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Dev Tracker - news, discussions
By Blazed1979 2016-07-20 07:44:08
The *** you want from them at this point, new endgame beyond HELM? Shadow Lord Trust Cipher - make it cost 10,000 Conquest points.
By Inudesu 2016-07-20 07:47:12
The *** you want from them at this point, new endgame beyond HELM? Shadow Lord Trust Cipher - make it cost 10,000 Conquest points. I'll resub for a year if this happens.
Odin.Lygre
サーバ: Odin
Game: FFXI
Posts: 89
By Odin.Lygre 2016-07-20 10:42:18
The *** you want from them at this point, new endgame beyond HELM? Yes :3
サーバ: Asura
Game: FFXI
Posts: 616
By Asura.Avallon 2016-07-20 10:59:10
I don't know.. would it be crazy to want a Reisenjima T5 set of NM's? Maybe to upgrade some of these useless Aeonics?
By Inudesu 2016-07-20 11:03:27
I don't know.. would it be crazy to want a Reisenjima T5 set of NM's? Maybe to upgrade some of these useless Aeonics?
A HUGE majority of people can't even scratch CURRENT endgame. They're going to introduce content that nearly anyone can do from here on out. (besides master trials but those are purely for bragging rights. No point to do them from a gear stand point)
Asura.Azriel
サーバ: Asura
Game: FFXI
Posts: 720
By Asura.Azriel 2016-07-20 11:05:40
A HUGE majority of people can't even scratch CURRENT endgame. They're going to introduce content that nearly anyone can do from here on out. (besides master trials but those are purely for bragging rights. No point to do them from a gear stand point)
Atm.
Valefor.Omnys
サーバ: Valefor
Game: FFXI
Posts: 1759
By Valefor.Omnys 2016-07-20 11:19:11
Of court people are complaining already. I'm not sure what people want from them. They added a new JT, while not amazing, is better than nothing. A bunch of good accessories, made ambuscade grind even worse, are changing ambuscade up every patch, and are expanding chocobo areas plus added a load of optional storage. The *** you want from them at this point, new endgame beyond HELM?
FTFY. And lets not pretend adding mount capability to zones is remotely difficult.
And SE is stupid if it is somehow a difficult change.
By Inudesu 2016-07-20 12:07:22
Of court people are complaining already. I'm not sure what people want from them. They added a new JT, while not amazing, is better than nothing. A bunch of good accessories, made ambuscade grind even worse, are changing ambuscade up every patch, and are expanding chocobo areas plus added a load of optional storage. The *** you want from them at this point, new endgame beyond HELM?
FTFY. And lets not pretend adding mount capability to zones is remotely difficult.
And SE is stupid if it is somehow a difficult change.
What isn't a stupid grind in this game though? It's extremely worth it because those capes are BiS for almost every situation for every job. And I'm sure there's a few things to test before introducing mounts in new zones
Valefor.Omnys
サーバ: Valefor
Game: FFXI
Posts: 1759
By Valefor.Omnys 2016-07-20 12:33:09
I just wouldn't list the new augment material as a pro on the list of things SE has done. Just more charging forward blindly in spite of feedback.
Yes, the capes which you can design towards a specific purpose of a job (tp,each ws,fc,etc) are BiS toward that purpose but this is one of the worst grinds SE has designed.
It's harder/takes longer to round up 10 bats than to kill the stupid bird.
サーバ: Leviathan
Game: FFXI
Posts: 6052
By Leviathan.Comeatmebro 2016-07-20 13:24:03
mounts are a difficult change because every zone with mounts has a dig pool and they probably coded the chocobo system in a way they can't/won't just disable dig on new zones
that means every zone they add to mounts needs dig tables
not that it should be a lot of work for even 1 competent dev, but it's more than just flipping a boolean flag
[+]
Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 10088
By Asura.Sechs 2016-07-21 02:27:42
I still wonder why they had to make it so complicated with mounts and new zones.
Couldn't they simply allow mounts on new zones and... make so Digging wasn't allowed?
Why do the two things have to go together at all costs?
Doesn't seem a big deal to me to allow mounts on a new zone but not allowing you to dig in there.
