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Organizer stops collection at start
Odin.Nappy
サーバ: Odin
Game: FFXI
Posts: 147
By Odin.Nappy 2015-05-23 23:04:16
I have had my other GS luas work fine but I can not get //gs org to work with this gearswap... :(
It locks up my luacore and just says starting....
Code -- Define sets used by this job file.
function init_gear_sets()
-- Precast Sets
-- Fast cast sets for spells
sets.precast.FC = {head="Haruspex Hat",ear2="Loquacious Earring",hands="Thaumas Gloves"}
sets.precast.FC.Utsusemi = set_combine(sets.precast.FC, {neck="Magoraga Beads"})
-- Precast sets to enhance JAs
sets.precast.JA['Tactical Switch'] = {feet="Cirque Scarpe +2"}
sets.precast.JA['Repair'] = {feet="Foire Babouches"}
sets.precast.Maneuver = {neck="Buffoon's Collar",body="Cirque Farsetto +2",hands="Foire Dastanas",back={ name="Dispersal Mantle", augments={'STR+2','DEX+1','Pet: TP Bonus+320',}}}
-- Waltz set (chr and vit)
sets.precast.Waltz = {
head="Whirlpool Mask",ear1="Roundel Earring",
body="Manibozho Jerkin",hands="Regimen Mittens",ring1="Spiral Ring",
back="Iximulew Cape",legs="Quiahuiz Leggings",feet="Thurandaut Boots +1"}
-- Don't need any special gear for Healing Waltz.
sets.precast.Waltz['Healing Waltz'] = {}
-- Weaponskill sets
-- Default set for any weaponskill that isn't any more specifically defined
sets.precast.WS = {
head={ name="Taeon Chapeau", augments={'Accuracy+22','"Dual Wield"+3',}},
body={ name="Taeon Tabard", augments={'Accuracy+20 Attack+20','"Dual Wield"+5',}},
hands={ name="Taeon Gloves", augments={'Accuracy+16 Attack+16','"Triple Atk."+2',}},
legs={ name="Taeon Tights", augments={'Accuracy+18 Attack+18','"Triple Atk."+2','STR+1',}},
feet={ name="Taeon Boots", augments={'Accuracy+23','"Triple Atk."+2',}},
neck="Asperity Necklace",ear1="Bladeborn Earring",ear2="Steelflash Earring",
ring1="Rajas Ring",ring2="Epona's Ring",
back={ name="Dispersal Mantle", augments={'STR+2','DEX+1','Pet: TP Bonus+320',}},waist="Wanion Belt",}
-- Specific weaponskill sets. Uses the base set if an appropriate WSMod version isn't found.
sets.precast.WS['Stringing Pummel'] = set_combine(sets.precast.WS, {neck="Rancor Collar",ear1="Brutal Earring",ear2="Moonshade Earring",
ring1="Spiral Ring"})
sets.precast.WS['Stringing Pummel'].Mod = set_combine(sets.precast.WS['Stringing Pummel'])
sets.precast.WS['Victory Smite'] = set_combine(sets.precast.WS, {neck="Rancor Collar",ear1="Brutal Earring",ear2="Moonshade Earring",
waist="Fotia belt"})
sets.precast.WS['Shijin Spiral'] = set_combine(sets.precast.WS, {neck="Light Gorget",waist="Fotia belt"})
-- Midcast Sets
sets.midcast.FastRecast = {
head="Haruspex Hat",ear2="Loquacious Earring",
body="Otronif Harness",hands="Regimen Mittens",
waist="Twilight belt",legs="Manibozho Brais",feet="Otronif Boots"}
-- Midcast sets for pet actions
sets.midcast.Pet.Cure = {legs="Foire Churidars"}
sets.midcast.Pet.Weaponskill = {head="Cirque Cappello +2", hands="Cirque Guanti +2", legs="Cirque Pantaloni +2", back={ name="Dispersal Mantle", augments={'STR+2','DEX+1','Pet: TP Bonus+320',}}}
-- Sets to return to when not performing an action.
-- Resting sets
sets.resting = {head="Foire Taj",neck="Wiglen Gorget",
ring1="Sheltered Ring",ring2="Paguroidea Ring"}
-- Idle sets
sets.idle = {range="Divinator",
head="Foire Taj",neck="Wiglen Gorget",ear1="Bladeborn Earring",ear2="Steelflash Earring",
body="Foire Tobe",hands="Regimen Mittens",ring1="Sheltered Ring",ring2="Paguroidea Ring",
back="Shadow Mantle",waist="Hurch'lan Sash",legs="Foire Churidars",feet="Hermes' Sandals"}
sets.idle.Town = set_combine(sets.idle, {main="Oatixur"})
-- Set for idle while pet is out (eg: pet regen gear)
sets.idle.Pet = sets.idle
-- Idle sets to wear while pet is engaged
sets.idle.Pet.Engaged = {
head="Foire Taj",neck="Shepherd's chain",ear1="Bladeborn Earring",ear2="Cirque Earring",
body="Foire Tobe",hands="Regimen Mittens",ring1="Sheltered Ring",ring2="Paguroidea Ring",
back="Pantin Cape",waist="Hurch'lan Sash",legs="Foire Churidars",feet="Foire Babouches"}
sets.idle.Pet.Engaged.Ranged = set_combine(sets.idle.Pet.Engaged, {hands="Cirque Guanti +2",legs="Cirque Pantaloni +2"})
sets.idle.Pet.Engaged.Nuke = set_combine(sets.idle.Pet.Engaged, {legs="Cirque Pantaloni +2",feet="Cirque Scarpe +2"})
sets.idle.Pet.Engaged.Magic = set_combine(sets.idle.Pet.Engaged, {legs="Cirque Pantaloni +2",feet="Cirque Scarpe +2"})
-- Defense sets
sets.defense.Evasion = {
head="Whirlpool Mask",neck="Twilight Torque",
body="Otronif Harness",hands="Otronif Gloves",ring1="Beeline Ring",ring2="Dark Ring",
back="Ik Cape",waist="Hurch'lan Sash",legs="Nahtirah Trousers",feet="Otronif Boots"}
sets.defense.PDT = {
head="Whirlpool Mask",neck="Twilight Torque",
body="Otronif Harness",hands="Otronif Gloves",ring1="Beeline Ring",ring2="Dark Ring",
back="Shadow Mantle",waist="Hurch'lan Sash",legs="Nahtirah Trousers",feet="Otronif Boots"}
sets.defense.MDT = {
head="Whirlpool Mask",neck="Twilight Torque",
body="Otronif Harness",hands="Otronif Gloves",ring1="Dark Ring",ring2="Shadow Ring",
back="Tuilha Cape",waist="Hurch'lan Sash",legs="Nahtirah Trousers",feet="Otronif Boots"}
sets.Kiting = {feet="Hermes' Sandals"}
-- Engaged sets
-- Variations for TP weapon and (optional) offense/defense modes. Code will fall back on previous
-- sets if more refined versions aren't defined.
