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Ninja Equipment Sets (April 2015)
サーバ: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2016-02-19 14:47:52
I'm certainly not advocating stacking DW unnecessarily, but going over 80.0% delay reduction by a couple points of DW is such a tiny TP/hit reduction that it's basically insignificant. *If* the other stats on the piece are good, it's not worth throwing the whole piece out because you're afraid of miniscule TP/hit loss that isn't going to change x-hit and at most might cause a TINY bit of lost TP overflow. Adhemar vs Herc is about a 4% difference in TP/hit before the STP, and the concept of an x-hit on a dualwield job is horribly outdated. Variances in TP return on WS meaningfully impact average rounds/WS. Daken amplifies this, as shuriken TP will differ from katana TP. Small changes in TP/hit can and will have measurable effects on average rounds/WS. Playing around with different weapons/weaponskills and gearsets in the spreadsheet, including variations with and without mythic AM3, even an unaugmented Herc vest is usually about a 3-3.5% reduction in average rounds/ws. There are some delay/stp/weaponskill combinations in which that advantage is reduced, but also some where it's increased slightly.
Quote: Adhemar Jacket... still going to crush your other alternatives. If hitrate's capped then Rawhide path A is comparable, path D is better, well augmented Taeon is comparable, Ryuo path A is comparable, path C is better, Rao path B is better...
Quote: In fact, Adhemar is still arguably still better than Herc in many magic haste capped situations (particularly accuracy-heavy needs) unless you have extremely good Herc augs. Adhemar's high accuracy is absolutely worth noting and should bear consideration when relevant, but when it's not it takes very little for Herc to overcome Adhemar. TA+1% is enough to ~match, 2% beats. No attack or stat+ augments included, and this is in a pDIF uncapped simulation. Extremely good Herc augs (DEX+10, TA+4, 25+ acc/attack) aren't just better, they're significantly better.
By Sandmaster 2016-02-20 14:31:33
Bismarck.Snprphnx said: »I built a mab/burst set using 2 ochu samaha body and both burst rings...rest off the gear is all int and mab..I have not tested any ofc this yet, but I have heard of ninja bursting for alot of damage. I have 20 cp into ninja and was wondering if anyone has made a elemental set and what your merits were and what kind of burst damage you got on apex mobs
This was posted two pages ago
LS friend, Zetaking (Asura) pulled off this nuke in the CP party we just had. This was with Futae and a GEO doing Malaise. This is the set he used. Magic Accuracy/Magic Atk Bonus/Magic Burst Damage augments on the two Herculean pieces.
ItemSet 341517
99999 was with Futae but his averages without were around 60-70k.
While that is certainly a nice set, and I presume he has the additional 40MD from Job Points, anybe even the additional +100 for Futae depending how far he has got with his Nin,
Would Gyve Doublet/Trouser's be better in their slot's, The Gyve Doublet also has a whopping INT+39?
For ammo, would something like Ghastly Tathlum (+1) or if not, I'm sure I saw an ammo with MAB+6 acc/att+13, or the down grade from that with MAB+5 on it?
For Waist I just got the Eschan Stone yesterday (very happy cor its BiS COR piece) but weather/day bonus's are not always going to be there sooo?
For Hands I have Taeon with MAB+20 Aug and swapping the AGL+9 to INT+9-10 on it which total 27MAB 7MACC and 18-20INT.
Feet I have the MAB+25 from Adhemar.
Thats without any Hercules (stayed away as I need all gil for relic) and will look forward to doing that once I am ready! I also need a relic (or Ochu's) before MAB's are worth using, and with the bonus head gives don't most ppl just go 5/5 ICE and 5/5 Fire to cover one light and one dark?
Caitsith.Mahayaya
サーバ: Caitsith
Game: FFXI
Posts: 3341
By Caitsith.Mahayaya 2016-02-20 15:13:39
Is San that much better than Ni? I wasn't seeing anything near 60k with Ni and I've got a very similar set.
Also, about that neck piece, wouldn't Sanctity be better or is +10 Ninjutsu good?
Bismarck.Snprphnx
サーバ: Bismarck
Game: FFXI
Posts: 2707
By Bismarck.Snprphnx 2016-02-20 16:14:26
The 60k was :San without using Futae. :Ni spell damage was not stated.
