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Sinister Reign!
Bahamut.Foreverj
サーバ: Bahamut
Game: FFXI
Posts: 332
By Bahamut.Foreverj 2015-10-08 06:56:12
Yesterday first time partying with a idris geo in sinister and things just melts. Thought about mythic thief a slightly better then average blue Mage with cor geo white Mage run fencer but eh we went back to our bst bst setup cause we done it quick and efficient before. 6 to 10 minutes runs. The other bst wasn't 1200 Jp and missing a few augments otherwise one 4 minutes run would have been possible if we both unleash and familiar at the same time. now I know how it feels to party with a idris geo. I can't be unspoiled now.
Asura.Saevel
サーバ: Asura
Game: FFXI
Posts: 9910
By Asura.Saevel 2015-10-12 19:38:17
The good thing about melee' based setups is you don't need to go "reset SPs" in-between runs. You can just grab the KI and rush back in. This event was designed to be spammed and spammed a lot, all the while slowly getting better gear from it. And a half decent GEO should make the Amnesia / Terror not be a problem with a decent tank making the dispel not a problem. Idris can do Geo-Vex + Indi-Frailty and just melt things.
By Mookies 2015-10-29 23:23:23
Any idea on the needed unbuffed acc values for DD and Mages?
Valefor.Sehachan
サーバ: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2015-11-10 10:31:08
Now the the minimum number of participants is 1 and trusts can be used, is any of these bosses realistically doable like that? If so which and with what jobs?
Not keeping my hopes too high, but checking just in case.
Cerberus.Midgitis
サーバ: Cerberus
Game: FFXI
Posts: 114
By Cerberus.Midgitis 2015-11-10 10:41:11
I'm sure BLU or BST can solo quite a few of the bosses with trusts, if not all. SMN is up there as well but might have an accuracy problem.
Valefor.Sehachan
サーバ: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2015-11-10 10:42:18
Any chance for pup?
Ragnarok.Afania
サーバ: Ragnarok
Game: FFXI
Posts: 2822
By Ragnarok.Afania 2015-11-10 10:46:15
Cerberus.Midgitis said: »I'm sure BLU or BST can solo quite a few of the bosses with trusts, if not all. SMN is up there as well but might have an accuracy problem.
Or maybe SCH.
Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 10068
By Asura.Sechs 2015-11-10 10:50:19
Did they really add some additional drop to SR? And what's the 1500 Bayld thing in the patch notes for, exactely?
It was confusing.
Is it just saying that if you complete a SR run you'll be able to pick a 1500 reward instead of the old 1000 bayld one?
By Draylo 2015-11-10 10:54:44
I think its Arciella II unless thats a ROV reward.
サーバ: Asura
Game: FFXI
Posts: 163
By Asura.Ninjaface 2015-11-10 11:26:39
Did they really add some additional drop to SR? And what's the 1500 Bayld thing in the patch notes for, exactely?
It was confusing.
Is it just saying that if you complete a SR run you'll be able to pick a 1500 reward instead of the old 1000 bayld one? I thought the patch notes said capacity points. To me it almost read like the additional reward WAS the addition of the capacity points.
Edit: It might even be something silly like materials.
I think its Arciella II unless thats a ROV reward. I was under the impression that she was already in the pool, but I haven't done a lot of SR so I couldn't say for sure.wrong
By ScaevolaBahamut 2015-11-10 11:36:21
Now the the minimum number of participants is 1 and trusts can be used, is any of these bosses realistically doable like that? If so which and with what jobs?
Not keeping my hopes too high, but checking just in case.
The main problem is all three final bosses have a way of removing your trusts, whether through deathga (Arciela), aggro resets (Sajjaka), or just outright killing you (August). So ultimately it's going to have to be a true solo job, and probably one that can survive while weakened.
VIP
サーバ: Asura
Game: FFXI
Posts: 234
By Asura.Darvamos 2015-11-10 11:39:22
I think its Arciella II unless thats a ROV reward.
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By ScaevolaBahamut 2015-11-10 11:56:48
Asura.Floppyseconds said: »Arciela *can* do doomga, not quite the same as deathga.
