If anyone knows, do trusts who hold relic (bst, which name escapes me, and galka whm), do they supposedly get access to aftermaths when you use them in pt? If so, galka whm using relic ws kinda nice for the +5 refresh, but I doubt they'd change trusts too...
whoa my armageddon and DP will dispense ammo, thats pretty damn amazing if it gives a full stack.
hnnng at that +50dex and arrows dispensed by Gandiva.
This exceeded my expectations.
If anyone knows, do trusts who hold relic (bst, which name escapes me, and galka whm), do they supposedly get access to aftermaths when you use them in pt? If so, galka whm using relic ws kinda nice for the +5 refresh, but I doubt they'd change trusts too...
You do realize this aftermath is for the new versions of the weapons only? When's the last time you saw a trust with an afterglow?
whoa my armageddon and DP will dispense ammo, thats pretty damn amazing if it gives a full stack.
hnnng at that +50dex and arrows dispensed by Gandiva.
This exceeded my expectations.
The coolest part is arma gives high racc dmg ammo for ranged attack and last stand, and DP gives high mab ammo for magical ws and qd.
So happy that both of my legendary has a use now. :)
If anyone knows, do trusts who hold relic (bst, which name escapes me, and galka whm), do they supposedly get access to aftermaths when you use them in pt? If so, galka whm using relic ws kinda nice for the +5 refresh, but I doubt they'd change trusts too...
You do realize this aftermath is for the new versions of the weapons only? When's the last time you saw a trust with an afterglow?
I was under impression they overhauled the aftermath was across the board, my bad...and actually makes me sad that until reforged again Gungnir still keeps shock spikes... :(
I thought Cursna pieces were multiplicative, not additive. If multiplicative, Cursna +100 would double your doom removal rate, which is a far cry from 100% on most relevant dooms.
I thought Cursna pieces were multiplicative, not additive. If multiplicative, Cursna +100 would double your doom removal rate, which is a far cry from 100% on most relevant dooms.
100% doom removal should be possible now, but it would require the player receiving the cursna to have some cursna received gear, even if the WHM's set was maxed out.
This of course is assuming there's no cap on this.
On just the WHM's end, a 73.75% removal rate should be possible now. Assuming I haven't missed any newer cursna+ items in my calculations.(and I haven't been playing much, so that wouldn't be hard.
But the real issue here, is that I'd have to /NIN or /DNC to to get 100% doom removal and still AoE it with Yagrush. That's just mean SE. lol
I thought Cursna pieces were multiplicative, not additive. If multiplicative, Cursna +100 would double your doom removal rate, which is a far cry from 100% on most relevant dooms.
Yeah Cursna +100 =/= 100% removal rate. In fact it's a pretty bad conversion rate, though I guess if you already have Gamb it's a nice bonus. Here's the data I had bothered accumulating, Martel has some in here as well. I don't remember if I ever concluded any concrete stuff from this but it's easy to see that it isn't a 1:1 conversion at any rate
Tests conducted in Ballista (BLU vs WHM) using Mortal Ray.
Test 1
424 + 15 healing magic skill, no potency gear
Mortal Ray casts: 18
Successful Cursna casts: 14/81 (+/- 17%)
Test 2
424 + 16 healing magic skill, 55% potency (Haoma's ring x2 30%, Theophany pantaloons 15%, Malison medallion 10%)
Mortal Ray casts: 26
Successful Cursna casts: 26/80 (+/- 32%)
Test 3
424 + 16 healing magic skill, 55% potency (Haoma's ring x2 30%, Theophany pantaloons 15%, Malison medallion 10%) + Unknown % from Gendewitha galoshes and Mending cape
Mortal Ray casts: 27
Successful Cursna casts: 27/65 (+/- 41%)
Need to do a ton more tests and expand sample sizes on these ones, but things I'm looking at as possibilities atm:
1) Mending Cape or Gendewitha Galoshes having a larger Cursna potency bonus than other pieces. Would gravitate toward the cape having extra.
2) Healing magic skill works in tiers, and 440 just happened to break a tier in these tests.
3) Doom is based on stats somehow; INT, MND, or CHR compared between target and caster that helps to determine the base Doom removal chance. Could work for all Dooms, could work for but the BLU one. Hard to say.
Need a lot more data, but those are some possibilities that I'm tossing around in my head at the moment. All this provides so far is statistical evidence that Cursna potency gear actually does something.
Me said:
Tests conducted in Ballista (BLU vs WHM) using Mortal Ray.
Test 1
424 + 15 healing magic skill, no potency gear
Mortal Ray casts: 30
Successful Cursna casts: 26/116 (+/- 22%)
Test 2
424 + 16 healing magic skill, 55% potency (Haoma's ring x2 30%, Theophany pantaloons 15%, Malison medallion 10%)
Mortal Ray casts: 26
Successful Cursna casts: 26/80 (+/- 33%)
Test 3
424 + 16 healing magic skill, 55% potency (Haoma's ring x2 30%, Theophany pantaloons 15%, Malison medallion 10%) + Unknown % from Gendewitha galoshes and Mending cape
Mortal Ray casts: 27
Successful Cursna casts: 27/65 (+/- 42%)
Test 4
424 + 68 healing magic skill, no potency gear
Mortal Ray casts: 32
Successful Cursna casts: 28/115 (+/- 24%)
Seems skill makes very, very little difference in terms of overall success rate. This does, however, further refine the base doom removal rate and makes the third test look a little less derpy; cape+feet together being 30% most likely, meaning 15% each which falls into expected values. Overall an 85% or so boost from all that gear, which also falls in line. Pretty obvious that gear doesn't cap at 45% and that it is likely just multiplicative with base cursna doom removal rate, which is determined by healing magic skill and probably some base floor. I haven't got enough gear to determine whether or not cursna removal rate itself caps at 45% or not, nor the patience to get a sample size high enough to say for certain. However, this data is sufficient to draw basic conclusions on how cursna, and cursna enhancing gear, works. Only other test I plan to do in the immediate future is /WHM to try to get more of a feel for how skill affects removal rate; other than that, just expanding sample sizes when I can be bothered.