|
Sinister Reign!
Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 10068
By Asura.Sechs 2015-09-03 05:36:11
JP which runes do you use for SR and how do you rotate them?
Can Close Quarter be absorbed by anything? Perfect Dodge? Invincible? Elemental Sforzo? Liement?
I guess it's non elemental breath damage? Or what?
Asura.Neufko
サーバ: Asura
Game: FFXI
Posts: 236
By Asura.Neufko 2015-09-03 05:59:32
stoneskin and phalanx will reduce the damage. But abviously won't avoid instant death.
Leviathan.Nitenichi
サーバ: Leviathan
Game: FFXI
Posts: 383
By Leviathan.Nitenichi 2015-09-03 06:54:03
JP which runes do you use for SR and how do you rotate them?
Can Close Quarter be absorbed by anything? Perfect Dodge? Invincible? Elemental Sforzo? Liement?
I guess it's non elemental breath damage? Or what? It can't be avoided by Sam's 2 hr so I doubt it can be avoided by anything. Other than having party absorb damage dealt.
Cerberus.Tidis
サーバ: Cerberus
Game: FFXI
Posts: 3927
By Cerberus.Tidis 2015-09-03 06:55:36
AFAIK the only way to avoid No Quarter is to run out of range, haven't managed to pull that off myself.
Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 10068
By Asura.Sechs 2015-09-03 06:56:48
It's not a big deal, most of the times he's dead before he can use it (our record SR clear without SP abilities was like a bit more than 4 mins I think), I'm just being curious.
I can still hardly believe SE would create such a move without any gimmick to avoid it/mitigate it.
Cerberus.Tidis
サーバ: Cerberus
Game: FFXI
Posts: 3927
By Cerberus.Tidis 2015-09-03 06:58:29
It's not a big deal, most of the times he's dead before he can use it (our record SR clear without SP abilities was like a bit more than 4 mins I think), I'm just being curious.
I can still hardly believe SE would create such a move without any gimmick to avoid it/mitigate it. You can break his wings, that's probably how SE intended the player base to deal with No Quarter.
Leviathan.Nitenichi
サーバ: Leviathan
Game: FFXI
Posts: 383
By Leviathan.Nitenichi 2015-09-03 06:59:30
Well it is conal, so there's that.
Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 10068
By Asura.Sechs 2015-09-03 07:16:43
I've seen Wings disappear before, but I don't really know how or what produces that.
By Faero 2015-09-03 07:43:10
A few people mention Dark damage somehow being able to break wings. I went Cor last night and broke wings with a 3k Leaden Salute in high (but not best) MAB gear. Got August again next round and failed to break them though. Perhaps there's a dark damage threshold that needs to be reached? Didn't check my figures so I'm afraid can't say much more than that.
Carbuncle.Skudo
サーバ: Carbuncle
Game: FFXI
By Carbuncle.Skudo 2015-09-03 07:49:09
Can Close Quarter be absorbed by anything? Perfect Dodge? Invincible? Elemental Sforzo? Liement?
I guess it's non elemental breath damage? Or what?
Our PLD absorbed No Quarter with 5/5 Chevalier +1 once early into the Sinister Reign spam.
Stun would be the obvious easy solution to No Quarter, if you can't kill him fast enough.
Quetzalcoatl.Trulusia
サーバ: Quetzalcoatl
Game: FFXI
Posts: 1132
By Quetzalcoatl.Trulusia 2015-09-03 08:51:15
In regards to No Quarter, a PUP tank can basically just ignore it. I turn my auto away from the other pets, He uses No Quarter, I summon another auto and continue like nothing happened.
Cerberus.Avalon
サーバ: Cerberus
Game: FFXI
Posts: 1214
By Cerberus.Avalon 2015-09-03 08:53:39
Can Close Quarter be absorbed by anything? Perfect Dodge? Invincible? Elemental Sforzo? Liement?
I guess it's non elemental breath damage? Or what?
Our PLD absorbed No Quarter with 5/5 Chevalier +1 once early into the Sinister Reign spam.
Stun would be the obvious easy solution to No Quarter, if you can't kill him fast enough.
My PLD's have out run No Quarter/Counter before. It's sometimes annoying and repetitive but it works. Just ensure the WHM keeps Bind off him/her.
Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 10068
By Asura.Sechs 2015-09-03 09:16:29
Quetzalcoatl.Trulusia said: »In regards to No Quarter, a PUP tank can basically just ignore it. I turn my auto away from the other pets, He uses No Quarter, I summon another auto and continue like nothing happened. I can get Arise and tank like nothing happened as well, the few times where he manages to use No Quarter before dying.
I was just curious what type of damage it is and why nothing seems to be possible to avoid/mitigate its damage.
The only reliable system seems to be to let him take his wings off, which in the end is no reliable at all because, afaik, there's no 100% method to make him get his wings off.
サーバ: Sylph
Game: FFXI
Posts: 2623
By Sylph.Jeanpaul 2015-09-03 10:34:16
JP which runes do you use for SR and how do you rotate them? Varies by boss, and if I'm in a mage run I'll briefly switch for Gambit.
Arciela: Tenebrae, Barfire/amnesia
Ingrid: Tenebrae, Barfire/amnesia
Darrcuiln: Gelus, Barstone/petrify
Rosulatia: Flabra, Barstone/petrify
Teodor: Lux, Baraero/silence
Morimar: Ignis, Barblizzard
Super Arciela: Tenebrae, Barfire/amnesia
August: Tenebrae, Barthunder/amnesia
Sajj'aka: Tenebrae, Barblizzard/paralyze
Using aliases and binds, I can rapidly switch my rune macro and put up Barspells. List of aliases I put in my init.txt file: alias ignis bind !9 input /ja "Ignis" <me>
alias unda bind !9 input /ja "Unda" <me>
alias sulpor bind !9 input /ja "Sulpor" <me>
alias tellus bind !9 input /ja "Tellus" <me>
alias flabra bind !9 input /ja "Flabra" <me>
alias gelus bind !9 input /ja "Gelus" <me>
alias lux bind !9 input /ja "Lux" <me>
alias tene bind !9 input /ja "Tenebrae" <me>
alias bth input /ma "Barthunder" <me>
alias bfi input /ma "Barfire" <me>
alias bwa input /ma "Barwater" <me>
alias bst input /ma "Barstone" <me>
alias bbl input /ma "Barblizzard" <me>
alias bae input /ma "Baraero" <me>
alias bpa input /ma "Barparalyze" <me>
alias bsi input /ma "Barsilence" <me>
alias bpe input /ma "Barpetrify" <me>
alias bvi input /ma "Barvirus" <me>
alias bam input /ma "Baramnesia" <me>
alias bpo input /ma "Barpoison" <me>
alias bsl input /ma "Barsleep" <me> Through this, I press Alt+9 to use a rune and it's set to whatever I put in. When it starts, I type //tene at first cuz 66% chance of Arciela or Ingrid. After round 1, I usually type //flabra because if it's Rosy, I wanna be ready instead of fumbling while her and vines are scrambling. Round 3, it's always //tene. Since they take no time, I put barspells up after I've used Flash and stuff.
I also conserve certain wards, partly for hate control and more so to manage what each boss does worst of all. I only use Battuta in round 1 against Ingrid, and round 2 I like to have it for Rosulatia's vines. Pflug also for round 2 to resist Rosy's slow/petrify, Teodor's dispel, and Morimar's bind. Gambit I never use in round 2 cuz all three bosses have a self-erase move.
As far as breaking wings are concerned, I'll have to pay close attention next time I do a mage run to see if it's dark damage (Leaden Salute, Darkness, and bursted Tenebral Crush). So far I've had no problems breaking it using Ground Strike > Stardiver > Rudra's. As a precaution, I just use Hymnus when wings are up since RUN can still grab hate and tank effortlessly while weakened.
[+]
Quetzalcoatl.Kainstryder
サーバ: Quetzalcoatl
Game: FFXI
Posts: 326
By Quetzalcoatl.Kainstryder 2015-09-03 10:43:47
In regards to No Quarter, I've managed to avoid it at maybe a 50% rate, but you have to be spot on with the timing, as in already moving a fraction of a second before he starts the dialogue. (Not using jazero, by the way).
I've found the best method to be to run diagonal past him, and that about 1 minute so upon using Daybreak (up to 1:30 depending on his actions) he'll use No Quarter, so you can gauge it with time.