-- If you create a set with both offense and defense modes, the offense mode should be first.
-- EG: sets.engaged.Dagger.Accuracy.Evasion
-- Normal melee group
sets.engaged = {
range="Divinator",
head={ name="Taeon Chapeau", augments={'Accuracy+22','"Dual Wield"+3',}},
body={ name="Taeon Tabard", augments={'Accuracy+20 Attack+20','"Dual Wield"+5',}},
hands={ name="Taeon Gloves", augments={'Accuracy+16 Attack+16','"Triple Atk."+2',}},
legs={ name="Taeon Tights", augments={'Accuracy+18 Attack+18','"Triple Atk."+2','STR+1',}},
feet={ name="Taeon Boots", augments={'Accuracy+23','"Triple Atk."+2',}},
neck="Asperity Necklace",
waist="Windbuffet Belt",
left_ear="Bladeborn Earring",
right_ear="Steelflash Earring",
left_ring="Rajas Ring",
right_ring="Epona's Ring",
back={ name="Dispersal Mantle", augments={'STR+2','DEX+1','Pet: TP Bonus+320',}},}
sets.engaged.Acc = {
head="Whirlpool Mask",neck="Peacock Charm",ear1="Bladeborn Earring",ear2="Steelflash Earring",
body="Thaumas Coat",hands="Otronif Gloves",ring1="Rajas Ring",ring2="Epona's Ring",
back={ name="Dispersal Mantle", augments={'STR+2','DEX+1','Pet: TP Bonus+320',}},waist="Hurch'lan Sash",legs="Manibozho Brais",feet="Otronif Boots"}
sets.engaged.Pet = {
head="Murzim zucchetto",neck="Asperity Necklace",ear1="Bladeborn Earring",ear2="Steelflash Earring",
body="Thaumas Coat",hands="Regimen Mittens",ring1="Rajas Ring",ring2="Epona's Ring",
back="Pantin Cape",waist="Hurch'lan Sash",legs="Manibozho Brais",feet="Manibozho Boots"}
sets.engaged.DT = {
head="Whirlpool Mask",neck="Twilight Torque",ear1="Bladeborn Earring",ear2="Steelflash Earring",
body="Otronif Harness",hands="Regimen Mittens",ring1="Dark Ring",ring2="Epona's Ring",
back="Iximulew Cape",waist="Windbuffet Belt",legs="Manibozho Brais",feet="Otronif Boots"}
sets.engaged.Acc.DT = {
head="Whirlpool Mask",neck="Twilight Torque",ear1="Bladeborn Earring",ear2="Steelflash Earring",
body="Otronif Harness",hands="Regimen Mittens",ring1="Dark Ring",ring2="Beeline Ring",
back="Iximulew Cape",waist="Hurch'lan Sash",legs="Manibozho Brais",feet="Otronif Boots"}
end
function user_setup()
options.OffenseModes = {'Normal', 'Acc', 'Pet'}
end
-- Select default macro book on initial load or subjob change.
function select_default_macro_book()
-- Default macro set/book
if player.sub_job == 'DNC' then
set_macro_page(2, 2)
elseif player.sub_job == 'NIN' then
set_macro_page(3, 2)
elseif player.sub_job == 'THF' then
set_macro_page(4, 2)
else
set_macro_page(1, 2)
end
end
Lakshmi.Byrth
VIP
サーバ: Lakshmi
Game: FFXI
Posts: 6137
By Lakshmi.Byrth 2015-05-23 23:08:14
The problem is this line, probably: Code sets.idle.Pet = sets.idle
However, Organizer should be designed to tolerate recursion, but I don't think I ever tested it. (I also don't particularly remember adding it).
Odin.Nappy
サーバ: Odin
Game: FFXI
Posts: 147
By Odin.Nappy 2015-05-23 23:13:20
I changed that line to
sets.idle.Pet = set_combine(sets.idle)
This set is part of motentens pup lua. Still not working :(
Odin.Nappy
サーバ: Odin
Game: FFXI
Posts: 147
By Odin.Nappy 2015-05-24 23:40:52
Lua update fixed the crash. Now I am getting
Initial movement of the route failed.
Unable to move item.
Lakshmi.Rooks
Administrator
サーバ: Lakshmi
Game: FFXI
Posts: 1566
By Lakshmi.Rooks 2015-05-24 23:46:12
There's a default config option that doesn't get added if you have an existing file; I've already submitted a change to fix this even without the option, but adding the option is easy. I list the solution here, and let me know if you still have trouble after that.
Odin.Nappy
サーバ: Odin
Game: FFXI
Posts: 147
By Odin.Nappy 2015-05-25 00:37:53
Thanks!
Odin.Nappy
サーバ: Odin
Game: FFXI
Posts: 147
By Odin.Nappy 2015-05-28 13:10:26
Having another problem with it saying starting and after like 30 secs locks up my pol. It does not do this everytime. Seems random but I will add the lua that I use.
