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Murgleis
サーバ: Asura
Game: FFXI
Posts: 48
By Asura.Mcdonalds 2015-12-29 11:23:26
Is Murgleis worth getting anymore? Friend told me it's the highest magic acc weapon in the game with AM. With Feb update this could take place of staffs minus MAB staffs?
By Jassik 2015-12-29 11:27:39
Murgleis really hasn't ever been worth making. Unless you're capped or near capped Macc in all your other slots and still can't land stuff, it's not relevant.
That said, if you love RDM, it's pretty much the ultimate weapon you can make, and mythics have never been easier to make.
サーバ: Phoenix
Game: FFXI
Posts: 661
By Phoenix.Demonjustin 2015-12-29 11:38:20
Murgleis really hasn't ever been worth making. Unless you're capped or near capped Macc in all your other slots and still can't land stuff, it's not relevant.
That said, if you love RDM, it's pretty much the ultimate weapon you can make, and mythics have never been easier to make. Out of curiosity since I've not played for a year, what's changed regarding them?
By Jassik 2015-12-29 11:50:43
Phoenix.Demonjustin said: »Murgleis really hasn't ever been worth making. Unless you're capped or near capped Macc in all your other slots and still can't land stuff, it's not relevant.
That said, if you love RDM, it's pretty much the ultimate weapon you can make, and mythics have never been easier to make. Out of curiosity since I've not played for a year, what's changed regarding them?
I'm in the same boat, haven't played in over a year. So, I couldn't say what's changed as far as content. I never really had trouble landing what was needed with mostly average gear and whatever hot staff was around at the time. Gearing for potency, obviously, is nice, though. Murg lets you do that. But, it's main selling point is the ability to be an effective enfeebler and still contribute to DPS, especially lowman. But, lowman, who's bringing a RDM to anything?
サーバ: Phoenix
Game: FFXI
Posts: 661
By Phoenix.Demonjustin 2015-12-29 12:03:13
Phoenix.Demonjustin said: »Murgleis really hasn't ever been worth making. Unless you're capped or near capped Macc in all your other slots and still can't land stuff, it's not relevant.
That said, if you love RDM, it's pretty much the ultimate weapon you can make, and mythics have never been easier to make. Out of curiosity since I've not played for a year, what's changed regarding them?
I'm in the same boat, haven't played in over a year. So, I couldn't say what's changed as far as content. I never really had trouble landing what was needed with mostly average gear and whatever hot staff was around at the time. Gearing for potency, obviously, is nice, though. Murg lets you do that. But, it's main selling point is the ability to be an effective enfeebler and still contribute to DPS, especially lowman. But, lowman, who's bringing a RDM to anything? I actually meant in terms of Mythics, but yeah. XD
サーバ: Shiva
Game: FFXI
Posts: 27982
By Shiva.Spathaian 2015-12-29 12:06:16
Alex is simply easier to farm due to reduction of cool down timers and same goes for assaults.
If you mean the change that is coming in I think Feb, there is supposed to be an update to REMs to increase their damage/skill possibly putting them more on top again for most classes.
サーバ: Asura
Game: FFXI
Posts: 48
By Asura.Mcdonalds 2015-12-29 14:00:52
Rdm, geared properly I've seen out damage most jobs, so maybe Murg is only really great for rdm soloists out there. I just didn't know if people who have use to land enfeebs or whatever have you.
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Bismarck.Snprphnx
サーバ: Bismarck
Game: FFXI
Posts: 2707
By Bismarck.Snprphnx 2015-12-29 14:38:25
Well. You have to ask yourself. Is 210M+ in Alexandrite, plus all of the other time sinks for the Mythic quests worth making it, just so you can have an unmeasurable amount of added Magic Accuracy that's only available during the 4.5 mins that the Aftermath is active?
