I didn't either until I finishsed core dungeons a month ago. I'm slowly catching up, but it's going at a snail's pace since they keep adding so many MC2's... I only have 33 people at 80, right now. Still missing 15 MC2's from the Hall of Rites. I still have something like 10-12 people I need to bring to 65. Not counting what DeNa just added with Kuja's event.
I probably only close the gap by about 2-3 characters once a week.
Geeked out when they had the monsters as the ones you fight with Zidaine when hes gone all emo. Then at the end Kuja turning trance form was really cool lol. I hope they add trance forms as costumes for the FF9 characters.
Yea Demon Wall and Ultima were extremely simple when you exploited their weaknesses. Evrae on the other hand requires so much different things at once and has so much going on that it is borderline impossible, and certainly improbable, to win without having 3-5 WHM SBs.
Yea Demon Wall and Ultima were extremely simple when you exploited their weaknesses. Evrae on the other hand requires so much different things at once and has so much going on that it is borderline impossible, and certainly improbable, to win without having 3-5 WHM SBs.
Yeah you pretty much need this to win, iirc I needed every character to have AoE heals and some characters with offensive SBs to win
I also had to look on Youtube to see what the tricks were
I honestly didn't have many issues with Ultima Buster either, but this one does look nasty. I am not sure I have a party of WHM sufficient to take a stab at it, let alone the abilities and hones.
All of the bosses are easy once you figure out the trick, but that doesn't make them any less ***
they were less *** though. none of the other abyss fights required as much specific skills, SBs, or characters as this one, and each one was easily exploitable via its weakness/gimmick. Evrae has no gimmick and its weakness is a laughable one considering barely anyone would have more than one copy of either Diara or Diaga to start with, and even fewer people have the SB spread to make Raise a viable alternative. I'd wager there aren't even very many who have more than 2 or 3 healer types leveled up to begin with, whereas Black Magic and Combat users are far more widespread.
I mean ***, you didn't even need to bring heals at all to Ultima, it was even somewhat detrimental to do so. Demon Wall didn't need it either if you set it up right. Just goes to show how simple those fights were in comparison to what is effectively a highly tuned U+ battle that is designed around bringing only white magic casters (penalizes melee, summons, and black magic so severely that they can't be used at all)
It's a gimmicky fight but Nightmare isn't going anywhere and ultimately rewards the worst 6* skill. This fight can be a bit overtuned because you'll hopefully gacha your way to better tools over time.
If you can beat it, beat it. If it's too annoying or orb intensive to slot more heals / diagas / insufficient SBs then just skip and move on.
My winning team had a 54 Eiko with HP accessory (1100 HP) to put her at 4500. Selphie's base SB is Pro/Shell. Other than Curaga and Curaise, none of my stuff was R4 or R5. I took The Sending, and on phase 2, burned them and dropped Mirror 3 and 4 before 2 went off (which it hit for 647 at most). Phase 3, just burn boss. If your team is hasted, Dispel/Esuna will wipe buffs and poison.
Never ran out of hones. Never used Raise. Dropped Mirror 3 then 4 before 2 even attacked. P3, most people had two SB bars since I could not spend them fast enough. Yuna capped damage even against shelled boss. Stacked the most MND on Penelo since her SB would do the most damage (7-8k damage three times with 6-7k AoE healing) then Yuna and evened across the rest. I used HP accessories on Eiko (FFVIII 5* head normal 700 gave 1100) and Y'shtola to have everyone over 4500. Regen SBs wipe poison and no one dropped below half.
Also, I have seen that Tyro with Blitz Bolt (NIN spell) is a good P2 strategy (+lightning boost).
Will the 2* Ability "Revive" work to kill those Orbs or does it need to be Raise? They both revive... so... idk, wondering if theres something stupid there.
Edit: Eh, Looks like "Revive" is incapable of targeting enemies unlike Raise, Well poop but okay.
Didn't read over any of the reddit strats, but I'm wondering how people fared against Bahamut.
I have no ff3 synergy at all, so dealing damage was a ***.
Did a dry run the first time and ran out of abilities with it at about 15-20%.
Ended up crafting 2 more copies of aeroa strike and with shout, 3x spell blade users hitting for 9k+ each with 8 uses each, I still ran out of abilities and won due to soul breaks.
Also, debating on whether or not I should pull on lucky banner.
I have native SG and shout.
Ramza fits my support position, so that leaves Tyro as WHM. Since I use dr. mog's teachings he can't replace any of my DPS, so with also having Tyro, I really can't fit him into any other role.
If I were to get a good whm relic, I wouldn't be able to fit them, tyro, and support ramza into my set up
Started playing a few days ago under the suggestion from a linkshell mate. The game is definitely nostalgic, & I am having a blast. It's for iOS, and Android smartphones and tablets. Currently trying to complete these timed events.
Any one else loving the global release of this game? It's been out in Japan for some time. We finally get in on the goodies