Caitsith.Mahayaya
サーバ: Caitsith
Game: FFXI
Posts: 3341
By Caitsith.Mahayaya 2016-02-20 16:23:57
I get that, but I was getting 20k Ni in a similar set, so I was curious if San would pump up my numbers to at least 40k.
Just interested to see what all factors played here. Guessing with COR doing Leaden Salute, there was MAB roll and likely a GEO doing buffs as well. Plus, not sure if this was a 2 step Skillchain or more.
Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 10136
By Asura.Sechs 2016-02-21 04:00:41
Bismarck.Snprphnx said: »The 60k was :San without using Futae. :Ni spell damage was not stated. I'm a bit skeptic about 60k San spell without futae AND without a combination of malaise/acumen/int/warlock etc buffs.
And I also assume Innin (30% more damage is quite the boost)
By Ruaumoko 2016-02-21 05:20:33
Caitsith.Mahayaya said: »Is San that much better than Ni? I wasn't seeing anything near 60k with Ni and I've got a very similar set.
Also, about that neck piece, wouldn't Sanctity be better or is +10 Ninjutsu good? The reason San hits so much harder than Ni is because of the Mochizuki Hatsuburi +1 and its augment. Not only does it have +30 MaB as a base but it also has a 25% straight damage increase, similar to Pixie Hairpin +1 on Death/Comet, if you are 5/5 in a merit category.
Skill factors in a lot moreso than MaB until you get some additional Ninjutsu Skill gifts, at which point MaB begins pulling ahead.
Lakshmi.Lenus
サーバ: Lakshmi
Game: FFXI
Posts: 517
By Lakshmi.Lenus 2016-02-21 08:04:21
Apparently metsu, and other relics got a 10% increase in dmg with its Lv119 III. I did a test and gave Byrth some numbers and math it out to be 10%. Would have to do more testing later.
Anyway, to me it seems like a really good ws to just spam mainly now, for me at least. It had good numbers when I was playing around with it on Reisen T1 while farming for stones.
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Asura.Auburn
サーバ: Asura
Game: FFXI
Posts: 62
By Asura.Auburn 2016-02-21 14:57:34
And that's not just a result of the increase of base damage of the weapon, right?
Lakshmi.Lenus
サーバ: Lakshmi
Game: FFXI
Posts: 517
By Lakshmi.Lenus 2016-02-21 16:57:52
Nah its not.
サーバ: Odin
Game: FFXI
Posts: 2255
By Odin.Llewelyn 2016-02-21 17:12:16
Will test with Namas in a moment. Simpler to see with that.
サーバ: Odin
Game: FFXI
Posts: 2255
By Odin.Llewelyn 2016-02-21 17:15:29
Thanks, Samurai.
サーバ: Odin
Game: FFXI
Posts: 2255
By Odin.Llewelyn 2016-02-21 17:27:15
Er, forgot there was a new ratio cap. Well it does 8867 damage with:
382 base damage
82 fstr2
390 str + 241 agi (208 wsc)
2.75 ftp
No WSD% gear or fTP gorget/belt was used.
If anyone can math it out faster than I can go for it.
サーバ: Odin
Game: FFXI
Posts: 2255
By Odin.Llewelyn 2016-02-21 18:00:59
Yeah, numbers aren't adding up using the approximated new cap on BGWiki and don't know how to find the new cap myself either. If it helps at all, with the same above base damage and fstr2, normal ranged attacks were doing 1508 and criticals 1885.
サーバ: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2016-02-21 18:31:08
Your normal hits are consistent with 3.25 pDIF and 1.25x crit modifiers. I thought ranged pDIF cap was 3.5 now? Strange... I can't get 8867 on Namas to line up at all though.
Lakshmi.Lenus
サーバ: Lakshmi
Game: FFXI
Posts: 517
By Lakshmi.Lenus 2016-02-22 04:43:21
After some testing it doesn't have an extra 10% boost. Sorry guys! We just went off of what Langly had tested back in 2014 when they changed metsu and apparently it was just bad original data. A friend tested their mandau and resulted in no change either. My fault.