Code function init_gear_sets()
--------------------------------------
-- Start defining the sets
--------------------------------------
-- Precast Sets
-- Precast sets to enhance JAs
sets.precast.JA.Angon = {ammo="Angon",hands="Wym. Fng Gauntlets +2"}
sets.precast.JA.Jump = {ammo="Ginsen",
head="Yaoyotl Helm",neck="Ganesha's Mala",ear1="Steelflash Earring",ear2="Bladeborn Earring",
body="Lncr. Plackart +2",hands="Cizin Mufflers +1",ring1="Rajas Ring",ring2="K'ayres Ring",
back="Updraft Mantle",waist="Windbuffet Belt",legs="Cizin Breeches +1",feet="Karieyh Sollerets +1"}
sets.precast.JA['Ancient Circle'] = {legs="Vishap Brais"}
sets.precast.JA['High Jump'] = {ammo="Ginsen",
head="Yaoyotl Helm",neck="Ganesha's Mala",ear1="Steelflash Earring",ear2="Bladeborn Earring",
body="Lncr. Plackart +2",hands={ name="Taeon Gloves", augments={'Accuracy+16 Attack+16','"Triple Atk."+2',}},ring1="Rajas Ring",ring2="K'ayres Ring",
back="Updraft Mantle",waist="Windbuffet Belt",legs="Cizin Breeches +1",feet="Karieyh Sollerets +1"}
sets.precast.JA['Soul Jump'] = {ammo="Ginsen",
head="Yaoyotl Helm",neck="Ganesha's Mala",ear1="Steelflash Earring",ear2="Bladeborn Earring",
body="Lncr. Plackart +2",hands={ name="Taeon Gloves", augments={'Accuracy+16 Attack+16','"Triple Atk."+2',}},ring1="Rajas Ring",ring2="K'ayres Ring",
back="Updraft Mantle",waist="Windbuffet Belt",legs="Lncr. Cuissots +2",feet="Karieyh Sollerets +1"}
sets.precast.JA['Spirit Jump'] = {ammo="Ginsen",
head="Yaoyotl Helm",neck="Ganesha's Mala",ear1="Steelflash Earring",ear2="Bladeborn Earring",
body="Lncr. Plackart +2",hands={ name="Taeon Gloves", augments={'Accuracy+16 Attack+16','"Triple Atk."+2',}},ring1="Rajas Ring",ring2="K'ayres Ring",
back="Updraft Mantle",waist="Windbuffet Belt",legs="Lncr. Cuissots +2",feet="Lncr. Schynbld. +2"}
sets.precast.JA['Super Jump'] = {ammo="Ginsen",
head="Yaoyotl Helm",neck="Ganesha's Mala",ear1="Steelflash Earring",ear2="Bladeborn Earring",
body="Lncr. Plackart +2",hands={ name="Taeon Gloves", augments={'Accuracy+16 Attack+16','"Triple Atk."+2',}},ring1="Rajas Ring",ring2="K'ayres Ring",
back="Updraft Mantle",waist="Windbuffet Belt",legs="Scuff. Cosciales",feet="Karieyh Sollerets +1"}
sets.precast.JA['Spirit Link'] = {head="Vishap armet",hands="Lnc. Vmbrc. +2"}
sets.precast.JA['Call Wyvern'] = {body="Pteroslaver Mail"}
sets.precast.JA['Deep Breathing'] = {hands="Wym. Fng Gauntlets +2"}
sets.precast.JA['Spirit Surge'] = {body="Pteroslaver Mail"}
-- Healing Breath sets
sets.HB = {ammo="Ginsen",
head="Vishap Armet",neck="Ganesha's Mala",ear1="Steelflash Earring",ear2="Bladeborn Earring",
body="Cizin Mail",hands="Cizin Mufflers +1",ring1="Rajas Ring",ring2="K'ayres Ring",
back="Letalis Mantle",waist="Windbuffet Belt",legs="Cizin Breeches +1",feet="Karieyh Sollerets +1"}
sets.HB.Pre = {head="Vishap Armet"}
sets.HB.Mid = {ammo="Ginsen",
head="Wyrm Armet",neck="Lancer's Torque",ear1="Steelflash Earring",ear2="Bladeborn Earring",
body="Cizin Mail",hands={ name="Acro Gauntlets", augments={'Pet: Breath+4',}},ring1="Rajas Ring",ring2="K'ayres Ring",
back="Updraft Mantle",waist="Glassblower's Belt",legs="Drachen Brais",feet="Wyrm Greaves +2"}
-- Waltz set (chr and vit)
sets.precast.Waltz = {ammo="Sonia's Plectrum",
head="Yaoyotl Helm",
body="Mikinaak Breastplate",hands="Buremte Gloves",ring1="Spiral Ring",
back="Letalis Mantle",legs="Cizin Breeches +1",feet="Karieyh Sollerets +1"}
-- Don't need any special gear for Healing Waltz.
sets.precast.Waltz['Healing Waltz'] = {}
sets.midcast.Breath =
set_combine(
sets.midcast.FastRecast,
{ head="Drachen Armet" })
-- Fast cast sets for spells
sets.precast.FC = {head="Vishap Armet +1", neck="Orunmila's Torque",ear2="Loquacious Earring"}
-- Midcast Sets
sets.midcast.FastRecast = {
head="Drachen Armet",
body="Mikinaak Breastplate",hands="Cizin Mufflers +1",
legs="Cizin Breeches +1",feet="Karieyh Sollerets +1"}
-- Weaponskill sets
-- Default set for any weaponskill that isn't any more specifically defined
sets.precast.WS = {}
-- Specific weaponskill sets. Uses the base set if an appropriate WSMod version isn't found.
sets.precast.WS['Exenterator'] = set_combine(sets.precast.WS, {})
sets.precast.WS = {ammo="Thew Bomblet",
head="Otomi Helm",neck="Ganesha's Mala",ear1="Brutal Earring",ear2="Moonshade Earring",
body="Vishap mail +1",hands="Miki. Gauntlets",ring1="Rajas Ring",ring2="Ifrit Ring",
back="Atheling Mantle",waist="Windbuffet Belt",legs="Scuff. Cosciales",feet="Ejekamal Boots"}
sets.precast.WS.Acc = set_combine(sets.precast.WS, {head="Yaoyotl Helm",body="Vishap mail +1",back="Updraft Mantle"})
-- Specific weaponskill sets. Uses the base set if an appropriate WSMod version isn't found.
sets.precast.WS['Stardiver'] = set_combine(sets.precast.WS, {neck="Light Gorget",waist="Fotia belt",feet="Gigan. Boots +1"})
sets.precast.WS['Stardiver'].Acc = set_combine(sets.precast.WS.Acc, {head="Yaoyotl Helm",neck="Light Gorget",back="Updraft Mantle",waist="Fotia belt",feet="Whirlpool Greaves"})
sets.precast.WS['Stardiver'].Mod = set_combine(sets.precast.WS['Stardiver'], {neck="Light Gorget",waist="Fotia belt"})
sets.precast.WS['Drakesbane'] = set_combine(sets.precast.WS, {neck="Light Gorget",back="Rancorous Mantle",legs="Lncr. Cuissots +2"})
sets.precast.WS['Drakesbane'].Acc = set_combine(sets.precast.WS.Acc, {neck="Light Gorget",back="Updraft Mantle"})
sets.precast.WS['Drakesbane'].Mod = set_combine(sets.precast.WS['Drakesbane'], {waist="Fotia belt"})
sets.precast.WS["Camlann's Torment"] = set_combine(sets.precast.WS, {neck="Light Gorget",body="Phorcys Korazin",back="Buquwik Cape",waist="Fotia belt"})
sets.precast.WS["Camlann's Torment"].Acc = set_combine(sets.precast.WS.Acc, {neck="Light Gorget",body="Phorcys Korazin",back="Updraft Mantle"})
-- Sets to return to when not performing an action.
