Jack Of All Trades: A Guide To Red Mage

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フォーラム » FFXI » Jobs » Red Mage » Jack of All Trades: A Guide to Red Mage
Jack of All Trades: A Guide to Red Mage
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By Afania 2019-02-01 20:00:28  
Asura.Eiryl said: »
Ninja should absolutely have healing jutsu btw, just sayin. if a dance can give hp, jutsu sure as ***can too. If runefencer can pulse HP back, theres no reason not to give healing jutsu. If thf can literally steal HP with Mug, theres no reason to not give healing jutsu.

Every single job in the game can heal itself except warrior and ninja ...and samurai, forgot that one. (not all of them well, but can) ((giving ranger bloody bolts, because its only an ammo swap not a weapon swap))

I would be absolutely fine with medical jutsu with astronomical enmity.

but thats not a good enough of a reason to give nin ability to heal.

If you apply that logic then all 22 job would need a healing ability because "fair", including rng cor war sam etc. Pretty soon we will have a rpg game that everyone is a healer and no define roles. How is that even interesting?
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By Asura.Eiryl 2019-02-01 20:01:35  
Afania said: »
How is that even interesting?

it's better than the imbalanced pile of ***we have tbh
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By Afania 2019-02-01 20:04:31  
Asura.Eiryl said: »
Afania said: »
How is that even interesting?

it's better than the imbalanced pile of ***we have tbh

No it is not. Its a rpg game and not even competitive game, so job variety still comes before perfect balance of every job imo. Especially for a 16 year mmo with established player base more or less like the way ffxi is.

There are games that every jobs are closer to each other and people have choices if they have different taste.
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By Sammeh 2019-02-01 20:10:33  
Asura.Eiryl said: »
Every single job in the game can heal itself except warrior and ninja ...and samurai, forgot that one. (not all of them well, but can) ((giving ranger bloody bolts, because its only an ammo swap not a weapon swap))

War can use bloody bolts too.

And if you're going to go that far... Then Ninja can drain w/ weapons too via Muketsu/+1's.
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By Asura.Eiryl 2019-02-01 20:17:30  
Asura.Eiryl said: »
ammo swap not a weapon swap

Afania said: »
No it is not. Its a rpg game and not even competitive game, so job variety still comes before perfect balance of every job imo. Especially for a 16 year mmo with established player base more or less like the way ffxi is.

There are games that every jobs are closer to each other and people have choices if they have different taste.

There is no *** job variety. Everyone just plays COR. Or SMN and GEO. Mules and Bots play healers and bard.
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By androwe 2019-02-01 20:36:53  
Afania said: »
Phoenix.Iocus said: »
Forums, much like the game, are a form of escapism

I am aware, nor I say "no" to your ultra long "ideas for fun" post.
I'm not concise enough for the guy who spent the last 2 pages bickering off topic.

kishr said: »
Pld adjustment is when a pld hp is low he turns into a nirvana staff and dies.

Thank you Kishr, you are the reason I clicked on this post ♡
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By Leviathan.Dekay 2019-02-01 20:51:17  
Valefor.Heabea said: »
I'd be more for a stance job ability like hasso/seigan and the nin ones, etc. Composure more melee focused can add more Acc and other melee stuff if it wants and another more mage focused with increased magic skill or accuracy. However reality is more with the give a fencer job trait and 5 accuracy to composure and there you have it "job fixes."

A second stance would be amazing, was thinking the same earlier on what dream changes I would want to see for Rdm. But yeah, it's gonna be laughable whatever they throw at us.
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By kishr 2019-02-01 20:59:52  
I got a wanker and I wank it.
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By Asura.Topace 2019-02-01 21:30:42  
Anyways...

Do you guys have a toogle for free nuking and MB in your luas?
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By Asura.Cicion 2019-02-01 22:29:53  
We reduced Spontaneity recast from 10 mins to 5 enjoy your changes! Mabey adjust sab to not be nerfed so much on NMs or hell give it a elemental seal effect on the next enfeeb you cast idk. But if they did the latter to sab mabey they overhaul stymie into something else. Excited to see what coming months bring. MRGA Make RedMage Greatest Again.
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By Asura.Ladyofhonor 2019-02-01 23:15:22  
Asura.Eiryl said: »
Afania said: »
How is that even interesting?

it's better than the imbalanced pile of ***we have tbh

This is the most balanced FFXI has been in its history. Not everyone fits into the meta, but almost every job has the capability of meaningfully contributing to clearing the hardest content in the game.
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 Asura.Eiryl
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By Asura.Eiryl 2019-02-01 23:22:49  
"the most balanced" with 4 EXTREME outliers, 11 in the middle, 5 completely useless.