Pretty funny when I do it in a pick up and the party freaks out asking how I survived it.
サーバ: Sylph
Game: FFXI
Posts: 2623
By Sylph.Jeanpaul 2015-09-03 10:47:59
I've had friends in BST runs complain of PLDs trying to do that, and regardless of whether they succeed with it or not, it will frustrate your BSTs (this would apply to most people actually, since melees would have to run, GEO effects on him won't keep up, etc). I suppose it's a trade-off, you can either spend time raising/rebuilding hate, or you can spend time not dealing damage in order to survive it.
[+]
Quetzalcoatl.Kainstryder
サーバ: Quetzalcoatl
Game: FFXI
Posts: 326
By Quetzalcoatl.Kainstryder 2015-09-03 10:52:56
Usually the pets are directly behind him, and if I run diagonal, which is the only time I've ever survived it (running sideways/away fails) it doesn't kill them. Granted if the pets are to the sides, I won't do that. Geo bubbles are really not a concern and if I or my PLD dies, honestly hate is super easy to reclaim and never an issue. Not sure how RUN fairs, but this is just talk from 2 enmity+ geared PLDs, one with Burtgang. Probably harder if it's a melee set up though, which I've never tried; just BST strategy since it's popular/easy to get going.
Asura.Suteru
サーバ: Asura
Game: FFXI
Posts: 508
By Asura.Suteru 2015-09-03 11:16:45
A few people mention Dark damage somehow being able to break wings. I went Cor last night and broke wings with a 3k Leaden Salute in high (but not best) MAB gear. Got August again next round and failed to break them though. Perhaps there's a dark damage threshold that needs to be reached? Didn't check my figures so I'm afraid can't say much more than that.
August is the best damage you can do with Leaden in Sinister. Ever since the people I go with started DD setups (COR, THF, BLU, GEO, WHM, PLD, usually. BLU's slot is interchangable), I haven't seen a No Quarter. Leaden and the Darkness SCs can do up to 30-40k on him.
e: Last run we did in under 6 minutes. I can't stand going with a BST setup anymore.
サーバ: Asura
Game: FFXI
Posts: 802
By Asura.Hoshiku 2015-09-03 11:31:04
We've started going SAM GEOx2 BLM WHM BRD and most of our runs are 6 - 10 minutes. Considering we spend the first full 3 minutes of the run just buffing the fights are pretty darn fast. (And it could be faster if one of the GEOs wasn't a buff only mule).
サーバ: Sylph
Game: FFXI
Posts: 2623
By Sylph.Jeanpaul 2015-09-03 11:44:23
A few people mention Dark damage somehow being able to break wings. I went Cor last night and broke wings with a 3k Leaden Salute in high (but not best) MAB gear. Got August again next round and failed to break them though. Perhaps there's a dark damage threshold that needs to be reached? Didn't check my figures so I'm afraid can't say much more than that.
August is the best damage you can do with Leaden in Sinister. Ever since the people I go with started DD setups (COR, THF, BLU, GEO, WHM, PLD, usually. BLU's slot is interchangable), I haven't seen a No Quarter. Leaden and the Darkness SCs can do up to 30-40k on him.
e: Last run we did in under 6 minutes. I can't stand going with a BST setup anymore. Can really cater to the Leaden Salute/Tenebral Crush damage if you can manage to bring along a SCH with Voidstorm II and a RUN for Tenebrae Gambit. But yeah I agree, I've never particularly liked BST for this, but then I've only ever gone with pick-up BSTs, and the mages/melees have always been friends.
Lakshmi.Lenus
サーバ: Lakshmi
Game: FFXI
Posts: 517
By Lakshmi.Lenus 2015-09-03 11:46:39
We get 6min runs with Byrth as DNC as our main source of damage.
GEO/WHM/BRD(mule)/COR/DNC/PLD setup
サーバ: Asura
Game: FFXI
Posts: 3213
By Asura.Failaras 2015-09-03 11:53:20
My favorite setup so far has been Blu, Cor, Brd, Geo, Pld, Whm. Using Hunters, Samurai, March, Madrigalx2, Frailty, Vex. I at least seem to be able to cap accuracy with this setup and be able to keep up with CDC->CDC lights due to Samurai roll. Vex seems to work for keeping amnesia and such off. If the Cor is good doing CDC->Leaden is a huge chunk of burst damage, when this works it makes fights insanely quick but most Cors suck.