サーバ: Asura
Game: FFXI
Posts: 381
By Asura.Foreverj 2016-07-21 10:58:47
Of court people are complaining already. I'm not sure what people want from them. They added a new JT, while not amazing, is better than nothing. A bunch of good accessories, made ambuscade capes even better, are changing ambuscade up every patch, and are expanding chocobo areas plus added a load of optional storage. The *** you want from them at this point, new endgame beyond HELM?
For all your trolling u did to me, I actually like your idea. New endgame yes pls.
By FaeQueenCory 2016-07-21 12:16:56
I still wonder why they had to make it so complicated with mounts and new zones.
Couldn't they simply allow mounts on new zones and... make so Digging wasn't allowed?
Why do the two things have to go together at all costs?
Doesn't seem a big deal to me to allow mounts on a new zone but not allowing you to dig in there. It all depends where that bracket closes.
And knowing some of the.... "Creative"... Programming choices they've made in the past...
It's quite likely that in order to disable digging from an area can't be done at the area level, thereby making them have to disable it in the master and reenable it everywhere it currently is... Assuming the syntax is the simplest it can possibly be.
Which in all likelihood, it isn't.
Of course they could just do like what they did with Despoil at the beginning of SoA... Just not have anything in a table, so that it returns errors or nothing.
But they probably want to avoid people bitching about how digging doesn't work in X area (like how nothing had despoiled items).
Quetzalcoatl.Chanceikin
サーバ: Quetzalcoatl
Game: FFXI
Posts: 138
By Quetzalcoatl.Chanceikin 2016-07-21 14:28:39
Quote: Top Secret!
(1:09:30~)
You’ll have to check out the video for this!
This is still in the testing phase and haven’t decide what will happen just yet, but stay tuned for an update!
The next Freshly Picked is scheduled for the version update to take place after the next. But in its stead, there will be a special live stream event held by the famous Destiny, so be sure to tune in!
I’ll see you next time!
Anyone figure out what this is about? I went to that part of the video expecting to see some screenshots or action, but just a bunch of gibberish, and motherf**kers act like they forgot about Dre.
By Pantafernando 2016-07-26 03:46:38
Quote: Greetings, everyone.
We realize that the implementation of Master Trials has been a largely discussed topic both here and on other forums, and we’ve been passing along your feedback to the development team.
In order to facilitate better discussion around this topic (and also to get more feedback for the team), I wanted to start by sharing the overall concept of this content.
Master Trials were created as difficult end-game content for those players who have just about completed all other aspects of the game and are looking for challenging content to tackle. However, this is not pointing to only right now, this goes for the future as well. While many are busy at the moment putting the finishing touches on their Aeonic weapons or completing other outstanding in-game goals, once those are done, the team would like Master Trials to exist as challenging content that you can take on when you are ready. The team is very aware that only a small population of players have been undertaking the challenge, and they feel that once more players have geared up and enhanced their characters further that this content will be challenged more frequently. Thus, with each version update lately, they have been gradually implementing new Master Trials so that they will exist in the future for players to take on when they are prepared to do so.
In regard to the rewards that Master Trials offers, to better fit the overall concept, the team decided to go the cosmetic route instead of including weapons (or other items) that can be put into use in battle so that they do not become the sole goal of completing this content.
Hopefully this serves to get a better grasp of how the development team views Master Trials, so with that said, we’re looking forward to further feedback and comments about this content.
By Pantafernando 2016-07-26 03:49:30
Quote: Thank you for playing FINAL FANTASY XI.
We had previously suspended service of the test server Undine, and have now decided to officially shut it down on Tuesday, July 26 2016.
Thank you very much for your support of Undine over its many years of operation.
The entire FINAL FANTASY XI team will continue to work tirelessly to further improve the game, and we hope that you will continue with us on this journey.
By Wordspoken 2016-07-26 04:31:00
Quetzalcoatl.Chanceikin said: »Quote: Top Secret!
(1:09:30~)
You’ll have to check out the video for this!
This is still in the testing phase and haven’t decide what will happen just yet, but stay tuned for an update!
The next Freshly Picked is scheduled for the version update to take place after the next. But in its stead, there will be a special live stream event held by the famous Destiny, so be sure to tune in!
I’ll see you next time!