-- Resting sets
sets.resting = {head="Yaoyotl Helm",neck="Wiglen Gorget",ear1="Bladeborn Earring",ear2="Steelflash Earring",
body="Ares' cuirass +1",hands="Cizin Mufflers +1",ring1="Sheltered Ring",ring2="Paguroidea Ring",
back="Letalis Mantle",waist="Goading Belt",legs="Blood Cuisses",feet="Ejekamal Boots"}
-- Idle sets
sets.idle = {}
-- Idle sets (default idle set not needed since the other three are defined, but leaving for testing purposes)
sets.idle.Town = {main="Upukirex", sub="Pole Grip",ammo="Ginsen",
head="Yaoyotl Helm",neck="Ganesha's Mala",ear1="Bladeborn Earring",ear2="Steelflash Earring",
body="Xaddi Mail",hands="Miki. Gauntlets",ring1="Sheltered Ring",ring2="Paguroidea Ring",
back="Atheling Mantle",waist="Flume Belt",legs="Blood Cuisses",feet="Ejekamal Boots"}
sets.idle.Field = {
head="Yaoyotl Helm",neck="Wiglen Gorget",ear1="Bladeborn Earring",ear2="Steelflash Earring",
body="Xaddi Mail",hands="Miki. Gauntlets",ring1="Sheltered Ring",ring2="Paguroidea Ring",
back="Atheling Mantle",waist="Flume Belt",legs="Blood Cuisses",feet="Ejekamal Boots"}
sets.idle.Weak = {
head="Twilight Helm",neck="Wiglen Gorget",ear1="Bladeborn Earring",ear2="Steelflash Earring",
body="Twilight Mail",hands="Buremte Gloves",ring1="Sheltered Ring",ring2="Paguroidea Ring",
back="Letalis Mantle",waist="Goading Belt",legs="Scuff. Cosciales",feet="Ejekamal Boots"}
-- Defense sets
sets.defense.PDT = {ammo="Ginsen",
head="Yaoyotl Helm",neck="Twilight Torque",ear1="Bladeborn Earring",ear2="Steelflash Earring",
body="Mikinaak Breastplate",hands="Cizin Mufflers +1",ring1="Dark Ring",ring2="Dark Ring",
back="Letalis Mantle",waist="Goading Belt",legs="Cizin Breeches +1",feet="Karieyh Sollerets +1"}
sets.defense.Reraise = {
head="Twilight Helm",neck="Twilight Torque",ear1="Bladeborn Earring",ear2="Steelflash Earring",
body="Twilight Mail",hands="Buremte Gloves",ring1="Dark Ring",ring2="Paguroidea Ring",
back="Letalis Mantle",waist="Goading Belt",legs="Cizin Breeches +1",feet="Karieyh Sollerets +1"}
sets.defense.MDT = {ammo="Demonry Stone",
head="Yaoyotl Helm",neck="Twilight Torque",ear1="Bladeborn Earring",ear2="Steelflash Earring",
body="Mikinaak Breastplate",hands="Cizin Mufflers +1",ring1="Sheltered Ring",ring2="Paguroidea Ring",
back="Engulfer Cape",waist="Goading Belt",legs="Cizin Breeches +1",feet="Karieyh Sollerets +1"}
sets.Kiting = {legs="Blood Cuisses"}
sets.Reraise = {head="Twilight Helm",body="Twilight Mail"}
-- Engaged sets
-- Variations for TP weapon and (optional) offense/defense modes. Code will fall back on previous
-- sets if more refined versions aren't defined.
-- If you create a set with both offense and defense modes, the offense mode should be first.
-- EG: sets.engaged.Dagger.Accuracy.Evasion
-- Normal melee group
sets.engaged = {ammo="Ginsen",
head="Otomi Helm",neck="Ganesha's Mala",ear1="Bladeborn Earring",ear2="Steelflash Earring",
body="Xaddi Mail",hands="Miki. Gauntlets",ring1="Rajas Ring",ring2="K'ayres Ring",
back="Atheling Mantle",waist="Windbuffet Belt",legs="Cizin Breeches +1",feet="Ejekamal Boots"}
sets.engaged.Acc = {ammo="Ginsen",
head={ name="Taeon Chapeau", augments={'Accuracy+10','"Triple Atk."+2',}},
hands={ name="Taeon Gloves", augments={'Accuracy+16 Attack+16','"Triple Atk."+2',}},
legs={ name="Taeon Tights", augments={'Accuracy+18 Attack+18','"Triple Atk."+2','STR+1',}},
feet={ name="Taeon Boots", augments={'Accuracy+23','"Triple Atk."+2',}},
neck="Iqabi necklace",ear1="Bladeborn Earring",ear2="Steelflash Earring",
body="Xaddi Mail",ring1="Rajas Ring",ring2="K'ayres Ring",
back="Updraft Mantle",waist="Anguinus Belt"}
sets.engaged.Multi = {ammo="Ginsen",
head="Yaoyotl Helm",neck="Ganesha's Mala",ear1="Bladeborn Earring",ear2="Steelflash Earring",
body="Xaddi Mail",hands="Cizin Mufflers +1",ring1="Rajas Ring",ring2="K'ayres Ring",
back="Atheling Mantle",waist="Windbuffet Belt",legs={ name="Taeon Tights", augments={'Accuracy+18 Attack+18','"Triple Atk."+2','STR+1',}},feet="Mikinaak Greaves"}
sets.engaged.Multi.PDT = {ammo="Ginsen",
head="Yaoyotl Helm",neck="Ganesha's Mala",ear1="Bladeborn Earring",ear2="Steelflash Earring",
body="Cizin Mail",hands="Cizin Mufflers +1",ring1="Rajas Ring",ring2="Mars's Ring",
back="Letalis Mantle",waist="Dynamic Belt",legs="Cizin Breeches +1",feet="Cizin Greaves"}
sets.engaged.Multi.Reraise = {ammo="Ginsen",
head="Twilight Helm",neck="Ganesha's Mala",ear1="Bladeborn Earring",ear2="Steelflash Earring",
body="Twilight Breastplate",hands="Cizin Mufflers +1",ring1="Rajas Ring",ring2="Mars's Ring",
back="Letalis Mantle",waist="Dynamic Belt",legs="Cizin Breeches +1",feet="Ejekamal Boots"}
sets.engaged.PDT = {ammo="Ginsen",
head="Yaoyotl Helm",neck="Twilight Torque",ear1="Bladeborn Earring",ear2="Steelflash Earring",
body="Mikinaak Breastplate",hands="Cizin Mufflers +1",ring1="Dark Ring",ring2="Dark Ring",
back="Mollusca Mantle",waist="Dynamic Belt",legs="Cizin Breeches +1",feet="Karieyh Sollerets +1"}
sets.engaged.Acc.PDT = {ammo="Ginsen",
head="Yaoyotl Helm",neck="Twilight Torque",ear1="Bladeborn Earring",ear2="Steelflash Earring",
body="Mikinaak Breastplate",hands="Cizin Mufflers +1",ring1="Dark Ring",ring2="Dark Ring",
back="Mollusca Mantle",waist="Dynamic Belt",legs="Cizin Breeches +1",feet="Karieyh Sollerets +1"}
sets.engaged.Reraise = {ammo="Ginsen",
head="Twilight Helm",neck="Torero Torque",ear1="Bladeborn Earring",ear2="Steelflash Earring",
body="Twilight Mail",hands="Cizin Mufflers +1",ring1="Dark Ring",ring2="Dark Ring",
back="Letalis Mantle",waist="Dynamic Belt",legs="Cizin Breeches +1",feet="Karieyh Sollerets +1"}
sets.engaged.Acc.Reraise = {ammo="Ginsen",
head="Twilight Helm",neck="Torero Torque",ear1="Bladeborn Earring",ear2="Steelflash Earring",
body="Twilight Mail",hands="Cizin Mufflers +1",ring1="Dark Ring",ring2="Dark Ring",
back="Letalis Mantle",waist="Dynamic Belt",legs="Cizin Breeches +1",feet="Karieyh Sollerets +1"}
-- Melee sets for in Adoulin, which has an extra 2% Haste from Ionis.