Good balance

To be fair that is "the closest" they have been. Far from acceptable though.

Anyway, not red mage talk. They could do literally anything to rdm and it's not enough. Short of deleting runefencer and scholar. and giving everything they stole to rdm.
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By Monko 2019-02-01 23:35:34  
Asura.Eiryl said: »
"the most balanced" with 4 EXTREME outliers, 11 in the middle, 5 completely useless.

Good balance

To be fair that is "the closest" they have been. Far from acceptable though.

Anyway, not red mage talk. They could do literally anything to rdm and it's not enough. Short of deleting runefencer and scholar. and giving everything they stole to rdm.

Aside from not including whatever 2 jobs you left out of your rankings, just because Smn burning is viable on most ***doesn't mean that a setup of players knowing what their doing on basically any assortment of jobs can beat 99% of this game.
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By Asura.Byrne 2019-02-01 23:39:26  
Asura.Topace said: »
Anyways...

Do you guys have a toogle for free nuking and MB in your luas?
https://pastebin.com/vXJy4Jtn

You'll want to move the legend in the job_setup portion, otherwise it wont show up on screen.
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By Afania 2019-02-02 00:46:46  
Asura.Eiryl said: »
"the most balanced" with 4 EXTREME outliers, 11 in the middle, 5 completely useless.

Good balance

To be fair that is "the closest" they have been. Far from acceptable though.

Anyway, not red mage talk. They could do literally anything to rdm and it's not enough. Short of deleting runefencer and scholar. and giving everything they stole to rdm.


I prefer SE just let jobs stay as it is, do small fix here and there, rather than trying something big and completely break the system and waste years of dev resources to fix everything again lol.

Remember in 2014 when DDs job got endless spirals of dps boost because se feels like super buff a dd job every couple month for balance? Sam got so op because mnk was bandwagon, thf got op because sam was bandwagon, then blu..bst..blm...worst era in ffxi with ws avg sky rocket in an year imo.

Now they finally get it right, so no more drastic change lol.

Asura.Ladyofhonor said: »
This is the most balanced FFXI has been in its history.

This +111111111
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By Asura.Byrne 2019-02-02 00:52:47  
Sure, I think we can all agree with that.

I think what people might find contention in is what constitutes 'drastic'.
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By Asura.Nuance 2019-02-02 04:06:21  
If it’s just a JA tweak then I want saboteur to make whatever spell that lands be un erasable. Stygian sphere
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By Asura.Topace 2019-02-02 06:43:36  
Asura.Byrne said: »
Asura.Topace said: »
Anyways...

Do you guys have a toogle for free nuking and MB in your luas?
https://pastebin.com/vXJy4Jtn

You'll want to move the legend in the job_setup portion, otherwise it wont show up on screen.
Ty!
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By Asura.Topace 2019-02-02 06:46:13  
Give rdm Hastega 2>.> let it cost 300 MP or what ever at least I won’t have to spend 40 secs hasting the entire party. Or give us Dia IV. Or Virus.

Better yet make Haste Accessionable.
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By Asura.Ladyofhonor 2019-02-02 07:05:01  
Asura.Eiryl said: »
"the most balanced" with 4 EXTREME outliers, 11 in the middle, 5 completely useless.

Good balance

To be fair that is "the closest" they have been. Far from acceptable though.

Anyway, not red mage talk. They could do literally anything to rdm and it's not enough. Short of deleting runefencer and scholar. and giving everything they stole to rdm.

As usual you live in hyperbole world. There are wild ranges even among jobs, as for the last number of runs I've had a COR leading my dynamis parse while also being 4th/5th in it. Both with DP's and Rostam's out the ***.

I've had THF, WAR, SAM, DRK, COR all leading or close to leading, wave 3 parses. I know of groups that have had DRG's leading the parse. There is no reason DNC's cannot keep up (I just don't know of any). I've had people come on MNK and do as well on the parse as they have done on more meta jobs, which were good enough to clear wave 3.