Anyone figure out what this is about? I went to that part of the video expecting to see some screenshots or action, but just a bunch of gibberish, and motherf**kers act like they forgot about Dre. I don't understand japanese enough to know what it was about, but I think they had technical difficulties hence not showing anything. I'm under the impression that it was a mount or something small like that.
By Pantafernando 2016-07-26 16:03:17
Quote: Hello, everyone!
I just wanted to give you all a heads up on a nice quality of life change that will be taking place in the upcoming version update!
No longer will you need to be out of the /yell loop while in Mhaura, as we will be expanding the areas in which the /yell feature can be used to the three starting nations and other outlying cities.
サーバ: Lakshmi
Game: FFXI
Posts: 97
By Lakshmi.Ashtopcat 2016-07-26 16:15:32
Quote: I don't understand japanese enough to know what it was about, but I think they had technical difficulties hence not showing anything. I'm under the impression that it was a mount or something small like that.
It was for the magic pot mount
[+]
サーバ: Siren
Game: FFXI
Posts: 2020
By Siren.Lordgrim 2016-07-27 00:16:45
We need a leech mount to flop around vanadeil do it SE!!!!
サーバ: Shiva
Game: FFXI
Posts: 291
By Shiva.Kasaioni 2016-07-27 00:22:52
We need a leech mount to flop around vanadeil do it SE!!!! Considering how silly the bomb mount looks for anyone that's not a Taru, I bet they'd do it.
By Treizekordero 2016-07-27 02:17:03
I'm surprised we don't have a goobbue mount already like what FFXIV got.
By Pantafernando 2016-07-27 04:15:07
Quote: Announcing the August Version Update
Greetings once more, adventurers. Matsui here with a rundown on the next version update, which is scheduled to go live on Wednesday, August 3.
As you have come to expect, Ambuscade will be getting new foes to tackle and rewards to obtain, so make sure to spend your hallmarks and badges of gallantry before the update launches.
Another major addition is the continuation of the Ygnas Directive questline, which made its first appearance in June. This latest installment features the incorrigible Roskin, whose thirst for knowledge and women remains unquenchable.
Adjustments will also be made to both high-level monsters' evasion rates and damage taken by monster area-of-effect attacks.
Other changes include various job-related adjustment, addition of mount compatibility to several areas, alter ego adjustments, and the addition of detailed help text to yet more food and drink items.
A more detailed list of items to be implemented may be found below. As always, some of these items may be delayed due to ongoing testing.
Mission and Quest-related
New quest ・Create text
・Create cutscenes —
Treasures of Aht Urhgan ・Quality-of-life improvements for various scenes —
In-game Content and System-related
Ambuscade
・Create new notorious monsters
・Add specialized background music
Records of Eminence
・Add new objectives
Personal chocobo/mounts
・Expand the areas in which mounts can be ridden
・Add new areas for chocobo digging
・Make adjustments to behavior when changing areas
Chocobo raising
・Adjustments to the initial values of affection when beginning chocobo raising
Key items
・Add the category "Mog Garden"
"/yell" feature
・Expand the supported areas
Battle-related
Stats
・Adjust defense values from VIT
High-level monsters
・Adjust evasion
Overall monsters
・Adjust the damage of AoE special attacks
Alter egos
・Adjust certain alter egos
Puppetmaster
・Add new attachments
Item-related
Ambuscade
・Create new reward items
Synthesis
・Add new recipes
Synergy
・Add new recipes
Certain foods
・Add help text
Porter Moogle
・Add support for new items
By Treizekordero 2016-07-27 04:19:20
Stats
・Adjust defense values from VIT
Well this got my attention I wonder what changes are being made. Maybe giving VIT/DEF the same ratio as STR/ATT and DEX/ACC?
Asura.Faloun
サーバ: Asura
Game: FFXI
Posts: 17
By Asura.Faloun 2016-07-27 05:02:46
reducing évasion on NMs and aoe dmg. Melee era will be back ?
By Ruaumoko 2016-07-27 05:06:56
Note that they mention AoE damage but not ailments. Vex/Attunement will still be mandatory.