sets.engaged.Adoulin = {ammo="Ginsen",
head="Otomi Helm",neck="Ganesha's Mala",ear1="Bladeborn Earring",ear2="Steelflash Earring",
body="Xaddi Mail",hands="Miki. Gauntlets",ring1="Rajas Ring",ring2="K'ayres Ring",
back="Atheling Mantle",waist="Windbuffet Belt",legs="Scuff. Cosciales",feet="Ejekamal Boots"}
sets.engaged.Adoulin.Acc = {ammo="Ginsen",
head="Yaoyotl Helm",neck="Iqabi necklace",ear1="Bladeborn Earring",ear2="Steelflash Earring",
body="Xaddi Mail",hands="Buremte Gloves",ring1="Rajas Ring",ring2="Enlivened Ring",
back="Updraft Mantle",waist="Anguinus Belt",legs="Scuff. Cosciales",feet="Ejekamal Boots"}
sets.engaged.Adoulin.Multi = {main="Kuakuakait",sub="Tzacab grip",ammo="Ginsen",
head="Otomi Helm",neck="Ganesha's Mala",ear1="Bladeborn Earring",ear2="Steelflash Earring",
body="Xaddi Mail",hands="Cizin Mufflers +1",ring1="Rajas Ring",ring2="K'ayres Ring",
back="Atheling Mantle",waist="Windbuffet Belt",legs="Scuff. Cosciales",feet="Mikinaak Greaves"}
sets.engaged.Adoulin.Multi.PDT = {ammo="Ginsen",
head="Yaoyotl Helm",neck="Ganesha's Mala",ear1="Bladeborn Earring",ear2="Steelflash Earring",
body="Cizin Mail",hands="Cizin Mufflers +1",ring1="Rajas Ring",ring2="Mars's Ring",
back="Letalis Mantle",waist="Dynamic Belt",legs="Cizin Breeches +1",feet="Cizin Graves"}
sets.engaged.Adoulin.Multi.Reraise = {ammo="Ginsen",
head="Twilight Helm",neck="Ganesha's Mala",ear1="Bladeborn Earring",ear2="Steelflash Earring",
body="Twilight Breastplate",hands="Cizin Mufflers +1",ring1="Rajas Ring",ring2="Mars's Ring",
back="Letalis Mantle",waist="Dynamic Belt",legs="Cizin Breeches +1",feet="Ejekamal Boots"}
sets.engaged.Adoulin.PDT = {ammo="Ginsen",
head="Yaoyotl Helm",neck="Twilight Torque",ear1="Bladeborn Earring",ear2="Steelflash Earring",
body="Mikinaak Breastplate",hands="Cizin Mufflers +1",ring1="Dark Ring",ring2="Dark Ring",
back="Mollusca Mantle",waist="Dynamic Belt",legs="Cizin Breeches +1",feet="Karieyh Sollerets +1"}
sets.engaged.Adoulin.Acc.PDT = {ammo="Ginsen",
head="Yaoyotl Helm",neck="Twilight Torque",ear1="Bladeborn Earring",ear2="Steelflash Earring",
body="Mikinaak Breastplate",hands="Cizin Mufflers +1",ring1="Dark Ring",ring2="Dark Ring",
back="Mollusca Mantle",waist="Dynamic Belt",legs="Cizin Breeches +1",feet="Karieyh Sollerets +1"}
sets.engaged.Adoulin.Reraise = {ammo="Ginsen",
head="Twilight Helm",neck="Twilight Torque",ear1="Bladeborn Earring",ear2="Steelflash Earring",
body="Twilight Mail",hands="Cizin Mufflers +1",ring1="Dark Ring",ring2="Dark Ring",
back="Letalis Mantle",waist="Dynamic Belt",legs="Cizin Breeches +1",feet="Karieyh Sollerets +1"}
sets.engaged.Adoulin.Acc.Reraise = {ammo="Ginsen",
head="Twilight Helm",neck="Twilight Torque",ear1="Bladeborn Earring",ear2="Steelflash Earring",
body="Twilight Mail",hands="Cizin Mufflers +1",ring1="Dark Ring",ring2="Dark Ring",
back="Letalis Mantle",waist="Dynamic Belt",legs="Cizin Breeches +1",feet="Karieyh Sollerets +1"}
end
function user_setup()
-- Options: Override default values
state.OffenseMode:options('Normal', 'Acc', 'Multi')
state.HybridMode:options('Normal', 'PDT', 'Reraise')
state.WeaponskillMode:options('Normal', 'Acc', 'Att', 'Mod')
state.CastingMode:options('Normal')
state.IdleMode:options('Normal')
state.RestingMode:options('Normal')
state.PhysicalDefenseMode:options('PDT', 'Reraise')
state.MagicalDefenseMode:options('MDT')
-- state.Defense.PhysicalMode = ('PDT')
-- Additional local binds
send_command('bind ^` input /ja "Hasso" <me>')
send_command('bind !` input /ja "Seigan" <me>')
set_macro_page(1, 17)
end
Lakshmi.Rooks
Administrator
サーバ: Lakshmi
Game: FFXI
Posts: 1566
By Lakshmi.Rooks 2015-05-28 13:25:50
In Windower/addons/organizer/data, there will be two files of note:
inventory/organizer-lib-file.lua
wardrobe/organizer-lib-file.lua
Can you give me those as well (in spoiler/code tags, as they will be quite large)?