サーバ: Odin
Game: FFXI
Posts: 2255
By Odin.Llewelyn 2016-02-22 16:56:07
Was suspicious of the original testing. Do we know the correct values?
Quetzalcoatl.Langly
サーバ: Quetzalcoatl
Game: FFXI
Posts: 685
By Quetzalcoatl.Langly 2016-02-22 17:25:34
I am capable of mistakes here and there.
Was the report I gave in 2014 off by much?
Lakshmi.Lenus
サーバ: Lakshmi
Game: FFXI
Posts: 517
By Lakshmi.Lenus 2016-02-22 17:28:14
I dunno really, its just what byrth said, you'd have to run it by him haha
サーバ: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2016-02-22 19:09:48
Er, forgot there was a new ratio cap. Well it does 8867 damage with:
382 base damage
82 fstr2
390 str + 241 agi (208 wsc)
2.75 ftp
No WSD% gear or fTP gorget/belt was used.
If anyone can math it out faster than I can go for it. Revisiting this. Formula is D*fTP*pDIF*relic bonus, in that order. We can work backwards from that, accomodating flooring along the way.
8867/1.4=6334
6334/3.25=1949
1949/2.75=709
709-382-82=245
(390+241)*0.4=252*0.85=214
So... 31 base damage unaccounted for. Alternatively, perhaps Namas fTP is (now?) 2.875 rather than 2.75? That would fit the data perfectly. Mind testing with a gorget or belt?
Testing by Tye of Lakshmi also backs up a 3.25 pDIF cap for throwing and archery, as posted by Byrth on BG. Interesting that they chose to differentiate marksmanship in such a manner.
サーバ: Odin
Game: FFXI
Posts: 2255
By Odin.Llewelyn 2016-02-22 19:14:12
Sure thing. Moment.
サーバ: Odin
Game: FFXI
Posts: 2255
By Odin.Llewelyn 2016-02-22 19:31:40
Yeah, ignore yesterday's testing, I see what I did wrong. I counted up my DEX as my secondary stat instead of AGI like a retard. 224 AGI, not 241.
In addition, doing math myself the numbers add up to 8867 exactly only if I ignore the alpha multiplication on the WSC. Perhaps this is a new thing for WSs?
To restate values for new test:
382 Base damage
82 fstr2
390 str 224 agi (245 wsc ignoring alpha)
3.25 ratio
2.75 ftp
No gorget: 8867
floor{floor[(382+82+245)*2.75]*3.25}*1.4 = 8867
With gorget: 9181
floor{floor[(382+82+245)*2.84765625]*3.25)*1.4 = 9181
Oh. Guess I'm late, lol.
Quote: As a player's job attains higher levels, the value of WSC is subjected to a level correction factor specifically for Blue Magic.
This level correction factor used to also affect Weapon Skills, but was removed in the June, 2014 update.
This level correction factor α(Alpha) reduces the value of WSC based on the formula WSC = floor (floor((A x A%) + (B x B%)) x α)
(where A & B are the first and second stats)
Then yeah, nothing's changed. Apologies for the unnecessary confusion, but at least we learned the new archery pdif cap.
サーバ: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2016-02-22 20:08:41
Huh. Didn't even know they did that.
But... they left it in for blue magic? Wat.
サーバ: Bismarck
Game: FFXI
Posts: 1346
By Bismarck.Kuroganashi 2016-02-22 20:17:19
Which SET be best for TP on NIN ?
PATH C Katana (ACC+15 DMG:+15 ATK+15)
Ochu (DMG:+9 STR+4 DEX+6 Ninjutsu Skill+6)
PATH A Body and Hands (AGI+10 DEX+10 ACC+15)
Mantle (STR+1 DEX+2 Skillchain DMG+2% Weapon Skill DMG+4%)
Feet (ACC+10 ATK+19 Triple ATTACK +4%)
ItemSet 342081
OR
PATH C Katana (ACC+15 DMG:+15 ATK+15)
Ochu (DMG:+9 STR+4 DEX+6 Ninjutsu Skill+6)
PATH A Body (AGI+10 DEX+10 ACC+15)
Mantle (STR+1 DEX+2 Skillchain DMG+2% Weapon Skill DMG+4%)
Feet (ACC+10 ATK+19 Triple ATTACK +4%)
Hands (CAP) (ACC+15 R.ACC+15 Triple Attack+3% MDT-4%)
ItemSet 342082
OR
ItemSet 337232
Or
replace Aizushintogo with my other Ochu (STR+2 DEX+4 NINJUTSU +5)
Please help ><
Thank you :D
By Sandmaster 2016-02-26 15:40:06
Just a quick Selkit question, I wantto solo in Reisenjima, and wondered if the Onca Suit would work against his Earthbreaker TP move and against the Mimic? Could easily add some more resist stun+1-10 to take to you resist Stun+100?
