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Thf DE gear sets?
サーバ: Siren
Game: FFXI
Posts: 30
By Siren.Yunalie 2009-08-21 17:29:26
Hey guys I've been leveling my thf recently, and i've been trying to find a sound DE gear set for my thf. Im only 62 at the moment, but I was wondering what gear everyone else uses or used at my level. Any advice would be awesome :)
Phoenix.Astronym
サーバ: Phoenix
Game: FFXI
Posts: 62
By Phoenix.Astronym 2009-08-21 17:38:41
Remora.Laphine
サーバ: Remora
Game: FFXI
Posts: 356
By Remora.Laphine 2009-08-21 22:40:53
well something like
emperor |pcc (or other acc piece)| spike earring | minuet earring (or another spike) black cotie or sh | battle or af | snipers | snipers or rajas amemet +1 | life or sword+1 | republic subligar (63 you get feral for a better look hehe) | bounding or tabin +1 (if bounding makes your dex even, then go with it)
Thats it i guess, many options to try out depending on the acc you get.
Alexander.Zayo
サーバ: Alexander
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By Alexander.Zayo 2009-08-22 01:20:24
DE has a CHR mod to it so don't use Jack-o's. Stack Acc Att STR in that order imo. The more hits you get in of the 5 strikes the better.
サーバ: Fairy
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By Fairy.Vegetto 2009-08-22 01:25:41
Zayo said: DE has a CHR mod to it so don't use Jack-o's. Stack Acc Att STR in that order imo. The more hits you get in of the 5 strikes the better. Dex is better than str for DE, whether you have SA up or not.
Remora.Laphine
サーバ: Remora
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Posts: 356
By Remora.Laphine 2009-08-22 04:38:44
Vegetto said: Zayo said: DE has a CHR mod to it so don't use Jack-o's. Stack Acc Att STR in that order imo. The more hits you get in of the 5 strikes the better. Dex is better than str for DE, whether you have SA up or not. Yes indeed. When your str is high enough 4 str will raise DE base damage by 1, at the same time you need 3.333 dex to raise DE base damage by 1 and that has no cap. Thing is before heca, thf doesnt have access for so much str for it to matter, and even if it did, equiping with dex would be better.
サーバ: Fairy
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By Fairy.Vegetto 2009-08-22 04:46:28
Well, depends on the level Laphine. WS mods at get multiplied by alpha at the end, .83. The lower the level though, the higher alpha is.
Should take about 4 on each to raise your DMG by 1, but dex offers acc where str offers attack.
Pandemonium.Natasdrol
サーバ: Pandemonium
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By Pandemonium.Natasdrol 2009-08-22 04:47:09
Sneak Attack = DEX Trick Attack = AGI SATA = DEX/AGI Strength.... where? Stick with your DEX/AGI > Acc > attack: in this order for SA/TA on multi-hit WS. STR will do you no justice. TP in ACC and Haste gear sets i.e homam, dusk(if no homam), and acc rings! thfs acc is bad enough let alone you hit like a lvl 1 blm. so make every whiff a hit. tip: do not use DE with X's Knife!
[+]
Remora.Laphine
サーバ: Remora
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By Remora.Laphine 2009-08-22 04:58:27
Vegetto said: Well, depends on the level Laphine. WS mods at get multiplied by alpha at the end, .83. Ah yes, forgot about that. Natasdrol said: DEX/AGI > Acc > attack: in this order for SA/TA on multi-hit WS. STR will do you no justice.
Kinda, think of str as a bonus. But i wouldnt wear agi on TADE. Agi will help only the first hit, but dex or att would help all hits.
Pandemonium.Natasdrol
サーバ: Pandemonium
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By Pandemonium.Natasdrol 2009-08-22 05:14:29
yes very true. Like i said before DEX/AGI > [[ACC]] > Atk:
but however you do not substuite any of these stats for STR. and if your not hitting every hit on a DE you either need to use Mand. Stab or get more ACC.
サーバ: Fairy
Game: FFXI
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By Fairy.Vegetto 2009-08-22 05:20:26
Nata, you're forgetting one thing when it comes to the agi. It isn't used as a mod in any of the thf ws' i am thinking of and the TA bonus only applies to the first hit of your ws. So for something like TA dancing edge, I'd use something like toreador's ring if acc was uncapped over an agi+5 ring.
サーバ: Kujata
Game: FFXI
Posts: 156
By Kujata.Malicfayt 2009-08-22 06:35:14
5 str == 2.5 attack and base damage +1 There is a time and a place for Str and i am only scratching the surface.
Depending on the dagger You can "cap" if you will, your thieves str to the point where any additional is pointless beyond the attack+ benefit. Obviously the higher dmg on the dagger, higher str cap.
That being said In TP and In WS str has benefits in both areas even if WS is limited at a "cap". I Wont go into TP being fSTR isn't something i want to go into right now, its off topic and being its 5:30am woken up by wolves i'm tired...