サーバ: Leviathan
Game: FFXI
Posts: 734
By Leviathan.Brotherhood 2015-12-29 14:51:58
Yes it is, if it is to that player, LS or even group doing anything where M.acc is an issue such as Blind or silence on Ilvl 140+ nms, as well as the added effect from the WS itself the real issue is, if you can justify a part timer going through the time and effort. A Full time main job then yes it is 100% wanted, not needed unless you are seriously lacking the other gear slots. Add up your total M.acc (gear spells stats) and see what you would assume need for anything 140+ and see which other jobs have what rdm has for that. If any at all other than RDM id be amazed. With new Reisenjima gear as well as all the buffs from vorseals you can see 200+ on augments add in 15~20 per slot on the gear before augments so call it 75~100 there. not counting anything you may be able to get on Dark Matter augments, there is a TON you can have and still not be able to land as well as a Rdm.
Leviathan.Protey
サーバ: Leviathan
Game: FFXI
Posts: 685
By Leviathan.Protey 2015-12-29 14:54:16
I never use the 1st AM for magic accuracy. It already has a lot of magic acc without AM. The T3 AM is what I use for the OaToT. I swing my swords at Hundred Fists speed with only my own buffs. RDM has a ridiculous amount of multi-attack with Temper2 + gear + AM3.
サーバ: Asura
Game: FFXI
Posts: 48
By Asura.Mcdonalds 2015-12-29 15:18:40
I never use the 1st AM for magic accuracy. It already has a lot of magic acc without AM. The T3 AM is what I use for the OaToT. I swing my swords at Hundred Fists speed with only my own buffs. RDM has a ridiculous amount of multi-attack with Temper2 + gear + AM3.
I can imagine. I finished 2100 rdm now. So my goal is to do what you're doing, Protey. What sub sword are you using?
Leviathan.Protey
サーバ: Leviathan
Game: FFXI
Posts: 685
By Leviathan.Protey 2015-12-29 16:01:30
I never use the 1st AM for magic accuracy. It already has a lot of magic acc without AM. The T3 AM is what I use for the OaToT. I swing my swords at Hundred Fists speed with only my own buffs. RDM has a ridiculous amount of multi-attack with Temper2 + gear + AM3.
I can imagine. I finished 2100 rdm now. So my goal is to do what you're doing, Protey. What sub sword are you using?
Demersal Degen +1
サーバ: Phoenix
Game: FFXI
Posts: 661
By Phoenix.Demonjustin 2015-12-29 17:17:47
I never use the 1st AM for magic accuracy. It already has a lot of magic acc without AM. The T3 AM is what I use for the OaToT. I swing my swords at Hundred Fists speed with only my own buffs. RDM has a ridiculous amount of multi-attack with Temper2 + gear + AM3.
I can imagine. I finished 2100 rdm now. So my goal is to do what you're doing, Protey. What sub sword are you using?
Demersal Degen +1 That thing is beautiful... I've missed so much in my absence. D:
サーバ: Leviathan
Game: FFXI
Posts: 3753
By Leviathan.Celebrindal 2016-01-01 09:20:38
The boost coming in February to RME's has many excited (and in particular to Murgleis owners) because not only will it be increasing the base damage and skill level(s) on the weapon, Murgleis will finally be getting some magic damage on it, which is just lovely and has been missing since they 119'ed the weapons.
RDM and BLU will benefit so much from this increase it isn't even fair.
Quetzalcoatl.Trulusia
サーバ: Quetzalcoatl
Game: FFXI
Posts: 1132
By Quetzalcoatl.Trulusia 2016-01-01 09:34:18
Leviathan.Celebrindal said: »The boost coming in February to RME's has many excited (and in particular to Murgleis owners) because not only will it be increasing the base damage and skill level(s) on the weapon, Murgleis will finally be getting some magic damage on it, which is just lovely and has been missing since they 119'ed the weapons.
RDM and BLU will benefit so much from this increase it isn't even fair.
There is a rumor floating around that OAT2-3 is becoming OAT2-4(Or maybe 3-4) also.
サーバ: Asura
Game: FFXI
Posts: 48
By Asura.Mcdonalds 2016-01-01 10:55:14
Quetzalcoatl.Trulusia said: »Leviathan.Celebrindal said: »The boost coming in February to RME's has many excited (and in particular to Murgleis owners) because not only will it be increasing the base damage and skill level(s) on the weapon, Murgleis will finally be getting some magic damage on it, which is just lovely and has been missing since they 119'ed the weapons.