The people mercing wave 3 clears are using Rangers. The Japanese use black mages (and thus, scholars). PUP's make amazing pulling tools and potential tanks even into wave 3. RDM contributes an amazing amount to a Dynamis alliance. And then you have the standard backlines of WHM, BRD, GEO and tanks of PLD and RUN.

So we're missing...BST, NIN, BLU? The only one I don't think could keep up when played well is BST, because I legit don't know anyone who likes BST still. I imagine BLU can do well on wave 3 with their high access to accuracy and self-defensive buffs. And NIN could actually do a decent job offtanking to some degree on wave 3 as well.

There are some jobs that could certainly use some work (MNK, NIN as the obvious ones) but MMO standard wise that's actually extremely good balance. At the end of the day, if you choose a job, get really good at it, have the proper gear, and obtain the buffs you need, you can almost certainly pull your weight in the hardest content in the game. And considering this game is still based around changing jobs as needed, that's a pretty good situation to be in for balance.
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By Caitsith.Mahayaya 2019-02-02 07:20:17  
Since they say "abilities", I hope Stymie doesn't wear on landing the first debuff and that Saboteur gets an ES-like effect.
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By androwe 2019-02-02 07:22:57  
Asura.Nuance said: »
If it’s just a JA tweak then I want saboteur to make whatever spell that lands be un erasable. Stygian sphere
Yeah that would be really nice. It's 1 spell that will stay stuck. I can easily see the value in that for current content.

It doesnt do anything for dyna D but then again RDM is strong in that content because they can land break /sch -ga on wave 3 and silence RDM, BLU and Bio3 WAR mobs. And you know....Haste an alliance.

I'd be willing to bet that future content, this would at least be relevent some of the time.

TBH this should go on Stymie and make Stymie count for a 15-30 second duration so you could stack up your full debuffs for a duration. That woyld be extremely useful and would make the duration JPs for Stymie more attractive for RDM that doesn't have their stars.
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By androwe 2019-02-02 07:25:13  
I'd like Bio 3 and Dia 3 to stack when they get to doing spells. If only the RDM versions stack then make sure they still stack when they are quickdrawed because we dont need to give CORs headaches.
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By Cerberus.Shadowmeld 2019-02-02 11:59:05  
Question:

How important is +MND on the grio augment for enfeebling magic. I've managed to get a perfect macc/enfeeble skill augment (30/15), but it came with +4 INT. I think I can officially drop Rubicundity/Ammurapi from my enfeeble set now. Just wondering if I should keep playing the oseem game for that unicorn or I can stop here.
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By Quendi210 2019-02-02 12:13:24  
Cerberus.Shadowmeld said: »
Question:

How important is +MND on the grio augment for enfeebling magic. I've managed to get a perfect macc/enfeeble skill augment (30/15), but it came with +4 INT. I think I can officially drop Rubicundity/Ammurapi from my enfeeble set now. Just wondering if I should keep playing the oseem game for that unicorn or I can stop here.

MND is part of the potency for Slow, Paralyze, Addle, Distract and Frazzle. It depends on how many other pieces of gear you're trying to get augments on and time farming/buying stones you want to devote on working on a better augment.

I stopped counting stones but for my personal hybrid staff I stopped at Macc/Enfeebling/MND of 30/14/3. I have a 2nd staff for potency with Enfeebling/MND of 15/15. I was hoping to get a 16/15...
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By Leviathan.Celebrindal 2019-02-02 13:05:53  
why are some specific people so against multi-function jobs in ffxi? Job Balance? In a game with dwindling populations, the ability for a job to be able to do two functions (say buff and DD, buff and heal, tank and DD to name a few) will only become more important...and eventually, necessary. SE is introducing tons of DD gear for BRD. They have pumped up RUN's DD ability while tanking. What's wrong with extending this to a RDM? Would it be a huge game-breaking moment if WHM was able to DD while healing, or if THFs were given unique enfeebling bolts to add to the already existing arsenal? Just ideas to keep this game going longer than it probably should in my book.
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By Phoenix.Capuchin 2019-02-02 14:13:16  
Asura.Ladyofhonor said: »
So we're missing...BST, NIN, BLU? The only one I don't think could keep up when played well is BST, because I legit don't know anyone who likes BST still. I imagine BLU can do well on wave 3 with their high access to accuracy and self-defensive buffs. And NIN could actually do a decent job offtanking to some degree on wave 3 as well.