Asura.Auburn
サーバ: Asura
Game: FFXI
Posts: 62
By Asura.Auburn 2016-02-27 07:37:36
Just a quick Selkit question, I wantto solo in Reisenjima, and wondered if the Onca Suit would work against his Earthbreaker TP move and against the Mimic? Could easily add some more resist stun+1-10 to take to you resist Stun+100?
I'm honestly not sure but I didn't have much issue doing it without something like that. I find subbing DNC helps so you can quickly Poisona Apururu since she tends to do very stupid things when she has poison on.
Asura.Auburn
サーバ: Asura
Game: FFXI
Posts: 62
By Asura.Auburn 2016-02-28 09:06:02
Has it been determined how the attack bonus from Kikoku is calculated? I'm not sure if it's additive to modifiers like berserk or multiplicative.
サーバ: Asura
Game: FFXI
Posts: 1326
By Asura.Azagarth 2016-03-02 12:51:54
Ok so I come here because I am unsure where else to ask. I finally got all the currency for relic, however I am undecided what to do. I know people keep saying get what you like! etc. This would be fine but I want to do the most dmg my gil allows me to haha, thats what i like.
I will never do mythic because I would not do katana anyhow over other options atm. Kannagi is a possibility though, I know atm its very expensive, but it could be a long term goal.
out of the 3 REM is there much of a difference? I have asked quite a few nins on my server and I get a mix of responses. One has afterglow emp and tells me somedays he thinks kik would outdo it. Another has a mythic afterglow and says it rocks, but the difference isnt big after update. I have yet to see a afterglow relic katan on my server, though I am positive one exists.
All the numbers in the past post are way outdated and are not afterglows3. I know one shows kik as #6 under very easy to get katanas, but again we are talking 10% attack and tons of base dmg now, im sure that moves relic into top 3 ya?
I also have my eye on relic h2h/dagger or possibly scyth. I am not wanting to upgrade and regret it, and could really do any relic atm since i go the currency saved for kik (one of the more expensive on my server)
Siren.Chinzu
サーバ: Siren
Game: FFXI
Posts: 16
By Siren.Chinzu 2016-03-02 13:26:56
Would like to get some opinion on these sets,
ItemSet 342252
Seeth. Bomblet +1 > Jukukik Feather
Rawhide Vest > Adhemar Jacket
Brutal Earring > Lugra Earring
Raja Ring > Epona or DEX
Apate Ring is temporary
Would switching to these better option?
Leviathan.Kincard
サーバ: Leviathan
Game: FFXI
Posts: 1442
By Leviathan.Kincard 2016-03-02 13:29:10
Re: RMEs
I've played around with them a bit in the spreadsheet, but currently I only own the Empyrean AG. Personally, I think the Kikoku is the best all-around choice right now.
I think the Nagi got kinda shafted with the newest reforge. It went back to being lower DMG and higher delay like it was before 119. With how much DW gear is available now, it's value in making self-skillchains easier is greatly diminished. The enmity+ is often a detriment if you're trying to ride Innin. The magic accuracy is kinda nice if you're nuking, but you'd probably just be using Ochus if you're doing that.
From what I understand, the relic ODD/OTD is still 13%, so the 30% OTD on Kannagi means it'll have the best damage output on paper by a pretty big margin assuming you're keeping AM up.
The big thing though, is that given how groups function nowadays, it's probably not uncommon for you to be holding your TP pretty often, or using a non-AM WS etc.
If you're flying solo a lot then Kannagi is probably way better, though.
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