|
Dev Tracker - news, discussions
Bismarck.Lothoro
サーバ: Bismarck
Game: FFXI
Posts: 202
By Bismarck.Lothoro 2016-06-27 12:05:45
Quote: Eschan Estates Campaign (06/27/2016)
The following campaigns will be held starting on Monday, July 11 at 1:00 a.m. (PDT)
Campaign Period: Monday, July 11 at 1:00 a.m. (PDT) to Sunday, July 31 at 7:59 a.m.
Geas Fete Campaign
Earn double the usual amount of escha silt from combat in Escha areas.
Reisenjima Geas Fete Equipment Campaign
An additional personal reward will drop from Geas Fete notorious monsters in Reisenjima, providing you with an extra chance to obtain their spoils!
Dark Matter Arcane Glyptics Campaign
Geas Fete notorious monsters in Reisenjima through Arcane Glyptics can be engraved with arcane glyptics up to six times at no additional charge, with the equipment receiving the same benefits as if they were engraved with dark matter.
* Visit Oseem in Norg (I-7) to engrave your equipment.
* At 8:00 a.m. (PDT) each day (Earth time), the restriction is lifted and you will be able to engrave your equipment up to six times again.
* At 3:00 p.m. (GMT) each day (Earth time), the restriction is lifted and you will be able to engrave your equipment up to six times again.
Domain Invasion Campaign
Throughout the campaign, during a Domain Invasion no notorious monsters other than Azi Dahaka, Naga Raja, or Quetzalcoatl will spawn.
Mog Gardens Campaign
Mog Gardens will undergo the following modifications throughout the duration.
- The number of shining stars received when entering a Mog Garden will be doubled.
- The coastal fishing net will provide different special items.
- Items may be harvest from Monster Rearing twice per day.
- The following items will be sold in the gardens specially throughout the duration.
Golden Seed Pouch / Chestnut Tree Sap / Monarch Beetle Saliva
Mahogany Bed / Noble?s Bed / Goblin Stew 880
Monster Rearing Campaign
Reared creatures will be twice as likely to transform during the campaign.
Two straight months without a Capacity point campaign. But don't worry guys, I'm sure we will get a CP campaign along with high tier battlefields and Wildskeeper Reive Bayld campaigns at the exact same time in August after two months of nothing...
[+]
Lakshmi.Konvict
サーバ: Lakshmi
Game: FFXI
Posts: 878
By Lakshmi.Konvict 2016-06-27 12:53:37
They don't have to do any campaigns. All you guys do is complain.
サーバ: Asura
Game: FFXI
Posts: 381
By Asura.Foreverj 2016-06-27 13:19:56
They don't have to do any campaigns. All you guys do is complain.
Some of us plays 2 hours a night. A Jp campaign helps tremendously.
[+]
Phoenix.Morier
サーバ: Phoenix
Game: FFXI
Posts: 898
By Phoenix.Morier 2016-06-27 13:20:09
Quote: Domain Invasion Campaign
Throughout the campaign, during a Domain Invasion no notorious monsters other than Azi Dahaka, Naga Raja, or Quetzalcoatl will spawn.
So does this mean I can't farm Warder's while Naga Raja is up, or does it mean they won't spawn any adds? Because if it's the first one, then that's just ***. Use some common sense.
Siren.Kyte
サーバ: Siren
Game: FFXI
Posts: 3332
By Siren.Kyte 2016-06-27 13:20:23
Quote: They don't have to do any campaigns. All you guys do is complain.
Well, when they aren't exactly making a ton of new content they kinda do.
At least the Dark Matter campaign is good, I guess.
[+]
Fenrir.Ramzus
サーバ: Fenrir
Game: FFXI
Posts: 1387
By Fenrir.Ramzus 2016-06-27 13:54:04
They should make a campaign that lets us trade all of the items required to augment an Ambuscade Cape to cap after the initial trade that allows us to choose our stat.
Except make it permanent, thx.
[+]
サーバ: Asura
Game: FFXI
Posts: 381
By Asura.Foreverj 2016-06-27 14:01:11
They should get rid of double Jp campaign instead make a battlefield where we can gain permanent +2 percent Jp gain up to 100 percent. So people have to spam it 50 times. And after that we gain like 10 Jps per fight.