Asura.Loire
サーバ: Asura
Game: FFXI
Posts: 563
By Asura.Loire 2015-09-03 13:06:35
We get 6min runs with Byrth as DNC as our main source of damage.
GEO/WHM/BRD(mule)/COR/DNC/PLD setup Get about the same time with GEO GEO WHM BRD BLM SAM, unless we count active time after buffs, thats usually 3:30-4:00 depending if we get august last. (He's the faster time due to yaegasumi)
And I just saw that Hoshi post. One of the geo's is dualbox and the brd and whm are tribox'd by the sam.
[+]
Lakshmi.Lenus
サーバ: Lakshmi
Game: FFXI
Posts: 517
By Lakshmi.Lenus 2015-09-03 13:14:50
Has anyone tried to see if Vex or Attunement alone is enough to avoid charm on leaf or do you need both? Cause thats the only mob I find cockblocking for clear times and it charms at least once per fight.
If charm can be avoided I think our clear time would be faster by a bit.
Cerberus.Avalon
サーバ: Cerberus
Game: FFXI
Posts: 1214
By Cerberus.Avalon 2015-09-03 13:16:46
Has anyone tried to see if Vex or Attunement alone is enough to avoid charm on leaf or do you need both? Cause thats the only mob I find cockblocking for clear times and it charms at least once per fight.
If charm can be avoided I think our clear time would be faster by a bit.
It varies. Vex/Attunement can be enough to avoid charm from Hyoscya, but it's not always 100%. With Rosulatia, she's probably a level 125+ NM.
Asura.Loire
サーバ: Asura
Game: FFXI
Posts: 563
By Asura.Loire 2015-09-03 13:24:59
Has anyone tried to see if Vex or Attunement alone is enough to avoid charm on leaf or do you need both? Cause thats the only mob I find cockblocking for clear times and it charms at least once per fight.
If charm can be avoided I think our clear time would be faster by a bit. Vex and nocturne are not enough to avoid the charm. One of its charm moves is a gaze charm though.
Lakshmi.Lenus
サーバ: Lakshmi
Game: FFXI
Posts: 517
By Lakshmi.Lenus 2015-09-03 14:13:46
Would have to try BoG vex/attunement sometime then, or bolster it to see, since I hardly get around to using bolster much anyways.
Sylph.Gobbo
サーバ: Sylph
Game: FFXI
Posts: 300
By Sylph.Gobbo 2015-09-03 14:37:18
Can really cater to the Leaden Salute/Tenebral Crush damage if you can manage to bring along a SCH with Voidstorm II and a RUN for Tenebrae Gambit. But yeah I agree, I've never particularly liked BST for this, but then I've only ever gone with pick-up BSTs, and the mages/melees have always been friends.
I'm a huge fan of teamwork.
サーバ: Sylph
Game: FFXI
Posts: 2623
By Sylph.Jeanpaul 2015-09-03 15:33:05
Has anyone tried to see if Vex or Attunement alone is enough to avoid charm on leaf or do you need both? Cause thats the only mob I find cockblocking for clear times and it charms at least once per fight.
If charm can be avoided I think our clear time would be faster by a bit. Vex and nocturne are not enough to avoid the charm. One of its charm moves is a gaze charm though. Having the tank wear charm/status resistance gear might help too. As RUN that kind of stuff comes easy enough, and I would imagine PLD would want to sub RUN for this event too. Tenebrae Pflug would grant a flat 30% resistance for /RUN.
~ WARNING! ADOULIN SPOILERS AHEAD! SCRAM IF YOU CAN'T DEAL WITH THAT! ~
I can't begin to describe how much I love this new event. The ease of getting into it, the challenge and chaos of the fights themselves, and the very satisfying reward system make this, to date, probably the best event they've ever made. Anyway...
SINISTER REIGN!
Prerequisites:
You can participate if you've beaten all Seekers of Adoulin Missions and viewed the final cutscenes. Again, this means there are spoilers if you haven't progressed in the missions.