By Treizekordero 2016-07-27 05:36:42
I guess Melee will be back for NMs that don't have super crappy aliments. I think SE is also being cautious not changing too much at once. Probably see a change to crippling status aliments in a future patch.
Hopefully....
サーバ: Leviathan
Game: FFXI
Posts: 3753
By Leviathan.Celebrindal 2016-07-27 10:49:06
It's a silly one, but "changes to mount behavior on zoning" could be fun if implemented like I envision- such as riding a mount into a zone that natively has that mob grants bonuses to either digging endurance, speed, riding duration, etc. And then use some of the BST affinity traits to weaken mounts if they see mobs that intimidate them-shorter ride times, etc. Encourage players to get all the mounts that way.
By ibm2431 2016-07-27 16:27:18
Note that they mention AoE damage but not ailments. Vex/Attunement will still be mandatory.
Nah, just tell the Yagrush to handle it. It's not like they'll be busy with other things. /s
But on a serious note, I feel for any WHMs playing post adjustments. Unless the AoE change is really insane, their job is going to get a lot harder if everyone decides "well, melees can hit the mob now, so let's go melee setup". Curaga and Erase for days!
[+]
Asura.Azriel
サーバ: Asura
Game: FFXI
Posts: 720
By Asura.Azriel 2016-07-27 16:42:52
well, melees can hit the mob now, so let's go melee setup".
XDDDD
Hi.
Dev tracker is a kind of feed in Official Forum that highlight (in the left side bar) posts from development team to players demands, questions and sugestion. Given that those answers are given by someone who effectively works with the deveopment of this game, they can be considered as official and true.
http://forum.square-enix.com/ffxi/forum.php
The japanese side of OF has its own dev tracker, that normally is way more active and detailed than english side. If someone feel like translating it to bring the info, feel welcomed too.
http://forum.square-enix.com/ffxi/search.php?searchid=15480698
BG site has one specific topic just to publish and discuss those official answers, and i think ffxiah lacks something similar as not everyone here check BG or OF, so lots of details/dev opinion are missed. So, thats the point of this topic, anyone who see new info in dev tracker feeds, quote it here, and start a discussion if you feel like.
Starting now, a couple of new dev posts were released after march update annoucement. Here they are:
Trust changes
Quote: [dev1261] Alter Ego Adjustments
It will be possible to summon alter egos in the following content.
Walk of Echoes
Wanted battles
It will be possible to summon alter egos in the following mission battlefields.
Wings of the Goddess missions
When Wills Collide / Maiden of the Dusk
It will be possible to summon alter egos for the following quest battlefields.
Wings of the Goddess quests
Champion of the Dawn / The Dawn Also Rises / A Forbidden Reunion
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Dev answer to a sugestion to add new ways to obtain dusk type of alluvion skirmish stone.
Quote: Since dusk-type stones were just implemented, we'd like players to do alluvion skirmishes to obtain them, so there are no plans to add the ability to trade other items for these stones at the moment.
However, we'll look into increasing the amount in circulation and the means of obtaining them in some way in a future version update.
Monster rearing news:
Quote: [dev1262] Mog Garden Adjustments
Monster Rearing will undergo the following adjustments.
A monster's mood will no longer degrade from "beaming with pure contentment" after collecting items or interacting with the monster.
The collective moods of all creatures will generate auras of light or darkness that affects them all.
Light
When the number of creatures beaming with pure contentment is greater than that succumbing to darkness, all creatures’ contentment and mood are increased.
Darkness
When the number of creatures succumbing to darkness is greater than that beaming with pure contentment, all monsters' contentment and mood are decreased.
The following information will be displayed when entering your Mog Garden.
The number of days left on assistants’ contracts.
The current affinity of the Mog Garden.
Mog garden gathering points will undergo the following adjustments.
It will be possible to scrap any unwanted flotsam directly without receiving it in cases where the player’s inventory is full or he is otherwise unable to recover it.
Sugestion about blu traits having aditional tier info.
Quote: This is something that is difficult for us to address at the moment as we would have to send data each time you open the menu to see which tier you currently have. We're concerned about this largely affecting UI response time.
Similarly the same holds true for saving the data client-side as well. Since all of the trait data for this would have to be saved, it would consume large amounts of memory, which also makes this feature difficult to implement.
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