Bismarck.Laurelli
サーバ: Bismarck
Game: FFXI
Posts: 889
By Bismarck.Laurelli 2016-06-27 14:06:56
Quote: Domain Invasion Campaign
Throughout the campaign, during a Domain Invasion no notorious monsters other than Azi Dahaka, Naga Raja, or Quetzalcoatl will spawn.
So does this mean I can't farm Warder's while Naga Raja is up, or does it mean they won't spawn any adds? Because if it's the first one, then that's just ***.
Means no other NMs will spawn anywhere. Even if you are in salvage, and a domain invasion starts while you're fighting the last boss for your linen, the boss will despawn.
By Pantafernando 2016-06-27 19:46:26
Quote: Great news, everyone!
Although we cannot give you a specific time on when this will be adjusted, I am happy to announce that the wait time associated with the following Aht Urhgan missions will be adjusted:
"Sweets for the Soul," "Playing the part," "Testing the Waters," and "Stirrings of War"!
Thanks for feedback concerning this topic!
By Pantafernando 2016-06-28 04:28:56
Quote: Announcing the July Version Update
Hail, friends!
Matsui here with your monthly update on the next version update, scheduled for July 5.
As you have come to expect, July's Ambuscade will feature a new set of villains to tackle, along with fresh new rewards to obtain. Make sure you spend your current hallmarks and gallantry before they get reset!
The recently-added Master Trial proved popular with many players, so we are adding another ultra-difficult battlefield-this one featuring those who wish to tackle the very top of the beastman forces.
A couple of new quests have been added to the Mog Gardens, where the arrival of a googol of girls has Chacharoon in a tizzy.
Rewards from these quests include new mounts, and as such require you have completed the quests Full Speed Ahead! and Titillating Tomes. If you haven't spent much time exploring your Mog Garden, now's the perfect chance to get started!
Other highlights include several job adjustments, an expansion to the number of areas where mounts can be ridden, alter ego compatibility added to several battlefields, help text added to even more food and drink items, and additional entries for the currency menu.
A detailed list of this and more can be found below. Some of these items are still undergoing testing, and last-minute issues may prevent us from including all of them.
Missions/Quests
Addition of new quests
・Create text
・Create cutscene
In-game Contents/System
Ambuscade
・Create new NM
Master Trials
・Create new NM
Personal chocobo & mounts
・Add new mount
・Expand mountable areas
・Add new areas for chocobo digging
Mog Garden
・Adjust placement of gil repository
・Adjust placement of mining points
・Add new fertilizer
Currencies
・Add new category
Text Commands
・Add new commands
Auto-translate
・Add new words
Battle-related
Job Traits
・Add new traits
Beastmaster
・Adjust pet commands
Summoner
・Adjust pet commands
Puppetmaster
・Adjust pet commands
Trust
・Add summonable content
Item-related
Ambuscade
・Create reward item
Master Trials
・Create reward item
Synthesis
・Add new recipe
Certain Meals
・Edit the Help text
Moogle Storage Slip
・Add storable items
Valefor.Omnys
サーバ: Valefor
Game: FFXI
Posts: 1759
By Valefor.Omnys 2016-06-28 05:32:16
Quote: Missions/Quests
Addition of new quests
・Create text
・Create cutscene
I've always loved how this is in the update every time, how they try to talk up how much they're "doing".
Guys, these quests will have text AND cutscenes!
サーバ: Asura
Game: FFXI
Posts: 381
By Asura.Foreverj 2016-06-28 06:11:26
Master trial prove popular ? Lol that's hilarious
Quetzalcoatl.Trulusia
サーバ: Quetzalcoatl
Game: FFXI
Posts: 1132
By Quetzalcoatl.Trulusia 2016-06-28 09:08:19
Quote: Battle-related
Job Traits
・Add new traits
Beastmaster
・Adjust pet commands
Summoner
・Adjust pet commands
Puppetmaster
・Adjust pet commands
For job traits, they said something about adding attack bonus to 2hd and h2h jobs, I wonder if they are creating something new for those jobs also?
What does adjusting pet commands mean? I know that Sharpshot's damage modifiers are being raised, but that's not really a pet command. The only pet commands we have are maneuvers, deploy, retrieve and deactivate. I don't see any of those changing, so what on earth are they talking about?