Odin.Nappy
サーバ: Odin
Game: FFXI
Posts: 147
By Odin.Nappy 2015-05-28 14:01:38
Inv Code -- Generated by the Organizer Library (05/28/15 12:59:04)
return {
[1]={
["log_name"]="spiral ring",
["id"]=11648,
["name"]="spiral ring",
["count"]=1
},
[2]={
["log_name"]="ifrit ring",
["id"]=27564,
["name"]="ifrit ring",
["count"]=1
},
[3]={
["log_name"]="pole grip",
["id"]=19025,
["name"]="pole grip",
["count"]=1
},
[4]={
["log_name"]="buremte gloves",
["id"]=28050,
["name"]="buremte gloves",
["count"]=1
},
[5]={
["log_name"]="glassblower's belt",
["id"]=10816,
["name"]="glassblower's belt",
["count"]=1
},
[6]={
["log_name"]="ganesha's mala",
["id"]=10928,
["name"]="ganesha's mala",
["count"]=1
},
[7]={
["log_name"]="goading belt",
["id"]=11729,
["name"]="goading belt",
["count"]=1
},
[8]={
["log_name"]="xaddi mail",
["id"]=27869,
["name"]="xaddi mail",
["count"]=1
},
[9]={
["log_name"]="kuakuakait",
["id"]=20958,
["name"]="kuakuakait",
["count"]=1
},
[10]={
["log_name"]="ejekamal boots",
["id"]=28305,
["name"]="ejekamal boots",
["count"]=1
},
[11]={
["log_name"]="upukirex",
["id"]=20963,
["name"]="upukirex",
["count"]=1
},
[12]={
["log_name"]="cizin breeches +1",
["id"]=28160,
["name"]="cizin breeches +1",
["count"]=1
},
[13]={
["log_name"]="drachen brais",
["id"]=14227,
["name"]="drachen brais",
["count"]=1
},
[14]={
["log_name"]="vishap armet",
["id"]=27676,
["name"]="vishap armet",
["count"]=1
},
[15]={
["log_name"]="wyrm armet",
["id"]=15085,
["name"]="wyrm armet",
["count"]=1
},
[16]={
["log_name"]="iqabi necklace",
["id"]=28380,
["name"]="iqabi necklace",
["count"]=1
},
[17]={
["log_name"]="lancer's torque",
["id"]=11599,
["name"]="lancer's torque",
["count"]=1
},
[18]={
["log_name"]="taeon tights",
["count"]=1,
["id"]=27234,
["name"]="taeon tights",
["augments"]={
[1]="Accuracy+18 Attack+18",
[2]="\"Triple Atk.\"+2",
[3]="STR+1"
}
},
[19]={
["log_name"]="pteroslaver mail",
["id"]=26826,
["name"]="pteroslaver mail",
["count"]=1
},
[20]={
["log_name"]="gigantes boots +1",
["id"]=28283,
["name"]="gigan. boots +1",
["count"]=1
},
[21]={
["log_name"]="vishap mail +1",
["id"]=27841,
["name"]="vishap mail +1",
["count"]=1
},
[22]={
["log_name"]="taeon chapeau",
["count"]=1,
["id"]=26735,
["name"]="taeon chapeau",
["augments"]={
[1]="Accuracy+10",
[2]="\"Triple Atk.\"+2"
}
},
[23]={
["log_name"]="scuffler's cosciales",
["id"]=28155,
["name"]="scuff. cosciales",
["count"]=1
},
[24]={
["log_name"]="mikinaak gauntlets",
["id"]=28057,
["name"]="miki. gauntlets",
["count"]=1
},
[25]={
["log_name"]="lancer's plackart +2",
["id"]=11097,
["name"]="lncr. plackart +2",
["count"]=1
},
[26]={
["log_name"]="acro gauntlets",
["count"]=1,
["id"]=27046,
["name"]="acro gauntlets",
["augments"]={
[1]="Pet: Breath+4"
}
},
[27]={
["log_name"]="tzacab grip",
["id"]=21428,
["name"]="tzacab grip",
["count"]=1
},
[28]={
["log_name"]="lancer's schynbalds +2",
["id"]=11157,
["name"]="lncr. schynbld. +2",
["count"]=1
},
[29]={
["log_name"]="updraft mantle",
["id"]=28630,
["name"]="updraft mantle",
["count"]=1
},
[30]={
["log_name"]="demonry stone",
["id"]=19765,
["name"]="demonry stone",
["count"]=1
},
[31]={
["log_name"]="whirlpool greaves",
["id"]=28337,
["name"]="whirlpool greaves",
["count"]=1
},
[32]={
["log_name"]="thew bomblet",
["id"]=19249,
["name"]="thew bomblet",
["count"]=1
},
[33]={
["log_name"]="k'ayres ring",
["id"]=28579,
["name"]="k'ayres ring",
["count"]=1
},
[34]={
["log_name"]="flume belt",
["id"]=10819,
["name"]="flume belt",
["count"]=1
},
[35]={
["log_name"]="angon",
["id"]=18259,
["name"]="angon",
["count"]=1
},
[36]={
["log_name"]="lancer's cuissots +2",
["id"]=11137,
["name"]="lncr. cuissots +2",
["count"]=1
},
[37]={
["log_name"]="taeon boots",
["count"]=1,
["id"]=27404,
["name"]="taeon boots",
["augments"]={
[1]="Accuracy+23",
[2]="\"Triple Atk.\"+2"
}
},
[38]={
["log_name"]="wiglen gorget",
["id"]=10936,
["name"]="wiglen gorget",
["count"]=1
}
}
Wardrobe Code -- Generated by the Organizer Library (05/28/15 12:59:04)
return {
[1]={
["log_name"]="loquacious earring",
["id"]=14812,
["name"]="loquac. earring",
["count"]=1
},
[2]={
["log_name"]="fotia belt",
["id"]=28420,
["name"]="fotia belt",
["count"]=1
},
[3]={
["log_name"]="mollusca mantle",
["id"]=10980,
["name"]="mollusca mantle",
["count"]=1
},
[4]={
["log_name"]="paguroidea ring",
["id"]=10753,
["name"]="paguroidea ring",
["count"]=1
},
[5]={
["log_name"]="sheltered ring",
["id"]=10764,
["name"]="sheltered ring",
["count"]=1
},
[6]={
["log_name"]="letalis mantle",
["id"]=11007,
["name"]="letalis mantle",
["count"]=1
},
[7]={
["log_name"]="light gorget",
["id"]=15501,
["name"]="light gorget",
["count"]=1
},
[8]={
["log_name"]="anguinus belt",
["id"]=11731,
["name"]="anguinus belt",
["count"]=1
},
[9]={
["log_name"]="blood cuisses",
["id"]=14281,
["name"]="blood cuisses",
["count"]=1
},
[10]={
["log_name"]="rajas ring",
["id"]=15543,
["name"]="rajas ring",
["count"]=1
},
[11]={
["log_name"]="taeon gloves",
["count"]=1,
["id"]=27047,
