the number of creatures beaming with pure contentment is greater than that succumbing to darkness, all creatures’ contentment and mood are increased.
Darkness
When the number of creatures succumbing to darkness is greater than that beaming with pure contentment, all monsters' contentment and mood are decreased.
The following information will be displayed when entering your Mog Garden.
The number of days left on assistants’ contracts.
The current affinity of the Mog Garden.
Mog garden gathering points will undergo the following adjustments.
It will be possible to scrap any unwanted flotsam directly without receiving it in cases where the player’s inventory is full or he is otherwise unable to recover it.
Sugestion about blu traits having aditional tier info.
Quote: This is something that is difficult for us to address at the moment as we would have to send data each time you open the menu to see which tier you currently have. We're concerned about this largely affecting UI response time.
Similarly the same holds true for saving the data client-side as well. Since all of the trait data for this would have to be saved, it would consume large amounts of memory, which also makes this feature difficult to implement.
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