Run from august near 1.5 minutes and you won't die, and Sajjaka just needs his scales broken/curaga.
I was referring to the shark summon, which will probably kill any trust that adjusts distance at the very least, and possibly more since they position themselves so poorly in general.
Timber leaves you equally *** anyway, though.
Caitsith.Mahayaya
サーバ: Caitsith
Game: FFXI
Posts: 3341
By Caitsith.Mahayaya 2015-11-10 12:18:09
Does maintenance remove doom from a puppet? If so, is it 100% effective?
Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 10068
By Asura.Sechs 2015-11-10 13:31:51
Didn't they say they wanted to add a Gun for CORs to Sinister Reign, some patches ago?
Yet it never happened, until today at least but I'd dare to say not today either...
By ScaevolaBahamut 2015-11-10 13:49:07
Not that this makes it any better, but it might be 1500 base modified by all CP bonuses, like SKCNM fights.
Bahamut.Lykinia
サーバ: Bahamut
Game: FFXI
Posts: 33
By Bahamut.Lykinia 2015-11-10 13:53:06
Well. Considering the fact that we got none from it before, I'd say its fine. Every little bit helps.
Bismarck.Laurelli
サーバ: Bismarck
Game: FFXI
Posts: 889
By Bismarck.Laurelli 2015-11-10 14:00:53
I'm a bit let down. I was thinking that "reducing requirements" meant not needing SoA completed and "adding rewards" meant new gear. I was looking forward to this event getting a second wind and people spamming it, since I still need a few of those items.
サーバ: Phoenix
Game: FFXI
Posts: 72
By Phoenix.Supakoneko 2015-11-10 17:07:52
Not that this makes it any better, but it might be 1500 base modified by all CP bonuses, like SKCNM fights.
Just got 8.6k, someone else in party got 36k~ with Trizek active!
By darthmaull 2015-11-10 17:54:26
If a Bst can solo so can Pup
サーバ: Odin
Game: FFXI
Posts: 2255
By Odin.Llewelyn 2015-11-22 12:13:37
Reposting since SR-relevant.
Dunno if this was already known, but Absolute Terror lands on all waves in Sinister Reign for "normal" duration if you got a GEO giving you Focus, making them terrored for 80-100% of their HP. Makes an already-laughable event even more of a walk in the park. Me and my fellow BLU were giggling like schoolgirls when we first found that out by mistake.
Edit: Rosulatia is the only NM that seems to resist.
[+]
サーバ: Asura
Game: FFXI
Posts: 40
By Asura.Extract 2015-11-22 13:47:05
RDM solo with trusts anyone?
サーバ: Carbuncle
Game: FFXI
Posts: 21
By Carbuncle.Zantestuken 2015-11-23 10:19:52
Yea, would like to see people solo this.
Cerberus.Tidis
サーバ: Cerberus
Game: FFXI
Posts: 3927
By Cerberus.Tidis 2015-11-23 10:24:59
SCH MBing maybe?
Tank + WHM trusts + whatever 3 other trusts would be most appropriate.
Lakshmi.Byrth
VIP
サーバ: Lakshmi
Game: FFXI
Posts: 6184
By Lakshmi.Byrth 2015-11-23 10:26:03
So no one has found any new drops? I'm starting to think they added stuff to the fourth "random item" slot.
~ WARNING! ADOULIN SPOILERS AHEAD! SCRAM IF YOU CAN'T DEAL WITH THAT! ~
I can't begin to describe how much I love this new event. The ease of getting into it, the challenge and chaos of the fights themselves, and the very satisfying reward system make this, to date, probably the best event they've ever made. Anyway...
SINISTER REIGN!
Prerequisites:
You can participate if you've beaten all Seekers of Adoulin Missions and viewed the final cutscenes. Again, this means there are spoilers if you haven't progressed in the missions.
Getting Started:
You need 3-6 people in your party to enter. Trusts cannot be used. In Ra'Kaznar Inner Court, by the entrance to the Turris (BC), there is a new Home Point and NPC named Malobra. After an introductory CS, you can purchase an entry KI for 5k bayld. All party members need this KI to enter. You can get KIs and re-enter as often as you want.