RDM and BLU will benefit so much from this increase it isn't even fair.
There is a rumor floating around that OAT2-3 is becoming OAT2-4(Or maybe 3-4) also.
If they did that, that means the DPS will sky rocket for all melee. Which is good. SE favors mages too much, but very farfetched. That could definitely bring melee jobs back in a big way. If they did that, then that means Aeonic weapons must be out of this world come SCs. They're updating rem to stay in line with the new weapons. I still won't believe 2-4 or 3-4 until that's officially announced.
Valefor.Sehachan
サーバ: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2016-01-01 10:59:52
Quetzalcoatl.Trulusia said: »There is a rumor Coming from where? From within SE dev team lunge room? Cause if that isn't the source then...well.
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サーバ: Leviathan
Game: FFXI
Posts: 734
By Leviathan.Brotherhood 2016-01-01 11:49:04
Rumor is only if they have afterglow.
Sylph.Xijaah
サーバ: Sylph
Game: FFXI
Posts: 66
By Sylph.Xijaah 2016-01-01 12:10:04
they did say they were going to rework some AMs, but i guess they meant Relic AMs, since those havent ever been touched (while mythics have)
サーバ: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2016-01-01 12:31:20
Leviathan.Brotherhood said: »Rumor is only if they have afterglow. All upgraded RME weapons will have afterglow.
Quetzalcoatl.Trulusia said: »There is a rumor floating around that OAT2-3 is becoming OAT2-4(Or maybe 3-4) also. There's no evidence of this happening. At all. If you look at the picture of the 119+1 swords that was posted a while back, Burtgang clearly still has OA2-3 for its AM3.
サーバ: Leviathan
Game: FFXI
Posts: 3753
By Leviathan.Celebrindal 2016-01-01 16:43:41
ahh but the +186, I do believe that to be magic damage....
Siren.Kyte
サーバ: Siren
Game: FFXI
Posts: 3332
By Siren.Kyte 2016-01-01 17:58:53
While 2-4 is just a hopeful musing as far as I know, there is credibility to the idea that there will be some aftermath adjustments.
Quote: In addition to strengthening the weapons, we need to create some associated text for the upgrade process and make adjustments to some of the aftermaths. I’m afraid to say we’ll have to make players wait a bit longer, but we need just a bit more time.
More than likely they're just referring to some of the derpy aftermaths (shockspikes, etc).
Asura.Psylo
サーバ: Asura
Game: FFXI
Posts: 446
By Asura.Psylo 2016-01-04 02:09:43
Leviathan.Celebrindal said: »ahh but the +186, I do believe that to be magic damage....
I hope a little more for murgleis, but still fine.
Ragnarok.Afania
サーバ: Ragnarok
Game: FFXI
Posts: 2822
By Ragnarok.Afania 2016-01-04 05:57:02
Quetzalcoatl.Trulusia said: »Leviathan.Celebrindal said: »The boost coming in February to RME's has many excited (and in particular to Murgleis owners) because not only will it be increasing the base damage and skill level(s) on the weapon, Murgleis will finally be getting some magic damage on it, which is just lovely and has been missing since they 119'ed the weapons.
RDM and BLU will benefit so much from this increase it isn't even fair.
There is a rumor floating around that OAT2-3 is becoming OAT2-4(Or maybe 3-4) also.
If they did that, that means the DPS will sky rocket for all melee. Which is good. SE favors mages too much, but very farfetched. That could definitely bring melee jobs back in a big way. If they did that, then that means Aeonic weapons must be out of this world come SCs. They're updating rem to stay in line with the new weapons. I still won't believe 2-4 or 3-4 until that's officially announced.
I wish they just keep melee mythics am3 as it is. Melee mythics am3 is op as it is, the gap between mythics owner and none mythics owner would be way too huge if melee mythics can do oa 2-4. All melee jobs would be unplayable without mythics. After all that "empy only" shouts in 2012 you sure we still want that.