["name"]="taeon gloves",
["augments"]={
[1]="Accuracy+16 Attack+16",
[2]="\"Triple Atk.\"+2"
}
},
[12]={
["log_name"]="ginsen",
["id"]=21371,
["name"]="ginsen",
["count"]=1
},
[13]={
["log_name"]="steelflash earring",
["id"]=28520,
["name"]="steelflash earring",
["count"]=1
},
[14]={
["log_name"]="bladeborn earring",
["id"]=28521,
["name"]="bladeborn earring",
["count"]=1
},
[15]={
["log_name"]="buquwik cape",
["id"]=28612,
["name"]="buquwik cape",
["count"]=1
},
[16]={
["log_name"]="atheling mantle",
["id"]=16260,
["name"]="atheling mantle",
["count"]=1
},
[17]={
["log_name"]="yaoyotl helm",
["id"]=27773,
["name"]="yaoyotl helm",
["count"]=1
},
[18]={
["log_name"]="windbuffet belt",
["id"]=10828,
["name"]="windbuffet belt",
["count"]=1
},
[19]={
["log_name"]="dark ring",
["id"]=14644,
["name"]="dark ring",
["count"]=1
},
[20]={
["log_name"]="dark ring",
["id"]=14644,
["name"]="dark ring",
["count"]=1
},
[21]={
["log_name"]="otomi helm",
["id"]=27739,
["name"]="otomi helm",
["count"]=1
},
[22]={
["log_name"]="twilight torque",
["id"]=11625,
["name"]="twilight torque",
["count"]=1
},
[23]={
["log_name"]="twilight helm",
["id"]=11798,
["name"]="twilight helm",
["count"]=1
},
[24]={
["log_name"]="rancorous mantle",
["id"]=10991,
["name"]="rancorous mantle",
["count"]=1
},
[25]={
["log_name"]="phorcys korazin",
["id"]=10474,
["name"]="phorcys korazin",
["count"]=1
},
[26]={
["log_name"]="brutal earring",
["id"]=14813,
["name"]="brutal earring",
["count"]=1
},
[27]={
["log_name"]="enlivened ring",
["id"]=28549,
["name"]="enlivened ring",
["count"]=1
},
[28]={
["log_name"]="twilight mail",
["id"]=11362,
["name"]="twilight mail",
["count"]=1
},
[29]={
["log_name"]="moonshade earring",
["id"]=11697,
["name"]="moonshade earring",
["count"]=1
}
}
Lakshmi.Rooks
Administrator
サーバ: Lakshmi
Game: FFXI
Posts: 1566
By Lakshmi.Rooks 2015-05-28 14:33:43
Thanks. There have been issues where it'll try and load too many items in the past, but that's not the issue here. I'll keep looking.
I have had my other GS luas work fine but I can not get //gs org to work with this gearswap... :(
It locks up my luacore and just says starting....
Code -- Define sets used by this job file.
function init_gear_sets()
-- Precast Sets
-- Fast cast sets for spells
sets.precast.FC = {head="Haruspex Hat",ear2="Loquacious Earring",hands="Thaumas Gloves"}
sets.precast.FC.Utsusemi = set_combine(sets.precast.FC, {neck="Magoraga Beads"})
-- Precast sets to enhance JAs
sets.precast.JA['Tactical Switch'] = {feet="Cirque Scarpe +2"}
sets.precast.JA['Repair'] = {feet="Foire Babouches"}
sets.precast.Maneuver = {neck="Buffoon's Collar",body="Cirque Farsetto +2",hands="Foire Dastanas",back={ name="Dispersal Mantle", augments={'STR+2','DEX+1','Pet: TP Bonus+320',}}}
-- Waltz set (chr and vit)
sets.precast.Waltz = {
head="Whirlpool Mask",ear1="Roundel Earring",
body="Manibozho Jerkin",hands="Regimen Mittens",ring1="Spiral Ring",
back="Iximulew Cape",legs="Quiahuiz Leggings",feet="Thurandaut Boots +1"}
-- Don't need any special gear for Healing Waltz.
sets.precast.Waltz['Healing Waltz'] = {}
-- Weaponskill sets
-- Default set for any weaponskill that isn't any more specifically defined
sets.precast.WS = {
head={ name="Taeon Chapeau", augments={'Accuracy+22','"Dual Wield"+3',}},
body={ name="Taeon Tabard", augments={'Accuracy+20 Attack+20','"Dual Wield"+5',}},
hands={ name="Taeon Gloves", augments={'Accuracy+16 Attack+16','"Triple Atk."+2',}},
legs={ name="Taeon Tights", augments={'Accuracy+18 Attack+18','"Triple Atk."+2','STR+1',}},
feet={ name="Taeon Boots", augments={'Accuracy+23','"Triple Atk."+2',}},
neck="Asperity Necklace",ear1="Bladeborn Earring",ear2="Steelflash Earring",
ring1="Rajas Ring",ring2="Epona's Ring",
back={ name="Dispersal Mantle", augments={'STR+2','DEX+1','Pet: TP Bonus+320',}},waist="Wanion Belt",}
-- Specific weaponskill sets. Uses the base set if an appropriate WSMod version isn't found.
sets.precast.WS['Stringing Pummel'] = set_combine(sets.precast.WS, {neck="Rancor Collar",ear1="Brutal Earring",ear2="Moonshade Earring",
ring1="Spiral Ring"})
sets.precast.WS['Stringing Pummel'].Mod = set_combine(sets.precast.WS['Stringing Pummel'])
sets.precast.WS['Victory Smite'] = set_combine(sets.precast.WS, {neck="Rancor Collar",ear1="Brutal Earring",ear2="Moonshade Earring",
waist="Fotia belt"})
sets.precast.WS['Shijin Spiral'] = set_combine(sets.precast.WS, {neck="Light Gorget",waist="Fotia belt"})
-- Midcast Sets
sets.midcast.FastRecast = {
head="Haruspex Hat",ear2="Loquacious Earring",
body="Otronif Harness",hands="Regimen Mittens",
waist="Twilight belt",legs="Manibozho Brais",feet="Otronif Boots"}
-- Midcast sets for pet actions
sets.midcast.Pet.Cure = {legs="Foire Churidars"}
sets.midcast.Pet.Weaponskill = {head="Cirque Cappello +2", hands="Cirque Guanti +2", legs="Cirque Pantaloni +2", back={ name="Dispersal Mantle", augments={'STR+2','DEX+1','Pet: TP Bonus+320',}}}
-- Sets to return to when not performing an action.