Let's Get Down to Business!
You will be fighting in 3 rounds against random good guy NPCs from Adoulin Missions, one at a time. Of these 3 rounds, there are 3 possible enemies you can face. The content level is 130, and I'd consider it roughly as challenging as Vagary. If you lose, you get nothing. If you win, speak with Malobra for your rewards; more on that further down.
General Tips:
- Seeing as this is content level 130, you will want some form of buffs and a good amount of accuracy/magic accuracy.
- Most of these enemies specialize in magic attacks, and most are focused on a single element. Melees would be best going /RUN.
- Hate reset is a common theme as well, so plan accordingly.
- Like most content, focusing your strategy on either melees or on mages is your best bet.
- Many enemies here have attacks adding Dispel, Silence, or Amnesia. I'm having a hard time keeping track of what each individual move does since there are a ton that are new.
- In each fight, I've included which Rune/Barspell to better manage these enemies.
THE BATTLES!Adoulin Character Spoilers ahead! ROUND 1:Arciela & Ygnas --- Ingrid --- Darrcuiln
ARCIELA & YGNAS:
- Ygans need not be killed, he will automatically fall when Arciela does. His HP is very low (maybe 30k?), but he does have a self-healing move that recovers around 7k HP.
- Ygnas will weaponskill anytime Arciela does.
- Arciela herself functions almost identically to the trust. Seems to have a few perks like added effect: stun, flash.
- Apparently less resistant to Light/Wind/Thunder/Fire during her Light phase, and less resistant to Dark/Ice/Earth/Water during her Dark phase.
- Will not give chase and can only deal magic damage (most of which is Light).
- As a RDM, has some MDB traits.
- Uses RDM spells including enfeebles, buffs, and tier V nukes.
- Rune: Tenebrae. Barspells: Barfire/amnesia.
INGRID:
- Most aggressive of the Round 1 bosses.
- Uses Divine nukes, Judgement, Realmrazer, Flash Nova, as well as a unique aoe Drain/Amnesia move. Can cast Haste 2 and also has a self-buff move called Self Aggrandizement.
- As a WHM, has some MDB traits.
- The only boss in the whole event who uses regular melee swings, and interestingly, has counter.
- Rune: Tenebrae. Barspells: Barfire/Amnesia.
DARRCUILN:
- Of most significance is his move called Stalking Prey, which does 10.0' aoe hate reset and terror. Most of his other moves are wind-based and largely inconsequential.
- Poorest magic evasion of all bosses, mages do exceptionally well against him.
- Appears to have the highest physical evasion of all bosses.
- Likely considered a Beast.
- Rune: Gelus or Flabra. Barspells: Baraero or Barstone.
ROUND 2:Rosulatia --- Teodor --- Morimar
ROSULATIA:
- Is assisted by 3 vines, which use normal melee attacks, can travel, and use enfeebles (often Bind/Gravity). Vines will WS simultaneously if given TP.
- Vines die automatically when she is killed, though they will not respawn if killed. They have estimated 20k HP and can be slept consistently.
- Rosulatia herself uses all earth attacks, including her regular attacks and various nukes. She also can cast Break.
- Baneful Blades is a powerful % based attack (50% max HP?).
- Dryad's Kiss with dialogue erases all bad status and gives her Haste and Regain.
- Wildwood Indignation transfers all negative status to the target; be careful to not use powerful helixes, Impact, Elegy, etc.
- Infected Illusion is directional Charm, which also resets hate even if you avoid it.
- Matriarchal Fiat is hate reset + damage.
- I recall Bind as a status from regular attacks.
- Poorest physical evasion of all bosses.
- Likely considered a Plantoid.
- Rune: Flabra. Barspells: Barstone/Petrify.
TEODOR:
- Coolest NPC in the game. You and your friends will never be as cool as Teodor.
- Regular attacks can Dispel, Silence, Drain.
- Can cast tier V nukes and Impact.
- Likely considered Undead.
- Uses Start From Scratch to remove all debuffs and gains a dark aura, as well as a large number of shadows (like Colkhab/Muyingwa; aoe won't strip). He can use this move even when not debuffed (or possibly, it is triggered by GEO bubbles as well).