Can confirm, NIN offtanking in wave 3 works well. I'm nearly always NIN in Sandy as it's also a fantastic tank on Halphas. The job also holds its own as a melee DD, can do decent nuke numbers on statues to clean up those not-quite-killed pulls (with good gear), and can even land a lot of enfeebles if you're lacking a RDM.

Also in line with your point, we've had a regular DRK come MNK on occasion and still perform to a similar level.
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By Afania 2019-02-02 14:31:35  
Leviathan.Celebrindal said: »
why are some specific people so against multi-function jobs in ffxi? Job Balance? In a game with dwindling populations, the ability for a job to be able to do two functions (say buff and DD, buff and heal, tank and DD to name a few) will only become more important...and eventually, necessary. SE is introducing tons of DD gear for BRD. They have pumped up RUN's DD ability while tanking. What's wrong with extending this to a RDM? Would it be a huge game-breaking moment if WHM was able to DD while healing, or if THFs were given unique enfeebling bolts to add to the already existing arsenal? Just ideas to keep this game going longer than it probably should in my book.


Again, its your opinions on what is fun, not everyones. Some of the newer mmo seems to move toward more of "everyone is a dd and they can heal" design like gw2. And personally I find that makes the game less interesting. In eq era it wasnt like that.

I was never a big fan of brd being more and more DD lol. I just use it to take advantage of it, it doesnt mean I think its an fun direction change. I played brd in 14(it is real dd in 14) and it was extremely boring because its TOO dd for me.

In fact, even on cor I enjoy the job more when /whm was an option. These days cor/whm isnt even an option because the job is so damn dd oriented. We are forced to play cor as pure dd because se make cor more dd than ever before, so support oriented playstyle is no longer optimal. And now you guys are trying to make rdm get the same change and force all rdm player to play rdm as dd? Geez. Taking away other peoples fun.

What I dont understand is, if you enjoy playing a mmo that everyone is a dd that can heal and support, why do you feel like staying in ffxi and demanding se to change the design for your taste, which take away what other people enjoys?

And worse yet, when I talked about my opinion that Im against changes because I love current ffxi, Im attacked with statements like "double standard". We are just arguing personal preference here.
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By Leviathan.Celebrindal 2019-02-02 14:34:04  
Afania said: »
Leviathan.Celebrindal said: »
why are some specific people so against multi-function jobs in ffxi? Job Balance? In a game with dwindling populations, the ability for a job to be able to do two functions (say buff and DD, buff and heal, tank and DD to name a few) will only become more important...and eventually, necessary. SE is introducing tons of DD gear for BRD. They have pumped up RUN's DD ability while tanking. What's wrong with extending this to a RDM? Would it be a huge game-breaking moment if WHM was able to DD while healing, or if THFs were given unique enfeebling bolts to add to the already existing arsenal? Just ideas to keep this game going longer than it probably should in my book.


Again, its your opinions on what is fun, not everyones. Some of the newer mmo seems to move toward more of "everyone is a dd and they can heal" design like gw2. And personally I find that makes the game less interesting. In eq era it wasnt like that.

I was never a big fan of brd being more and more DD lol. I just use it to take advantage of it, it doesnt mean I think its an fun direction change. I played brd in 14(it is real dd in 14) and it was extremely boring because its TOO dd for me.

In fact, even on cor I enjoy the job more when /whm was an option. These days cor/whm isnt even an option because the job is so damn dd oriented. We are forced to play cor as pure dd because se make cor more dd than ever before, so support oriented playstyle is no longer optimal. And now you guys are trying to make rdm get the same change and force all rdm player to play rdm as dd? Geez. Taking away other peoples fun.

What I dont understand is, if you seriously enjoy playing a mmo that everyone is a dd that can heal and support, why do you feel like staying in ffxi and demanding se to change the design for your taste, which take away what other people enjoys?

And worse yet, when I talked about my opinion that Im against changes because I love current ffxi, Im attacked with statements like "double standard". We are just arguing personal preference here.

its not my opinion, its the results of what SE is putting right in front of us.
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