Not sure if having oa 2-4 would "fix" melee jobs in endgame too. Melee dps is still fine on anything you can hit, since you're doing 15k+ ws in less than 5 sec at haste capped situations plus sc dmg. It's really the accuracy requirement that favors mage setup more.
Bahamut.Foreverj
サーバ: Bahamut
Game: FFXI
Posts: 332
By Bahamut.Foreverj 2016-01-04 08:26:03
Quetzalcoatl.Trulusia said: »Leviathan.Celebrindal said: »The boost coming in February to RME's has many excited (and in particular to Murgleis owners) because not only will it be increasing the base damage and skill level(s) on the weapon, Murgleis will finally be getting some magic damage on it, which is just lovely and has been missing since they 119'ed the weapons.
RDM and BLU will benefit so much from this increase it isn't even fair.
There is a rumor floating around that OAT2-3 is becoming OAT2-4(Or maybe 3-4) also.
If they did that, that means the DPS will sky rocket for all melee. Which is good. SE favors mages too much, but very farfetched. That could definitely bring melee jobs back in a big way. If they did that, then that means Aeonic weapons must be out of this world come SCs. They're updating rem to stay in line with the new weapons. I still won't believe 2-4 or 3-4 until that's officially announced.
I wish they just keep melee mythics am3 as it is. Melee mythics am3 is op as it is, the gap between mythics owner and none mythics owner would be way too huge if melee mythics can do oa 2-4. All melee jobs would be unplayable without mythics. After all that "empy only" shouts in 2012 you sure we still want that.
Not sure if having oa 2-4 would "fix" melee jobs in endgame too. Melee dps is still fine on anything you can hit, since you're doing 15k+ ws in less than 5 sec at haste capped situations plus sc dmg. It's really the accuracy requirement that favors mage setup more.
Let's not throw out high end numbers as an example. 15k plus in 5 secs is really for the top notch blue mages with Sam roll and geo buff debuffs.
Ragnarok.Afania
サーバ: Ragnarok
Game: FFXI
Posts: 2822
By Ragnarok.Afania 2016-01-04 09:05:03
Quetzalcoatl.Trulusia said: »Leviathan.Celebrindal said: »The boost coming in February to RME's has many excited (and in particular to Murgleis owners) because not only will it be increasing the base damage and skill level(s) on the weapon, Murgleis will finally be getting some magic damage on it, which is just lovely and has been missing since they 119'ed the weapons.
RDM and BLU will benefit so much from this increase it isn't even fair.
There is a rumor floating around that OAT2-3 is becoming OAT2-4(Or maybe 3-4) also.
If they did that, that means the DPS will sky rocket for all melee. Which is good. SE favors mages too much, but very farfetched. That could definitely bring melee jobs back in a big way. If they did that, then that means Aeonic weapons must be out of this world come SCs. They're updating rem to stay in line with the new weapons. I still won't believe 2-4 or 3-4 until that's officially announced.
I wish they just keep melee mythics am3 as it is. Melee mythics am3 is op as it is, the gap between mythics owner and none mythics owner would be way too huge if melee mythics can do oa 2-4. All melee jobs would be unplayable without mythics. After all that "empy only" shouts in 2012 you sure we still want that.
Not sure if having oa 2-4 would "fix" melee jobs in endgame too. Melee dps is still fine on anything you can hit, since you're doing 15k+ ws in less than 5 sec at haste capped situations plus sc dmg. It's really the accuracy requirement that favors mage setup more.
Let's not throw out high end numbers as an example. 15k plus in 5 secs is really for the top notch blue mages with Sam roll and geo buff debuffs.