Getting Started:
You need 3-6 people in your party to enter. Trusts cannot be used. In Ra'Kaznar Inner Court, by the entrance to the Turris (BC), there is a new Home Point and NPC named Malobra. After an introductory CS, you can purchase an entry KI for 5k bayld. All party members need this KI to enter. You can get KIs and re-enter as often as you want.
Let's Get Down to Business!
You will be fighting in 3 rounds against random good guy NPCs from Adoulin Missions, one at a time. Of these 3 rounds, there are 3 possible enemies you can face. The content level is 130, and I'd consider it roughly as challenging as Vagary. If you lose, you get nothing. If you win, speak with Malobra for your rewards; more on that further down.
General Tips:
- Seeing as this is content level 130, you will want some form of buffs and a good amount of accuracy/magic accuracy.
- Most of these enemies specialize in magic attacks, and most are focused on a single element. Melees would be best going /RUN.
- Hate reset is a common theme as well, so plan accordingly.
- Like most content, focusing your strategy on either melees or on mages is your best bet.
- Many enemies here have attacks adding Dispel, Silence, or Amnesia. I'm having a hard time keeping track of what each individual move does since there are a ton that are new.
- In each fight, I've included which Rune/Barspell to better manage these enemies.
THE BATTLES!Adoulin Character Spoilers ahead! ROUND 1:Arciela & Ygnas --- Ingrid --- Darrcuiln
ARCIELA & YGNAS:
- Ygans need not be killed, he will automatically fall when Arciela does. His HP is very low (maybe 30k?), but he does have a self-healing move that recovers around 7k HP.
- Ygnas will weaponskill anytime Arciela does.
- Arciela herself functions almost identically to the trust. Seems to have a few perks like added effect: stun, flash.
- Apparently less resistant to Light/Wind/Thunder/Fire during her Light phase, and less resistant to Dark/Ice/Earth/Water during her Dark phase.
- Will not give chase and can only deal magic damage (most of which is Light).
- As a RDM, has some MDB traits.
- Uses RDM spells including enfeebles, buffs, and tier V nukes.
- Rune: Tenebrae. Barspells: Barfire/amnesia.
INGRID:
- Most aggressive of the Round 1 bosses.
- Uses Divine nukes, Judgement, Realmrazer, Flash Nova, as well as a unique aoe Drain/Amnesia move. Can cast Haste 2 and also has a self-buff move called Self Aggrandizement.
- As a WHM, has some MDB traits.
- The only boss in the whole event who uses regular melee swings, and interestingly, has counter.
- Rune: Tenebrae. Barspells: Barfire/Amnesia.
DARRCUILN:
- Of most significance is his move called Stalking Prey, which does 10.0' aoe hate reset and terror. Most of his other moves are wind-based and largely inconsequential.
- Poorest magic evasion of all bosses, mages do exceptionally well against him.
- Appears to have the highest physical evasion of all bosses.
- Likely considered a Beast.
- Rune: Gelus or Flabra. Barspells: Baraero or Barstone.
ROUND 2:Rosulatia --- Teodor --- Morimar
ROSULATIA:
- Is assisted by 3 vines, which use normal melee attacks, can travel, and use enfeebles (often Bind/Gravity). Vines will WS simultaneously if given TP.
- Vines die automatically when she is killed, though they will not respawn if killed. They have estimated 20k HP and can be slept consistently.
- Rosulatia herself uses all earth attacks, including her regular attacks and various nukes. She also can cast Break.
- Baneful Blades is a powerful % based attack (50% max HP?).
- Dryad's Kiss with dialogue erases all bad status and gives her Haste and Regain.
- Wildwood Indignation transfers all negative status to the target; be careful to not use powerful helixes, Impact, Elegy, etc.
- Infected Illusion is directional Charm, which also resets hate even if you avoid it.
- Matriarchal Fiat is hate reset + damage.
- I recall Bind as a status from regular attacks.
- Poorest physical evasion of all bosses.
- Likely considered a Plantoid.
- Rune: Flabra. Barspells: Barstone/Petrify.
TEODOR:
- Coolest NPC in the game. You and your friends will never be as cool as Teodor.
- Regular attacks can Dispel, Silence, Drain.
- Can cast tier V nukes and Impact.
- Likely considered Undead.