Str is not useless on thief it should not be a stat so easily dismissed as i have seen it be here, thats all im saying. Don't get me wrong Dex, Agi, acc, atk all that ***your talking about is fine and dandy i know how it all works, we've all been over this 100+ times and i am a thief main, just dismissing Str like that, in the end, is only hurting yourself.
oh yea, Af+1hands out parse Hecatomb on TAWS but not Hecatomb+1. (apparently) seems rather marginal however, forget where i found that out.. I did not personally do the math and work behind it. Don't believe me? I don't care, Do whatever floats your goat.
サーバ: Fairy
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By Fairy.Vegetto 2009-08-22 07:34:13
Oh, I never said str is ***. I'm just saying 1 dex > 1 str on any worthwhile non mercy stroke thf WS every time on any mob that actually matters. Not saying to use 1 dex over 5 str or something.
サーバ: Bahamut
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By Bahamut.Raenryong 2009-08-22 08:47:07
Malicfayt said: oh yea, Af+1hands out parse Hecatomb on TAWS but not Hecatomb+1. I highly doubt this on anything but Mercy Stroke honestly <_<
サーバ: Siren
Game: FFXI
Posts: 10387
By Siren.Enternius 2009-08-22 08:49:25
Raenryong said: Malicfayt said: oh yea, Af+1hands out parse Hecatomb on TAWS but not Hecatomb+1. I highly doubt this on anything but Mercy Stroke honestly <_< I dunno...That is a lot of STR, it might come close in the end. Either way, AF+1 are easier to get and practically free. That being said, I haven't really cared about anything THF-wise in over 3 years so I'm not the best person to be commenting on this thread.
Remora.Laphine
サーバ: Remora
Game: FFXI
Posts: 356
By Remora.Laphine 2009-08-22 09:22:13
IMO there is no use equiping for str if you dont have heca, thats what im saying. Maybe if you are able to break a new fstr tier with 1 or 2 str somewhere, but most times, dex is readily available for thf easier and will provide the same return damage wise and quite a bit of acc. Now with the only 3 sky heca pieces, thf will be on or really close to fstr cap on merit mobs, and also with a nice boost of dex to boot.
サーバ: Bahamut
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By Bahamut.Raenryong 2009-08-22 09:45:52
Weapon: Blau Dolch Sub: Sirocco Kukri Ranged: Empty Ammo: Fire Bomblet Head: Hecatomb Cap Neck: Breeze Gorget L.ear: Pixie Earring R.Ring: Rajas Ring Body: Mirke Wardecors [10acc/3dw] Hands: Rog. Armlets +1 L.Ring: Toreador's Ring R.ear: Brutal Earring Back: Cuchulain's Mantle Waist: Warwolf Belt Legs: Denali Kecks Feet: Hct. Leggings
Let both pdifs = 1 for simplicity's sake (low buff situation). fTP = 1.2875.
STR 101 DEX 109 AGI 79 * 1.15 = 90 CHR 52 WSC = 43 "fSTR = 8" Base D = 33 Sub D = 26
Heca Hands +1 will bring that to
STR 109 DEX 111 AGI 79 CHR 52 WSC = 44 "fSTR = 10" Base D = 33 Sub D = 26
Rogue's Armlets +1 TADE:
First hit: ((D + fSTR + WSC) * fTP) + AGI) * Critical Pdif. First hit: ((33 + 8 + 43) * 1.2875) + 90) * (1 + 1) First hit: 396
4 other mainhand hits: (D + fSTR + WSC) * Pdif 4 other mainhand hits: (33 + 8 + 43) * 1 4 other mainhand hits: 84
Offhand hit: (subD + fSTR + WSC) * Pdif Offhand hit: (26 + 8 + 43) * 1 Offhand hit: 77
Total: 809
Hecatomb Mittens +1 TADE:
First hit: ((D + fSTR + WSC) * fTP) + AGI) * Critical Pdif. First hit: ((33 + 10 + 44) * 1.2875) + 79) * (1 + 1) First hit: 382
4 other mainhand hits: (D + fSTR + WSC) * Pdif 4 other mainhand hits: (33 + 10 + 44) * 1 4 other mainhand hits: 87
Offhand hit: (subD + fSTR + WSC) * Pdif Offhand hit: (26 + 10 + 44) * 1 Offhand hit: 80
Total: 810
The difference is because of truncation but amusingly, despite my earlier prediction Heca+1 might start to outdo Rogue's Armlets +1 on Dancing Edge/Evis as your attack gets higher... interesting. Certainly won't on SB/Mandalic but we already knew that.
EDIT to show why pdif is 2 on the first hits, in case people are curious.
EDIT2: If Triple Attack procs, even NQ Hecatomb Mittens are going to outdo Rog. Armlets +1, looking at that. This has certainly got me thinking of possibilities, thank you for making me do this :D
サーバ: Siren
Game: FFXI
Posts: 346
By Siren.Delirium 2009-08-22 11:27:24
I like this, but off hand dmg isn't factored into ws. Example would be why mkris doesn't completely rape your damage when offhanded
Remora.Laphine
サーバ: Remora
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Posts: 356
By Remora.Laphine 2009-08-22 11:33:00
It is factored, but weapons with occasionally attack number of times only get factored as if they were single hit. So for MK thats 8 dmg.