Isn't GEO buff/sam roll standard setup for zergs :p. Blm also uses geo buffs and sch sc to get crazy numbers so it's fair to use buffs. Also BLU isn't the only job that can hit 15k ws :p
Bahamut.Foreverj
サーバ: Bahamut
Game: FFXI
Posts: 332
By Bahamut.Foreverj 2016-01-04 12:16:50
Quetzalcoatl.Trulusia said: »Leviathan.Celebrindal said: »The boost coming in February to RME's has many excited (and in particular to Murgleis owners) because not only will it be increasing the base damage and skill level(s) on the weapon, Murgleis will finally be getting some magic damage on it, which is just lovely and has been missing since they 119'ed the weapons.
RDM and BLU will benefit so much from this increase it isn't even fair.
There is a rumor floating around that OAT2-3 is becoming OAT2-4(Or maybe 3-4) also.
If they did that, that means the DPS will sky rocket for all melee. Which is good. SE favors mages too much, but very farfetched. That could definitely bring melee jobs back in a big way. If they did that, then that means Aeonic weapons must be out of this world come SCs. They're updating rem to stay in line with the new weapons. I still won't believe 2-4 or 3-4 until that's officially announced.
I wish they just keep melee mythics am3 as it is. Melee mythics am3 is op as it is, the gap between mythics owner and none mythics owner would be way too huge if melee mythics can do oa 2-4. All melee jobs would be unplayable without mythics. After all that "empy only" shouts in 2012 you sure we still want that.
Not sure if having oa 2-4 would "fix" melee jobs in endgame too. Melee dps is still fine on anything you can hit, since you're doing 15k+ ws in less than 5 sec at haste capped situations plus sc dmg. It's really the accuracy requirement that favors mage setup more.
Let's not throw out high end numbers as an example. 15k plus in 5 secs is really for the top notch blue mages with Sam roll and geo buff debuffs.
Isn't GEO buff/sam roll standard setup for zergs :p. Blm also uses geo buffs and sch sc to get crazy numbers so it's fair to use buffs. Also BLU isn't the only job that can hit 15k ws :p
Are u saying 15 k ws average? Cause not everyone can do 15k average WITH geo buffs.
サーバ: Asura
Game: FFXI
Posts: 48
By Asura.Mcdonalds 2016-01-04 12:37:27
Quetzalcoatl.Trulusia said: »Leviathan.Celebrindal said: »The boost coming in February to RME's has many excited (and in particular to Murgleis owners) because not only will it be increasing the base damage and skill level(s) on the weapon, Murgleis will finally be getting some magic damage on it, which is just lovely and has been missing since they 119'ed the weapons.
RDM and BLU will benefit so much from this increase it isn't even fair.
There is a rumor floating around that OAT2-3 is becoming OAT2-4(Or maybe 3-4) also.
If they did that, that means the DPS will sky rocket for all melee. Which is good. SE favors mages too much, but very farfetched. That could definitely bring melee jobs back in a big way. If they did that, then that means Aeonic weapons must be out of this world come SCs. They're updating rem to stay in line with the new weapons. I still won't believe 2-4 or 3-4 until that's officially announced.
I wish they just keep melee mythics am3 as it is. Melee mythics am3 is op as it is, the gap between mythics owner and none mythics owner would be way too huge if melee mythics can do oa 2-4. All melee jobs would be unplayable without mythics. After all that "empy only" shouts in 2012 you sure we still want that.
Not sure if having oa 2-4 would "fix" melee jobs in endgame too. Melee dps is still fine on anything you can hit, since you're doing 15k+ ws in less than 5 sec at haste capped situations plus sc dmg. It's really the accuracy requirement that favors mage setup more.
Let's not throw out high end numbers as an example. 15k plus in 5 secs is really for the top notch blue mages with Sam roll and geo buff debuffs.
Isn't GEO buff/sam roll standard setup for zergs :p. Blm also uses geo buffs and sch sc to get crazy numbers so it's fair to use buffs. Also BLU isn't the only job that can hit 15k ws :p
Are u saying 15 k ws average? Cause not everyone can do 15k average WITH geo buffs.
My ranger is 2100 and mythic. Trueflight averages 15k always. High end is 35k+
Is Murgleis worth getting anymore? Friend told me it's the highest magic acc weapon in the game with AM. With Feb update this could take place of staffs minus MAB staffs?
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