It's very unlikely that BST will see a range increase, but I can't really see what else it could be. Except maybe a nerf to Run Wild, which would just be utter *** at this point.
Edit: Probably reducing timers for attack/assault/deploy to five seconds. That makes sense.
Quetzalcoatl.Mithlas
サーバ: Quetzalcoatl
Game: FFXI
Posts: 271
By Quetzalcoatl.Mithlas 2016-06-28 10:26:59
Quetzalcoatl.Trulusia said: »...
What does adjusting pet commands mean? I know that Sharpshot's damage modifiers are being raised, but that's not really a pet command. The only pet commands we have are maneuvers, deploy, retrieve and deactivate. I don't see any of those changing, so what on earth are they talking about? ...
I believe they mentioned that they are reducing cooldowns for abilities to 5 seconds for:
Assault, Attack, Deploy
May be a few more. That's all they said in Dev posts as far as I'm aware.
By Afania 2016-06-28 16:09:49
Master trial prove popular ? Lol that's hilarious
Maybe JP loves it.
Lakshmi.Lenus
サーバ: Lakshmi
Game: FFXI
Posts: 517
By Lakshmi.Lenus 2016-06-28 16:35:48
Quote: Master Trials
・Create reward item
Says item instead of items.
Lockstyle equip confirmed....
Valefor.Maurauc
サーバ: Valefor
Game: FFXI
Posts: 126
By Valefor.Maurauc 2016-06-30 03:11:16
Quote: Optional Fee-based Storage Expansion (30/06/2016)
In the July version update, we will be introducing Mog Wardrobe 3 and 4 as new optional fee-based storage systems.
We've heard from many of you that your bags are getting to be a touch cramped, and hope that the introduction of these optional, fee-based wardrobes will ease the burdens of adventurers who play a variety of jobs with large amounts of equipment.
Once again, these systems will be coming to Vana'diel in July.
By Afania 2016-06-30 03:15:02
[+]
サーバ: Asura
Game: FFXI
Posts: 2666
By Asura.Ladyofhonor 2016-06-30 03:17:34
*** it, I'm doing it.
By Bahadir 2016-06-30 04:35:26
Srsly plz DONT buy that ***!! Dont give SE even the slightest idea or confirmation that this is a good idea..........srsly <.<,
Omg.....f*** u SE. Feel like quitting right now
[+]
サーバ: Asura
Game: FFXI
Posts: 2666
By Asura.Ladyofhonor 2016-06-30 04:37:34
I'll be buying it. Probably only wardrobe 3 for now. If I actually seriously add another job or two I'll get wardrobe 4. I don't mind paying a couple extra dollars for a game I have enjoyed for so long and still enjoy so much.
By Bahadir 2016-06-30 04:44:12
We played such a long time and paid good money for a good game. For me a game is either subscription based OR free to play with micro payments. Whether or not you like Free to play or not is probably a personal matter. I do, however, strongly feel that mixing those two is a rip off. One reason y I quit FF XIV.
[+]
サーバ: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2016-06-30 04:46:42
Effectively what you're doing by paying for these services is buying the rights to content and services that your subscription fee already paid to develop.
サーバ: Asura
Game: FFXI
Posts: 2666
By Asura.Ladyofhonor 2016-06-30 04:51:57
And going from $13 ($26 with dualbox) to $15 ($28 with dualbox) for a game I play for basically my entire months entertainment is still a hell of a deal.
Prices have gone up on practically everything else in life, I don't see why this is an issue. Just three years ago you could get a large pizza delivered to your house for $13.10 after tax and delivery charge. That same pizza today would be $15.15. Just normal prices, no specials.
By Bahadir 2016-06-30 04:56:04
However, the pizza you pay more for (hopefully) still has the same quality or might even have slightly refined.
While the game we talk about is nowhere close to the quality (and let me just talk about frequency and volume of contend updates and additions here) as it was in its peak time. So charging more for less....
サーバ: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2016-06-30 04:56:22
Support of anti-consumer business practices like these is exactly the reason why the gaming industry has developed into what it is today. Micro transactions and subscription models designed to siphon bonus revenue for minimal additional development effort and pad profits. Can rationalize it any way you want but locking gameplay features that have or could have otherwise been free up until now behind additional service fees that were already covered by existing service fees is scummy as *** and will only get worse by coddling that behavior.