- Uses Start From Scratch to remove all debuffs and gains a dark aura, as well as a large number of shadows (like Colkhab/Muyingwa; aoe won't strip). He can use this move even when not debuffed (or possibly, it is triggered by GEO bubbles as well).
- Frenzied Thrust is physical conal + dispel.
- Sinner's Cross is strong physical aoe + bind.
- Open Coffin is single target dark attack + bio.
- Ravenous Assault is aoe drain.
- Hemocladis is a powerful dark attack with amnesia, when aura is up. Aura goes down if he uses it.
- Seems to possess a native MDT, mages have observed reduced damage, not including frustration from his shadows.
- Slightly higher physical evasion than most other bosses.
- Rune: Lux. Barspells: Barfire/Amnesia or Barwind/Barsilence.
MORIMAR:
- Poorer physical/magic evasion/defense than most other bosses, but posses powerful weaponskills. Very dangerous to be in range of WSs without serious protection.
- Regular attacks seem to be all physical; one of them cuts your TP in half, one has bind.
- Camaraderie of the Crevasse is hate reset, and many buff dispel, and TP reset.
- Arduous Decision is aoe physical, with added silence.
- Vehement Resolution clears all his debuffs and gives him a steaming rage aura. Seems to give him some regen and possibly improved double attack.
- Into the Light, extremely powerful physical aoe attack. If a double attack procs, he can easily kill melees not wearing defensive gear.
- 12 Blades of Remorse, used only with rage aura. I forget what this one does, sorry.
- Rune: Ignis I suppose. Barspell: Barblizzard.
ROUND 3:Super Arciela --- August --- Sajj'aka
SUPER ARCIELA:
- Significantly stronger than her round 1 version; Magic evasion skyrockets and all of her normal attacks and WSs have been turned into aoe attacks. Knockback, Terror, Paralyze, Amnesia, and Bind are among her frequent bad statuses from attacks and WSs.
- Apparently less resistant to Light/Wind/Thunder/Fire during her Light phase, and less resistant to Dark/Ice/Earth/Water during her Dark phase.
- Most threatening of all, she has a move Naakual's Vengeance, where she will summon 1 of the 6 to perform their ultimate attack (Incinerating Lahar, Marine Mayhem, Timberrrr, etc) and then leave. She herself will remain perfectly still until the Naakual has left.
- Party members keeping their distance should be ready to run close if she calls the shark (there is a good amount of time). Melees and tanks may need to call out if they're bound.
- Naakuals (except Hurkan and Yumcax) can be stunned.
- Bring Holy Water/Cursna for Timberrrr.
- Her Amnesia move also adds Terror and crazy knockback.
- Rune: Tenebrae. Barspells: Barfire/Amnesia for melees, and you might want Barthundera for mages in case of Hurkan.
AUGUST:
- Music change! He uses all of the Alluvion weapons in his regular attacks, which are light based.
- Most physically defensive boss, seems to have the most HP as well.
- Casts Flash, Protect/Shell V.
- Uses Daybreak, where he uses a flute (and he gets so into it!), which deals light damage, clears his buffs, and gives him wings of light.
- With the wings up, he has access to the move No Counter, which deals 9999 damage split conally. DT gear, Scherzo, Earthen Armor, Migawari, and other protections DO NOT WORK to stop this. If he uses this move, unless you have strategically placed party members and/or pets, the target will die and need raising.
- Wings CAN be broken, though no message or signal is given. Not entirely figured out, might be caused by double Darkness SC or possibly some manner of multi-step SC.
- Rune: Tenebrae. Barspell: Barthunder or Barfire, Amnesia.
SAJJ'AKA
- Uses all kinds of divine spells and Dia.
- Some regular attacks are light based, notably the breath from being in front. Not particularly dangerous overall.
- Uses Denounce, which does 90% of your current health, hate reset, and paralyze, with protection methods (Scherzo, etc) being ineffective.
- Hitting him with a dark-based attack (including Aspir for some reason) when he is readying Denounce will stop him and also wound his chest (like in the mission).
- With his chest wounded, Denounce will have half potency. If he uses Heavens' Grace, he will heal himself and fix his chest.
- Considered a Dragon.
- Rune: Tenebrae. Barspell: Barblizzard/Paralyze.
|
|