-- Resting sets
sets.resting = {head="Foire Taj",neck="Wiglen Gorget",
ring1="Sheltered Ring",ring2="Paguroidea Ring"}
-- Idle sets
sets.idle = {range="Divinator",
head="Foire Taj",neck="Wiglen Gorget",ear1="Bladeborn Earring",ear2="Steelflash Earring",
body="Foire Tobe",hands="Regimen Mittens",ring1="Sheltered Ring",ring2="Paguroidea Ring",
back="Shadow Mantle",waist="Hurch'lan Sash",legs="Foire Churidars",feet="Hermes' Sandals"}
sets.idle.Town = set_combine(sets.idle, {main="Oatixur"})
-- Set for idle while pet is out (eg: pet regen gear)
sets.idle.Pet = sets.idle
-- Idle sets to wear while pet is engaged
sets.idle.Pet.Engaged = {
head="Foire Taj",neck="Shepherd's chain",ear1="Bladeborn Earring",ear2="Cirque Earring",
body="Foire Tobe",hands="Regimen Mittens",ring1="Sheltered Ring",ring2="Paguroidea Ring",
back="Pantin Cape",waist="Hurch'lan Sash",legs="Foire Churidars",feet="Foire Babouches"}
sets.idle.Pet.Engaged.Ranged = set_combine(sets.idle.Pet.Engaged, {hands="Cirque Guanti +2",legs="Cirque Pantaloni +2"})
sets.idle.Pet.Engaged.Nuke = set_combine(sets.idle.Pet.Engaged, {legs="Cirque Pantaloni +2",feet="Cirque Scarpe +2"})
sets.idle.Pet.Engaged.Magic = set_combine(sets.idle.Pet.Engaged, {legs="Cirque Pantaloni +2",feet="Cirque Scarpe +2"})
-- Defense sets
sets.defense.Evasion = {
head="Whirlpool Mask",neck="Twilight Torque",
body="Otronif Harness",hands="Otronif Gloves",ring1="Beeline Ring",ring2="Dark Ring",
back="Ik Cape",waist="Hurch'lan Sash",legs="Nahtirah Trousers",feet="Otronif Boots"}
sets.defense.PDT = {
head="Whirlpool Mask",neck="Twilight Torque",
body="Otronif Harness",hands="Otronif Gloves",ring1="Beeline Ring",ring2="Dark Ring",
back="Shadow Mantle",waist="Hurch'lan Sash",legs="Nahtirah Trousers",feet="Otronif Boots"}
sets.defense.MDT = {
head="Whirlpool Mask",neck="Twilight Torque",
body="Otronif Harness",hands="Otronif Gloves",ring1="Dark Ring",ring2="Shadow Ring",
back="Tuilha Cape",waist="Hurch'lan Sash",legs="Nahtirah Trousers",feet="Otronif Boots"}
sets.Kiting = {feet="Hermes' Sandals"}
-- Engaged sets
-- Variations for TP weapon and (optional) offense/defense modes. Code will fall back on previous
-- sets if more refined versions aren't defined.
-- If you create a set with both offense and defense modes, the offense mode should be first.
-- EG: sets.engaged.Dagger.Accuracy.Evasion
-- Normal melee group
sets.engaged = {
range="Divinator",
head={ name="Taeon Chapeau", augments={'Accuracy+22','"Dual Wield"+3',}},
body={ name="Taeon Tabard", augments={'Accuracy+20 Attack+20','"Dual Wield"+5',}},
hands={ name="Taeon Gloves", augments={'Accuracy+16 Attack+16','"Triple Atk."+2',}},
legs={ name="Taeon Tights", augments={'Accuracy+18 Attack+18','"Triple Atk."+2','STR+1',}},
feet={ name="Taeon Boots", augments={'Accuracy+23','"Triple Atk."+2',}},
neck="Asperity Necklace",
waist="Windbuffet Belt",
left_ear="Bladeborn Earring",
right_ear="Steelflash Earring",
left_ring="Rajas Ring",
right_ring="Epona's Ring",
back={ name="Dispersal Mantle", augments={'STR+2','DEX+1','Pet: TP Bonus+320',}},}
sets.engaged.Acc = {
head="Whirlpool Mask",neck="Peacock Charm",ear1="Bladeborn Earring",ear2="Steelflash Earring",
body="Thaumas Coat",hands="Otronif Gloves",ring1="Rajas Ring",ring2="Epona's Ring",
back={ name="Dispersal Mantle", augments={'STR+2','DEX+1','Pet: TP Bonus+320',}},waist="Hurch'lan Sash",legs="Manibozho Brais",feet="Otronif Boots"}
sets.engaged.Pet = {
head="Murzim zucchetto",neck="Asperity Necklace",ear1="Bladeborn Earring",ear2="Steelflash Earring",
body="Thaumas Coat",hands="Regimen Mittens",ring1="Rajas Ring",ring2="Epona's Ring",
back="Pantin Cape",waist="Hurch'lan Sash",legs="Manibozho Brais",feet="Manibozho Boots"}
sets.engaged.DT = {
head="Whirlpool Mask",neck="Twilight Torque",ear1="Bladeborn Earring",ear2="Steelflash Earring",
body="Otronif Harness",hands="Regimen Mittens",ring1="Dark Ring",ring2="Epona's Ring",
back="Iximulew Cape",waist="Windbuffet Belt",legs="Manibozho Brais",feet="Otronif Boots"}
sets.engaged.Acc.DT = {
head="Whirlpool Mask",neck="Twilight Torque",ear1="Bladeborn Earring",ear2="Steelflash Earring",
body="Otronif Harness",hands="Regimen Mittens",ring1="Dark Ring",ring2="Beeline Ring",
back="Iximulew Cape",waist="Hurch'lan Sash",legs="Manibozho Brais",feet="Otronif Boots"}
end
function user_setup()
options.OffenseModes = {'Normal', 'Acc', 'Pet'}
end
-- Select default macro book on initial load or subjob change.
function select_default_macro_book()
-- Default macro set/book
if player.sub_job == 'DNC' then
set_macro_page(2, 2)
elseif player.sub_job == 'NIN' then
set_macro_page(3, 2)
elseif player.sub_job == 'THF' then
set_macro_page(4, 2)
else
set_macro_page(1, 2)
end
end
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