サーバ: Asura
Game: FFXI
Posts: 2666
By Asura.Ladyofhonor 2016-06-30 04:58:26
However, the pizza you pay more for (hopefully) still has the same quality or might even have slightly refined.
While the game we talk about is nowhere close to the quality (and let me just talk about frequency and volume of contend updates and additions here) as it was in its peak time. So charging more for less....
I enjoy this game more than I did in 2003. It also gets updated more often (though yeah, not as major of updates).
Also here:
http://data.bls.gov/cgi-bin/cpicalc.pl?cost1=12.99&year1=2003&year2=2016
$12.99 in 2003 = $16.96 in 2016.
So basically this catches the game up with inflation, that's it. You've not had inflation in this game for 13 years, but now it's here.
サーバ: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2016-06-30 05:01:12
Yeah, let's just ignore that to go along with the value of currency going down, so too has the required number of funds and so too has dwindled the amount and quality of updates to the game.
Not sure if you're trolling or what.
Valefor.Omnys
サーバ: Valefor
Game: FFXI
Posts: 1759
By Valefor.Omnys 2016-06-30 05:03:41
Goblins (I'm guessing) in Ambuscade next month, Please look forward to it!
pretty please
Hi.
Dev tracker is a kind of feed in Official Forum that highlight (in the left side bar) posts from development team to players demands, questions and sugestion. Given that those answers are given by someone who effectively works with the deveopment of this game, they can be considered as official and true.
http://forum.square-enix.com/ffxi/forum.php
The japanese side of OF has its own dev tracker, that normally is way more active and detailed than english side. If someone feel like translating it to bring the info, feel welcomed too.
http://forum.square-enix.com/ffxi/search.php?searchid=15480698
BG site has one specific topic just to publish and discuss those official answers, and i think ffxiah lacks something similar as not everyone here check BG or OF, so lots of details/dev opinion are missed. So, thats the point of this topic, anyone who see new info in dev tracker feeds, quote it here, and start a discussion if you feel like.
Starting now, a couple of new dev posts were released after march update annoucement. Here they are:
Trust changes
Quote: [dev1261] Alter Ego Adjustments
It will be possible to summon alter egos in the following content.
Walk of Echoes
Wanted battles
It will be possible to summon alter egos in the following mission battlefields.
Wings of the Goddess missions
When Wills Collide / Maiden of the Dusk
It will be possible to summon alter egos for the following quest battlefields.
Wings of the Goddess quests
Champion of the Dawn / The Dawn Also Rises / A Forbidden Reunion
-----
Dev answer to a sugestion to add new ways to obtain dusk type of alluvion skirmish stone.
Quote: Since dusk-type stones were just implemented, we'd like players to do alluvion skirmishes to obtain them, so there are no plans to add the ability to trade other items for these stones at the moment.
However, we'll look into increasing the amount in circulation and the means of obtaining them in some way in a future version update.
Monster rearing news:
Quote: [dev1262] Mog Garden Adjustments
Monster Rearing will undergo the following adjustments.
A monster's mood will no longer degrade from "beaming with pure contentment" after collecting items or interacting with the monster.
The collective moods of all creatures will generate auras of light or darkness that affects them all.
Light
When the number of creatures beaming with pure contentment is greater than that succumbing to darkness, all creatures’ contentment and mood are increased.
Darkness
When the number of creatures succumbing to darkness is greater than that beaming with pure contentment, all monsters' contentment and mood are decreased.
The following information will be displayed when entering your Mog Garden.
The number of days left on assistants’ contracts.
The current affinity of the Mog Garden.
Mog garden gathering points will undergo the following adjustments.
It will be possible to scrap any unwanted flotsam directly without receiving it in cases where the player’s inventory is full or he is otherwise unable to recover it.
Sugestion about blu traits having aditional tier info.
Quote: This is something that is difficult for us to address at the moment as we would have to send data each time you open the menu to see which tier you currently have. We're concerned about this largely affecting UI response time.
Similarly the same holds true for saving the data client-side as well. Since all of the trait data for this would have to be saved, it would consume large amounts of memory, which also makes this feature difficult to implement.
|
|