- Frenzied Thrust is physical conal + dispel.
- Sinner's Cross is strong physical aoe + bind.
- Open Coffin is single target dark attack + bio.
- Ravenous Assault is aoe drain.
- Hemocladis is a powerful dark attack with amnesia, when aura is up. Aura goes down if he uses it.
- Seems to possess a native MDT, mages have observed reduced damage, not including frustration from his shadows.
- Slightly higher physical evasion than most other bosses.
- Rune: Lux. Barspells: Barfire/Amnesia or Barwind/Barsilence.
MORIMAR:
- Poorer physical/magic evasion/defense than most other bosses, but posses powerful weaponskills. Very dangerous to be in range of WSs without serious protection.
- Regular attacks seem to be all physical; one of them cuts your TP in half, one has bind.
- Camaraderie of the Crevasse is hate reset, and many buff dispel, and TP reset.
- Arduous Decision is aoe physical, with added silence.
- Vehement Resolution clears all his debuffs and gives him a steaming rage aura. Seems to give him some regen and possibly improved double attack.
- Into the Light, extremely powerful physical aoe attack. If a double attack procs, he can easily kill melees not wearing defensive gear.
- 12 Blades of Remorse, used only with rage aura. I forget what this one does, sorry.
- Rune: Ignis I suppose. Barspell: Barblizzard.
ROUND 3:Super Arciela --- August --- Sajj'aka
SUPER ARCIELA:
- Significantly stronger than her round 1 version; Magic evasion skyrockets and all of her normal attacks and WSs have been turned into aoe attacks. Knockback, Terror, Paralyze, Amnesia, and Bind are among her frequent bad statuses from attacks and WSs.
- Apparently less resistant to Light/Wind/Thunder/Fire during her Light phase, and less resistant to Dark/Ice/Earth/Water during her Dark phase.
- Most threatening of all, she has a move Naakual's Vengeance, where she will summon 1 of the 6 to perform their ultimate attack (Incinerating Lahar, Marine Mayhem, Timberrrr, etc) and then leave. She herself will remain perfectly still until the Naakual has left.
- Party members keeping their distance should be ready to run close if she calls the shark (there is a good amount of time). Melees and tanks may need to call out if they're bound.
- Naakuals (except Hurkan and Yumcax) can be stunned.
- Bring Holy Water/Cursna for Timberrrr.
- Her Amnesia move also adds Terror and crazy knockback.
- Rune: Tenebrae. Barspells: Barfire/Amnesia for melees, and you might want Barthundera for mages in case of Hurkan.
AUGUST:
- Music change! He uses all of the Alluvion weapons in his regular attacks, which are light based.
- Most physically defensive boss, seems to have the most HP as well.
- Casts Flash, Protect/Shell V.
- Uses Daybreak, where he uses a flute (and he gets so into it!), which deals light damage, clears his buffs, and gives him wings of light.
- With the wings up, he has access to the move No Counter, which deals 9999 damage split conally. DT gear, Scherzo, Earthen Armor, Migawari, and other protections DO NOT WORK to stop this. If he uses this move, unless you have strategically placed party members and/or pets, the target will die and need raising.
- Wings CAN be broken, though no message or signal is given. Not entirely figured out, might be caused by double Darkness SC or possibly some manner of multi-step SC.
- Rune: Tenebrae. Barspell: Barthunder or Barfire, Amnesia.
SAJJ'AKA
- Uses all kinds of divine spells and Dia.
- Some regular attacks are light based, notably the breath from being in front. Not particularly dangerous overall.
- Uses Denounce, which does 90% of your current health, hate reset, and paralyze, with protection methods (Scherzo, etc) being ineffective.
- Hitting him with a dark-based attack (including Aspir for some reason) when he is readying Denounce will stop him and also wound his chest (like in the mission).
- With his chest wounded, Denounce will have half potency. If he uses Heavens' Grace, he will heal himself and fix his chest.
- Considered a Dragon.
- Rune: Tenebrae. Barspell: Barblizzard/Paralyze.
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