サーバ: Siren
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By Siren.Delirium 2009-08-22 11:38:01
But my DE with SK offhand and with hornetneedle off hand do the same damage
Remora.Laphine
サーバ: Remora
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By Remora.Laphine 2009-08-22 11:46:35
well, off hand damage is less then 1/6 of the total damage of the ws, kinda hard to eyeball it. Or did you parse it? There are another number of conditions that affect your damage.
サーバ: Siren
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By Siren.Delirium 2009-08-22 11:53:55
My DoT gets jacked when i use the hornetneedle vs SK but DE returns were consistently the same.
サーバ: Bahamut
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By Bahamut.Raenryong 2009-08-22 11:57:58
Dual Wield adds an extra hit to WS, using your offhanded weapon ... or so I thought?
Remora.Laphine
サーバ: Remora
Game: FFXI
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By Remora.Laphine 2009-08-22 12:00:37
ok, but why when you are /nin you get 13 tp return on DE and you get 9 if you are not /nin? 4.5+1+1+1+1+4.5 thats the return on a ninja sub DE (or something like that). If off hand gives out a different return, then certainly it contributes with damage as well.
サーバ: Siren
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By Siren.Delirium 2009-08-22 12:03:17
This isn't wrong. You do gain an extra hit due to an offhand weapon Raenryong said: Dual Wield adds an extra hit to WS, using your offhanded weapon ... or so I thought? But also explains why ridill off hand doesn't increase WS dmg but DoT http://wiki.ffxiclopedia.org/wiki/Dual_Wield
Remora.Laphine
サーバ: Remora
Game: FFXI
Posts: 356
By Remora.Laphine 2009-08-22 12:18:59
Quote: Weapon Skill Damage is based on the damage rating of the main hand weapon. Well i cant prove to you that off hand damage is considered on ws damage in any other way but conjecturing. When dual wield was hot on war, a friend of mine always complained about rampage damage with axe/joy being lower than axe/axe. When i leveled thief 33-59 viper bite did better damage with /nin than with /war. Since we get a 2x attack boost with VB, berserk wont contribute as much as another hit being added to the ws. Back to the wiki quote. Unless you are saying that DE is 6 hit and the 6th hit damage is also based on the main weapon. But i think thats a kinda odd thing to say.
サーバ: Siren
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By Siren.Delirium 2009-08-22 12:51:16
Laphine said: When dual wield was hot on war, a friend of mine always complained about rampage damage with axe/joy being lower than axe/axe. This was probably due to his offhand being a Juggernaut or a maneater which both drastically effect attack. Laphine said: Back to the wiki quote. Unless you are saying that DE is 6 hit and the 6th hit damage is also based on the main weapon. But i think thats a kinda odd thing to say. The WS by itself is 5 hits. With Dual Wield it is 6 due to how the job trait functions. Edit: btw my phone's web browser sucks sometimes
Remora.Laphine
サーバ: Remora
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Posts: 356
By Remora.Laphine 2009-08-22 13:24:31
@delirium Maneater/irom ram i think it was, idk. But 10 att wont affect so much when eating meat and getting minuet. You cant get 10 hit on DE. Max number of hits for any ws is 8. Thats why its actually kinda common to see 15 tp return, you triple at start or at the end (double chance to do it). But thats it.
I actually googled this, and found this guy doing it like that: http://ffxi.allakhazam.com/db/jobs.html?fjob=10&mid=124951536032320934&num=2&page=1 And this is a damage calculator: http://killingifrit.com/page.php?al=dcalc If you check Dual wield, your ws damage will increase by a good chenck (100ish)
edit: ops i forgot @Vylandra Actually the higher is the mobs vit, its worse for you to equip str. You break fstr tier easier when your vit is high enough above the mobs vit(4 str = 1 fstr). If you cant reach that(kirin's 120 vit for instance, not that easy to break any tiers), its better to equip dex.
サーバ: Siren
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Posts: 346
By Siren.Delirium 2009-08-22 13:42:25
Then I think weapon skill plays part in the accuracy of the off hand hit even though that weapons dmg rating isnt factored. So possibly why number were higher Axe/Axe becauce of much better accuracy
サーバ: Bahamut
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By Bahamut.Raenryong 2009-08-22 14:09:34
Quote: Weapon Skill Damage is based on the damage rating of the main hand weapon. Is very ambiguous :x I read it as saying that you don't add the two DMGs together... would be a bit weird for Dual Wield to add an offhand hit which doesn't use offhand DMG, just logically. Of course, SE doesn't always do logic but still ... fSTR can be negative too. If you have 33D weapon with -3 fSTR and add 1 fSTR, your increase is 1/30 = 3.3%. If you add 1 fSTR at 33D, your increase is 1/33 = 3.0%.
Hey guys I've been leveling my thf recently, and i've been trying to find a sound DE gear set for my thf. Im only 62 at the moment, but I was wondering what gear everyone else uses or used at my level. Any advice would be awesome :)
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